Grad-School Portfolio 2012

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Master in Architecture 2012 Spring 2010 - Spring 2012 IVAN HENRIQUEZ AAU San Francisco, CA School Projects

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Spring 2010 - Spring 2012 IVAN HENRIQUEZ School Projects Master in Architecture 2012

Transcript of Grad-School Portfolio 2012

Master in Architecture 2012

Spring 2010 - Spring 2012

IVAN HENRIQUEZ

AAU San Francisco, CA

School Projects

CAR DEALERSHIP/BIKE IN MOVIE THEATER

20,125 SF

HYBRIDIZE OPPORTUNITIES

4,750 SF

8,150 SF

3,550 SF

6,750 SF

10,350 SF

RIDINGS RENTALSBIKE SHOP DRIVE IN MOTELBIKE-IN MOVIE THEATER

10:50 2:00 3:50 6:508:304:307:30 9:30 11:15 1:30

AM AMPM

CAR DEALERSHIPCAR SHARING RENTALS

BAR/ COFFEE SNACK

SEATING AND SERVICES

PROJECTION SCREENING ROOM

TICKET BOOTH

RESTROOMS

CONCESSION BOOTH

OPEN 7 PM-2AM

OPEN 8:AM-10:30PM

LOUNGE

SHIFTING CARBOOTH EXHIBITS

CUSTOMER ADVISOR OFFICE

DISPLAY KIOSKS

SUPPLY STORE

MANAGER OFFICES

RESTROOMS

JANITOR/ MAINTENANCE

CONVEYOR

OPEN 11:AM-4:30PM

OPEN 7:AM-5:30PM

EXHIBIT SHOWROOM REPARING ROOM

ADMINISTRATION OFFICES

STORAGE

TICKETS SALES KIOSKS

VISITORS INFORMATION KIOSKS

CUSTOMER ADVISOR OFFICES

BIKES/ELECTRIC BIKES / SEGWAY / SCOOTERS

BIKES RETRIEVAL AND PICK UP AREA

18 ROOMS LOBBY

STORAGE

RETAILS / GIFTSHOPS

ADMINISTRATION OFFICES

CUSTOMER ADVISOR OFFICES

CAR RETRIEVAL AND PICK UP AREA

OPEN 24HRS

OPEN 24HRS

PROGRAMMATIC DIAGRAM ACTIVITIES SCHEDULE

BIKE SHARING TERMINAL/ SOMA MOTEL

Fall 2010 / ARH 609 INTERMEDIATE DESIGN STUDIO 1

FORM FINDING CATALOG

Master in Architecture 2012

Similar to the previous experience, the initial step was the city analysis, by focusing in the study of locals favorites activities vs visitors most common attractions. With the collected data and discoveries of this two scenarios, the next step was to formulate an opportunistic connection with the city and the site conditions, with the objective to design a bike terminal and drive in motel, which promotes community activities like sharing rides or rooms exchange, based on the original program assigned.The design process was a series of exercises like:pattern exploration, �exible structure and envelope adaptation and �nally model making.Ultimately, managing and playing with the chosen pattern( made out of plastic straw to bring up as many variations as possible), made possible �exible elements which de�ned the overall structural language of the form.

IVAN TOMAS HENRIQUEZ

CAR DEALERSHIP/BIKE IN MOVIE THEATERCar museum-Motel in San Francisco

dimC

dim B

dim A

mid point

�exible open

scale FACTOR /dimension

�exible close

CONNECTION

CIRCULATIONtransparency

dynamic space

hybrid spaces

swimming pool

dim

B

dim A

afternoon activities

night activities

public access

GYM

DRIVE IN MOTEL CAR MUSEUM

restrooms (m/f )

restrooms (m/f )

copy room

security room

Lockers

Mechanical room

Janitor room

workstation

verticalcirculation

vertical circulation

vertical circulation

event space

public space

event space

private o�ces

drive in hotel 24hrs

car museum

9hrs

gym 18hrs

morning activities

6 AM 24hrs complete

12 PM

6 PM

12 PM

TIME FACTOR /DAY/NIGHT

public landscape

internal landscape

internal landscape

working hours

9 AM

11 PM

5 AM

N

reception desk /ticket sales

shop / retail coat check

o�ce/administration

lobby

lobby storage

RESTROOMS

breakfast/snack room/vending

hotel rooms

restrooms (m/f )

restrooms (m/f )

lockers (m/f )

pool equipment room

general storage /utility room

workout

indoor sports

outdoor sports

o�ce /administration

Conference/room

storage server/room

present

past

future

auditorium

Exhibition Room50 vehicles capacity

kitchen/ preparation/ /storage

cafe/ seatings

administration

front desk

PROGRAM NARRATIVE

FORM FINDING CATALOG

IV

IV A

IIIA

III

IA I

-I

SECTION

Master in Architecture 2012

Fall 2010 / ARH 609 INTERMEDIATE DESIGN STUDIO 1

In this fantastic experience, i was able to learn a totally new design Tool out of the traditional design methodology. The �rst step was the analysis of the mixed program in other to create a Visual Narrative Diagram, fallowed by a Form Finding Catalog with the use of a digital morphology software (Auto Desk 3DMax).By extracting di�erent factors and conditions of the site, in order to abstract spatial opportunities, was the main key of the alterations and variations of these series of forms. The complex and hybrid given program, promoted an interwoven masses which was based on the car and pedestrian circulation, leading the overall form.

IVAN TOMAS HENRIQUEZ

The design of a mixed use space (typical street level Restaurant and upper levels o�ce space) was the �rst challenge, the process and execution of the Construction Documents was the real objective. This experience allowed me to know and apply the California Building code and accessibility compliance parameters.

Master in Architecture 2012

SUMMER 2011 / ARH 606 CONSTRUCTION DOCUMENTS

OFFICE AND RESTAURANT building in SF.IVAN TOMAS HENRIQUEZ

MEETING ROOM

EXERCISE ROOM

open �ow diagram

�tting the program

GIBB ALLEY ACCESS

KEARNY ACCESS

LIBRARY / COMPUTER LAB.

HEALTH CARE SERVICEGNRL STORAGE / LOADING DOCKADMINISTRATION OFFICES

PUZZLE ROOM PUBLIC RESTROOMS

MULTIPURPOSE ROOM

MAIN KITCHEN

PUBLIC SPACERECEPTION/ WAITING AREASENIOR TRANSPORTATION

BEAUTY SALON

The goal was to solve the problem of building for the aging. The building itself is driven by the concepts of openly �ow accessibility of the community into the building , in order to create a connecting the outside young professionals and inward senior citizens.It inspires the aging to come down from the comfort of their upper courtyard and residences on a daily basis, while simultaneously attracting the youthful foot tra�c from the street simply through convenience.

Master in Architecture 2012

Spring 2011 / ARH 619 INTERMEDIATE DESIGN STUDIO 2

BUILDING FOR THE AGING In San Francisco

Sun Court YardRoof TopExploded Axonometric

Projector PatioOpen Theater

Perforated FacadeCopper panels

Street View Units

IVAN TOMAS HENRIQUEZ

T SECTION

ASISTED LIVING 1 BEDROOM UNIT INDEPENDENT STUDIO KITCHEN

INDEPENDENT 1 BEDROOM SHARED KITCHEN ASISTED LIVING STUDIO UNIT

GROUND FLOOR / KEARNY STREET

Master in Architecture 2012

BUILDING FOR THE AGING IN SAN FRANCISCO

Main Looby

Physical Model

IVAN HENRIQUEZ

Master in Architecture 2012

THESIS PROPOSAL

With this reasonable solution working and educating is possible by the idea of the third interaction. This means that the need of both learning and working conditions would converge in the same enviroment by a playful element which is the facility itsef.

It is an opportunity of �nding a stable worklife balance in both parents who want to contribute in the family household .

Adopting the concept of homeschool, the O�ceschool is an alternative solution for parents who already have chosen the home based learning method for their children.

The o�ceschool would maximize possibilities of professional workspace environments to those parents who engage a fulltime family interaction in a setting outside of the home habitat.

Opportunity

Idea

THE LINK IS PLAY

The Interaction 3rd

to learn-playworkspace

O�ceschoolingSan Francisco

IVAN TOMAS HENRIQUEZ

ADULTwork-play

Learn-playKID

Playful elementThe Interaction 3rd workspace to learn-play

O�ceschoolingSan Francisco

I’ve always been captivated with children’s fast and easy ability to learn; and it is a life dream for me to make a di�erence and impact a student’s life. The role of early education is critical to the development of intelligence, personality and social behavior. I believe I can use architecture as a tool to promote sensitive environments to inspire a child’s perception and learning oppor-tunities.

My intention for this thesis proposal is to gener-ate an integrated program incorporating the workspace o�ce with a shared learning environ-ment for families who decided to homeschool their kids.

IVAN TOMAS HENRIQUEZ SPRING 2012

THESIS PROPOSAL

IVAN TOMAS HENRIQUEZ SPRING 2012

THESIS PROPOSAL

how children MIRROR adultsadults PLAYFULNESS_ kids GAME

adults SUPPORTIVE role _ LEARNING aspects of kids

Interaction ANALYSIS

CATEGORIES

Kids Connected With AdultsCase 1.

Case 2.Case 3.

What is the experience of the adult turning into a child?

we frequently change our voice.....

we become more perceptive and passive....

we shift toward a favourable attitude....

we show the goofy part of us....the clown.

physically we change our scale by adapting the size of the children by participating in the playground environment....

8.

Imitation Variablesaction fallowed by reaction simillar object or shape changing

impulse reaction/ about energy

20%

65%

Imitation EPISODE 4.

Object M. 78 % Deform

Object M. Object M.

Object M.

Object D.

Object D. Object D.

75 % Deform 35 % DeformObject D. 82 % Deform

Deformation is based on the proportional Scale

Mirror

Mirror

Mirror

Imitation EPISODE 7.

Imitation EPISODE 1.

USER GROUP ANALYSIS

!"

FINAL THESIS REVIEW USER PROFILE IVAN HENRIQUEZ student ID 03118620

IVAN TOMAS HENRIQUEZ SPRING 2012

THESIS PROPOSAL