Cavaliere Jedi

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    Class skills: The Jedi Knights class skills are Acrobatics (Dex), Climb (Str), Craft (Int), sca!e

    Artist (Dex), Intimidate (Cha), Kno"ledge (histor#) (Int), Kno"ledge (religion) (Int), $erce!tion

    (%is), $rofession (%is), Sense &oti'e (%is), Stealth (Dex), and S"im (Str)

    Skill Ranks per Level: * Int modifier

    Weapon and armor proficiency: Jedi Knightare !roficient "ith all sim!le, martial "ea!ons andlight saber, "ith all t#!es of armor (hea'#, medi+m, and light)

    Cavaliere Jedi

    el Base Attack Bonus Fort Save Ref Save Will Save AC Bonus Fast Mov. Special* *- *- *- *. *. mt /on+s feat, light saber

    * *0 *0 *0 *. *0 mt Thro" light saber, e'asion

    *- *0 *0 *0 *. *0 mt Still mind, high 1+m!

    *- *) *) *) * *0 mt 2orce !ool, slo" fall 3 mt

    *0 *) *) *) * *3 mt $+rit# of bod#, ma1or image

    *0 *4 *4 *4 * *3 mt /on+s feat, slo" fall 5 mt

    *) *4 *4 *4 * *3 mt %holeness of bod#

    *4 *3 *3 *3 *- *5 mt 6aste, slo" fall - mt

    *37* *3 *3 *3 *- *5 mt Im!ro'ed e'asion

    *87*- *8 *8 *8 *- *5 mt /on+s feat, slo" fall 4 mt

    *97*0 *8 *8 *8 *- *- mt Telekinesis

    *57*) *9 *9 *9 *0 *- mt Diamond bod#

    *.7*4 *9 *9 *9 *0 *- mt Diamond so+l

    *7*37* *5 *5 *5 *0 *4 mt /on+s feat, slo" fall - mt

    *-7*87*- *5 *5 *5 *0 *4 mt S+ggestion, mass or :ightning /olt

    *07*97*0 *. *. *. *) *4 mt /on+s feat, slo" fall -) mt

    *)7*57*) *. *. *. *) *9 mt Timeless bod#, tong+e of the s+n and moon

    *47*.7*4 * * * *) *9 mt /on+s feat, slo" fall -8 mt

    *47*.7*4 * * * *) *9 mt $erfect self

    *377*37* *- *- *- *4 *- mt ;ne "ith the 2orce

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    Li*+t Sa,er:As a mo'e action, a Jedi Knight can create a semisolid blade com!osed of !s#chic

    energ# distilled from his o"n mind

    The blade is identical in all "a#s (exce!t 'is+all#) to a long s"ord of a si

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    Ma1or ima*e: At 4th le'el or higher, a Jedi Knight can +se this trick, as if +sing the s!ell major

    image. sing this abilit# is a mo'e action that cons+mes - !oints from his 2orce !ool 6is caster

    le'el for this effect is e@+al to his Jedi Knight le'el

    W+oleness of ,ody: At 8th le'el or higher, a Jedi Knight can heal his o"n "o+nds as a standard

    action 6e can heal a n+mber of hit !oints of damage e@+al to his Jedi Knight le'el b# +sing -!oints from his 2orce!ool

    0aste: At 9th le'el or higher, a Jedi Knight can +se this trick, as if +sing the s!ell haste. sing this

    abilit# is a mo'e action that cons+mes 0 !oints from his 2orce !ool 6is caster le'el for this effect is

    e@+al to his monk le'el

    3mproved evasion: At 5th le'el, a Jedi Knights e'asion abilit# im!ro'es 6e still takes no damage

    on a s+ccessf+l Beflex sa'ing thro" against attacks, b+t henceforth he takes onl# half damage on a

    failed sa'e A hel!less Jedi Knight does not gain the benefit of im!ro'ed e'asion

    -elekinesis: At th le'el or higher, a Jedi Knight can +se this trick, as if +sing the s!ell telekinesis.sing this abilit# is a mo'e action that cons+mes 0 !oints from his 2orce !ool 6is caster le'el for

    this effect is e@+al to his monk le'el

    4iamond ,ody: At -th le'el, a Jedi Knight gains imm+nit# to !oisons of all kinds

    4iamond soul: At 0th le'el, a Jedi Knight gains s!ell resistance e@+al to his c+rrent Jedi Knight

    le'el * . In order to affect the Jedi Knight "ith a s!ell, a s!ellcaster m+st get a res+lt on a caster

    le'el check (d-. * caster le'el) that e@+als or exceeds the Jedi Knights s!ell resistance

    Su**estion: At 4th le'el or higher, a GOOD Jedi Knight can +se this trick, as if +sing the s!ell

    suggestion, mass. sing this abilit# is a mo'e action that cons+mes 4 !oints from his 2orce !ool

    6is caster le'el for this effect is e@+al to his monk le'el

    Li*+tnin* ,olt: At 4th le'el or higher, aEVIL Jedi Knight can +se this trick, as if +sing the s!ell

    lightning bolt. sing this abilit# is a mo'e action that cons+mes 4 !oints from his 2orce !ool 6is

    caster le'el for this effect is e@+al to his monk le'el

    -imeless ,ody: At 8th le'el, a Jedi Knight no longer takes !enalties to his abilit# scores for aging

    and cannot be magicall# aged An# s+ch !enalties that he has alread# taken, ho"e'er, remain in

    !lace Age bon+ses still accr+e, and the Jedi Knight still dies of old age "hen his time is +!

    -on*ue of t+e sun and moon: A Jedi Knight of 8th le'el or higher can s!eak "ith an# li'ingcreat+re

    2erfect self: At 5th le'el, a Jedi Knight becomes a magical creat+re 6e is fore'ermore treated as

    an o+tsider rather than as a h+manoid (or "hate'er the Jedi Knights creat+re t#!e "as) for the

    !+r!ose of s!ells and magical effects Additionall#, the Jedi Knight gains damage red+ction .7

    chaotic, "hich allo"s him to ignore the first . !oints of damage from an# attack made b# a

    nonchaotic "ea!on or b# an# nat+ral attack made b# a creat+re that doesnt ha'e similar damage

    red+ction nlike other o+tsiders, the Jedi Knight can still be bro+ght back from the dead as if he

    "ere a member of his !re'io+s creat+re t#!e

    5ne .it+ t+e Force: At -.th le'el, a Jedi Knight gains the abilit# to ass+me an ethereal state astho+gh +sing the s!ell etherealness,b+t is !ermanent. This abilit# onl# affects the monk and cannot

    be +sed to make other creat+res ethereal.

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