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    Creang Interacve Video Content for the MyndPlay Plaorm

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    There are many things to consider when developing mind controlled content for the MyndPlayer. Though the

    foundaon of the content is very similar to any other game or lm based project, the best pracse method

    is down to ingenius design from concepon. This document, as simply as possible, will enlighten potenalcontent producers and developers to the ideal process of making mind interacve content.

    There is no limit to the genre of applicaons that will work with MyndPlay. The EEG headsets can be worn on

    any head, be ulised by any brain and caters for mulplayer content. We have successfully created content

    for various sectors including Educaon, Entertainment, Security, Sports, Corporate Environments, Mental

    Wellbeing, Markeng and Adversing. Below are some examples of the formats produced by MyndPlay:

    - Short interacve POV lms

    - Sports Training Games and Applicaons

    - Mulplayer gaming: i.e. Tug of War 2 Player, Mynd Racer and Archery 2 Player- Mental wellbeing and stress management videos

    - Interacve POV experiences i.e. Parkour app

    - Interacve trailers and adverts: i.e Red Bull

    - Mind navigated mazes and puzzles

    - Mul Player lms and games

    - Choose your own adventure lms

    - Corporate training and workplace conict management

    - Interacve educaonal videos for learning

    What MyndPlay has achieved, is the development of a unique operaonal plaorm that will allow any enty

    to create mentally engaging mind interacve content that allows the viewer an immersive experience with

    opmal feedback facilies.

    Parkour Heroes Part 1 being played at the Hoxton Film Fesval 2012

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    To begin, we will have a quick overview of the components involved in successfully producing content for

    MyndPlay.

    Things to think about....

    PLANNING & PRE PRODUCTION

    You should think like a game developer when designing your interacve content.

    Scripts should factor in all aspects of interacons and outcomes.

    Story Flow (Story Board) detailing how outcomes and interacon connect and merge.

    Transions need to be factored in when shoong so thought must be allocated to stching of scenes.

    Genre: What kind of content do you want to develop and for who? Will it be a sporng applicaon,

    mental training applicaon, educaonal / learning applicaon, pyschological entertainment or simple

    fun etc?

    Format: Would the content be in the form of a movie, a game, an advert or conceptual content for

    unique user experiences? Abstract installaon / Art? Visual or audio only? Single or muliple player

    content?

    Structure: - whether content will be have gaming elements, looping etc

    Producon: - aenon to cuts, joining mulple outcomes to scene, connuity, extra footage.

    Post Producon: - eding footage, sequence of outcomes

    Output: - format for delivery of content to MyndPlay for inclusion of interacvity

    Screen grab of Parkour Heroes Part 1 being played in MyndPlay Pro Tools media player.

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    STRUCTURE

    Once you have determined what you want to create you will need to develop a ow and structure for the

    interacvity; we have provided samples and ow diagrams of possible structures you could implement, the

    opons below are not exhausve.

    Interacvepoint

    End point Conclusion /Next Scene

    Simple Format with

    minimal interacvity.

    Simple Format with single interacve

    point and mulple outcomes. Can be

    used to compliment game-like content

    e.g. Rounds in our Archery Lite App.

    StartIntro / Start

    ROUND 1

    Intro / StartROUND 2

    Meter

    reading

    Meter

    reading

    Decision

    Decision

    Outcome A

    Outcome B

    Connue to next scene

    or come to conclusion

    End

    Score

    Score

    Fail

    FailEnd

    Examples for structuring MyndPlayer content

    Outcome D

    Outcome C

    1

    1

    2

    2

    3

    3

    4

    4

    5

    5

    6

    6

    7

    7

    8

    8

    9

    9

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    Examples for structuring MyndPlayer content connued...

    Isolated format where

    interacvity does not aect the

    overall plot

    Start

    Connue to next scene

    or come to conclusion

    Girl visits the denst

    Decision Girl deciding

    to eat Icecream or cake

    before vising denst?

    Outcome A

    Girl eats

    cake

    Outcome B

    Girl eats

    icecream

    Complex format with

    mulple outcomes

    Start

    Outcome BShorter

    route but with tracOutcome A

    Longer route

    Get road rage

    Pulled over

    by cops

    Decision Which route

    to take?

    Stop for cof-

    fee?

    Coee spilt on

    shirt while driving

    which leads to accidentCoee enjoyed, and

    feeling refreshedfor journey

    YesNo

    Takeaway

    Fall asleep

    behind

    the wheel

    leading to

    accident

    Have in

    Calm

    USING EXISTING FOOTAGE

    Intelligent design prevents unnecessary producon costs and wasted me. Exisng footage can be used

    to incorporate the MyndPlay system also. In early examples we used exisng YouTube footage to create

    interacons and mulple outcomes. Focus to win the bout between Rocky and Dolph Lundgren in Rocky

    IV. Stay mentally calm to make a successful sniper shot in lm Leon or focus to successfully score goals in

    a penalty shoot-out in a game of soccer. By simply inserng an interacon element to the lm where thecharacter needs to make a decision or react to a cause, MyndPlayer will detect the viewers mental reacon

    at this point and play the relevant outcome depending on the focus and relaxaon thresholds set.

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    GAMING DYNAMICS

    Interacve points within content can either change the course of a story / plot, add a hidden scene or extrainteracon or the content can be looped unl the viewer achieves the required results to progress with

    the story or plot (Loop vs No Loop). Our example of looping can be seen in our Parkour Heroes II: Training

    applicaon where the viewer has to mentally engage with a series of free running training exercises. If the

    viewer fails to successfully complete one exercise, the content loops to the beginning of that parcular exercise

    unl they are successful and can proceed to the next level. View trailer - hp://youtu.be/2Zd-8mPzlCg

    Fail

    Semi Fail

    Pass

    Set the environment Intro to protagonist Intro other characters Overview of plot

    Task is set - Follow the leader

    If task is failed - Restart task

    If task is semi failed - Restart task even though the scene played is dierent

    to fail.

    If task is passed - Move onto next scene

    Plot is set for the next scene

    Fail Semi FailIntros / Scenes Task Next ScenePass

    When Parkour Heroes II is viewed on a meline it reects the sequence below.

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    INTERACTIVE SCENE OUTCOMES

    E.G. in the Redbull Concept applicaon above (open a can of Redbull using your mental focus) the outcomes

    are can does not open / open with spray / open with big spray / explodes. Depending on the threshold set

    for the interacve point, the outcome will be chosen based on the performance of the viewer.

    Scene Intro Outcome 1 Outcome 2 Outcome 3 Outcome 4

    not open open with spray explodesopen with big

    spray

    In the Great Escape interacve movie, there are six interacve points. Each point, depending on the

    viewers response will alter the course of the lm. Each negave path will lead to the lms premature end.

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    INTERACTIONS

    There are two core ways of harvesng the viewers interacons:

    Passive: The video can change pathways depending on the viewers response with or without visual no-

    caon, the dierence being it is designed to harness or measure a parcular emoonal response to smuli.

    Acve: The lm can change pathways by visually prompng the viewer to make an acve decision through

    focus or relaxaon thereby adding more gaming mechanics.

    Myndplay uses coloured dials for acve content so that viewers can idenfy whether they are being read

    for Focus / Aenon feedback or Meditaon / Relaxaon feedback.

    Meters can be customised as per your requirements. They will have to maintain the same colour coding as

    above. Red = Focus / Aenon and Blue = Meditaon Relaxaon. Needles are xed and are non-changeable

    elements. The systems meter reading thresholds: feedback of the viewer brainwaves can be set to a par-

    cular threshold to deliver the relevant outcome. Levels of diculty can be controlled. E.G. a feedback of

    85% or more will play posive outcome scene

    Passive

    Focus Meditaon Zone

    (Focus + Meditaon)

    Acve

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    PRODUCTION

    Special care must be paid to the cuts between the scenes and the outcomes while lming. Producers must bemeculous about connuity between the ending of a scene and the beginning of an outcome.

    If there are mulitple outcomes involved, each outcome must visually begin so that there are no jumps in con-

    nuity. For example, if the scene ends with a man holding an umbrella in his le hand, the outcome scene

    should reect this when it has been selected to play aer the meter reading.

    Use markers / tape to remember posions when changing shots. Ideally, using photography with mulple

    angeled shots also help preserve posions.

    Shoong me for recording interacon points should be around 20 or more seconds so that editors can playaround with footage in post producon. It is beer to have more footage than less.

    It is imperive that the levels of white balance is maintained while lming all scenes.

    Use tripods as much as possible to avoid dierenaon between the end of a scene and the start of an out-

    come.

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    POST PRODUCTION

    Structured meline makes easy work of eding interacons.

    - Single Timeline for all content

    - Transions need to be factored in when shoong

    - Sounds and fades should correlate with scenes

    - Time line should show worst case to best case outcomes in ascending order

    Introscenemeterreadingendofscene

    Outcomesworst,bad,okay,good,great

    (Outcomesshouldbeorganisedon:melineinorderabove)

    Introscenemeterreadingendofscene

    Outcomes

    worst,bad,okay,good,great(Outcomesshouldbeorganisedon:melineinorderabove)

    Start

    EtcRefer to Parkour Heroes Pt2 ow chart on page 6

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    TIME CODES

    Time Codes - All clips are merged in a single video le. The duraon of each clip is dened by START/END

    me codes below.

    00:00:00:000

    Hrs:Mins:Secs:Msecs

    Times required for encoding interacvity:

    - Start scene me

    - Start reading me- End reading me

    - End scene me

    - Start outcome

    - End outcome

    OUTPUT

    We output our interacve movies using MyndPlay magic at the moment. All we need are your MP4 video le

    and mecode sheet. on the next page you can nd our basic terms which you must adhere to when creang

    any content for the MyndPlay plaorm.

    We will soon be launching MyndCreate which will allow you to create your own interacve le, eliminangthe need for our magic...

    StartScene

    Scene

    EndSceneReadingTime

    Outcome1

    Start&EndTime

    Outcome2

    Start&EndTime

    Transi7ons:Fadeinorout

    atthebeginningandendof

    everyscene

    Example of how me codes can be supplied

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    MYNDPLAY TERMS

    MyndPlay are always happy to work with directors and producers to assist in the development of mind inter-acve lms and content. This guide is not denive so please feel free to email us on [email protected] to

    discuss any ideas you may have.

    Creang and subming content is deemed agreement of the terms.

    Terms:

    1: MyndPlay will only adverse and sell content that adheres to Content Guide below.

    2: MyndPlay videos and apps will be exclusively sold via the Online App Store unless otherwise agreed.

    3: MyndPlay have nal approval on all content to be sold online4: MyndPlay will charge the consumer on behalf of the content producer and on a monthly basis transfer

    owed monies (70%) to the content producer or Producon Company.

    5: MyndPlay reserve to right to remove content from the system at any me, noce of objecons will be sent

    to the producer.

    6: MyndPlay will test and upload all content directly to server unl the content creator is completed

    Content Guide:

    1: All content supplied must be encoded as mp4 using H264 and use the AAC audio codec.

    2: The le should be submied as a single meline video le and Interacon points must be marked with

    either a fade or solid colour transion of a minimum 9 frames to enable smooth transion of scenes.

    3: All les must be supplied uncompressed in order to pass them through our Compressor prior to upload,

    please do not compress les as this will lead to quality loss through over compression.

    4: MyndPlay content must not contain nudity or be of a pornographic nature.

    5: MyndPlay content must be rated according to the country of origins broadcast rang system.

    Fees:

    If you wish to create content to sell online you will be required to pay an integaron fee which is determined

    by the complexity and length of your content. the average costs are $350-$1000 per app; however this is

    negoable for certain projects.