Body And Mind A Study Of Avatar Personalization In Three Virtual Worlds
Death of an avatar presence and learning in virtual worlds
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Death of an avatar: Presence and learning
in virtual worlds
Rebecca FergusonThe Open University
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Playing dead
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Typology of SL death
Physical-world life – Physical-world death Permanent / temporaryPhysical-world life – Virtual-world death Permanent / temporaryVirtual-world life – Physical-world death Permanent / temporaryVirtual-world life – Virtual-world death Permanent / temporary
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Social presence
Social presence – the feeling that a mediated experience is not mediated. As a result, people respond as if the medium is not there.
• Social richness • Realism• Transportation • Immersion• Parasocial interaction• Social response
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1. Physical-world life Physical-world permanent death
Richness ✔
Realism ✔
Transport ✔
Immersion ✔
Parasocial ✔
Social ✔
Field tripsExploration of issuesPrompt to creativity
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2. Physical-world life Physical-world temporary death
Richness ✘
Realism ✘
Transport ✔
Immersion ✔
Parasocial ✔
Social ✔
Field tripsExploration of art and literaturePrompt to creativity
Reduced sense ofpresence adds emotional safety
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3. Physical-world life Virtual-world permanent death
Richness ✔
Realism ✔
Transport ✔
Immersion ✔
Parasocial ✘
Social ✔
Sense of communityDiscussion of big issuesDigital practices and new literacies
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4. Physical-world life Virtual-world temporary death
Richness ✔
Realism ✘
Transport ✘
Immersion ✘
Parasocial ✘
Social ✘
Stimulus for creativityMeanings of deathGothic literatureHorror genre
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5. Virtual-world life Physical-world permanent death
Richness ✘
Realism ✘
Transport ✘
Immersion ✘
Parasocial ✘
Social ✔
Macabre and upsetting
Digital practices
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6. Virtual-world life Physical-world temporary death
Richness ✔
Realism ✔
Transport ✔
Immersion ✔
Parasocial ✘
Social ✔
Field tripsHelps bring sites to lifeDifferent perspectives
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7. Virtual-world life Virtual-world permanent death
Richness ✘
Realism ✘
Transport ✘
Immersion ✘
Parasocial ✘
Social ✘
Rites of passageIdentityUse of cultural tools
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8. Virtual-world life Virtual-world temporary death
Richness ✔
Realism ✔
Transport ✔
Immersion ✔
Parasocial ✔
Social ✔
http://projects.ict.usc.edu/force/cominghome/checkpoint.php
SimulationsEmergency training
Familiar from games
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Presence and SecondLife death
PLPDp PLPDt PLVDp PLVDt VLPDp VLPDt VLVDp VLVDt
Richness ✔ ✔ ✔ ✔ ✔
Realism ✔ ✔ ✔ ✔
Transport ✔ ✔ ✔ ✔ ✔
Immersion ✔ ✔ ✔ ✔ ✔
Parasocial ✔ ✔ ✔
Social ✔ ✔ ✔ ✔ ✔ ✔
-------- Physical life ------- ---------Virtual life ---------
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Dying to know
Field tripsHelps bring sites ‘to life’; provides different perspectives
Exploration and discussion of issueseg Meanings of death, Rites of passage, Identity
Exploration of art and literatureeg Gothic literature, Horror genre
Stimulus for creativitySense of community
Digital practices and new literacies Use of cultural tools
Simulations – including dangerous situationsEmergency training
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Abraham, B. (2009). Permanent Death - The Complete Saga. http://iam.benabraham.net
Bayne, S. (2008). Uncanny spaces for higher education: teaching and learning in virtual worlds. ALT-J, 16(3), 197-205.
Klastrup, L. (2008). What makes World of Warcraft a world? A note on death and dying. In H. G. Corneliussen & J. Walker Rettberg (Eds.), Digital Culture, Play and Identity: A World of Warcraft Reader (pp. 143-166). Cambridge, Mass: MIT Press.
Lombard, M., & Ditton, T. (1997). At the heart of it all: the concept of presence. Journal of Computer-Mediated Communication, 3(2), 1-42.
Relevant reading
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Second Life:Marie Arnold
Fox Phlox