ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s...

42
Bard Spells By Keith Davies Sample file

Transcript of ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s...

Page 1: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard SpellsBy Keith Davies

Sam

ple

file

Page 2: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Open Gaming License Declarations

Product Identity The following items are hereby identified as Product Identity, as defined in the Open Game Li-cense 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (charac-ters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks (including diagrams), and trade dress.(Elements that have previously been designated as Open Game Content are not included in this declaration.)Open Content Except for material designated as Product Identity (see above), the game mechanics of this Ech-elon Game Design game product are Open Game Content, as defined in the Open Game License version 1.0a Sec-tion 1(d). No portion of this work other than the material designated as Open Game Content may be reproducedin any form without written permission.

Pathfinder Compatibility License Declarations

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. doesnot guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Inc.,and the Pathfinder RoleplayingGame and the Pathfinder RoleplayingGameCompatibility Logo are trademarks ofPaizo Inc., andareusedunder thePathfinderRoleplayingGameCompatibility License. Seehttp://paizo.com/pathfind-erRPG/compatibility for more information on the compatibility license.

Art Credits

Cover Art Gary Dupuis

Sam

ple

file

Page 3: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Contents

Contents i

About the Echelon Reference Series 1

Bard Spell List 3

0-Level Bard Spells (Cantrips) 36

1st-Level Bard Spells 67

2nd-Level Bard Spells 125

3rd-Level Bard Spells 196

4th-Level Bard Spells 255

5th-Level Bard Spells 294

6th-Level Bard Spells 327

Index 360

Open Game License 373

i

Sam

ple

file

Page 4: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Sam

ple

file

Page 5: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

About the Echelon Reference Series

Since August 2009, the Pathfinder Roleplaying Gamehas grown immensely. I have several feet onmy shelvesfull of books from Paizo Publishing. The third-partypublisher section ofmyRPG shelves ismuch smaller…mostly because I get most of my third-party content inPDF form.

To get the full view of a particular topic, one mighthave to look in over a dozen hardcover books, a smallernumber of softcover books, and work through poten-tially dozens or hundreds of PDFs. To put it mildly, thiscan be daunting, and is certainly inconvenient.

To make it easier, I collect all the material for a sin-gle topic into a single document. The information isgathered, organized by type, and consistently format-ted. Where there are relationships between game ele-ments (especially prerequisites, as for feats) I create di-agrams illustrating those relationships.

Multiple Versions

Almost all Echelon Reference Series titles come in twoversions, ‘PRD-Only’ and ‘3pp+PRD’.PRD-Only These releases contain information onlyfrom the PRD, with no third-party content.3pp+PRD These releases contain information fromthe PRD, and select third-party content.

Multiple Releases

These books don’t just gather and organize the infor-mation. Between the ‘added redundancy’ (which in-volveswriting) and thediagrams (whichneed tobe cre-ated), there is a lot ofworkdonebefore thefinal versionis ready. I have adopted a ‘staged release’ model.

I release each title in three versions, described be-low. Once you buy any of them you will get the othersas updates when I release them.

Also, I use the same source files for all versions. Im-proving the source files for a later release means theearlier releases can get the same improvements.

Rough and Fast (RAF)The RAF version gathers the content and organizes it.It does not include the diagrams or useful redundancy,and might not even include all my editing and markupchanges. It has the game elements as originally de-fined (archetype definitions only, “modifies that classin these ways”.Sales Information When the RAF is the only versionin the store, the title is available at a 50% discount onthe final price.When theWIP and Final versions are re-leased, they are added to the title as updates, you donot need to pay for the upgrade.

Work in Progress (WIP)TheWIP version typically includesmanydiagrams andat least some of the useful redundancy. A class bookprobably doesn’t include the archetype classes, butmight include fully-defined subdomains.Sales Information When the WIP is in the store, thetitle is available at a 25% discount on the final price.The WIP version comes with the RAF version as a sec-ond PDF.When the Final version is released, it is addedto the title as an update, you do not need to pay for theupgrade.

FinalThis version includes the diagrams and the useful re-dundancy.Sales Information At this point the document is ‘fin-ished’ (at least until I add more content). The ‘not-yet-done’ discount is no longer present, but the title in-cludes the Final, WIP, and RAF releases as additionalPDFs.

1

Sam

ple

file

Page 6: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

About the Echelon Reference Series

Bundles

I also bundle the titles. There is an “all ERS” bundlethat includes all titles, but I also do smaller bundleswhere two titles have a lot of overlap. For instance, thecleric and inquisitor both use the same domains, andthe domains chapters are quite large. I will likely havean ‘Agents of Faith’ bundle that includes these two ti-tles, and probably my ‘Hybrid Domains’ book (whenthat’s done).Sales Information Bundles are typically priced at‘25% off’. For RAF and WIP titles, that is an additional25% off: titles in RAF are at a 75% discount and titlesin WIP are at a 50% discount, instead of 50% and 25%respectively.

Redundancy

Each book aims to stand alone as a definitive andexhaustive reference for the material being covered.This has some effect on the content of the documentsacross the series.

Redundancy Between BooksBecause each book is created to be a complete refer-ence on a topic, if twobooks each refer to the samema-terial that material is present in both books. The sor-cerer and wizard classes share a spell list, so the spelllist is included in both books. Similarly, druids andrangers both get animal companions, so both bookshave a chapter containing all the animal companions.

Where two topics are tightly intertwined or basi-cally overlap, such as the rogue andninja classes, I usu-ally just put them in the same book.

RedundancyWithin a BookThe Pathfinder Roleplaying Game uses quite a bit of‘design by exception’. That is, many game elements aredefined as “like that, except”. Spells often do this, butso do archetypes (modifying classes) and class features(subdomains modifying domains is probably the mostcommon).

In many cases I ‘add useful redundancy’ by apply-ing the changes to the base element andpresent the re-sult. Insteadof a spell being “like that other spell exceptas shown above” (the changed stat block) I might getthe spell information from ‘the other spell’ and com-plete the stat block, and possibly copy the spell de-scription. For archetypes, I apply each archetype to thebase class and present the result as an ‘archetype class’so the reader can see what the class looks like with thearchetype applied.

Duplicate Names

It’s not uncommon that people describing similarideas come up with similar names. The name of a featthat allows a cavalier to issue more challenges in a daywould quite naturally be ‘Extra Challenges’ or ‘ExtraChallenge’. In fact, twopublishers eachpublisheda featnamed ‘Extra Challenge’… but one version gives oneextra challenge per day, and the other gives two.

Inmost cases I keep both versions. Sometimes like-namedobjects arewildly different. Sometimes they arevery close but with some substantive change (the ExtraChallenge feats mentioned above). In a few fairly rarecases theobjects are seemingly identical, but I havenotbeen very aggressive in identifying these cases and re-moving one, instead treating them as ‘parallel evolu-tion’.

When I find a name collision like this, I usually ap-pend a short string to the end of the name of each ob-ject. This string might be the publisher’s name or ini-tials, or the sourcebook’s nameor initials. For instance,

• ‘Rite’ for objects published by Rite Publishing

• ‘PDG’ for Purple Duck Games

• ‘RGG’ for Rogue Genius Games

• ‘ToHC’ for Tome of Horrors Complete

• ‘BoLS’ for Book of Lost Spells

I usually don’t identify the source of each game ele-ment (though I do plan to release a ‘Grand Concor-dance’ spreadsheet showing where everything can befound). I used strings such as those shown above be-cause it’s easier to be consistent when adding them.

There are exceptions to the process.

• The PRD always has precedence. If a third-partypublisher and the PRD each contain a spell ora feat with the same name, the third-party pub-lisher’s name is changed and the PRD version isnot changed.

• If provenance seems clear I choose one of themto be the ‘master version’ and remove the other.Both Tome of Horrors Complete and AdvancedBestiary copy creature type and subtype defini-tions from the PRD.

• If an element has been superseded I keep thenewer one. The Pathfinder® Roleplaying Game:Advanced Class Guide™ updates the Extra Chan-nel feat from the Pathfinder® Roleplaying GameCore Rulebook™ to take into account the war-priest class.

2

Sam

ple

file

Page 7: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List

Bard Spell Casting

Abard casts arcane spells drawn from thebard spell listpresented in Spell Lists. He can cast any spell he knowswithout preparing it ahead of time. Every bard spellhas a verbal component (song, recitation, ormusic). Tolearn or cast a spell, a bardmust have aCharisma scoreequal to at least 10 + the spell level. TheDifficulty Classfor a saving throw against a bard’s spell is 10 + the spelllevel + the bard’s Charisma modifier.

Like other spellcasters, a bard can cast only a cer-tain number of spells of each spell level per day. Hisbasedaily spell allotment is givenonTable: Bard. In ad-dition, he receives bonus spells per day if he has a highCharisma score (see Table: AbilityModifiers andBonusSpells).

The bard’s selection of spells is extremely limited.A bard begins play knowing four 0-level spells and two1st-level spells of the bard’s choice. At each new bardlevel, he gains one or more new spells, as indicatedon Table: Bard Spells Known. (Unlike spells per day,the number of spells a bard knows is not affected byhis Charisma score. The numbers on Table: Bard SpellsKnown are fixed.)

Upon reaching 5th level, and at every third bardlevel after that (8th, 11th, and so on), a bard can chooseto learn a new spell in place of one he already knows.In effect, the bard ”loses” the old spell in exchange forthe new one. The new spell’s level must be the sameas that of the spell being exchanged, and it must be atleast one level lower than the highest-level bard spellthe bard can cast. A bard may swap only a single spellat any given level and must choose whether or not toswap the spell at the same time that he gains new spellsknown for the level.

A bard need not prepare his spells in advance. Hecan cast any spell he knows at any time, assuming hehas not yet used up his allotment of spells per day forthe spell’s level.

Bard Spells per Day/Known

Level 0 1st 2nd 3rd 4th 5th 6th1 ∗/4 1/2 — — — — —2 ∗/5 2/3 — — — — —3 ∗/6 3/4 — — — — —4 ∗/6 3/4 1/2 — — — —5 ∗/6 4/4 2/3 — — — —6 ∗/6 4/4 3/4 — — — —7 ∗/6 4/5 3/4 1/2 — — —8 ∗/6 4/5 4/4 2/3 — — —9 ∗/6 5/5 4/4 3/4 — — —10 ∗/6 5/5 4/5 3/4 1/2 — —11 ∗/6 5/6 4/5 4/4 2/3 — —12 ∗/6 5/6 5/5 4/4 3/4 — —13 ∗/6 5/6 5/5 4/5 3/4 1/2 —14 ∗/6 5/6 5/6 4/5 4/4 2/3 —15 ∗/6 5/6 5/6 5/5 4/4 3/4 —16 ∗/6 5/6 5/6 5/5 4/5 3/4 1/217 ∗/6 5/6 5/6 5/6 4/5 4/4 2/318 ∗/6 5/6 5/6 5/6 5/5 4/4 3/419 ∗/6 5/6 5/6 5/6 5/5 5/5 4/420 ∗/6 5/6 5/6 5/6 5/6 5/5 5/5

3

Sam

ple

file

Page 8: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List

Skald Spell Casting

A skald casts arcane spells drawn from the bard spelllist. He can cast any spell he knows without prepar-ing it ahead of time. Every skald spell has a verbalcomponent—these verbal components can take theform of song, recitation, or even nonverbal music likepercussion. To learn or cast a spell, a skald must havea Charisma score equal to at least 10 + the spell’s level.The saving throw DC against a skald’s spell is 10 + thespell’s level + the skald’s Charisma modifier.

Like other spellcasters, a skald can cast only a cer-tain number of spells of each spell level per day. Hisbase daily spell allotment is given on the table above.In addition, he receives bonus spells per day if he has ahigh Charisma score.

The skald’s selection of spells is limited. A skald be-gins play knowing four 0-level spells and two 1st-levelspells of the skald’s choice. At each new skald level, hegains one or more new spells, as indicated on the ta-ble above. Unlike spells per day, the number of spellsa skald knows isn’t affected by his Charisma score; thenumbers on the table above are fixed.

At 5th level and every 3 levels thereafter, a skaldcan choose to learn a new spell in place of one healready knows. In effect, the skald loses the old spellin exchange for the new one. The new spell’s levelmust be the same as that of the spell being exchanged,and it must be at least 1 level lower than the highest-level skald spell the skald can cast. A skald may swaponly a single spell at any given level, and must choosewhether or not to swap the spell at the same time thathe gains new spells known for the level.

A skald need not prepare his spells in advance. Hecan cast any spell he knows at any time, assuming he

has not yet used up his allotment of spells per day forthe spell’s level.

Skald Spells per Day/Known

Level 0 1st 2nd 3rd 4th 5th 6th1 ∗/4 1/2 — — — — —2 ∗/5 2/3 — — — — —3 ∗/6 3/4 — — — — —4 ∗/6 3/4 1/2 — — — —5 ∗/6 4/4 2/3 — — — —6 ∗/6 4/4 3/4 — — — —7 ∗/6 4/5 3/4 1/2 — — —8 ∗/6 4/5 4/4 2/3 — — —9 ∗/6 5/5 4/4 3/4 — — —10 ∗/6 5/5 4/5 3/4 1/2 — —11 ∗/6 5/6 4/5 4/4 2/3 — —12 ∗/6 5/6 5/5 4/4 3/4 — —13 ∗/6 5/6 5/5 4/5 3/4 1/2 —14 ∗/6 5/6 5/6 4/5 4/4 2/3 —15 ∗/6 5/6 5/6 5/5 4/4 3/4 —16 ∗/6 5/6 5/6 5/5 4/5 3/4 1/217 ∗/6 5/6 5/6 5/6 4/5 4/4 2/318 ∗/6 5/6 5/6 5/6 5/5 4/4 3/419 ∗/6 5/6 5/6 5/6 5/5 5/5 4/420 ∗/6 5/6 5/6 5/6 5/6 5/5 5/5

4

Sam

ple

file

Page 9: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 0-Level Bard Spells

0-Level Bard Spells

Abjuration

Bolster Spirits Target receives a second Will saveagainst a fear effect it is suffering.

Elven Sobriety Subject is sobered and cured ofalcohol-related sickness or nausea.

Layer of Ice Does 1 cold damage to a target butabsorbs up to 5 fire damage before melting away.

Repel Pests A barrier repels animals and verminwith only 1 HD.

Resistance Subject gains +1 bonus on savingthrows.

Waterproof Protects item against water.

Clockwork

Quicken Grants one creature +1 to initiative for 1min.

Conjuration

Acid Echo Acid bolt echoes acid spell and deals1d6 acid damage.

Ball of Air Knocks a target off balance for 1 round.

Card Trick Create a single playing card or tarotcard.

Cleanse of Alcohol Subject is completely cured ofalcohol effects.

Collector’s Dweomer Conjure a small glass orleather container.

Component Facsimile Sculpt arcane energy intoa substitute for a material component.

Confetti Conjures an explosion of brightly col-ored paper bits.

Conjurer’s Cord Conjure a 25 ft. rope of arcaneenergy.

Cream Pie Conjures a normal cream pie forthrowing.

Create Ink Fills a stylus with ink.

Glimmer of Hope Increase chance of target stabi-lizing at negative hit points.

Lockslip Cast on a lock to reduce the Disable De-vice DC.

Makeshift Quill Fills a regular feather withenough ink for 1 page/level.

Purloin An object of Diminutive size or less van-ishes and then reappears in your hand

Quill Creates a writing quill with limitless ink.

Song of Rejuvenation

Song of Serenity Subject is cured of fatigue.

String Conjures a small ball of string that van-ishes after 10 min./level.

Summon Instrument Summons one musical in-strument.

Unseen Attendant: BoLS Somewhat like unseenservant, but dedicated to keeping you groomedand presentable.

Divination

Attune Crystal Attune a crystal focus.

Canny Effort Caster gains a +2 competencebonus on next skill check.

City Rumor I The city whisper a rumor to caster;50% chance of a true rumor.

Decrypt: Rite Helps decipher a coded message orcipher.

Detect Charm: BoLS Reveals charm effects oncreatures within 30 ft.

Detect Charm: Rite Determines whether a crea-ture is under a charm effect.

Detect Magic Detects spells and magic itemswithin 60 ft.

Divinatory Simulation Vision reveals how onecreature would be affected by your spell.

Focus Thought Reroll a failed Knowledge check.

Infiltrator’s Touch Your touch imparts the target’sability to perform structured physical gesturessuch as secret handshakes.

KnowDirection You discern north.

KnowHeritage Reveals information about a crea-ture’s heritage.

KnowMonster Caster gains +4 to identify mon-ster.

Locate Shop Locates a named shop.

5

Sam

ple

file

Page 10: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

0-Level Bard Spells Bard Spell List

LocateWater: BoLS Find the nearest potablewater within long range on the surface, or closerange underground.

ReadMagic Read scrolls and spellbooks.

SharedMemory Caster and target shares a mem-ory.

Sift See area as though examining it.

Sign of Discovery Grant +2 insight bonus to yournext knowledge, perception or sense motivecheck.

Enchantment

Animal Trick Commands animal to perform atrick.

Beguiler’s Tongue Gain +2 to Charisma checksand Charisma-based skill checks vs. creaturesthat respond to your words.

Daze A single humanoid creature with 4 HD orless loses its next action.

Discreet Affectation Your hostile actions do notautomatically break fascination.

Giggle Subject laughs for 1 round and cannot castspells with verbal components.

GloriousMusic Provides +1 bonus to Bluff, Diplo-macy, and Intimidate checks against target.

Lullaby Makes subject drowsy: –5 on Perceptionchecks, –2 on Will saves against sleep.

MarvelousMusic Creatures that fail a Will savecannot make Perception checks for the duration.

Pause Decrease target’s initiative by 4.

Pepper’s Purpose Target sneeze loudly.

Restlessness Target cannot sleep for 24 hours.

Tangible Emotion Specified emotion affects crea-tures that pass through target space.

Unwitting Ally Subject is considered ally for 1round.

Evocation

Blasting Echo Sonic bolt echoes sonic spell anddeals 1d6 sonic damage.

Dancing Lights Creates torches or other lights.

Dark Baubles Object casts deep shadows in 20 ft.radius.

Dim Dims light sources within 100 feet of objecttouched.

Disorienting Quake One creature is shaken andmust make a Acrobatics check or fall prone.

Fiery Echo Fire bolt echoes fire spell and deals1d6 fire damage.

Finger Flame Creates a small flame at the tip offinger which deals 1 point damage.

Flare Dazzles one creature (-1 on attack rolls).

Headache –2 to skill checks that use Intelligenceand –1 to Will saves.

Hovering Gleam Creates a moving sphere thatilluminates a 5-ft. square as a candle.

Icy Echo Ice bolt echoes cold spell and deals 1d6cold damage.

Light Object shines like a torch.

Light My Fire Starts a fire quickly.

Lightning Echo Lightning bolt echoes electricityspell and deals 1d6 electricity damage.

Minor Sound Burst Deals 1 sonic damage to allcreatures in area.

Pointer Shines a beam of light from your finger.

Puff of Smoke Attacking foes have a 20% chanceto miss against a single creature.

Resonance Amplify sound to travel 100 ft. furtherand decrease DC to hear it by –4.

Shelve Returns a book to its shelf in the properplace.

Signal Creates a loud sound.

Slapping Hand Disembodied hand slaps targetfor 1 point of damage.

Spark Ignites flammable objects.

Thunderclap A thunderous noise draws the at-tention of all creatures within 3,000 ft.

Ultrasonic Ray Ranged touch attack inflicts 1d3points of sonic damage.

6

Sam

ple

file

Page 11: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 0-Level Bard Spells

Illusion

Alter Taste: Rite Changes the taste of one meal toa taste that is pleasant for the creature consum-ing it.

BlackMarket Sleight Figment buys you time tohide an object on your person.

Clandestine Conversation Allows two subjects tospeak without being overheard.

Flavor Shift Gives an edible object any sort of fla-vor, but does not change the nature of the food ordrink.

Fragrance A subtle scent permeates an area.

Ghost Sound Figment sounds.

Haunted Fey Aspect You surround yourself withdisturbing illusions.

Least Image As silent image, but the figment issmall and automatically disbelieved.

Overlook Hides a small object in plain sight.

Stagehand’s Glamer Color, dim or brighten 5 cu-bic ft. of light.

Timer Creates a single sound after a presetamount of time.

Trifling Image Creates tiny and immobile image.

Necromancy

Brittling: Dreadfox Once-living object becomesfragile.

Low Blow Target takes 1 point of bludgeoningdamage, and becomes sickened for 1 round.

Necrotic Trace Residual negative energy leavesaura of necromancy on subject.

Spook Animal Target animal is panicked.

Transmutation

Ale toWater Transforms alcohol into water.

Alleviate Burden Object you carry becomesweightless.

Alter Scent Target’s scent is changed to any otherof the caster’s choice.

Alter Taste Changes the taste of food and water.

Animate Tools Tools automatically perform sim-ple tasks.

Blossom Causes flowering plant to blossom.

Cloth Armor Unworn clothing becomes armor.

Crack Inflicts damage to a single object, undeador construct creature.

Depilatory Removes hair and prevents its re-growth for 24 hours.

Detune: BoLS Removes the tuning from a nearbyinstrument.

Detune: Rite Removes the tuning from a nearbyinstrument.

Dissonance The victim suffers a –1 penalty to hisnext Perform check.

Encrypt: BoLS Encode a message to protect itfrom view.

Encrypt: Rite Encode a message to protect it fromview.

Float You or a target hovers about 1 ft. above anysurface.

Guide Vessel A ship, cart, or wagon moves as youcommand.

Kobold’s Fury Touched creature receives +2 tonext attack roll against a larger creature.

Lengthen Rope Mundane rope grows longer.

Lightsight Negate penalties caused by light.

Mage Hand 5-pound telekinesis.

Manipulate Appearance Caster gains +4 to Dis-guise.

Mending Makes minor repairs on an object.

Message Whisper conversation at distance.

Mirror A small surface is changed into a mirror.

Mishap You create a minor mishap.

Open/Close Opens or closes small or light things.

Ornament Ornaments an object.

Pants Removes target’s pants.

Putrefy Food and Drink: Rite Spoils and poisonsfood and drink.

Quicken Stride Increase touched creature’s landspeed.

Reflective Dweomer Surface of object becomesreflective.

Rigged Coin Causes target coin to always land onface you choose.

7

Sam

ple

file

Page 12: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

1st-Level Bard Spells Bard Spell List

SeamRipper Destroys non-magical clothing andsubjects target to a dirty trick.

Simple Bed Creates a comfortable place to sleepgiving caster +1 hp to normal healing rate for bedrest.

Smoke Image Caster creates any shape out of ex-isting smoke.

Tune Tunes one non-magical instrument, givingyou a +1 bonus to a Perform (instrument) check.

Water to Ale Transforms water into alcohol.

Universal

Prestidigitation Performs minor tricks.

Read Text Book or scroll is read aloud by a knownvoice.

Sea Legs: DM You ignore violent motion whilecasting spells.

1st-Level Bard Spells

Abjuration

Acoustic Dampening 1 target/3 levels gains +2 tosaves against sonic effects.

Adjuring Step You can move slowly and safelyand still cast spells, until you move quickly, makean attack, or cast a harmful spell.

Alarm Wards an area for 2 hours/level.

Arcane Deflection Subject may forfeit one spellor many evolutions to gain a deflection bonus toAC.

Arcane Gravity Place spells into dormancy to gainHD for spell effects.

Dispel Magic Cancels one magical spell or effect.

Dome of Silence Dome surrounds area aroundyou, hampering sound and sonic damage.

Flashy Defenses Chaos defends you against ran-dom types of attacks.

Invisibility Alarm As alarm, but reacting only toinvisible creatures.

Ironpage Give one scroll or valuable book the re-silience of iron.

Keeper’s Devotion You take 150% of an object’sdamage.

Obscure Object Masks object against scrying.

Remove Fear Suppresses fear or gives +4 on savesagainst fear for one subject + one per four levels.

Security from Fey As protection from evil, butagainst fey

Shed Fluency The subject may forget and recalllanguages they know as a free action.

Sonic Shield

Suppress Trap Make one trap inert for 2d4 alliedactions.

Undetectable Alignment Conceals alignment for24 hours.

Clockwork

Not So Fast Reduces targets’ speed in 5-ft. incre-ments (max 20 ft.).

Wind Down Halves the duration of one ongoingspell or spell-like ability.

Conjuration

Abrupt Summoning I Summons a random mon-ster as a standard action.

Abundant Ammunition Replaces nonmagicalammunition every round.

AcidWind Sprays acid droplets into target square,doing 1d6/3 caster levels (max 3d6) damage.

Arcanist’s Accoutrement Creates garments forpersonal impact, function or disguise.

Arcanist’s Armament Creates a masterworkweapon that extends enchantments.

Arcanist’s Instrument Creates a masterworkpiece of performing equipment.

Channel Monster I As summonmonster I, but di-rect control for duration concentration.

Charlatan’s Purse Creates a fleeting gem worth 10gp per level.

Cold Feet Ice forms around subject’s feet, immo-bilizing them and causing minor damage.

Contingent Minor Healing Target that takes 4 ormore damage instantly heals 1 hit point.

8

Sam

ple

file

Page 13: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 1st-Level Bard Spells

Cure Light Wounds Cures 1d8 damage + 1/level(max +5).

Glue Seal Makes one 5-ft.-square or one objectsticky.

Grease Makes 10-ft. square or one object slippery.

Hives Inflicts itching or rash on target.

Instant Kit Summons one kit or tool.

Ki Arrow Arrow deals damage as your unarmedstrike.

Minor Teleport Teleport 10 ft.

Muck: Dreadfox Muck fastens a weapon to what-ever it strikes.

SecondWind Removes fatigue and improves ex-haustion.

Skyward Tablet Lights convey a message or picto-graph across the horizon.

Solid Note Creates tangible music note.

SummonMinorMonster Summon 1d3 Tiny ani-mals.

SummonMonster I Summons extraplanar crea-ture to fight for you.

Unseen Servant Invisible force obeys your com-mands.

Vanity’s Attaché Animate grooming supplies be-stow a +2 Charisma bonus until sullied.

Wizard’s Rest Creates an invisible floating bed.

Divination

Anticipate Peril Target gains a bonus on one ini-tiative check.

City Rumor II As city rumor I, but 75% chance ofa true rumor.

Comprehend Languages You understand all spo-ken and written languages.

Deadeye’s Lore Gain a +4 bonus on Survivalchecks and move full speed while tracking.

Descry Interest Learn the most pressing concernof the last creature to hold an object.

Detect Current Detect the direction and speed ofany water currents nearby.

Detect Secret Doors Reveals hidden doors within60 ft.

Discern Next of Kin Read the target’s mind tolearn about its family.

Discerning Eye Reveals the exact monetary valueof a single item.

Divinatory Inundation Creatures entering thearea hear words or receive a vision of your device.

Duelist’s Intuition Subject’s critical threat rangeis increased by 1.

Fate Denied Imposes a –1 or –4 penalty to attackrolls, skill checks, and saving throws.

Fate Revealed Grants a +1 or +4 bonus on attackrolls, skill checks, and saving throws.

Find Oasis As locate object, but locates oaseswithin range.

Flash of Insight Subject gains bonus to one skillcheck equal to one-half your bonus.

Heightened Awareness Your recall and ability toprocess information improve.

Identify Gives +10 bonus to identify magic items.

Personal Aura You retrieve all items on body asmove action; +20 to checks made to notice invad-ing movement on body.

Play Instrument Play instrument as if you wereskilled.

Prophetic Call Activate a prophetic glyph.

Scavenger’s Charm Learn whether or not there isan object of a certain type near you.

See Alignment Pick an alignment; in your sight,creatures and items with that alignment emit aghostly radiance.

Sense of Place You gain geographical, historical,and social knowledge about your current loca-tion.

Shadowsight Subject can change point of view tosee as if standing in a shadow within sight.

Share Language Subject understands chosen lan-guage.

Skill Lore Target gains an insight bonus of +1/twocaster levels one skill check.

Timely Inspiration Gives bonus on failedcheck/attack.

Tinkersight Subject sees mechanical trapsthrough solid objects; make Disable Devicechecks untrained and with a +4 bonus.

Touch of Perusal Learn the information conveyedby up to 500 words per level.

9

Sam

ple

file

Page 14: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

1st-Level Bard Spells Bard Spell List

Enchantment

Accursed Text Text becomes too frightening formany to read, those who do are shaken.

Aggravate Animal Enrages an animal.

Aura of Grace Creatures within the aura see andare seen as if attitudes were 1 step higher.

Beguiling Gift Subject immediately accepts anoffered item and uses it.

Bequeath Object can only be held by a creatureyou specify.

Bewilder Target becomes shaken and must delay.

Charm Person Makes one person your friend.

Chill Heart Target gains +4 bonus to saves againstspells and effects that generate emotions.

Clarity of Thought Grants +4 insight bonus toConcentration checks.

Clear Conscience Caster loses all memory ofevents just prior to casting the spell.

Cock’s Crow Creatures immediately awaken.

Compel Hostility Compels opponents to attackyou instead of your allies.

Contrariness Target must lie and be generally dis-agreeable and difficult.

Delusional Pride Target is penalized on attacksand checks but gains bonus against charms andcompulsions.

Distract Subject becomes flat-footed.

Ego Check Personal force renders a subject flat-footed and possibly shaken.

Enchanting Shill Creature you endorse gains a +4bonus to influence subjects in range.

Forked Tongue Provides a +5 circumstance bonuson an attempt to verbally bluff someone.

Friendly Face Improve strangers’ reactions to-ward you.

Fumbletongue Target cannot speak intelligently.

Guilt One evil target is denied an action.

Heartache Subject remembers a lost loved oneand is left shaken.

Hideous Laughter Subject loses actions for 1round/level.

Hypnotism Fascinates 2d4 HD of creatures.

Irresistible Shuffle Subject takes a 5-foot stepinto a space you choose, may provoke.

Lesser Confusion One creature is confused for 1round.

Lock Gaze Compels the target to look only at youfor the duration of the spell.

Loki’s Gift Grants a +5 bonus to Bluff checks, andyou may coax a secret from a target.

Lucky Break One of your allies’ next failed rollsbecomes a success.

Malicious Intent: Rite Subjects take –1 or –2 onsaves.

Manic Trade Subject buys and sells mundanegoods at 3d6% more favorable prices.

Mark of Notice Subject becomes impossible notto notice.

Memorize Page Target perfectly memorizes onepage of information.

Memory Lapse Subject forgets events back to lastturn.

Moment of Greatness Doubles a morale bonus.

NetherWord Subject forgets a single word.

Pacifist Subject will avoid combat and castingspells that cause damage.

Peacock Pose You strike a mesmerizing pose, andyour foes may become fascinated.

Pilfer Sleep Transfer caster’s fatigue to targetcreature.

Savvy Adaptation Subject may reassign 1 skillpoint.

Scatterbrained Subject is dazed for 1 round.

Serenity: Green Ronin Suppress Insanity Pointsfor all creatures in a 20-ft. radius.

Serpent’s Gaze As daze spell, but lasts as long asyou concentrate.

Sleep Puts 4 HD of creatures into magical slum-ber.

Smooth Talker Target gains eloquence, and a +1insight bonus to the next Bluff, Diplomacy or In-timidate check.

Sow Thought Plant an idea, concept, or suspicionin the mind of the subject. (Changeling Spell)

Stunning Note Target stunned for 1 round.

10

Sam

ple

file

Page 15: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 1st-Level Bard Spells

Stutter Subject stutters, can’t cast spells with ver-bal components, and suffers a Charisma penalty.

Surge of Enthusiasm Surge of vigor cures fatigue,grants +2 Str and Dex, exhausts or fatigues sub-ject afterward.

Toilsome Chant You begin an inspire competencebardic performance. (Dwarf Spell)

Unbroken Night Target can get restful sleep inany non-hostile environment even if wearing ar-mor or sleep is interrupted.

Unhinge Target creature gains 1d4+1 InsanityPoints.

Unnatural Lust Target is compelled to kiss or ca-ress another creature.

Unprepared Combatant Target takes –4 on initia-tive and Reflex saves.

Unspeakable Tongue Target cannot speak intelli-gibly.

Vicarious Brew Creatures that watch you drinkare affected by alcohol.

Evocation

Arcane Extraction Scrap magic item into arcanedust worth 10d6% of its base value.

Chord of Shards Performance deals 2d6 piercingdamage.

Copy Copies pages, books, or maps.

Deceiver’s Trail Subject leaves tracks of your de-sign.

Ear-Piercing Scream Deal sonic damage anddaze target.

Flare Burst As flare, but affects all creatures in 10ft.

Flareburst Create a colored light that blinds foesand can be seen for miles.

Flash of Light Creatures who see flash are blindedfor 1d3 rounds.

Heat Lightning Vertical strokes of lightning deal1d6 nonlethal damage +1/level (max +5), plusdazzle and set creatures on fire.

Horn of Pursuit Create three notes heard milesaway.

Hot Foot Creates flame on subject’s feet, 1d3 firedamage/round for 1 round/level.

Saving Finale Subject rerolls failed saving throw.

Silent Sound Inflicts 1d6 hp sonic damage/level(5d6 max).

Songstrike Cone of sonic energy inflicts 1d4points of damage/three caster levels.

Sonic Dart Ranged touch attack inflicts 1d6points of sonic damage.

Voluscript Humanoid creature grapples them-selves.

White Noise Creates a loud sound and white lightcausing a –20 penalty to Perception checks.

Illumination

Misleading Shadows Grants a +5 enhancementbonus to some Bluff or Stealth checks.

Shadow’s Blessing Creature gains bonuses toStealth and concealment depending on lightlevel.

Illusion

Alter Musical Instrument Make one instrumentsound like a different kind of instrument.

Animate Tattoo Creates a moving image on asubject’s body that can attack.

Bewitch Caster gains a +4 circumstance bonus onBluff and Diplomacy checks.

BlurredMovement As blur, but only while youare moving.

Call of theWild Creates the frightening sound ofhowling wolves.

Deceitful Presence Avoid attacks of opportunitywhen making ranged attacks.

Deceitful Shatter An object seems to be de-stroyed by your touch.

Decrepit Disguise Make an object seem worth-less.

Deep Shadows Enhances shadows so they grantminor concealment bonus.

Deodorize Object touched becomes devoid ofscent.

Depalate Object touched becomes devoid oftaste.

Disguise Self Changes your appearance.

DisguiseWeapon Changes one weapon’s appear-ance.

11

Sam

ple

file

Page 16: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

1st-Level Bard Spells Bard Spell List

Double Voice Hide words within words, choosewhich layer of speech creatures hear.

Enhance Oration

False Hope False sensation of healing seems tocure 1d8 damage + 1/level (max +5).

Flash/Bang Create a small explosion to distractyour enemies.

Gambler’s Fortune Change a card’s face.

Glamour Caster becomes physically attractive.

Haethor’s Gruesome Appearance Subject takes–10 to all Charisma-based skill checks, except In-timidate.

Impossible Knot A knot appears impossible tountie.

Invigorate Temporarily relieves fatigue or exhaus-tion.

Jitterbugs Cause the target to perceive itself asbeing covered in creeping, crawling, stingingbugs. (Gnome Spell)

Magic Aura Alters object’s magic aura.

MagicMouth Objects speaks once when trig-gered.

Minor Lasting Image Creates permanent, tiny,immobile image.

Negative Reaction Targeted creature may notpositively influence anyone.

Perfect Pitch Substitute your highest sound-based Perform bonus for another sound-basedPerform bonus, +1 per 5 ranks.

Pins and Needles Victim suffers a –1 circum-stance penalty on all attack rolls and skill checks,and requires a Concentration check to cast spells.

Quintessence Mask any flaws of or damage to acreature or object.

Salient Flames Illusory fire burns subjects in a10-ft. radius for 1d6 damage each round.

Shadow Shot A ranged weapon fires shadow pro-jectiles and loads faster.

Silent Image Creates minor illusion of your de-sign.

Vanish As invisibility for 1 round/level (5 max).

Ventriloquism Throws voice for 1 min./level.

Necromancy

Cause Fear One creature of 5 HD or less flees for1d4 rounds.

Curse of Ineptness Target experiences clumsinessand bad luck.

Dead of Night Gain total concealment againstcreatures using darkvision.

Malaise Touch fatigues and slows a creature.

Missteps Subject’s speed and Dexterity are tem-porarily reduced.

Purge Pests Kills animals or vermin with 1HD/caster level (max 5 HD).

Restful Sleep Gain more hit points while sleeping.

Whisper the Grave Frighten creatures that canhear you but not see you.

Transmutation

Adoration You gain a bonus on Diplomacy checksand performance combat checks.

Alter Liquid Transmute 1 pint/level of liquid (max5 pints).

Animate Rope Makes a rope move at your com-mand.

Borrow Skill Make a skill check using another’sranks.

Borrow Skill: Rite Use target creature’s ranks inone skill.

Climb Grant a bonus to target’s Climb checks andallow faster climbing.

Color Changes the color of a creature or object.

Dancing Lantern Animates a lantern that followsyou.

Deceitful Gain a +2 bonus to Bluff and Disguisechecks.

Erase Mundane or magical writing vanishes.

Escape Grapple Improves grapple and EscapeArtist checks.

Ethereal Message Conversation with creature onEthereal Plane.

Even Odds Target uses your BAB instead of theirown for the duration of the spell.

Expeditious Retreat Your base speed increases by30 ft.

Feather Fall Objects or creatures fall slowly.

12

Sam

ple

file

Page 17: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 1st-Level Bard Spells

Feather Step Subject ignores adverse movementeffects in difficult terrain.

Focus Healing Use a crystal to boost patient’s nat-ural healing energies.

Focus Resistance Use a crystal to boost patient’snatural resistance to afflictions.

Fool’s Gold Temporarily transform copper andsilver coins into gold.

Forced Quiet Target cannot make loud noises.

Fortune’s Frown Dispels luck bonuses and re-quires target to take the worst of two d20 rolls.

GoodHumor Gain +10 to a Perform (comedy)check.

Happy Feet Gain +10 to a Perform (dance) check.

Improve Trap: Hydra Improves trap in one ofthree different ways.

IngeniousModification Tool grants additional +1bonus to skill checks.

Innocence Gain +10 on Bluff checks to seem in-nocent.

Jury-Rig Removes the broken condition from thetargeted object.

Liberating Command Target makes an EscapeArtist check as an immediate action and gains abonus on it.

Light Desensitization Subject loses light sensitiv-ity and low-light vision.

Little Tiger Feet Gain a +2 insight bonus/level(max +18) to Stealth checks to move silently.

Lucky Dice Subject gains a 75% chance to winany game of chance.

Magical Quill Enchants a quill to write down allwords spoken within your range of hearing.

Master Thespian Gain +10 to a Perform (act)check.

Masterwork Transforms object into a masterworkitem.

Mimic You imitate the voice of another.

Parable Gain +10 to a Perform (oratory) check.

Peep Hole Creates a small hole in a non-magicaldoor, wall, or window shutter so you can seethrough to the other side.

Peephole Creates a small opening through awooden, plaster, or stone wall.

Perfect Balance Gain +10 to an Acrobatics check.

Perfect Pitch: 4WF Gain +10 to a Perform (sing)check.

Quick Change Nonmagical wearable itemsare swapped, either immediately donned orswapped between two creatures.

Rags to Riches Clothes become a noble’s outfitwith jewelry and a signet ring.

Recharge InnateMagic You channel magic en-ergy into your own aura, recharging your innatemagic abilities. (Gnome Spell)

Record Sound Record ten minutes/level of soundonto a crystal.

RefitMagic Object Resize unattended magic ob-ject.

Silver Tongue Gain a +2 bonus to Diplomacychecks.

Snowshoes Move across ice or snow at normalspeed without penalty.

Take the Scent Changes smell of a single creature.

Touch of Gracelessness Subject loses 1d6 + 1Dex/two levels and is prone to falling down.

UnchainedMelody Song weakens bonds, grant-ing +5 circumstance bonus on Escape Artistchecks.

Urban Grace You become one with the cityaround you, allowing you to move more easilythrough its crowds and buildings.

Vigorous Rest Subject gain +2 to Con, plus en-durance feat, after 8 hours of rest.

Virtuoso Gain +10 to a Perform (any instrument)check.

Vocal Alteration Disguise target’s voice.

Volund’s Vengeful Grasp Grasping hands risefrom the earth to grab and harass targets.

Windy Escape You respond to an attack by brieflybecoming vaporous and insubstantial. (SylphSpell)

Youthful Appearance Target appears younger.

13

Sam

ple

file

Page 18: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

2nd-Level Bard Spells Bard Spell List

2nd-Level Bard Spells

Abjuration

Bullet Ward Adamantine bullets intercept firearmattacks.

Enshroud Thoughts Ward yourself againstthought detection and memory alteration.

EscapingWard Grants extra maneuverabil-ity when you avoid attacks against larger foes.(Halfling Spell)

Fortify Mind Creatures gain resistance to InsanityPoints.

Gypsy’s Charm An enchanted object wards thewielder from curses.

Improved Resistance As resistance, except bonuslasts 1 min./caster level.

Mantle of Love Grants a +4 bonus on savingthrows to one living creature.

Miserable Pity Opponents cannot attack a pa-thetic creature.

Repel Malignance 20-ft.-radius barrier hedgesout creatures that have spoken ill of you withinthe past 24 hours.

Safety First Subject does not provoke attack ofopportunity.

Shadow Embrace You gain a +5 competencebonus to Stealth checks, +2 competence bonusto all saving throws, and a +4 competence bonusagainst spells cast by lawful opponents.

Spellward Spell gains +10 against dispel checks.

Stabilize Magic The DC to disrupt a spell is in-creased by half your level.

Supernatural Ward Subject gains +4 bonus onsaves against supernatural abilities.

Sycophant’s Censor Subject cannot hear wordsthey would find offensive.

TouchMe Not Gain +2 to AC, deal damage to foeswho touch you.

Undetectable Charm Conceals charms, compul-sions, and enchantments from all forms of detec-tion.

Clockwork

Pains of the Past Opens wounds from the past,dealing 1d6 hp damage (10d6 max).

Conjuration

Abrupt Summoning II Summons a random mon-ster as a standard action.

Adelian Torchbearers Conjures 1d6 mindlessforce servants, which emit torchlight.

Breaching Sphere Acidic energy sphere deals 2d6hp acid damage + 1d6/2 levels past 4th.

Brightmatter Sticky phosphorescent mass shedslight where it’s attached.

Bug Bites Sleeping target suffers a –1 penalty toall rolls for the next 24 hours.

Channel Monster II As summonmonster II, butdirect control for duration concentration.

Contingent Light Healing Target that takes 4 ormore damage instantly heals 1d8 hit points.

Crown of Lights Dancing lights dazzles anyoneattacking the caster.

CureModerateWounds Cures 2d8 damage +1/level (max +10).

Delay Poison Stops poison from harming subjectfor 1 hour/level.

Dimension Hop You, touched objects, and yourfamiliar or companion teleport to any spot withinclose range.

Doom of the Slippery Rogue Those standing orclimbing must make a Climb check or fall prone.

Dust of Twilight Black particles extinguish lightsources within area.

Dust Storm Create a 20-foot-radius area of con-cealment.

Fumigate Prolific smell prevents the scent specialability and charms or nauseates.

Glitterdust Blinds targets, outlines invisiblethings.

Healing Hands Touch heals 1d4 damage for 1round/2 levels.

Lesser Teleport Teleport 40 ft.

Lifechant Your chanting renews living creatures.

14

Sam

ple

file

Page 19: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 2nd-Level Bard Spells

Light Chain Cure As cure light wounds, but arcsto a second target for half.

Path of Glory Create an expanding glow thatheals allies within it of 1 hp of damage.

Replica Creates a replica of a touched object.

ReturningWeapon Grants a weapon the return-ing special weapon quality.

Sculpted Servant Diminutive humanoid figureserves you for 1 hr./level.

Summon Backpack Summons backpack to casterfor 24 hours.

SummonMonster II Summons extraplanar crea-ture to fight for you.

Summon Swarm Summons swarm of bats, rats,or spiders.

ThousandWord Glyph Arcane inscription con-veys meaning, regardless of literacy.

Triple Shot Single arrow becomes three whenshot.

Voidmote Missile deals 1d3+1 hp cold damageand may fatigue the target.

Whip of Spiders Create a whip made of poi-sonous spiders.

Divination

Anticipate Thoughts Gain increasing bonuses toAC and on attack rolls and damage rolls againstone creature.

Blood Biography Learn about a creature and howit became wounded by examining its blood.

City Rumor III As city rumor I, but 98% chance ofa true rumor.

Communal Share Language As share language,but you may divide the duration among creaturestouched.

Commune with Birds You can understand theresponses given by birds. (Tengu Spell)

Converse with Drake You can communicate withany lesser dragon within 100 ft.

Create TreasureMap Creates a treasure map outof a creature’s corpse.

Detect Illusion Reveals illusions on creatures orarea.

Detect Thoughts Allows “listening” to surfacethoughts.

Detect Word Hear one word and the 20 wordsthat follow when it is spoken within range.

Discern/Hide Emotions Caster gains +10 to Bluffand Sense Motive.

Focused Scrutiny Gain skill bonuses when inter-acting with the target.

Gallant Inspiration +2d4 bonus on failed attackroll or skill check.

Hypothetical Vision Receive a vision of one crea-ture’s reaction to a specified action.

KnowDestination Learn the planned destinationof one target creature.

Know Room Reveals architecture of a room.

Limited Telepathy Mentally communicate withanother creature within range.

Locate Object Senses direction toward object(specific or type).

Magic Probe Learn what spells are in effect on asubject.

Memory Crystal Permanently store a memory ina crystal or gem.

Mental Block Prevent the target from using itsskill ranks, spells, feats, and abilities.

Mental Cartography You cannot get lost.

Oathbind Willing participants immediately gainawareness that another party has violated theterms of a written contract.

Oneirmancy Spy on another creature’s dreams,granting a temporary bonus to Wis- and Cha-based checks against that creature.

Perceptive Deflection Gain a deflection bonus toAC against one attack equal to your Perceptionmodifier.

Perfect Recall The subject recalls one piece of in-formation with perfect clarity.

Psychic Reading Read surface thoughts to learninformation about a subject.

Retrocognition: Rogue Genius See into the past.

Scavenger’s Dweomer Learn whenever an ob-ject of a certain type worth a certain value comeswithin 100 ft.

15

Sam

ple

file

Page 20: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

2nd-Level Bard Spells Bard Spell List

ShareMemory Share one memory with the tar-get.

Show Aura Reveal shapeshifters, fey, and out-siders and learn target’s feats.

Tongues Speak and understand any language.

Windows to the Soul Learn subject’s generalalignment and gain +10 to a Sense Motive check.

Wotan’s Rede You recite a poem that grants yousupernatural advice.

Enchantment

Animal Messenger Sends a Tiny animal to a spe-cific place.

Animal Purpose Training Animal gains a newgeneral purpose.

Animal Trance Fascinates 2d6 HD of animals.

Anonymous Interaction Creatures forget detailsabout you and conversations with you.

Aversion Cause the target to avoid an object orlocation.

Babble Target becomes nauseated and causesnearby creatures to become fascinated.

Bardic Proxy Give bardic performances throughthe subject.

Beguile Target takes a –4 penalty on saves againstenchantment and illusion spells and is dazzled.

Beneficence Target has attitude improved by onestep and suffers a –2 penalty on saves againstyour enchantment spells.

Bestow Insight Target gains a +2 insight bonusand is considered trained in one single rankedskill. (Human Spell)

Blind Spot Target creature cannot see you.

Cacophonous Call Nauseates target.

Calm Emotions Calms creatures, negating emo-tion effects.

Commanding Air Subject gains +1d4+1 enhance-ment bonus to Charisma and may be able to pre-pare more spells.

Compassionate Ally Target is compelled to helpinjured ally.

Compel Draft Subject is compelled to write ev-erything they have recently read.

Confound Languages Replaces targets’ languageswith random ones.

Contagious Zeal Grant bonuses and temporaryhit points that spread from creature to creature.

Curse of Prevarication Subject cannot tell thetruth.

DamageMorale Target receives morale penalty toWill saves, this spell stacks with itself.

DazeMonster Living creature of 6 HD or lessloses its next action.

Delay Pain Ignore pain for 1 hour/level.

Demand Offering Make a creature give you anobject it’s holding.

Enthrall Captivates all within 100 ft. + 10 ft./level.

Fit of Pique Force target to attack its ally.

Ghostface Shroud Your face and the details ofyour person cannot be remembered.

Harmony of Heroes Allies receive a +3 moralebonuses to attack and damage rolls.

Heroism Gives +2 bonus on attack rolls, saves,skill checks.

Hesitate: Rite One subject per level goes last inthe initiative order and does not take its first at-tack of opportunity each round.

Hold Person Paralyzes one humanoid for 1round/level.

Insomnia: Rite Subject is unable to sleep, suffersfrom fatigue and is unable to heal naturally.

Intoxicating Scent Creatures within 5 ft. of youtake various penalties.

InvestigativeMind Roll twice and take the higherroll when using certain mental skills.

Lucid Dreamer Control your dreams and useskills normally in the Dreamscape.

Lucky Cloak You gain a luck bonus that can beused in one of several ways.

Memory of Love Subject won’t attack you becauseyou remind them of a loved one.

MindlockedMessenger Target gains a messagethat can be given only to its intended recipient.

Mindquake Negative energy burst shakes crea-tures.

Mortal Fixation Subject attacks specified creatureuntil it is dead.

16

Sam

ple

file

Page 21: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 2nd-Level Bard Spells

Nightsnare You cause a very deep, very shortsleep to fall upon a target.

One TrackMind Subject continually repeats lastaction.

Oppressive Boredom Target loses its next action.

Philanthropist Subject is compelled to give coinsand gear to the needy.

Poiwell’s Guilty Conscience Subject is filled withguilt and attacks himself.

Qualm Target gains penalties on ability checks,skill checks, and concentration checks until itspends an entire round doing nothing.

Rage Gives +2 to Str and Con, +1 on Will saves, –2to AC.

Raucous Thoughts Loud thoughts impose –5penalty to concentration checks and prevent theuse of Charisma–, Dexterity–, and Intelligence-based skills.

Ravenous Urge Target becomes overcome withurge to eat the living.

Reckless Infatuation Target is compelled to staynear another.

Slip of the Tongue Subject can’t speak clearly.

St. Blusen’s Reaver Spirit Allies gain +2 to Str andCon, –2 to AC, and can double weapon damage.

Suggestion Compels subject to follow statedcourse of action.

Tactical Acumen You gain an additional +1 on at-tack rolls or to AC due to battlefield positioning.

Taunt Taunted creatures focus their attacks onyou.

Testimony Affected creatures believe you werepresent and can provide an alibi for you.

Unadulterated Loathing Target is compelled toavoid another creature.

Volatile Affection Loser of opposed Charismacheck is charmed by winner.

WartrainMount Animal gains the combat train-ing general purpose.

Worst Luck Affected spellcaster’s next spell cast ischosen at random or by the GM.

Evocation

Barbaric Yawp Creatures of 6 or fewer HD mustsave or be stunned for one round.

Bead of Blazing Beads unerringly do damage.

Blister Targets take 1d4 + one-half level points offire damage and take a –2 penalty to attack rolls,skill checks, and saving throws.

Blistering Invective Make an Intimidate checkagainst all foes within 30 feet; those demoralizedalso take fire damage.

Break Resistance Reduces target’s energy resis-tance.

Char Lash A whip of cinders deals 1d6 fire dam-age +1 fire damage/2 levels.

Contingent Action Set the condition for trigger-ing a target’s readied standard, move, or swift ac-tion.

Darkness 20-ft. radius of supernatural shadow.

Discovery Torch Touched object emanates brightlight, granting a +2 bonus to Perception, SenseMotive, and some Knowledge checks.

Distortion Field Grants total concealment againstblindsight and tremorsense.

Distracting Cacophony Noise makes it difficult tocast.

Distressing Tone Sound sickens 1d4 creatures.

ForceWave Pushes objects and creatures away, asa bull rush attack.

Igniscript Creatures in a predetermined patternof 8 5-ft. squares suffer 4d6 elemental damage.

Piercing Shriek Target is staggered by a painfulsound.

Pilfering Hand You may seize an object or manip-ulate it from afar.

Poiwell’s Energy Attraction Subject becomes sus-ceptible to a specific energy type.

Shatter Sonic vibration damages objects or crys-talline creatures.

Silent Ray You emit a beam of supersonic vibra-tions causing 1d8 per level unheard sonic dam-age to one target.

Song of Ice Enchant weapons with 1d6 cold dam-age plus hits lower initiative.

17

Sam

ple

file

Page 22: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

2nd-Level Bard Spells Bard Spell List

Sonic Blade Weapon creates sonic waves thatdeal 3d6 damage and knock creatures back.

Sonic Scream Create a cone of damaging soundat will.

Sound Burst Deals 1d8 sonic damage and maystun subjects.

Sweetness Create a sweet scent that dazes thosein a 20-ft. radius.

Trilling Field Creatures in the area take –1 to at-tacks, ability checks, and skill checks.

Tune of Passage Use Perform checks to unlocklocks.

Illusion

Blur Attacks miss subject 20% of the time.

Conceal Passage One portal is permanently ob-scured by illusion.

Delude Divination Divination attempts againsttarget may fail and produce random results.

Disguise Magic Aura Make an item appear moreor less magical.

Disguise Other As disguise self, but affects you oranother.

DisguiseWounds You cause the subject to appearresilient to various forms of damage.

Ghostly Disguise You look like a ghost of yourself.

HauntingMists Creatures are shaken and takeWis damage.

Hypnotic Pattern Fascinates 2d4 + level HD ofcreatures.

Ierena’s Coy Clothing Distract creatures whowould normally find you attractive.

Ierena’s Luscious Lips Gain +2 to Charisma and+5 to Diplomacy and Bluff.

Illusory Lens One lens (or pair of lenses) presentsvisual stimuli of your design.

Inquisitor’s Bane Magically obscures the truth.

Invisibility Subject is invisible for 1 min./level oruntil it attacks.

MadHallucination Target takes penalties to men-tal actions.

Melodious Joy Inspiring music begins to play,mimicking a bard’s Inspire Courage ability.

Menacing Aura Caster gains +1/level competencebonus to Intimidate checks (max +10).

Minor Image As silent image, plus some sound.

Mirror Image Creates decoy duplicates of you(1d4 + 1 per three levels, max 8).

Misdirection Misleads divinations for 1 creatureor object.

Missive Illusion A six-second illusory scene is ac-tivated by removing a seal.

Muffle Sound Allies gain a bonus on Stealthchecks but risk verbal spell failure.

Obscure Text Magical or mundane writing ap-pears illegible.

Oneiric Horror Distract and fatigue the targetwith a creature from its nightmares.

Paranoia Target becomes hostile to all creatures.

Partial Image As silent image, plus one additionalsensation of the caster’s choice.

Phantasmal Glow Eerie light illuminates only il-lusions.

Phantom Accompaniment Ghostly band pro-vides a +4 circumstance bonus to skill checkswhen using bardic music abilities.

Pungent Scent Target radiates particular scentchosen by the caster at casting time.

Reinforce Illusion Subject’s illusion spell DCs areincreased by 3.

Seduction Gain a +20 bonus to all Charisma-based rolls regarding target creature.

Shadow Anchor Target’s shadow becomes a flexi-ble tether to its current square. (Wayang Spell)

ShadowGuard Protective coating of shadow ab-sorbs 10 (or more) points of damage and makesan object harder to see.

Shadow Sentry A shadowy warrior guards, patrolsor attacks on your command.

Shadow’s Reach Shadow adds 5 ft. to a weapon’sreach.

Silence Negates sound in 20-ft. radius.

Silent Table Give yourself privacy by mufflingsound leaving the area.

Twinkle Your body sparkles, dazzling thosearound you.

Uncanny Utterance Projects your voice to crea-tures looking your way within a long range.

18

Sam

ple

file

Page 23: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 2nd-Level Bard Spells

Undetectable Poison You mask the presence ofpoisons.

Unlikely Disguise Creature touched adopts theappearance of an inanimate object.

Vertigo You cause creatures to become dizzyto the point of being sickened and perhaps fallprone.

Well of Belief A well of shadow stores beliefs,increasing the DC of illusion spells cast nearby(max +5).

Necromancy

As YouWere Undead appear as they did in lifeand detect as healthy, living creatures.

Blindness/Deafness Makes subject blinded ordeafened.

Catatonia Make a willing target appear to bedead.

Damage Loins Target takes 1d6 damage/2 levels,moves at half speed, becomes sickened for 1d4rounds.

Deathchant Your chanting saps the life from liv-ing creatures.

Doom of Blood You bleed from the eyes and an-other living creature bleeds twice as much.

Doom of Cowards Creatures with less than 5 HDare shaken, frightened, or panicked each round.

Exhaustion Target becomes exhausted.

Frigid Slowness Causes 1d4/level points of colddamage (max 10d4) and the target is slowed.

Ghostly Howl Howl installs fear in those who hearit.

Grating Joints Bone friction causes penalties tovarious types of attack rolls and defenses.

Mute Subject cannot produce sounds from itsmouth.

Replete Undeath Suffer 1d4 damage per un-dead to grant them a +4 enhancement bonus toStrength and 5 temporary hit points.

Scare Frightens creature of less than 6 HD.

Steal Voice Target gains the croaking spellblight.

TornMuscle One living creature is flat-footed,cannot run, and suffers a –4 penalty to attacks,skills and ability checks.

Transmutation

Acute Senses Subject gains a bonus on Perceptionchecks.

Adaptive Reach Reach weapon resizes to attackcreatures 5-10 ft away.

Air Step Tread unsteadily on air, with limitations.

Allegro Gain haste while maintaining bardic per-formance.

Alter Self Assume form of a Small or Medium hu-manoid.

Babel’s Curse Target creature cannot speak or un-derstand any language.

Boiling Blood Targets take fire damage; orcs get+2 Strength.

Break Object Inflicts damage and broken con-dition on a single object or damages a constructcreature.

Buoyancy Targets easily float on water.

Cat’s Eyes: 4WF Gain low-light vision 60 feet.

Cat’s Grace Subject gains +4 to Dex for 1min./level.

ChargedMissile Arrow or bolt does bonus(1d6+1)/level (max 10d6+10) electricity damage.

Clearwall Object becomes transparent.

Comfort Food Food takes on special healingproperties.

Constant Heat Rock permanently heats a smallspace, and burns on direct contact.

Delayed Reaction Subject’s next action is delayeduntil after your next turn.

Devil’s Charm Gain a Cha bonus that declines by1 at the start of each following round.

Doze Remain aware of surroundings while sleep-ing.

Drowse Allow a creature that normally doesn’tsleep to sleep and dream if it wants to.

Eagle’s Splendor Subject gains +4 to Cha for 1min./level.

Enter Image Transfers your consciousness to anobject bearing your likeness.

Expeditious Charge You temporarily are fasterand more agile.

Fleet Feet Your base land speed increases by 60feet.

19

Sam

ple

file

Page 24: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

3rd-Level Bard Spells Bard Spell List

Fleetness Subject’s base speed is increased by 20ft., other speeds increased by 10 ft.

Flexarmor You reduce the armor check penaltyand arcane spell failure chance for a single set ofarmor or a shield.

Fox’s Cunning Subject gains +4 to Int for 1min./level.

Freeze Icy sheath solidifies and encapsulates tar-get.

Ghostbane Dirge Incorporeal creature takes halfdamage from nonmagical weapons.

Heightened Reflexes Each ally in area gains a +10bonus on one Reflex save.

Hidden Speech Gain +10 on Bluff checks to sendsecret messages.

Honeyed Tongue Roll 2 dice when using Bluff,take higher roll.

Ladder of Tresses Subject’s hair or beard growsinto a strong rope.

Marching Chant Allies can hustle without penaltywhile you sing or chant.

Masterwork Transformation Make a normal iteminto a masterwork one.

Message in a Bottle Seals a spoken message ofvarying length into a bottle.

Oozy Transparency Imposes a –8 penalty to Per-ception checks to see target creature.

Pain of Giving Subject takes 1 point of damageand may be nauseated every time the subjectdoes a good deed.

Pyrotechnics Turns fire into blinding light orchoking smoke.

Quicken: Dreadfox Subject’s initiative increasesby 5.

Rogue’s Gambit Gain one extra move action orattack.

Scout’s Hike Target receives +2 to Dex, +4 toStealth checks, and base land speed increasesby 10 feet.

Silent and Unseen Gain +10 to Stealth for 1 min.;enemies have a hard time keeping sight of you incombat.

Silk To Steel Use a scarf as a shield or whip.

Snapdragon Fireworks Create 1 dragon fire-work/level.

Steal Breath Pull the breath from a creature’slungs, dealing damage and leaving it unable tospeak, use breath weapons, or cast spells withverbal components. (Catfolk Spell)

Sticky Fingers Subject’s hand oozes a very stickysubstance.

Stupefy Target loses 2 points of Dexterity, Intelli-gence, and Wisdom.

Thunder Fire Ammunition in the targeted firearmdeafens opponents.

Versatile Weapon Weapon bypasses some DR.

WhisperingWind Sends a short message 1mile/level.

3rd-Level Bard Spells

Abjuration

Bind Object Binds object to caster.

Cone of Silence Creates a mobile area of silence,but those within can still each themselves.

Death fromBelow Grant the target a dodgebonus to its AC against attacks from larger crea-tures. (Gnome Spell)

Dispel Magic Cancels one magical spell or effect.

Dispellable Aura Aura protects against dispellingmagic.

Luminore’s Refractive Shell 10-ft.-radius fieldhedges out concealed creatures and objects.

RebukeMagic One spell must be redirected to adifferent target or saved for later.

Remove Curse Frees object or person from curse.

Treacherous Alarm As alarm, but deals damage.

Clockwork

Chrono Location Moves target east or west 15miles/caster level.

20

Sam

ple

file

Page 25: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 3rd-Level Bard Spells

Conjuration

Channel Monster III As summonmonster III, butdirect control for duration concentration.

Communal Delay Poison As delay poison, butyou may divide the duration among creaturestouched.

Communal ReturningWeapon As returningweapon, but you may divide the duration amongweapons touched.

Contingent Moderate Healing Target that takes 8or more damage instantly heals 2d8 hit points.

Cure SeriousWounds Cures 3d8 damage + 1/level(max +15).

Diabolic Fiddler Calls a fiddling imp to play afrightening tune.

Frictionless Sheet Slippery liquid reduces move-ment and causes creatures to fall prone.

Gnome’s Shelter Creates a small home in the sideof a natural surface that can be hidden.

Impaling Swords Summons two nonmagicalswords to fight for you.

Jester’s Jaunt Teleport target within 30 ft. of itself.

Light Prism Light blinds creatures and makes vi-sion impossible within 20 ft.

MadMonkeys Summon a swarm of mischievousmonkeys.

Magic Shop You conjure a sturdy merchant’sshop.

Moderate Chain Cure As cure moderate wounds,but arcs to a second target for half.

PhantomDriver Conjures a phantom to drive ve-hicles.

Phantom Steed Magic horse appears for 1hour/level.

Player Instrument Instrument plays itself, as ifyou were playing it.

Purging Finale Removes one negative effect.

Rain of Frogs Summon a swarm of poisonousfrogs.

Reviving Finale Allies cured 2d6 damage.

Sepia Snake Sigil Creates a text symbol that im-mobilizes reader.

Sock Puppet Creates a sock puppet to annoy asubject - and give penalties to Stealth, Bluff andDiplomacy checks.

St. Al-Passor’s Stone Piston Column causes 1d6hp damage and pins creatures.

Stench of the Polecat Creates putrid fumes thatblind and nauseate creatures.

Summon Faerie Swarm Summons fey to en-deavor good tasks and hinder evildoers.

SummonGremlin Swarm Summons fey to en-deavor mischief and hinder combatants.

SummonMonster III Summons extraplanar crea-ture to fight for you.

Unseen Sentinel As unseen servant, except thisone acts as a guard.

Divination

Clairaudience/Clairvoyance Hear or see at a dis-tance for 1 min./level.

Collective Currents A vision reveals the mostknowledgeable authority on a subject.

Communal Perfect Recall As perfect recall, butmultiple subjects share the memory.

Communal Tongues As tongues, but you may di-vide the duration among creatures touched.

Coordinated Effort Grants allies a teamwork featyou have.

Elemental Speech Enables you to speak to ele-mentals and some creatures.

Extrasensory Cover Cover causes attacks to auto-matically miss the subject.

Glimpse of Knowledge Use a bard’s knowledge.

Good Fortune Subject can reroll three attacks,ability checks, skill checks, and/or saving throwswithin 1 min.

Hand of theMarksman Your firearm or crossbowattack is an automatic critical threat.

Hypercognition Rapidly recall everything youknow about a subject.

Instant Fluency Affected creatures become fluentin one language caster has heard within the lastday.

LabyrinthMastery Directs you to the nearest exit,grants bonuses to skills and initiative checks,and gives you a perfect memory of mazes youexplore.

21

Sam

ple

file

Page 26: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

3rd-Level Bard Spells Bard Spell List

Mental Agility Caster gains an extra swift or moveaction per turn, to concentrate on a spell.

Pierce Disguise See through low-level magicaldisguises.

Plant Spy Turn a plant into a recording device.

Precision of Arms Increases caster’s weapon criti-cal threat range and multiplier by 1.

Prescient Riposte Gain an insight bonus to ACagainst one creature; their narrow misses pro-voke attacks of opportunity from you.

Psychic Twin You and target share skill ranks, nei-ther can be surprised nor flanked unless both are.

Remembrance You instantly recall somethingspecific from your past that you want to remem-ber.

Scrying Spies on subject from a distance.

See Invisibility Reveals invisible creatures or ob-jects.

See the Ephemeral Caster can see the drams ofsleeping beings.

Seek Thoughts Detects thinking creatures’thoughts.

Speak with Animals You can communicate withanimals.

St. Ravovik’s HiveMind Creatures touched gaingroup knowledge and abilities.

Witness See through the target’s eyes and ears.

Enchantment

Air of Nobility Grants +10 circumstance bonus toDiplomacy, Intimidate, and Sense Motive checks.

Animal Mind Subject believes it is a specific kindof animal.

Association Create a mental association betweenthe target and an animal, image, or ideal.

Aura of Peace Creatures near caster have combatpenalties.

Baleful Conjunction Forces enemies to group to-gether or take penalties to rolls.

CharmMonster Makes monster believe it is yourally.

Confusion Subjects behave oddly for 1round/level.

Control Summoned Creature Direct a sum-moned monster as if you had summoned it.

Copycat: 4WF Subject mimics all the actions of anadjacent creature.

Crushing Despair Subjects take –2 on attack rolls,damage rolls, saves, and checks.

Curse of Disgust Target is sickened when viewinga trigger.

Curse of Horror Instill a phobia into the targetcreature.

Curse of Truth Target is incapable of speakingfalsehoods.

Dancer’s Grace Grants 2d8+1/level (max 2d8+10)temporary hit points and +1 luck bonus on attackrolls.

Deep Slumber Puts 10 HD of creatures to sleep.

Dread Scream Sound vibrations panic creaturesin a 40 ft. cone.

DreamWarriors Guardian creatures accompanyyou in your dreams.

Empathic Wave Caster’s emotions are broadcastto those nearby, who may end up feeling exactlythe same.

Ensorcelled Text Text compels those that read itto obey.

Envy Subject obsessively covets a possession of acompanion.

Euphoria Subject feels good despite danger orpain.

Glossolalia Target’s speech becomes random andinappropriate.

GoodHope Subjects gain +2 on attack rolls, dam-age rolls, saves, and checks.

Greater Irresistible Shuffle Subject takes a 5-footstep into a space you choose for 1d4+1 rounds,may provoke.

Greater Savvy Adaptation Subject may reassign 1skill point per 3 caster levels.

Heroic Conjunction Grouped targets receive abonus on rolls and possible bonus damage.

Indecision Target delays action and must succeedon a Will save to take any actions.

Indisputable Fact The subject believes somethingyou tell them to believe.

Lesser Geas Commands subject of 7 HD or less.

22

Sam

ple

file

Page 27: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 3rd-Level Bard Spells

Lost Subject moves at half speed in a random di-rection each round.

Malicious Spite Target is compelled to plotagainst another.

Mocking Laughter Target takes 3d6 nonlethaldamage, –4 penalty on attack rolls, saving throws,ability checks, and skill checks.

MotherMargase’s Impending Doom Target suf-fers when continuing a certain action.

Overconfidence Target takes a cumulative –2penalty on all skill and ability checks.

Overwhelming Grief Grieving target can take noactions and is denied its Dex bonus.

Overwhelming Presence: Dreadfox Creaturesother than you gain total concealment againstthe subject.

Painful Empathy Subject suffers half as muchnonlethal damage when specified creature suf-fers damage.

Phobia Subject develops a sudden and severefear.

Reverence Target creature reveres you and cannotattack you.

Sleepless Night Subject cannot fall asleep for 24hours.

Smug Narcissism Target is distracted by its senseof self.

Somnambulance Implants a suggestion in themind of a sleeping creature.

SoundWorm Arcane rhythm distracts casters,who must make concentration checks to castspells.

Surge Target creature gains +20 to initiative.

TameDrake Befriend a lesser dragon.

Terrible Remorse Creature is compelled to harmitself.

Triggered Suggestion As suggestion, but triggeredonly and target doesn’t remember the suggestion.

Uncontrollable Rage Target gains rage bonusesand penalties but must attack nearest creature;attacks can cause targets to rage as well.

Violent Mist Thin red mist forces creatures withinto attack the nearest creature.

Wailing Dirge Affected creatures fall into a deepdepression.

Evocation

Arcane Concordance Grants metamagic to ar-cane spells.

Bellowing Breath Breathe as if casting gust ofwind up to 20 ft. per point of Constitution.

Cacophony Clap of thunder; 1d6 sonic dam-age/level.

CampfireWall Creates a shelter around a camp-fire.

Concussive Blast Ranged touch delivers 1d8/levelnonlethal damage (max 10d8).

Daylight 60-ft. radius of bright light.

Resonant Imbalance Affected creatures are nau-seated for 1d4+1 rounds.

Solar Window Creates a 50-foot cone of warmsunlight.

Song of Fire Enchant weapons with 1d6 fire dam-age plus 1d10 on a critical hit and cut throughcertain spell effects.

Sudden Cleave Subject’s attack targets a numberof additional creatures equal to half your castingmodifier.

Thunderbolt Deafens creatures within 15 ft. anddeals 1d6 hp/level sonic damage to one target.

Thundering Drums 1d8 damage/level andknocked prone.

Tiny Hut Creates shelter for 10 creatures.

Weapons Storm You create force duplicates ofyour weapon that hit what you hit.

Illusion

Adele’s Corridor Subject treats all squares as if1d4 x 10 ft. further away.

Adjustable Disguise As disguise self, but you canchange the disguise as a swift action.

Agonizing Nightmare A nightmare inflicts1d6/level damage to a sleeping subject withoutwaking them.

Betrayer’s Visage Subject perceives friends asfoes and foes as friends.

Curse of Tongues Subject’s words form in a lan-guage of your choosing.

Displacement Attacks miss subject 50% of thetime.

23

Sam

ple

file

Page 28: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

3rd-Level Bard Spells Bard Spell List

Doom of Dancing Blades Creates 1d4+1/3 casterlevels illusory blades that flank your enemies.

Encroaching Halls Illusory barriers force the sub-ject to squeeze.

Exquisite Accompaniment Instrument maintainsbardic performance for you.

False Pain Target creature takes 1d6 nonlethaldamage per round and suffers a –2 penalty onattack rolls, skill checks and ability checks.

FearsomeDuplicate You create a larger and farmore menacing version of yourself. (HalflingSpell)

Greater False Hope False sensation of healingseems to cure 3d8 damage +1/level (max +15).

Greater Shadow Sentry A shadowy warriorguards, patrols or attacks on your command.

Illusionist’s Soiree A crowd of humanoid fig-ments behave as you design.

Illusory Script Only select creatures can read text.

Invisibility Sphere Makes everyone within 10 ft.invisible.

Lesser Dream You send a 5-word message to any-one sleeping.

Major Image As silent image, plus sound, smell,and thermal effects.

Manipulator’s Route Perpetual illusions let youmanipulate a creature’s course.

Mass Invigorate As invigorate, but multiple crea-tures.

Minor Dream This spell functions as the dreamspell, except the messenger must be yourself or agnome touched. (Gnome Spell)

Mundane Dweomer Affected magic item doesnot appear as magic to detect magic, but does foridentify.

Musical Mural Music implants an image in thelisteners’ minds.

Outflanking Boon Illusory doubles each grantone target/level a flanking bonus.

PainWave Deals 1d6 hp nonlethal to targets andstuns them 1d4 rounds.

Secret Speech You and creatures you select con-ceal hidden messages in your normal speech.

ShadowHealing Illusion of cure moderatewounds grants 2d8 temp hp plus 1 temp hp/level(max +10); target has attitude improved by one-step, takes –2 a penalty on saves against your en-chantment spells.

Shadow Image As silent image, but swallows thefirst disbeliever in a cloud of darkness.

Shadow of Doubt Dubious shadows force a crea-ture to reroll a save against an illusion.

Spiteful Image Target under the effect ofmirrorimage is attacked by his images.

Subjective Hearing Subjects hear your illusorysounds in place of true sounds.

Vision of Hell Illusory hellscape makes creaturesshaken.

Wall of Nausea Creatures that pass through thewall are nauseated and might fall prone.

Weapon of Nightmares You infuse a dagger withenergy that delivers horrid visions that deal+1d8/level nonlethal damage and renders thevictim unconscious.

Necromancy

Animal Contagion A Tiny animal travels to a des-tination, spreading disease along the way.

Beacon to Undeath Object attracts undead.

Beast’s Curse Target is incessantly hounded byanimals.

Curse of Chaos Target suffers random changeseach day to appearance, abilities, etc.

Fear Subjects within cone flee for 1 round/level.

Haunting Choir Spirits cause wracking pain tolisteners.

Horrors of the Deep Target suffers drowning sen-sation and escalating nonlethal damage.

Lifeblood Transfusion Suffer 1d4+1 ability dam-age to grant an equal profane bonus to another’sscore.

Quell Revenant Calms 2d4 + level HD of undead.

24

Sam

ple

file

Page 29: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 3rd-Level Bard Spells

Transmutation

AwakenMount Mount gains speech and intelli-gence.

Awesome Striker One melee attack per roundknocks back foes.

Babble: BoLS The subject becomes unable toproduce intelligible speech.

Beneficent Breeze Target’s movement is aided byfriendly winds.

Blade Song Weapon deals an additional 1d6points of sonic damage.

Blinding Scales Touched creature’s scales cantemporarily blind or dazzle enemies.

Blink You randomly vanish and reappear for 1round/level.

Broken Arrow Projectiles fired from subjects’weapons break or shatter.

Charge of the Valiant Subject can make full at-tack at the end of a charge.

Communal Fleetness As fleetness but you maydivide the duration among creatures touched.

Corrosive Blood Piercing and slashing weaponstake acid damage.

Corvid’s Cunning As fox’s cunning, but the targetcan roll twice and take the more favorable result.

Crystal Council Create a council of allies, or allowan existing council to communicate mentally.

Deepsight Extend darkvision by 60 ft.

Earthen Concealment A very low wall providescover.

Eidetic Memory Recall all you have read withnear-perfect clarity; can Take 20 on Knowledgeskill checks for the spell’s duration.

Ethereal Sleep Caster becomes ethereal as he fallsasleep.

Fast Escape You gain a +30 bonus on EscapeArtist checks.

Flexible Fury Swap one rage power for another.

Gaseous Form Subject becomes insubstantialand can fly slowly.

Glibness You gain +20 bonus on Bluff checks, andyour lies can escape magical discernment.

Greater Message Asmessage, but does not needline of sight and allows conversation.

Haste One creature/level moves faster, +1 on at-tack rolls, AC, and Reflex saves.

Hero’s Steel Weapon becomes more intimidating,and foes may become panicked or shaken.

Intelligent Object Item gains semblance of intel-ligence.

Jellied Resilience Target is immune to criticalhits, gains DR 5 or 10, and corrosive weaponquality.

Lion’s Courage Target creature is immune tofrightful presence and can’t be shaken or fright-ened.

Liquid Form You transform into living water.

Mass Feather Step As feather step, but multiplecreatures.

Mass Vigorous Rest As vigorous rest, but multipletargets.

Moving Finale Subject within range of yourbardic finale can move.

Prehensile Pilfer The target’s tail moves and actsmore quickly, almost with a mind of its own. (Va-nara Spell)

Raging Rubble You animate an area of rubble,creating a dangerous, rolling area of debris.(Oread Spell)

Sculpt Sound Creates new sounds or changes ex-isting ones into new sounds.

Secret Page Changes one page to hide its realcontent.

Slippery Grip Subject suffers penalties to attack.

Slow One subject/level takes only one ac-tion/round, –1 to AC, Reflex saves, and attackrolls.

Soundproof Insulates an area so that no soundcan escape.

Spirit of the Illyrian Ram Grants +4 to Acrobat-ics, doubles jump distances, and negates armorpenalties.

Thundering Lungs Shout dazes target.

Unfasten Unbuckles all buckles and claspes inrange.

Village Idiot Subject’s Wisdom score drops tothree.

Universal

Spell Legs: BoLS Take control of an ongoing spelland move it around.

25

Sam

ple

file

Page 30: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

4th-Level Bard Spells Bard Spell List

4th-Level Bard Spells

Abjuration

Break Enchantment Frees subjects from en-chantments, transmutations, and curses.

Cursed Gift Imbues an object with a curse, whichis transferred to the recipient.

Freedom ofMovement Subject moves normallydespite impediments to movement.

Greater Spellward Spell gains +20 against dispelchecks.

Greater Supernatural Ward Subject gains a +10bonus on saves against supernatural effects.

Lesser Crystalguard Ten crystals absorb spells.

Mass Resistance As resistance, but affects multi-ple creatures.

Primal Scream Free yourself from enchantmentsand paralysis effects.

Repel Vermin Insects, spiders, and other verminstay 10 ft. away.

Song of Solidarity One subject can use the high-est bonus to a saving throw among all subjectsonce per round.

Spell Trap Turns a spellcaster’s spells of 4th leveland lower against them.

Syncretic Field Arcane and divine versions com-bine to grant moderate bonuses to most de-fenses.

Conjuration

Channel Monster IV As summonmonster IV, butdirect control for duration concentration.

Communal Phantom Steed As phantom steed,but you may divide the duration among creaturestouched.

Contingent Serious Healing Target that takes 12or more damage instantly heals 4d8 hit points.

Cure Critical Wounds Cures 4d8 damage + 1/level(max +20).

Dimension Door Teleports you a short distance.

Dimensional Shove Melee touch attack pushestargets through dimensional portal.

Fantastic Repletion Potion, beverage or liquidpoison is replenished.

Frost Shards One shard of ice per level protectsyou and can be used to attack, at the cost of de-fense.

Greater Path of Glory Create an expanding glowthat heals allies within it of 5 hp of damage.

Life Torrent Your next conjuration (healing) spellis empowered.

Neutralize Poison Immunizes subject againstpoison, detoxifies venom in or on subject.

Phantasos Find a dream-object while you sleep,then maintain it in the waking world.

Proximal Summons Teleports a nearby creatureinto a space adjacent to you.

Secure Shelter Creates sturdy cottage.

Serious Chain Cure As cure serious wounds, butarcs to a second target for half.

SummonMonster IV Summons extraplanar crea-ture to fight for you.

Watchful Spirits Spiritual manifestations preventyou from being flanked and grant you an insightbonus on one Reflex save.

Divination

Detect Scrying Alerts you to magical eavesdrop-ping.

Ice Mirror Scry through a mirror of ice.

Learn Secret Reveals one secret about a subject.

Legend Lore Lets you learn tales about a person,place, or thing.

Locate Creature Indicates direction to familiarcreature.

Mind toMind Forge a mental link with anothercreature, and experience what they see and hear.

Mirror of All Worlds Creates a mirror that cangaze into any world or plane.

Prophetic Encounter Wispy outline of the subjectappears and interacts with you.

RememberWay Allow a conveyance or animal toguide itself on a known path.

26

Sam

ple

file

Page 31: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 4th-Level Bard Spells

Siphon Fate One creature suffers an escalatingpenalty to attack rolls and saving throws; anothergains an equal bonus.

Speak with Plants You can talk to plants andplant creatures.

Subsume Knowledge You gain a +3 competencebonus to a skill in which you have at least 1 rank,+1/4 caster levels.

Truespeak You can communicate with any crea-ture that is not mindless. (Aasimar Spell)

Enchantment

Bait First person to see subject item feels over-whelming desire to possess the item.

Boorishness Subject’s Charisma drops to 1 for alimited time.

Curse of Wanderlust Forces target to travel in arandom direction.

Debilitating Jealousy Subject’s actions must leadto the acquisition of object you specify.

Denounce Worsens attitudes toward target crea-ture.

Diabolical Temper One humanoid target be-comes mindless with rage.

Dominate Person Controls humanoid telepathi-cally.

Envious Urge Targets steal from or disarm others.

Foozle Subjects become clumsy, suffering penal-ties to their attacks, checks and more.

Forgetful Slumber Acts as the deep slumber spell,but only affects one creature of 10 Hit Dice orfewer. (Half-elf Spell)

Fugue Target forgets personal history, is shakenif affected by this spell in combat, and has a –4morale penalty to Sense Motive checks and Willsaves.

Greater Fit of Pique Targets are forced to attacktheir allies.

Harmony of the Gods Divine casters of a singlefaith can start preparing spells at any time of day.

Heroic Finale Subject within range of your bardicperformance can take an action.

HoldMonster As hold person, but any creature.

InspiringWord Grant allies temporary hit points,and a bonus to attacks, Will saves, and againstfear effects.

Maddening Insult Uncontrollable anger drivestarget creature to attack you and suffer penaltiesto AC and attacks.

Mark of the Dancer Grant a blessing of dancer’sgrace, if the subject earns the right to use it.

Mass Charm Person: Rite As charm person, butaffects multiple targets within 30 feet.

Mass Daze As daze, but affecting multiple crea-tures.

Memory Void Subject forgets everything back to10 minutes ago, vaguely remembers it later.

Mesmerize Your personal magnetism cures thesubject of damage and conditions.

Modify Memory Changes 5 minutes of subject’smemories.

Naivety Subject suffers –2 penalty to savingthrows vs. illusions and charm, –5 to the DC ofBluff attempts against them.

Nixie’s Lure Creates an unearthly and infectioussong that seductively summons all who hear it.(Undine Spell)

Other Empathic Wave As empathic wave, but tapsthe emotions of another creature instead of yourown.

Paean of Greater Glory Powerful song of glorygrants bonuses to allies and penalties to enemies.

Paranoid Flight Convinces target that his alliesare deadly enemies.

PowerWord Laughter With a powerful word, yousend an opponent into a fit of laughter.

Primal Beat Overpowering rhythm causes a –4penalty on all Intelligence and Wisdom checks,related skills, Will saves, and concentrationchecks for casting spells

Serenity Peaceful feelings harm those attemptingviolence.

Shazbakkar’s Haggling Dweomer Subject buysand sells at 1% more favorable prices for every 6seconds spent haggling.

Shimmering Crystal Targets see what they trulywant.

Subvert Charm Transfers original charm effect tocaster’s control.

27

Sam

ple

file

Page 32: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

4th-Level Bard Spells Bard Spell List

Thief’s Urge Subject is forced to steal an item.

Utter Contempt Target’s attitude worsens by twocategories.

Voice of Confession Target creature is compelledto answer questions truthfully and completely.

Evocation

Bead of Blasting Thrown bead does 3d8 pointsof damage and can deafen affected creatures for2d6 rounds.

Contingent Scroll Transfer a scroll’s power to thetarget; the scroll is then triggered as contingency.

Crystal Wail Inflict up to 10d6 points of sonicdamage on objects and crystalline creatures.

Depth Charge You stun and deal sonic damage tounderwater targets or damage surface targets in asmaller area.

Discordant Blast 3d6 sonic damage in 10-ft. burstor 30-ft. cone can also bull rush creatures.

Discordant Signals Abrasive stimuli negate blind-sense, blindsight or tremorsense; may daze crea-tures with those senses.

Grand Saving Finale One subject/level rerollsfailed saving throw.

Harmonic Discord Discordant noise makes it dif-ficult for people to cast spells or concentrate.

Mouth Plug Plug prevents bite and breath attacks.

Partiscript Creatures in a 5-ft.-radius spread arepushed back and trapped in a cube of force.

Shout Deafens all within cone and deals 5d6sonic damage.

Sonic Blast Cone of sonic energy inflicts 1d4points of damage/level.

Sonic Lance Creates melee weapon that inflicts1d4 points of damage/two levels.

Sonic Thrust Sound moves targets away fromyou.

Wall of Sound Sonic wall deflects and damagescreatures.

Illusion

Beguiling Bauble Enchanted object concealsyour alignment.

Contiguous Distortion Creatures and objectswithin 20 ft. of the subject gain concealment.

EldritchMouth As magic mouth, but can triggercommand word magic items and effects.

Greater Invisibility As invisibility, but subject canattack and stay invisible.

Greater Oneiric Horror As oneiric horror, plus Strdamage.

Hallucinatory Terrain Makes one type of terrainappear like another (field as forest, or the like).

MagicMouth Objects speaks once when trig-gered.

Maligned Performance Increases the DC of thetarget’s Perform check by 1 per caster level, anddenies a retry on the Perform check.

Massmorph into Trees Subjects appear as normaltrees.

Mislead Divination One aura or one magic itemproperty registers as you design.

Multi-Image Creates multiple images of thecaster, all of which can act independently.

Paper Tigers Origami tigers grow to full size asillusions, one of them having substance.

Patron’s Aspect Conjures a fiendish image, caus-ing an enemy to flee or freeze with fright.

Permanent Scene Permanent figments with vi-sual and audible elements cycle through minutesof action.

Persona Refraction Nearby creatures seem toadopt your appearance and mannerisms.

Phantom Ambush Target believes himself sur-rounded by enemies that no one else can see.

Rainbow Pattern Lights fascinate 24 HD of crea-tures.

Shadow Conjuration Mimics conjuration below4th level, but only 20% real.

Shadow Step Teleport from one shadow to an-other.

Shocking Image Asmirror image, but the dupli-cates emit electrical damage when destroyed.

Wandering Star Motes Outlines subject and pro-duces light as a sunrod.

Zone of Silence Keeps eavesdroppers from over-hearing you.

28

Sam

ple

file

Page 33: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 4th-Level Bard Spells

Necromancy

Binding Oath You seal an agreement on pain of acurse between two willing creatures.

Feast on Fear Targets are panicked, and you gaintemporary hit points.

Necrotic Gyre Pools of blood map necromancy.

Suspend Life Wail of pain triggers your death for 1hour/level, awaken with 0 hit points afterward.

Wall of Blindness/Deafness Creatures that passthrough a translucent wall are blinded or deaf-ened.

Transmutation

Adjustable Polymorph As alter self, but you canchange the shape as a swift action.

Armor Plating You gain a +5 armor bonus and DR5/adamantine.

Armor’s Burden Ranged touch attack reducessubject’s speed by 5 ft. per 2 points of armor ornatural armor and may negate Dex bonus.

Beauty of Youth You appear younger than youactually are.

Counter Silence Dispels magical silence.

Crystallize Turns one stone, earth, or metal ob-ject into clear crystal.

Cut to the Chase Touched melee or naturalweapon gains the ghost touch quality and ig-nores hardness of inanimate objects, and all at-tacks with the touched weapon are resolved astouch attacks.

Dance of a Hundred Cuts Gain +1 combatbonus/3 levels.

Dying Vengeance Upon caster’s death, a screamcurses the killer, inflicting 1d4 points of Charismadrain/day.

Echolocation Sonic sense gives you blindsight 40ft.

Elephant’s Strength Subject gains a +6 enhance-ment bonus to Strength.

Fold You become paper-thin and fold yourselfinto a small square.

Greater Freeze Icy sheath encapsulates target,dealing 2d6 hp cold damage+ 1/caster level.

Greater UnchainedMelody As unchainedmelody, but affects only one lock or chain, withno check needed to escape.

ImprovedMagical Quill As magical quill, plustranslation to your choice of language.

Jotun’s Jest Weapon or other item becomes sizedfor a Colossal creature.

Lesser Animate Objects Small object attacks yourfoes.

Mass Ghostbane Dirge As ghostbane dirge, butaffects multiple creatures.

Poiwell’s Baleful Synesthesia Target’s senses arescrambled.

Poiwell’s Twisted Siren Call 1d6 damage/levelplus stun.

Secret Missive Short message is concealed withinlarger text.

Song of the Eagle Target crows wings and canfly at 80 feet with average maneuverability, andgains a +6 bonus to Perception checks and a +1bonus to Survival checks, and can speak with ea-gles as with speak with animals.

Treasure Stitching Objects on cloth become em-broidered.

Virtuoso Performance Start a second bardic per-formance while maintaining the first.

29

Sam

ple

file

Page 34: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

5th-Level Bard Spells Bard Spell List

5th-Level Bard Spells

Abjuration

Fortifying Command Charmed or dominatedsubject gains a hero point to use obeying yourcommand; +4 to Charisma check or DC.

Greater Cone of Silence As cone of silence, butmakes a hemisphere or wall (which must ‘seal’and separate the area being silenced).

Greater Dispel Magic As dispel magic, but withmultiple targets.

Remove Condition Alleviates unwanted condi-tion.

Song of Sanctuary: BoLS Wards allies against di-rect attack, as sanctuary.

Song of Vengeance: BoLS When an enemy strikesyou, all enemies within 30 feet take 2d8 nonlethalsonic damage.

Song of Vengeance: Rite Share damage with ene-mies.

Ward of Sympathy Subject suffers conditions theyimpose upon you for 1 round.

Conjuration

Avatar of Mercy Cure spells cure a cumulative+1d8 hit points (max +5d8).

Bard’s Escape You and allies escape an emer-gency by teleporting to safety.

Channel Monster V As summonmonster V, butdirect control for duration concentration.

Contingent Critical Healing Target that takes 16or more damage instantly heals 4d8 hit points.

CreateWormhole Creates two points throughwhich creatures can instantly teleport.

Critical Chain Cure As cure critical wounds, butarcs to a second target for half.

Greater Player Instrument As player instrument,but with longer duration and easier concentra-tion checks.

Hornetbreath Caster breath out 1 wasp swarm/4levels.

Joyful Rapture Negate harmful emotions.

Kiss of Life Bring a dead creature back to life witha kiss.

Kiss of the Nereid: Rite Subject’s lungs fill withwater.

Mass Cure Light Wounds Cures 1d8 damage +1/level, affects 1 subject/level.

Mercy’s Cosset Target receives healing as if it wereempowered.

SummonMonster V Summons extraplanar crea-ture to fight for you.

Whip of Centipedes Create a whip made of poi-sonous centipedes.

Divination

Cartograph Map of your surroundings appearson blank vellum.

Ensnare Ley Line Grants a measure of controlover volatile ley line effects.

Locate Individual Gives direction and approxi-mate distance to an individual not known to you.

Manyeyes You see in all directions, gain darkvi-sion, see invisibility, +10 on Perception checks,and can’t be flatfooted or flanked.

Transcendent Luck A hit or critical hit becomesa miss but the attacker’s next attack against thesubject critically hits.

Enchantment

Call of the Grave Target creature views you as anally and obeys you.

Campfire Lullaby Causes willing subjects to ben-efit as if having slept.

Cloak of Dreams Causes living creatures within 5ft. to fall asleep.

Dance of Seduction Observers of your dance areaffected as by charm person.

Deliver Message Target must say something tosomeone else.

DominateMagic Item Controls all the actions ofa magic item.

Enchanting Flames Creatures are fascinated byfire source.

Eternal Charm Permanently charms target.

30

Sam

ple

file

Page 35: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 5th-Level Bard Spells

Euphoric Ecstasy Target is overcome with feel-ings of pleasure and takes many penalties, plus1d4 points of Wisdom damage.

Fluctuating Alignment Target’s alignmentchanges each minute for the spell’s duration.

Foe to Friend Redirect an enemy creature’s attack.

Frozen Note Paralyzes creatures listening to yoursong.

Greater Heroism Gives +4 bonus on attack rolls,saves, skill checks; immunity to fear; temporaryhp.

Greater Mindquake Asmindquake, but allies areexcluded and duration doubles.

Interrogation: BoLS Affected creature musttruthfully answer three direct and simple ques-tions from the caster.

Mantle of Dread Affected creatures suffer manypenalties, and will not voluntarily take offensiveaction against foes.

Mass Cacophonous Call Nauseates multiple tar-gets.

Mass Charm Person: BoLS As charm person, butcan affect several creatures.

MassMortal Fixation One subject/level attacksspecified creature until it is dead.

Mass Painful Empathy One subject/level suffershalf as much nonlethal damage when specifiedcreature suffers damage.

Mass Suggestion As suggestion, affects 1 sub-ject/level.

Mind Fog Subjects in fog get –10 to Wis and Willchecks.

Naïveté Affected creatures have a –2 penalty tosaving throws against enchantment and illusionspells, and to certain skills (mostly Charisma-based).

Repress Memory Remove a piece of knowledgefrom your mind.

Reverent Crowd As reverence, but affects multiplecreatures for a shorter duration.

Song of Binding Targets cannot leave circle andsuffer 1d6 subdual damage/level.

Song of Discord Forces targets to attack eachother.

Song of Suppression Subjects cannot cast spellsor use spell-like abilities.

Stunning Finale Stuns 3 creatures for 1 round.

Transcendental Geas As lesser geas, except theeffects persist beyond death.

Vengeful Outrage Target is compelled to destroyone enemy.

Vicarious Potion Creatures that watch you drinkare affected by potions.

Voice of Memories Hypnotize a target and alterits memories.

Evocation

Chaotic Spell Lash Magical whip inflicts a ran-dom status condition each time it strikes an en-emy.

Deafening Song Bolt Blast of song deals 3d10damage and deafens targets.

Devouring Darkness Inflicts up to 10d6 points ofdamage and creates darkness.

Discordant Chorus Music prevents verbal spellcasting, and can cause Wisdom damage.

Dissonant Chorus Music causes Wisdom dam-age, prevents verbal spellcasting.

Dracoscript One creature suffers damage as if adragon with HD equal to your level + 5 had at-tacked them.

Ki Shout Target takes 1d6 sonic/level and isstunned.

Moonbright Globe of light dazzles and deals 4d4damage (1d4/level damage against undead).

Shattering Cry Cone of sound does sonic dam-age, and brittle materials may shatter.

Shrieking Glyph Subject produces sonic cones ofdiscordant noise.

Song of Storms Rain ends fire spells’ effects, pre-vents fire spells from being cast and deals 10d6damage to fire creatures.

SonicWall Creates impervious wall of sonic en-ergy.

SonicWeapon Creates melee weapon that inflicts1d6 points of sonic damage/two levels and stuns.

Violent Scream Cone of sound inflicts 1d6 sonicdamage per level (max 10d6) and may deafen for1 round per die of damage.

Weapon Scream Weapons gain magical proper-ties and start to scream until it explodes.

31

Sam

ple

file

Page 36: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

5th-Level Bard Spells Bard Spell List

Illusion

Confounding Battlefield Intelligent creaturesin the area of effect take on appearance (visualand sonic, items carried, etc.) of other intelligentcreatures in the area of effect.

Dream Sends message to anyone sleeping.

Dreamscape A vivid dream of your design in-spires morale bonuses or fear penalties on re-lated tasks for 24 hours.

EnemyWithin Target believes an insect swarm isunder its skin and takes 3d6 hp damage/round.

False Vision Fools scrying with an illusion.

Mirage Arcana As hallucinatory terrain, plusstructures.

Mislead Turns you invisible and creates illusorydouble.

Nightmare Sends vision dealing 1d10 damage,fatigue.

Persistent Image Asmajor image, but with noconcentration required.

PhantasmalWeb Catches subjects in illusoryweb.

Seeming Changes appearance of 1 person per 2levels.

Shadow Evocation Mimics evocation of lowerthan 5th level, but only 20% real.

ShadowWalk Step into shadow to travel rapidly.

Shadowbard Shadowy duplicate starts a bardicperformance.

Striking Likeness: BoLS Painting an item createsthat item, for a time.

Striking Likeness: Rite You paint an image so re-alistic it becomes real.

TwistedWords The next time the subject speaks,they speak words of your design.

Village Veil Creates an illusion over an area tomake creatures that view or interact with it be-lieve it has suffered a catastrophe that renders itutterly worthless. (Halfling Spell)

Necromancy

Blood Curse Subject takes double damage fromslashing and piercing weapons and bleed effects.

Crewwith the Dead Summons a crew of undeadto sail or row a ship for the caster.

Disarming Lethargy Creature loses 1 attack/fivelevels (minimum 1).

Forbidden Script Writing with this ink poisonsanyone who reads it, except the designated crea-ture.

Pallid Audience Call audience with departed soul.

Ray of Desiccation: Rite A desiccating ray inflicts1d6+1/2 levels Constitution damage.

Secrets to Rest Prevent the dead from communi-cating with the living.

Unwilling Shield Subject shares wounds you re-ceive.

Wail of Fate Targets are shaken for 3d8 rounds,and might be deafened, paralyzed, or both.

Transmutation

Air andWater Intermix air and water in 15-ft.-radius emanation to allow breathing and im-pede movement or melee.

Arachne’s Grace Subject gains +8 to Dex for 1min./level.

Dragon’s Cunning Subject gains +8 to Int for 1min./level.

Environment Prison Helpless or willing target isimprisoned forever in a location.

Hyperacousis Subject takes 2d8 sonic damageand might be disabled when in range of sound-based bardic performance.

Music of the Spheres Allies get an extra 5-ft. stepevery time another ally moves at least 5 ft.

Ogre’s Strength Subject gains +8 to Str for 1min./level.

ResonatingWord Target is damaged, staggered,and stunned.

Siren’s Splendor Subject gains +8 to Cha for 1min./level.

Troll’s Endurance Subject gains +8 to Con for 1min./level.

Unicorn’s Wisdom Subject gains +8 to Wis for 1min./level.

Universal

Spell Legs: Rite Moves a magical area of effect.

Spellbreaker Spell of 4th level or lower ignoresspell resistance.

32

Sam

ple

file

Page 37: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 6th-Level Bard Spells

6th-Level Bard Spells

Abjuration

Dance of Nakedness Strips a target of all armor,magical augmentations, and protections.

Fool’s Forbiddance Confuses enemies who comewithin a magical emanation centered on you.

Greater Resistance As resistance, except bonus is+5.

Greater Syncretic Field Arcane and divine ver-sions combine to grant large bonuses to mostdefenses.

ImpedeMagic Spells of a school of your choosingare harder to cast in the area of effect.

Revelation Field: BoLS Suppresses illusions, in-visibility, and non-instantaneous shape changespells.

Revelation Field: Rite Suppresses illusions andshapeshifting.

Temporal Aegis The subject can displace onecondition or sum of damage to the end of theirnext turn.

Conjuration

Acidic Grease 40-foot square area is covered inslippery grease that causes 1d6/caster level.

Channel Monster VI As summonmonster VI, butdirect control for duration concentration.

Getaway Teleports a group of predetermined al-lies and creatures to a predetermined location.

Grand Purging Finale As purging finale, but af-fects multiple creatures.

Grand Reviving Finale As reviving finale, butcures 6d6 hit points and excess hit points aregained as temporary hit points.

Heroes’ Feast Food for one creature/level curesand grants combat bonuses.

Mass CureModerateWounds Cures 2d8 damage+ 1/level, affects 1 subject/level.

Pocket Paradise: BoLS Much asmage’s magnifi-cent mansion, but more opulent and can removeadverse conditions.

Pocket Paradise: Rite Create illusory utopia thatcures a number of conditions.

Song of Healing Ends many adverse conditionsand cures 100 points of damage.

SummonMonster VI Summons extraplanar crea-ture to fight for you.

Whip of Ants Create a whip made of army ants.

Divination

Absconding Tale An empty book captures the taleof the next creature that touches it.

Analyze Dweomer Reveals magical aspects ofsubject.

Broadside Spy You can view what’s happeningaround a piece of paper that you’ve enchanted.

Dream Scan Read a dreaming creature’s thoughts.

Find the Path Shows most direct way to a loca-tion.

Greater Scrying As scrying, but faster and longer.

Jugs Have Ears You can hear what’s happeningaround a vessel that you’ve enchanted.

Mind Probe: Rite Creature telepathically answersone question a round.

Scryjack Take control of another’s scrying spell.

Enchantment

Bind Group Creatures are unable to leave site.

Buried Suggestion As suggestion, but delayed atleast three days.

Call of the Bloodstone Force one creature youname to attack the nearest creature.

Charismatic Shield Caster gains a sacred bonusto AC and opponents might be unable to harm orimpede the caster.

Compulsive Riddle Subject is staggered and suf-fers 2 points of Int and Wis drain until they solveyour riddle.

Death’s Imposition Target falls unconscious andmight believe itself to death.

Deep Stupor Puts 1d4 HD of creatures per casterto sleep.

Euphoric Tranquility Makes a single creaturepeaceful and friendly.

33

Sam

ple

file

Page 38: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

6th-Level Bard Spells Bard Spell List

Excoriating Accusation You turn everyoneagainst an individual or a specific group of crea-tures.

Fel Sleep Target falls asleep and has disturbingnightmares that leave it shaken.

Forbidden Conversion Subject is converted toyour religion/ethos.

Geas/Quest As lesser geas, but affects any crea-ture.

Inspiring Speech Allies gain +2 attack bonus,benefits of Diehard, and status with respect toyou.

Irresistible Dance Forces subject to dance.

Lost Wanderer: BoLS Target creature cannot findits way to any destination.

Lost Wanderer: Rite Creature becomes hopelesslylost and cannot find its way.

Macabre Compulsion Subject attempts to meetas glorious an end as possible.

Mark of Death Subject finds that his surround-ings are hostile towards him.

Mass CharmMonster As charmmonster, but allwithin 30 ft.

Mass Dancer’s Grace As dancer’s grace, but affectsmultiple creatures.

Overwhelming Presence Creatures bow beforeyou as if you were divine.

Pied Piping Compel similar creatures to followyou.

Symbol of Confusion Triggered rune confusesnearby creatures.

True Love Two creatures fall in love with one an-other and are sickened when they are apart fortoo long.

Waves of Ecstasy Pleasure stuns and staggerscreatures.

Evocation

Brilliant Inspiration Take best of two d20 rolls.

Celestial Fanfare Damages evil and neutral crea-tures in a 30-ft. radius.

Deadly Finale Deals 2d8 damage to multiple tar-gets.

Destroy Utterly with Sound Target disintegratesor suffers 5d6 points of damage.

Furious Blow Subject’s next attack automaticallythreatens a critical hit.

Greater Shout Devastating yell deals 10d6 sonicdamage; stuns creatures.

Harmonious Dissolution Harmonic vibrationsdamage and can disintegrate affected creaturesand objects.

Sympathetic Vibration Deals 2d10 dam-age/round to freestanding structure.

Illusion

Arcane Pantomime Swiftly mimic an arcane en-chantment, evocation or illusion spell of 5th levelor lower.

Cone of Containment 60 ft. cone prevents crea-tures within from seeing anything outside thecone.

Cordial Invitation A subject that accepts yourinvitation enters a brief temporal stasis and in-habits a dream realm of your device.

DreamCouncil Communicate with multiplesleeping creatures.

Greater Dream You or messenger can have a con-versation with anyone sleeping.

Illusory Illusion Illusion makes real objects ap-pear to be illusions.

Illusory Illusion: Rite Make a real item appear tobe illusionary.

Moonshadows Target creatures’ shadows becomeshadow monsters which attack, dealing 1d4 dam-age plus 1d4 Str damage.

Pattern of Fainting Produced pattern causescreatures to fall unconscious.

Pattern of Paralysis Produced pattern causescreatures to become paralyzed.

Permanent Image Permanent illusion, includessight, sound, smell, and thermal effects.

Phantasmal Turncoats Subjects’ friends appearas foes and vice versa.

Programmed Image Asmajor image, plus trig-gered by event.

Project Image Illusory double can talk and castspells.

34

Sam

ple

file

Page 39: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Bard Spell List 6th-Level Bard Spells

Shrieking Flock Transforms you into a flock ofravens that frightens or misleads foes.

Skittering Shadow Shadows and darkness crawlslike a wave striking victims and gnawing at theirflesh.

Treacherous Phantasm Lures the victim intodanger by way of a phantasmal companion.

Veil Changes appearance of a group of creatures.

Necromancy

BestowMajor Curse: Rite Causes a greatly debili-tating condition to affect the subject.

Eyebite Target becomes panicked, sickened, andcomatose.

Necrotic Disjunction Daze undead creature.

Phobetor Pull a sleeping creature into the Dream-scape and attack it.

Sepulchral Air Sounds are reduced to murmurs,silencing the target area without preventingnecromancy.

Spirit Herald Spirits familiar to subjects deliveryour message through a dream.

Tolling Doom Target suffers penalties and grantsattackers critical confirmation bonuses.

Transmutation

Aid Item Magic item temporarily gains three spe-cial charges allowing you to activate the magicitem as a standard, move, or immediate action.

Animate Objects Objects attack your foes.

Child of Ill Fortune Target suffers -2 penalty to at-tack, damage, skill and ability checks; spells castby target have their DC reduced by 5.

Dance of a Thousand Cuts As dance of a hundredcuts, plus the benefits of haste.

Giant’s Potency Subject gains a +8 enhancementbonus to Strength and +2 enhancement bonus toConstitution.

GrandMoving Finale 1 subject/level within rangeof your bardic finale can move.

Magnifying Chime Touched object deals increas-ing sonic damage each round.

Mass Cat’s Grace As cat’s grace, affects 1 sub-ject/level.

Mass Corvid’s Cunning As Corvid’s cunning, butaffects multiple creatures.

Mass Eagle’s Splendor As eagle’s splendor, affects1 subject/level.

Mass Ethereal Sleep As ethereal sleep, but multi-ple targets.

Mass Fox’s Cunning As fox’s cunning, affects 1subject/level.

MassWarrior’s Rest Aswarrior’s rest, but multipletargets.

Morpheus Teleport to a distant location after 8hours of sleep.

Mountain Voice The bard’s voice drowns out allother sounds around him.

Nymph’s Aura You gain a +8 enhancement bonusto Charisma.

Nymph’s Form Gain a nymph’s appearance andgain some of her abilities.

Song Barrier Wall of sound fascinates creaturesor does damage to creatures.

Song of Shame Marks someone for ridiculethroughout the world.

Sonic Form Turn yourself into a creature ofsemisolid sound.

TransmuteMagic Turn harmful magical effectsinto beneficial effects.

Wild Animus Animates all inanimate objects inarea of effect, which attack the nearest creatures.

35

Sam

ple

file

Page 40: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

0-Level Bard Spells (Cantrips)

Acid Echo

School conjuration (creation) [acid]Level bard 0, cleric 0, druid 0, sorcerer/wizard 0Casting Time 1 standard actionComponents V, SRange 30 ft.Effect one bolt of acidDuration instantaneousSaving Throw noneSpell Resistance yes

You shoot a small bolt of acid at the target. You mustsucceedona ranged touchattack tohit your target. Youcanonly cast this spell as longas youhaveanother spellwith the acid descriptor of level 1 or higher available tocast (either as a prepared spell for the day or an avail-able spell slot that could be used to cast an acid spellthe caster knows). This spell deals 1d6 points of aciddamage.

Ale to Water

School transmutation [water]Level bard 0, cleric 0, druid 0, ranger 1, sorcerer/wizard 0Casting Time 1 minuteComponents V, S, DFRange 15 ft.Target up to one gallon of any alcoholDuration instantaneousSaving Throw Will negates (harmless, object)Spell Resistance yes (harmless, object)

This spell works like the spell, water to ale, except thatit makes any alcohol into water instead.

Alleviate Burden

School transmutationLevel bard 0, magus 0, sorcerer/wizard 0, witch 0Casting Time 1 standard action∗Components V, SRange touchTarget object touchedDuration 1 hour/level∗Saving Throw Fortitude negates (harmless, object)Spell Resistance yes (harmless, object)

The weight of a single object that weighs up to 40 lbs.is reduced to nothing. This spell ends the moment theobject leaves your possession.

This spell requires concentration; however, theconcentration required to maintain alleviate burdenrequires only a swift action and does not precludeother actions (including casting spells).

Alter Scent

School transmutationLevel bard 0, sorcerer/wizard 0Casting Time 1 actionComponents V, S, F (handkerchief or letter scented in

perfume)Range touchTarget object touched or any one creatureDuration 1 hour/levelSaving Throw Will negatesSpell Resistance yes

The target’s scent is changed to any other of the caster’schoice. The scent lasts for the duration of the spell andcan be removed only with a successful dispel magic.The scent can be anything that the caster wishes, ei-ther pleasant or offensive. This effectively gives a –1or +1 enhancement modifier to the target’s Charismascore. A creature whose scent is changed by this spell

36

Sam

ple

file

Page 41: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

0-Level Bard Spells (Cantrips) Alter Taste – Animate Tools

is harder to track with the Scent ability, adding +5 tothe tracking DC.

Alter Taste

School transmutationLevel bard 0, sorcerer/wizard 0Casting Time 1 standard actionComponents VRange touchTarget up to 1 cu. ft./level of food or waterDuration instantaneousSaving Throw noneSpell Resistance no

With this spell, you change the taste of either foodor water. You can only change the taste to somethingyou’ve tasted before and remembers well. The food orwater retains all its natural properties; only the tastechanges.

Alter Taste: Rite

School illusion (glamer)Level bard 0, sorcerer/wizard 0Casting Time 1 standard actionComponents V, S, M (pinch of salt or spice)Range 10 ft.Target one meal of 1 cu. ft./levelDuration instantaneousSaving Throw Will negates (harmless)Spell Resistance yes (harmless)

This spell changes the taste of one meal to a taste thatis pleasant for the creature consuming it. Note that thisspell only disguises the taste of the meal and does notalter any other quality of it. While it will alter the tasteof rotten meat, for instance, the meat will still be rot-ten. Furthermore, all parts of the meal taste the samenomatterwhat is eaten. Thus soup, salad,main course,dinner roll and so onwill all taste exactly alike since thespell masks any and all flavors with the taste.

Each creature that tastes the meal will experiencea different taste sensation depending on what his orher preference is. Thus, one creature might taste warmbread while another tastes raw meat.

This spell changes the taste of anything that is partof the meal at the time the spell is cast; if somethingis added later, such as gravy or poison, then the spellcannot alter that and the creature receives the propertaste of the added item. Creatures are instantly awareof this spell’s effect upon the first bite and can chooseto disbelieve the spell’s effects at any time.

Animal Trick

School enchantment (compulsion) [mind-affecting]Level bard 0, druid 0, ranger 1, sorcerer/wizard 0,

summoner 0Casting Time 1 standard actionComponents V, S, M (a lock of hair from a dog or cat)Range touchTarget animal touchedDuration 1 min./level (D)Saving Throw Will negates (harmless)Spell Resistance yes (harmless)

You command an animal to perform a single trick.Make a Spellcraft check instead of a Handle Animalcheck to determine what you can command the ani-mal to do. You gain a +5 bonus to this check.

This spell onlyworksonananimal thatdoesnot feelthreatened by you. Also, the animal can only performone trick at a time.

Animate Tools

School transmutationLevel bard 0, cleric 0, druid 0, sorcerer/wizard 0Casting Time 10 minutesComponents V, SRange close (25 ft. + 5 ft./2 levels)Target one tool or one set of related toolsDuration 8 hoursSaving Throw Will negates (harmless, object)Spell Resistance yes (harmless, object)

The spell causes a tool — or a group of tools used to-gether to perform a task — to animate and perform atask you designate. These tools follow your directionsto the best of their abilities, but can only be used fortheir intended purpose. This spell allows you to com-plete an amount of work equivalent to a single personworking for eight hours. The tools use your Craft orProfession check as appropriate. The toolsmay aid an-other. There are many other common uses of this spellthat require no check, such as commanding abroom tosweep the floor or a shovel to dig a trench. Only mun-dane tasks can be accomplished with this spell. It hasno effect on crafting magic items. Under no circum-stance can tools be used to attack a creature, thoughitems can damage a structure if that is their intendedpurpose (such as a pick or an axe).

37

Sam

ple

file

Page 42: ERS: Bard Spells (3pp+PRD) - DriveThruRPG.com · 2019. 8. 6. · 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on

Attune Crystal – Blasting Echo 0-Level Bard Spells (Cantrips)

Attune Crystal

School: divination [crystal]Level bard 0, cleric 1, sorcerer/wizard 1Casting Time: 1 standard actionComponents: V, SRange: touchTarget: crystal touchedDuration: instantaneousSaving Throw: Will negates (harmless, object)Spell Resistance: yes (harmless, object)

This spell attunes a crystal focus to a specific creatureor location. There is no limit to how many creatures orlocations to which a crystal may be attuned.

Ball of Air

School conjuration (creation) [air]Level cleric 0, druid 0Casting Time 1 standard actionComponents V, SRange close (25 ft. + 5 ft./2 levels)Effect 5-ft. radius ball of airDuration 1 roundSaving Throw Reflex negatesSpell Resistance no

You send a small globe of air at the target. As the airball hits him, the target must make a Reflex save orbe knocked off balance for 1 round, losing his Dexter-ity bonus to AC. This spell has no effect on individualswith the Uncanny Dodge feat.

Beguiler’s Tongue

School enchantment [mind-affecting,language-dependent]

Level bard 0, sorcerer/wizard 0, witch 0Casting Time 1 standard actionComponents VRange close (25 ft. + 5 ft./2 levels)Target one creatureDuration 1 minuteSaving Throw noneSpell Resistance yes

This spell can be cast upon anywords by simply speak-ing them. You gain a +2 bonus to Charisma checks andCharisma-based skill checks made to affect creaturesthat issue a verbal response to the enchanted words(regardless of the tone of their response).

This bonus does not stack with itself.

Black Market Sleight

School illusion (figment)Level bard 0, inquisitor 0, magus 0, sorcerer/wizard 0,

witch 0Casting Time 1 standard actionComponents SRange 0 ft.Effect figment provides cover to hide an objectDuration 1 roundSaving Throw noneSpell Resistance no

You create a momentary figment of yourself, mi-nus one handheld object. The figment buys you justenough time to hide the object on your person as if youhad succeeded on a Sleight of Hand check.

A DC 10 Perception check enables anybody thatsearches your body to find the item.

Blasting Echo

School evocation [sonic]Level bard 0, cleric 0, druid 0, sorcerer/wizard 0Casting Time 1 standard actionComponents V, SRange 30 ft.Effect one bolt of sonic energyDuration instantaneousSaving Throw noneSpell Resistance yes

You shoot a small bolt of sonic energy at the target. Youmust succeed on a ranged touch attack to hit your tar-get. You can only cast this spell as long as you haveanother spell with the sonic descriptor of level 1 orhigher available to cast (either as a prepared spell forthe day or an available spell slot that could be used tocast a sonic spell the caster knows). This spell deals 1d6points of sonic damage.

38

Sam

ple

file