dan's ddr presentation.

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Dance Dance Revolution Dance Dance Revolution And Exergaming And Exergaming Future in PE Presented By Dan Murphy

Transcript of dan's ddr presentation.

Page 1: dan's ddr presentation.

Dance Dance Revolution And Dance Dance Revolution And ExergamingExergaming

Future in PE

Presented By Dan Murphy

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Mission Statement Mission Statement ExergamesExergames

The short term goal of exergaming is to engage children and adults in physical activity as a substitute for sedentary

activities. The medium term goal of exergaming is to improve health and fitness of participants, increase self-esteem and

physical ability towards the long term goal of increasing physical activity levels for long term healthy lifestyles - including VPA (voluntary physical activity) beyond exergaming alone - and

ultimately to realize health and wellness benefits by this.

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DefinitionDefinition

Exergaming is more than a combination of just “exercise” and “games,” since such a definition would include football. Instead, it is an activity that combines

exercise with electronic game playing.   By "exercise" we mean any activity that increases heart

rate via muscular exertion. So while playing Dungeons and Dragons may indeed quicken your pulse, most of the heart-rate increase results from the excitement of

the game rather than muscular exertion. By “electronic game,” we mean an activity played using

either a computer, game console, or other electronic interface that has rules, goals, and feedback.

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Lets get more activeLets get more active

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Screen ShotsScreen Shots

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Skill development for lifetime activitiesSkill development for lifetime activities

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Lets inspire our students to Lets inspire our students to play games which are activeplay games which are active

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76% of Xbox users are 76% of Xbox users are between the ages of 12 too 34between the ages of 12 too 34

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Lets Go with the flowLets Go with the flow

In out classrooms we should teach our students activities that they can participate in outside of the physical education classroom. With so many people involved with videogames, why not teach them a game in class that will help better their physical and emotional health. Lets teach them how to use the software so that they can utilize it at home or any other setting.

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Importance or Physical Importance or Physical ActivityActivity

What Does the Research Say?Ten minutes of aerobic exercise before a cognitive task (like reading or math) resulted in better success at that test than  Students who did 10 minutes of physical activity before a standardized test, did up to 25% better at that test than students who received 20 minutes of test-specific tutoring. This research is profoundly relevant to today’s learning, health and fitness crisis.  At the same time the fitness-overweight dilemma is growing, funding for programs like physical education in schools are being reduced or eliminated.  Preparing healthy, active children for life has taken a backseat to preparing the K-12 student for standardized tests.

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Cortland State DDRCortland State DDR

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Students are on taskStudents are on task

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Happy StudentsHappy Students

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Student’s ViewStudent’s View

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Arcade SetupArcade Setup

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Dance PadDance Pad

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ConclusionConclusion

Lets be unique. Lets be unlike traditional schools. Lets motivate our students. Lets play videogames and leap into the future as healthier human beings with more interesting ways to exercise.

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Dr. YangDr. Yang

The goal of one of my first exergame studies was to quantify the amount of moderate to vigorous physical activity (MVPA) in youngsters who play DDR. While playing DDR for 45 minutes, the youngsters were in the MVPA range for over 33 minutes (~73%) and the average heart rate was 142 beats per minute.