Design Assignment Part B
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ConRes: A Conflict Resolution System
Simon N. Reynolds@simonnreynolds
Matthew Ryan@mattieryan
Refresh•Mediation and prevention of
workplace conflict
•Developed high level requirements
•Completed exploratory studies
•Produced user personas and scenarios of use
•Extrapolated detailed requirements of system for prototype designs
Design Requirements
•Utilised personas and scenarios of use
•Detailed enough to continue not require further analysis
•Storyboard developed to provide additional perspective on requirements
DECIDE Framework
AnalysAnalysis of is of DataData
AnalysAnalysis of is of DataData
Ethical Ethical IssuesIssuesEthical Ethical IssuesIssues
GoalsGoalsGoalsGoals
PractiPractical cal
IssuesIssues
PractiPractical cal
IssuesIssues
? EvaluatioEvaluation n
MethodsMethods
EvaluatioEvaluation n
MethodsMethods
Questions
Evaluation Process
270
27
02
70
27
0
Initial Design
Final Design
Revised Design
Ad-hoc Evaluation
Usability Testing
Heuristic Analysis
Field Testing
IA Testing
Initial Design•Re-visited and re-analysed user
requirements
•Brainstormed information architecture
•Researched various designs
•Modeled on existing social networks
•Reduction in learning curve
•Simple, clean design
Evaluation Procedure
• Process-oriented design and brainstorm outlined tasks/elements
• Treejack IA evaluation
•Upload site map
• Specify tasks and expected answer
• Participants navigate and select an appropriate option
Evaluation Procedure
• Ad-hoc evaluation of low-level prototype candidates
• Team members explain and justify design
• Evaluated against usability principles
•Most suitable design to continue development
Findings•Initial information architecture
ineffective
•Terminology inappropriate
•Hierarchy illogical for use
•Tools helped to rectify
•Prototypes benefited from proven IA
•Simplified design and evaluation process
Low-Fidelity Prototype
Revised Design
•Developed high-quality graphical designs within Photoshop
•Implemented all changes recommended within previous evaluations
•Better represented system interaction style
•Used to complete usability testing and heuristic evaluation
•Task-driven system walkthrough
•Participant completes various tasks whilst evaluator observes
•User able to ask questions
•Evaluator to informally interview about system suitability
•Followed by structured questionnaire
Evaluation Procedure
Evaluation Procedure
• Interaction logging
•Chalkmark evaluation tool
• Specify a task to be completed
•Uploaded prototype
•User selects next logical option to complete task
• Tool outlines user clicks and response times
Evaluation Procedure
•Nielsen’s Heuristics
• Ten principles which define an effective, usable system
• Analysis conducted by design team
•ConRes mid-fidelity prototypes generally met all principles
•Recommended to improve terminology consistency and visibility of system status
Number Evaluators
Success of Nielsen’s Heuristics
Findings
•Many evaluations identified similar problems
•These were all analysed and rectified within final high-fidelity prototypes
•Mid-fidelity designs found to comply with various usability principles
Mid-Fidelity Prototype
Final Design•Implemented all recommendations of
previous evaluations
•Developed HTML shell of system
•Outlines navigation
•Mirrors interaction style of final system
•Assists in visualisation of system and its role in the resolution of workplace conflict
Evaluation Procedure
•Field Testing
•Ensures all previous evaluations effective
•Occurs within normal environment of use
•Conducted using functionally incomplete prototype
•Simulated use of system
Findings
•Participants felt prototype had evolved appropriately for everyday needs
•Determined no further revision was required
•Recommended to proceed with functional development and testing
High-Fidelity Prototype
•Demonstration
Thank you
Simon N. Reynolds@simonnreynolds
Matthew Ryan@mattieryan