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Transcript of Cricket 20mca08,Cpgs,Ouat,Bbsr
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Technology
BehindCricket Broadcasting
Name-Deviprasad sahoo
Rollno-20MCA/08
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CONTENTS
Introduction
Outside Broadcast Van(OB Van) How Hawk Eye Works
Virtual Advertising
Virtual Spectator
Conclusion
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Introduction
Thousands of miles away Tendulkar played acover drive and the very next moment (actually its4 seconds after he hit it) you saw in on your screen.Have you ever thought how it happens? Ever
thought how the pictures travel millions of miles andcomes to you?These days we take it for granted that
whenever / wherever any cricket match is played we
can enjoy it in the comfort of our living room couch.The kind of technology that goes into making thispossible is not funny, and not to mention the humanskill and effort required along with it. Heres how itall happens.
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Outside Broadcast Van(OB Van)
Heart of any live broadcast event
Video ManagementVideo Mixer.
Preview monitor & Program Monitor.
Sound ManagementSound Mixer.
Dirty feed Monitor.
Video Store
Collection of Video TapesEVS System: used for slow-motion
pictures and replays
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OUTSIDE BROADCASTING VAN
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INSIDE OB VAN
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DETAIL
The Cameras
16-21 Cameras around the stadium.
Stump Camera
Slow Motion Camera
The Graphics
Namadgi
Laptop running with MS-SQL connected via TCP-IP.
AD-HOC Machines
Score-Ticker Machine
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HAWKEYE
This technology uses a special image-processing
system that helps umpires take LBW decisions.
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Uses
Image-processing system from Roke
Manor Research
Six specially placed cameras
Incorporate both image analysis and radar tech.
Track the ball s entire trajectory,right from the
point where it is released from the bolwers hand tothe point the ball is considered dead
3 Updated 100 times every second
How Hawk Eye Works
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WhatHawk Eye Gives
Gives more enhanced feed to TV viewers
Application of Hawk Eye goes much beyond cricket.
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VirtualAdvertising
Virtual advertising is the electronic insertion of
advertising images during live TV broadcasts of sports and
entertainment events.
In this, digital images, advertisements, and logos are
super-imposed on live video or inserted into a completed
movie or television show.
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How it works
Pattern recognition techniques used
Requirements: Alias PowerAnimator
Macromedia
Shockwave
Wave front
Shockwave 3D player
Intel internet 3D graphics
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Virtual Spectator
Color-coded 3-D views of a wagon wheel
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Consists of:Two Machines with high speed processors and GeForce 4
graphic cards.
Software written in C++ with MFC for interface.
Open GL for graphics.Requirements:
Aerial photograph of the ground.
Pictures taken by somebody standing on the pitch.
Photograph of People wearing team colors
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.
Stump Cameras &Microphones.
Wireless Transmission.
Wired Transmission.
IT at the Stands
Crowd-control mechanism
IT at Stumps and At Stand
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Stump Cameras & microphones
IN many cricket fields, theres wire traveling underground,
connecting the camera to other TV equipments or even PCs, toremotely control them. Cordless cameras with radio or microwave
transmission are also used. The first stump camera installation was
done by the BBC the early 1990s. They placed a Hitachi KP-D8s
camera in the middle stump. This was a color camera that used
410,000 pixel CCD with micro lenses, and offered a horizontalresolution of 470 TV lines. The size of the camers, 42 cubic cm
(80 gms) makes it possible for it to be inserted into the stumps. .
The Hitachi KP-D8s camera, for instance uses a social program
written in Microsoft VC++ 5.0 for controlling it.
IT at stands: Allowing the fans to enter the stadium is the job of
intelligent turnstiles made by Turnstar. Based on a 386 processor
with 8MB memory, these turnstiles act as intelligent doorkeepers
keeping tack of and allowing people to enter and leave the
stadium.
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Conclusion
Though I dicussed only about cricket, but IT
takes crucial role in broadcasting of each and
every live Event.
In other words, it is concluded that
IT is the backbone of every live Event
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T H A N KY O U