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변변변변 변변 변변! Convergence Magic - 1 - 1. 변변변변변변 변변 변변. 변변 변변 1. 변변 변변변 변변 2. 변변변 변변변변 3. 변변변변 변변변변 변변 1. 변변 변변변 변변 변변변변 변변변변변 변변변 변변 변변변변 변변변변변 변변변변. 변변변변변변변 변변 변변변 변변 변변변변변, 변변변 변변 변변변변 변변변변 변변 변변변변변 변변변변 변변변 변. 변변변 변변변 변변변 변변 변변변 변변 변변변 변변변 변변. 변변변변 변변변 변변 변변변 변변변변 변변변변 변변 변변변 변변변 변변변 변변변변 변변. 1) 변변 변변 변변변 변변 변변 4 변변변 변변변변변 변변변변 변변 변변변 변변변변 변변변변변 변변변변 변변 변변 변변변 변변변변 변변변 변변변 변변변변 변변변변변. 변변변 변변변 변변 변변변 변 변 변변변변변변 변변 변변 변변변 변변 변변변 변변변변변변 변변변 변변변 변변변. 2) 변변변변변 변변변 변변 변변변변 - 변변 : 변변변, 변변변변, 변변변변, 변변변 IMF 변변 변변변변변변(변변변, 변변변 ) 변변변 변변

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1. .

1.

2.

3.

(1. .)

(1. .)

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 2 -)

( ! Convergence Magic- 2 -)

1.

. , . . .

1) 4 . .

2)

: , , , IMF

(, )

: 2008 ,

: 20

3)

BRICs (Brazil) (Russia) (India) (China)

MAVINS (Mexico) (Australia) (Vietnam)

(Indonesia) (Nigeria) (South Africa)

4) : , , , , ,

5) Next social revolution

. . 2000 2019 , 65 14 % .

1.

? ? .

1)

1950 1 GDP I960 . 1970 1980 , 86 , 88 . 1990 IMF .

2)

(1) . ?

:

-

. 3% .

.

, .

.

(2)

: .

.

: () . . . . . (individual)' () . .

(3)

* 7

1)

2)

3)

4)

5)

6)

7)

]

:

, , , , , , , . .

(4)

, . . , .

, . .

3)

. ( ) . . . . . . , .

. . . , km , :

(Lester Thurow) 2005 .

2.

1)

: .

CD-ROM . CD-ROM (myopia) (cognitive blindness) .

: (product itself) .

(problem solution) . , . , .

2) AOL TimeWarner

AOL . M&A AOL . AOL(America On Line) . , , CNN, TV HBO, , , . 1/4 . AOL . . ,

(mass),

, 100% .

3)

2. .

1.

2.

(2. .)

(2. .)

3.

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 2 -)

( ! Convergence Magic- 2 -)

1.

TV (convergence) . , (convergence) , , .

. IT BT(Bio Technology) , IT CT(Culture Technology) . .

(, ), (, ), (, ), (, ), (, ). . , .

. . , '' . (convergence) . () . , , . .

2004 , 5 : (, ), (, ), (, ), (, ), (, ) 5.

1.

1)

(1) : + (, , , , )

(2) : + (, , , , )

(3) : + (, , ) (mailing)

(4) : + (, , , )

(5) : + ( , , , )

(6) : + ( , , , ,

, , , )

(7) : + (, , )

(8) : + (, )

(9) : +

(10) : , + ( , , , )

2)

2009 , , , , .

3)

(,Consilience) . , . , . MIT , , (ETC : Entertainment Technology Center) SOS .

4)

. ? . PD . .

1)

(1) .

NO. , . . . (convergence)) , , , .

(2) M&A .

NO. M&A . , . , () .

2)

, (value chain) . . 2009 , , , .

3) ?

. , , .

4)

(convergence)

(1) .

: . (device)

(media) . , , . . . MP3 , PC .

IBM 80-90 IBM

(computer maker) (solution provider) .

: IT .

IT IT .

(2) .

. .

-

(3) .

1: , , .

2:

,.

3:

.

3. .

1.

2.

3. )

(3. .)

(3. .)

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 2 -)

( ! Convergence Magic- 2 -)

. . , . , . , . , , .

1)

(Coca-Cola) ' ' , . 10 , 470 .

10 470

. .

-

, , , .

. 1998 , 2001 . 2005 .

2) GE

1, 2

. GE . 10% .

1,2 .

- GE

3) Marketing Myopia

, . .

.

.

.

.

.

.

.

.

.

.

R&D .

.

4)

(tunnel vision) (radar screen vision) .

-

1.

, ,

. . , (Stewart Wells) . .

. , , .

.

.

- Stuart Wells

AT&T ? . .

. , , .

? (Google). . .

1) AOL

AOL . , . , . , , , . .

-

.

AOL ISP(Internet Service Provider) & .

2) IBM

IBM . , EDS .

-

. , . . . . .

2. ()

(competing) '''' com petere competere . ' (competent)' '(competency)' . .

() , , , , , . , ===== . .

- C.K

()

, , , , . .

. , .

, . . , .

4. .

1.

2.

3.

(4. .)

(4. .)

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 2 -)

( ! Convergence Magic- 2 -)

1.

1)

, , (mass production) . / (mass distribution) , /// (mass communication) . , . , , 3 . .

2)

(1) (MASS)

(MASS PRODUCTION)

(MASS DISTRIBUTION)

(MASS COMMUNICATION)

(2)

( ) :

: MASS , ,

:

(3)

: MASS , , (Accounting) (Capital)

: : : ()

1.

1) (production era)

, . (scientific management) .

^ (scientific management)

Adam Smith :

F.W.Taylor(1856~1915)

F.B.Gilbreth

H.Ford

2) (sales era)

: (, ), /

(technology)

/ (SALES)

3) (marketing era)

. (structure) (value) . , . , (market) , . .

4)

1. after production , before production.

2. push, pull.

3. , .

(1)

PRODUCTION

SALES

MARKETING

-

Machine

/

/

Money

(VALUE)

Man

(2)

()

AFTER PRODUCTION

BEFORE PRODUCTION

PUSH

PULL

DOING

BEING

2.

1)

: Everywhere, ,

:

: anybody, any time, anywhere

:

2) (Power Shift)

(1)

:

. .

: .

, .

: .

. , , , . . . , . .

- : . , . , . .

(2)

: (, , )

: 2003 17~39 1,600

: , ,

(Participation) (Passion) (Potential Power) (Paradigm shifter)

P : (challenge), (human network), (individual),

(experience), (fun/feel)

: P ,

.

3) () . , , . ' ( Smart Mob)' . 1988 , everywhere , .

, . .

, . () , .

() . , () .

4)

Old

New

()

( )

( )

5. .

1.

2.

(5. .)

(5. .)

3. .

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 2 -)

( ! Convergence Magic- 2 -)

1.

1)

. , . , .

, , . , - (gap) - , , , , , . , (segmentation) .

2) STP

Segmentation

Targeting

Positioning

3)

Mass marketSegmentedIndividualized

marketmarket

. . , .

/ , , , ,

.

(segmentation) , : , ,

. ? .

4)

Old

New

market-place

not only market-place, but market-space

&

anytime, anywhere

(cluster)

= (anybody)

2.

1) (value chain)?

/ , ,

2)

. . , (media)

(1)

(2)

: 5 ,

, ? .

& :

. . .

: ,

.

(3)

? .

, . ,

.

-

3. .

1) - KOGI

KOGI

KOGI 6

KOGI

2) SNS(Social Network Service)

1 , 1 ,

,

: , , , : KOGI// , ( ),

3) (nomad)

,

:

5 , , , , . , .

4)

/ , , .

.

, . .

-

6 .

1. .

2. .

3. .

(6. .)

(6. .)

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 2 -)

( ! Convergence Magic- 2 -)

1. .

1) .

. / . , .

. . , () () . .

2)

( ), , (convergence) ( ) . , , .

3) .

. :

- Phillip Evans & Thomas S. Wurster

2. .

, . .

1) TGIF

- Me Too TGIF(Twitter, Google, iPhone, facebook)

- .

?

?

(company think)

(customer think)

- . . ' ' .

1. , .

2. (I am a market) .

3. () .

, .

2)

?

?

?

, (skunk works)

3. .

1)

, . . . . , , , , .

-

2)

(associating)

(questioning)

(experimenting)

(networking)

(observing)

3)

, .

.

.

.

.

.

.

.

.

.

.

.

R&D .

.

.

7. .

1.

2.

(7. .)

(7. .)

3. .

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 2 -)

( ! Convergence Magic- 2 -)

1.

1) ?

? .

. . , . , . .

/ . - , , , .

.

() () , - .

(AS) . , , , , , .

2) (tangible product)

: , , , ,

: .

3) (augmented product)

: , , , ,

, , , ,

4) (core product)

.

(1)

. . , . (Starbucks experience)' . :

-

(2)

. .

. , . . . .

1.

1) (PRODUCT)

efficiency

quality

STP

.

/

.

.

2)

. . . .

,

. .

. , .

.

, , . . .

- . .

-

3) . , .

1.

2.

3.

* : /( )

+ + +

+ (, )

. , .

2. .

1) FC

. , FC . , .

2) IBM

90 IBM . , PC (convergence) . maker' solution provider' .

3)

. , . , .

4)

D, 20% , . , .

5)

(platform)' . CPU, , . . PC , . 2003 :

-

6)

. . , , (solution provider) .

( ) , . (RISA) .

-

' 3 (three levels of product)' , 3 (core product), (tangible product), (augmented product).

7)

product maker & seller

solution provider

()

company think

customer think

8) -

value added

value converged

(interaction)

8. .

1.

2.

(8. .)

(8. .)

3. .

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 2 -)

( ! Convergence Magic- 2 -)

1.

1)

, (novelty), (control), (speed) , . (underlying product) , , .

(1) (novelty) :

(2) (control) :

(3) (speed) :

3 (convergence), (interaction), (fitting). (segmentation) STP .

1.

1)

.

.

, .

.

.

.

.

.

2) -

.

.

. . .

1. .

2. .

3. .

2. .

1)

(container) (contents) . , :

, : , , .

2) &

. , , , , , . , , . . , , , , 5 .

Before

After

/

, ,

9. .

1.

2. (fun & feel)

(9. .)

(9. .)

3. (story-telling)

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 2 -)

( ! Convergence Magic- 2 -)

1.

1)

, , , ,

: , KT&G , /

2) =

? : (AI : Activity, Interest, Opinion)

(shared value)

(1)

(2)

.( )

.

.

.(genius bar)

(no counter)

(3) 3

(4) :

(5) :

.

(6)

(7) :

1. (fun & feel)

1)

- (homo ludens, )'

, .

2)

+ (fun)

.

.

3) Jukari fit-to-fly

: DNA .

. .

: .

.

.

4)

. , . , . . .

. . , , .

5) (experiential marketing)

(sense), (feel), (think), (action), (relation) 5

.

2. (story-telling)

1) .

: , ,

,

:

. . . . .

2) (storytelling feature)

(storytelling feature) .

:

-

3)

. , , , . KOREA .

. , . , .

4)

. . . , , .

5) .

(convergence) . (brand story) .

6)

(myth). , , . .

. . . ?

. . (aura) .

7)

(NIKE) , .

8)

. , .

P&G (Dove) real beauty' . . . .

9)

(Bur_j Al Arab)

Palm Island

The world

10. .

1. ?

2.

(10. .)

(10. .)

3. (CRM)

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 4 -)

( ! Convergence Magic- 4 -)

1. ?

1) ?

, .

2)

3)

(leverage effect)

.

* .

* .

* .

2.

1)

2001 . 2004 , TV, , , 2007 . , , I . 10 2.0 .

2) :

, . , :

- D.F.

, (leverage effect) .

(1) Medtronic virtual office visit , . , , .

: , , , , , ,

(3)

, , , , TV, , G

, , , , . :

-

(4)

, , , , , , .

(5)

, .

3. (CRM)

1) CRM Customer Relations Management

: ,

, ,

DB marketing, Individual One-to-One marketing

CRM ,,

, , .

(CRM)

1. 1:1 .

2. .

3. SNS .

2) CRM

1 1,000 .

6

. :

.

. :

.

CS

CRM

,

- SNS .

^ SNS(Social Network Service)

() ()

, 1 , 1

11. .

1. .

2.

(11. .)

(11. .)

3.

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 5 -)

( ! Convergence Magic- 5 -)

1. .

1) . -

, ?

: , ,

. .

.

-

1. .

2. .

3. .

. . . .

2) .

. 10 . .

, . . . . ? .

-

3) .

. . . .

.

-

4) ,

(Imagineer = imagine + engineer)

: , , , ,

, . , (imagineer : imagination +engineer), .

(qualitative research) : (FGI : Focus Group Interview), (In-depth Interview),

1.

1) (Carl. G. Jung)

(collective unconscious) . , , , . , .

, . . . , (proto-type) // .

2) vs

(needs) (wants) . , . / (collective unconsciousness) .

(1)

70 . . . 80 . . . ,

.

, 1 . ? . .

(2)

10 . (needs & wants) . , . SK (011), (017), (018) . . , KTF(016), LG(019) , .

. . .

3) /

vs

vs

vs

vs

vs

vs

2.

.

, , . , . , . .

1) !

.

Push pull .

2) !

+ =

, , :

:

-

3) !

(qualitative research) .(read between the lines)

(quantitative research) .

. . .

, . , . . . :

12. .

1. 2.0

2.

(12. .)

(12. .)

3.

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 5 -)

( ! Convergence Magic- 5 -)

1. 2.0

1) / (object) . / (alliance) . (prosumer)' .

, . .

. , , .

1.0 2.0 , , , 1.0 2.0 .

2.0 , , 2.0

2)

(1)

Web 1.0

Web 2.0

=

(portal)

(platform)

- (Long-tail) :

20/80 . 20% 80% .

(2)

Web 1.0

Web 2.0

(Wikipedia)

(3)

2.

1) .

. , . (co-creating) . .

. , .

. :

, (wiki-nomics).

-

(1) : DIY(Do It Yourself)

(2)

(3) : (Page Rank)

-

,

(4) facebook

(5) K

(6)

, , , , , . . , :

-

3.

1)

1.0

,

(NASA)

2.0

( )

3.0

, ,

P&G

2) : (Ad Sense)

,

14. .

1.

2.

(13. .)

(13. .)

3.

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 6 -)

( ! Convergence Magic- 6 -)

1.

1)

. . . . , . , .

1 . . . . . 2.0 .

, .

2)

. (community) . , . SNS ?

. . . . 1 . , (We the Media) .

, , , .

. . . 2 . .

, , 3 . .

-

(blogger) . . . . . ?

. . . .

. , , , CF .

3)

(1) .

, , , .

(2) .

, , , , . , , , , .

2.

1) .

(innovation) . .

, , . . :

-

.

. , .

,

2) .

. , .

3) .

4P . 4P (Product) , (Price) , (Place) , (Promotion) . , . ...

(maven), (earlyadopter) ,

:

-

4) 1.0 vs 2.0

3.

1) .

. . . (CokePlay.com) . . .

. . .

2) .

. . , .

. . . .

3)

^

1) . ( )

2) . ()

3) . ( )

4) . ()

5) . ()

6) . ()

7) . ( )

8) . ()

9) . ()

10) . ()

. , , , (blog) weB + LOG .

1. .

2. .

3. .

14. .

1.

2. 1:1

3.

(14. .)

(14. .)

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 5 -)

( ! Convergence Magic- 5 -)

1.

. . . . DB , . (fitting) DB .

, . , , .

1) STP

2) (holistic marketing)

holos , (whole), (health), (healing), (holy) .

(touch point) . (touch) PR, IT . .

2. 1:1

1) vs . 10-20 , . , , . . . . . , . . , . . . . , (integration) .

(IT) . , . , .

2) 1:1

DB

SNS

Diesel cam

3.

1) - UPS

. . . . :

, , .

-

. , . .

. .

2) (personalized medicine)

3)

PB .

-

4)

.

.

.

5)

(Vertical Plus)' .

6)

, , . , . , .

7)

(r'Ch)

. TV . , . (rich) (reach) . . .

? . . ? . . (reach) (rich) . .

, .

RFM , R Recency ? F Frequency ? M Monetary ? .

15. , .

1.

2. .

(15. , .)

(15. , .)

3. .

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 6 -)

( ! Convergence Magic- 6 -)

1.

1) PROMOTION MIX

(advertising) ,

P. R.(Public Relations) :

S. P.(Sales Promotion) : ,

(personal selling) :

, PR, SP, (personal selling) 4 .

^ IMC(Integrated Marketing Communication)

2)

. , , , , / (mass communication) . (face-to-face communition) . , , .

, . , 80 90 . , 70-80 , 80 . 94 1 . , . 80 90 , .

, IMF 2000 ,

. .

, , , .

3)

(1)

/

(2)

, . . :

-

2. .

1) .

TV, , , , ,

+

, , SNS,

(GPR, CPP)

, . . , CRM .

, :

-

2) .

TV . , , (advergame) .

-

3) Branded Entertainment

,

(media) . TV, , , , SNS .

, . . , (container) (contents) , .

. , , . / .

- .

3. .

1) .

(1) Exider

2002 Exider' . . , , . . . , , , , , , , . , , , () . .

(2) Haier

Exider

, ,

2) .

'' , .

-

3) .

. ., . . (factor) . , .

. . , . . . . .

. ,

. (news value) . (waterfall effect) .

(Branded Entertainment) .

13. .

1. ?

2.

(16. .)

(16. .)

3.

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 5 -)

( ! Convergence Magic- 5 -)

1. ?

1)

. , .

18 , . :

-

3 (sign), (simplifier), (identifier).

2)

SIGN , ,

SIMPLIFIER

IDENTIFIER B.I

(1)

. . . :

- Larry Light

(2)

:

>

M&A , ,

3)

Old

New

- (

-

)

brand concept & image

-

(definition of the product)

- Brand ^ Product ( ^)

, . . CI . CI , . . , , , , . , .

-

2.

1) (Brand Acquisition)

B.I. , , , , , . . . .

. .

2) (brand fortification)

: , ,

, ,

, , : Brand Index Survey

long-run brand

3) (Brand Extention)

60, 70 , 80 (brand acquisition) 90 (brand extension)

,

(elasticity) :

- John Loden

. .

, . . , (image transfer) .

, (proximity) (similarity) , , .

3.

1) 1 & 2 , , , , , , . , . , . .

. :

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, . . , . . , .

N .

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3 , , . , . . . , inside-out outside-in , . . .

, (Brand Extention).

. .

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17. .

1.

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(17. .)

(17. .)

3. .

( ! Convergence Magic- 1 -)

( ! Convergence Magic- 5 -)

( ! Convergence Magic- 5 -)

1.

1)

- : , simple

. :

-

2)

one page proposal . . . :

- one page proposal

. .

one page proposal , , , . .

, .

2.

1) GE

1980 (GE) ( GE) . . . GE , , . . .

.

.

, . (design) 'de' ' , ' , sein ', ' . .

2) (jam study)

.

-

3)

: . -. .

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.

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4) (Flip)

30

, (jam study).

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, .

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1)

. . (simplifier), . , simple & easy .

.

8 (database) 3 : . . , . , . . google' .

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(Avis) No.2 . 70 (Hertz) 1, 2 . 2 = . , (mind share) .

. () . No.2 .

No.2 . We are No.2. So we try harder." , (positioning) .

3) seven-up

.

4) In a word

:

:

:

:

1,000

(magical and revolutionary)

5)

IBM 20 . IBM . . .

-

6)

3

, .

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.

.

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- 1.

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- 3.

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.

18. .

1. .

2. .

(18. .)

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3. .

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( ! Convergence Magic- 8 -)

( ! Convergence Magic- 8 -)

1. .

1)

1960~70 2 , 2 . 70 . .

d

New

-

() / TQC

BPR

2) (groupthink) !

(Groupthink) , .

1972 (Irving Janis) '' , .

, . , . , , , .

(1) F. ? .

F. . . .

1961 1500 . , .

, . 100 . 5000 .

. , . . . , . . . . .

NASA

1986 NASA . 24 NASA , . NASA (-ring) .

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4) .

5) (them and us)' .

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:simple/easyfunny

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3. .

1) COMPAQ vs DELL

COMPAQ Tandem( ) DEC 6 IBM . .

(Michael Dell). .

COMPAQ 2001 COMPAQ PC .

DELL . DELL , , .

2) 4E

(Evergy) .

(Energize)

.

(Edge) ,

. .

(Execute) .

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3)

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