Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

58
BRAD BAER | BLUECADET incentives + rewards urgency & game mechanics in interactive museum exhibitions Friday, November 21, 2014 [email protected] / @Bluecadet

description

Simple game dynamics can vastly improve the enjoyment, engagement, and content retention a visitor derives from an interactive media experience, whether it be a website, touchscreen or app. Still, "gamification" is widely misunderstood and misapplied. Employing game dynamics generally isn't about creating a video game; it is about providing a user experience that guides visitors through tasks, provides feedback and incentives, and ultimately provides a tangible sense of accomplishment and reward. It is about delivering an experience that recognizes human impulses towards reward, completion, and collaboration to eectively deliver content.

Transcript of Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Page 1: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

BRAD BAER | BLUECADET

incentives + rewards urgency & game mechanics in

interactive museum exhibitions

Friday, November 21, 2014

[email protected] / @Bluecadet

Page 2: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

URGENCY

Page 3: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

FEAR

Page 4: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

TEN WAYS to INCENTIVIZE & REWARD

10ZYNGA’S

Page 5: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

GAMES vs. GAMIFICATION

Page 6: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

1 Challenge 2 Recognition 3 Delight/Surprise 4 Puzzle solving 5 Tracking

6 Cooperation 7 Competition 8 Creation 9 Collection 10 Altruism

Page 7: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Challenge is the artful application of difficulty to games. It’s what makes them fun and addictive. Don’t be afraid to challenge your audience but, of course, that’s not the same as miring them in complexity.

Page 8: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

SUPER MARIO

Page 9: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

JFK FOR KIDS APP/ JFK Library & Museum, Boston, MA

Page 10: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

1 Challenge 2 Recognition 3 Delight/Surprise 4 Puzzle solving 5 Tracking

6 Cooperation 7 Competition 8 Creation 9 Collection 10 Altruism

Page 11: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Recognition is the reason we have birthdays and Facebook. They recognize achievement, scracity, and excellence in a context that matters. Badges, mayorships, little gifts - they can all go a long way to make someone feel special.

Page 12: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

FOURSQUARE

Page 13: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

CHEMCRAFTER / Chemical Heritage Foundationhttps://vimeo.com/100742273

Page 14: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions
Page 15: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

1 Challenge 2 Recognition 3 Delight/Surprise 4 Puzzle solving 5 Tracking

6 Cooperation 7 Competition 8 Creation 9 Collection 10 Altruism

Page 16: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Delight surprises us when we least expect it. Once deployed, it can keep us motivated by looking for other hidden secrets or other moments of whimsy.

Page 17: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

MONUMENT VALLEY

Page 18: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

SAINT JOHN PAU L II SHRINE/ Washington, DChttps://vimeo.com/103344099

Page 19: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

AUTRY MUSEUM / Los Angeles, CA

Page 20: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

1 Challenge 2 Recognition 3 Delight/Surprise 4 Puzzle Solving 5 Tracking

6 Cooperation 7 Competition 8 Creation 9 Collection 10 Altruism

Page 21: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Problem/Puzzle solving emphasizes deductive thinking and requires multiple steps to teach new skills. This archetype works well for education games to encourage visitors to struggle a bit to figure something new out.

Page 22: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions
Page 23: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

SUE T.REX PUZZLE/ Field Museum, Chicago, ILhttps://vimeo.com/52951811

Page 24: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions
Page 25: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

1 Challenge 2 Recognition 3 Delight/Surprise 4 Puzzle solving 5 Tracking

6 Cooperation 7 Competition 8 Creation 9 Collection 10 Altruism

Page 26: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Tracking is the notion of being able to record or evaluate our life in a quantified way. Our workflows, diets, and sleep schedules are all now quantifiable using technology but games have a long history of giving players feedback about their progress before they finally reach the end.

Page 27: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

NIKE RUN APPP

Page 28: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Anyone who’s taken any sort of

medication knows how expensive

specialized drugs for serious diseases,

particular vaccines, can cost thousands

of dollars to transport and distribute,

placing them out of reach

Page 29: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

MULBERRY ROW APP / Thomas Jefferson’s Monticello

Page 30: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

1 Challenge 2 Recognition 3 Delight/Surprise 4 Puzzle Solving 5 Tracking

6 Cooperation 7 Competition 8 Creation 9 Collection 10 Altruism

Page 31: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Cooperation involves throwing “teams” into a competition and all of a sudden everything is more intense. As much as people like to compete, they like to achieve things together even more, and social games have taught us lessons about that fact for several years now.

Page 32: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

CHARADES

Page 33: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

INGRESS

Page 34: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

CENTRAL SPACE / Field Museumhttps://vimeo.com/83926689

Page 35: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

1 Challenge 2 Recognition 3 Delight/Surprise 4 Puzzle Solving 5 Tracking

6 Cooperation 7 Competition 8 Creation 9 Collection 10 Altruism

Page 36: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Competition thrives on the desire to win and challenge others. It adds the possibility of deployability and with social mechanics can encourage sharing and play between friends or strangers. This is perfect for quick bursts and repeated brief engagements.

Page 37: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

THUMB WRESTLING

Page 38: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

ARMONICA / Ben Franklin Museumhttps://vimeo.com/77151783

Page 39: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

1 Challenge 2 Recognition 3 Delight/Surprise 4 Puzzle Solving 5 Tracking

6 Cooperation 7 Competition 8 Creation 9 Collection 10 Altruism

Page 40: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Creation is the emphasis on teaching visitors to use tools to make something. The joy of the experience doesn’t come from a specific plot but rather applying the new tools. An open structure can allow outcomes not originally intended as well.

Page 41: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

SIM CITY / Freeplay concept

Page 42: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

COLLECTIONS / Field Museum

Page 43: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions
Page 44: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

1 Challenge 2 Recognition 3 Delight/Surprise 4 Puzzle Solving 5 Tracking

6 Cooperation 7 Competition 8 Creation 9 Collection 10 Altruism

Page 45: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Collection captures the feeling of ‘wanting it all.’ It works well with finite options and achievements and can be motivated by social status markers like leaderboards.

Page 46: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions
Page 47: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

MAYA BURIAL GROUND / Ben Franklin Museumhttps://vimeo.com/44055613

Page 48: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions
Page 49: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

1 Challenge 2 Recognition 3 Delight/Surprise 4 Puzzle Solving 5 Tracking

6 Cooperation 7 Competition 8 Creation 9 Collection 10 Altruism

Page 50: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Altruism is the feeling we get when we pay-it forward or do something for someone else. It’s the belief that the well-being of others can actually improve yourself (even if it is expected.)

Page 51: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

ICE BUCKET CHALLENGE

Page 52: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

CANARY’S CALL/ National Aviary, Pittsburgh, PAhttps://vimeo.com/76477232

Page 53: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions
Page 54: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

1 Challenge 2 Recognition 3 Delight/Surprise 4 Puzzle Solving 5 Tracking

6 Cooperation 7 Competition 8 Creation 9 Collection 10 Altruism

Page 55: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Challenge Recognition Delight/Surprise Puzzle Solving Tracking Cooperation Competition Creation Collection Altruism + Reciprocity + Scarcity + Personalization + Authority + Social Proof + Consistency

Page 56: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Challenge Recognition Delight/Surprise Puzzle Solving Tracking Cooperation Competition Creation Collection Altruism + Reciprocity + Scarcity + Personalization + Authority + Social Proof + Consistency

Page 57: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

• Not all gamfication means creating a game • Personalization and ability to relate is key • Consider the social compact of museums • Use persuasion to create urgency • It’s important to extend the story - be it digitally or physically • Design interactives that provide a variety of experiences • Use technology as a tool, not as a solution • Don’t be afraid to look outside of museums

8 MAJOR TAKE-AWAYS

Page 58: Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitions

Thank you.

BRAD BAER | BLUECADET @Craftedaction / @Bluecadet

[email protected]