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    Technology

    BehindCricket Broadcasting

    Name-Deviprasad sahoo

    Rollno-20MCA/08

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    CONTENTS

    Introduction

    Outside Broadcast Van(OB Van) How Hawk Eye Works

    Virtual Advertising

    Virtual Spectator

    Conclusion

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    Introduction

    Thousands of miles away Tendulkar played acover drive and the very next moment (actually its4 seconds after he hit it) you saw in on your screen.Have you ever thought how it happens? Ever

    thought how the pictures travel millions of miles andcomes to you?These days we take it for granted that

    whenever / wherever any cricket match is played we

    can enjoy it in the comfort of our living room couch.The kind of technology that goes into making thispossible is not funny, and not to mention the humanskill and effort required along with it. Heres how itall happens.

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    Outside Broadcast Van(OB Van)

    Heart of any live broadcast event

    Video ManagementVideo Mixer.

    Preview monitor & Program Monitor.

    Sound ManagementSound Mixer.

    Dirty feed Monitor.

    Video Store

    Collection of Video TapesEVS System: used for slow-motion

    pictures and replays

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    OUTSIDE BROADCASTING VAN

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    INSIDE OB VAN

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    DETAIL

    The Cameras

    16-21 Cameras around the stadium.

    Stump Camera

    Slow Motion Camera

    The Graphics

    Namadgi

    Laptop running with MS-SQL connected via TCP-IP.

    AD-HOC Machines

    Score-Ticker Machine

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    HAWKEYE

    This technology uses a special image-processing

    system that helps umpires take LBW decisions.

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    Uses

    Image-processing system from Roke

    Manor Research

    Six specially placed cameras

    Incorporate both image analysis and radar tech.

    Track the ball s entire trajectory,right from the

    point where it is released from the bolwers hand tothe point the ball is considered dead

    3 Updated 100 times every second

    How Hawk Eye Works

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    WhatHawk Eye Gives

    Gives more enhanced feed to TV viewers

    Application of Hawk Eye goes much beyond cricket.

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    VirtualAdvertising

    Virtual advertising is the electronic insertion of

    advertising images during live TV broadcasts of sports and

    entertainment events.

    In this, digital images, advertisements, and logos are

    super-imposed on live video or inserted into a completed

    movie or television show.

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    How it works

    Pattern recognition techniques used

    Requirements: Alias PowerAnimator

    Macromedia

    Shockwave

    Wave front

    Shockwave 3D player

    Intel internet 3D graphics

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    Virtual Spectator

    Color-coded 3-D views of a wagon wheel

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    Consists of:Two Machines with high speed processors and GeForce 4

    graphic cards.

    Software written in C++ with MFC for interface.

    Open GL for graphics.Requirements:

    Aerial photograph of the ground.

    Pictures taken by somebody standing on the pitch.

    Photograph of People wearing team colors

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    .

    Stump Cameras &Microphones.

    Wireless Transmission.

    Wired Transmission.

    IT at the Stands

    Crowd-control mechanism

    IT at Stumps and At Stand

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    Stump Cameras & microphones

    IN many cricket fields, theres wire traveling underground,

    connecting the camera to other TV equipments or even PCs, toremotely control them. Cordless cameras with radio or microwave

    transmission are also used. The first stump camera installation was

    done by the BBC the early 1990s. They placed a Hitachi KP-D8s

    camera in the middle stump. This was a color camera that used

    410,000 pixel CCD with micro lenses, and offered a horizontalresolution of 470 TV lines. The size of the camers, 42 cubic cm

    (80 gms) makes it possible for it to be inserted into the stumps. .

    The Hitachi KP-D8s camera, for instance uses a social program

    written in Microsoft VC++ 5.0 for controlling it.

    IT at stands: Allowing the fans to enter the stadium is the job of

    intelligent turnstiles made by Turnstar. Based on a 386 processor

    with 8MB memory, these turnstiles act as intelligent doorkeepers

    keeping tack of and allowing people to enter and leave the

    stadium.

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    Conclusion

    Though I dicussed only about cricket, but IT

    takes crucial role in broadcasting of each and

    every live Event.

    In other words, it is concluded that

    IT is the backbone of every live Event

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    T H A N KY O U