Cat's on the Prowl

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Encounter:  T actics: Ambush and surprise. Scouts follow the party (Stealth vs. passive Awareness each day to notice), they will attack until 2 to ,if party travels armored and escorted, or .! to , if they travel li"ht. #irst tar"ets are body"uards (nobles can be ransomed). They will not risk pitched battle until after the party has been wounded and is tired. They will take turns harryin" them each day and at least once durin" each ni"ht. $eader %raya dau"hter of &hella Agility 3 Athletics 3 Awareness 3 Notice 1B Endurance 3 Fighting 3 Long Blades 2B Marksmanship 3 Persuasion 3 tealth 3 !hie"ery 2 teal 1B #ar$are 3 #ill % Attributes Combat Defense & Intrigue Defense ' Health & Composure 12 Arms & Armor Hide: A( )* AP +3* Bulk 3 Longsword 3,-2B % ,amage hield 2, 1 ,amage ,e$ensi"e -2 ,agger 3, 2 ,amage ,e$ensi"e 1* .$$+/and -1 Clansmen raiders (Up to 15) Skills: #i"htin" ' (Aes %), Stealth 2 (Sneak 2%), Survival ' &ombat efense * (' in Armor) + ealth * -ntri"ue efense * + &omposure * Armor ide: A ! A/ 0' %ulk ' + 1ovement: ' (Sprint ) 3eapons: %attleae '4% 2 ama"e (' with two hands) Adaptable Clansmen hunters (Up to 10) Awareness ', A"ility 2 (un 2%), #i"htin" 2 (Short %lades %), 1arksmanship ' (%ows 2%), Stealth 5, Survival ' &ombat efense * . ealth * -ntri"ue efense * . &omposure * Soft $eather: A 2 A/ 0 %ulk 6 . 1ovement: ! (Sprint ) a""er 24% dama"e efensive 78 hand untin" bow '42% 2 dama"e $on"0ran"e Two handed 1ountain terrain, 0 on Athletics tests

Transcript of Cat's on the Prowl

8/16/2019 Cat's on the Prowl

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Encounter:

 Tactics: Ambush and surprise. Scouts follow the party (Stealth vs. passive

Awareness each day to notice), they will attack until 2 to ,if party travels armored

and escorted, or .! to , if they travel li"ht. #irst tar"ets are body"uards (nobles

can be ransomed). They will not risk pitched battle until after the party has beenwounded and is tired. They will take turns harryin" them each day and at least once

durin" each ni"ht.

$eader %raya dau"hter of &hella

Agility 3Athletics 3Awareness 3 Notice 1BEndurance 3Fighting 3 Long Blades 2BMarksmanship 3

Persuasion 3tealth 3!hie"ery 2 teal 1B#ar$are 3#ill %AttributesCombat Defense & Intrigue Defense 'Health & Composure 12Arms & ArmorHide: A( )* AP +3* Bulk 3Longsword 3,-2B % ,amagehield 2, 1 ,amage ,e$ensi"e -2

,agger 3, 2 ,amage ,e$ensi"e 1* .$$+/and -1

Clansmen raiders (Up to 15)Skills: #i"htin" ' (Aes %), Stealth 2 (Sneak 2%), Survival '&ombat efense * (' in Armor) + ealth *-ntri"ue efense * + &omposure *Armor ide: A ! A/ 0' %ulk ' + 1ovement: ' (Sprint )3eapons: %attleae '4% 2 ama"e (' with two hands) Adaptable

Clansmen hunters (Up to 10)Awareness ', A"ility 2 (un 2%), #i"htin" 2 (Short %lades %), 1arksmanship '(%ows 2%), Stealth 5, Survival '

&ombat efense * . ealth *-ntri"ue efense * . &omposure *Soft $eather: A 2 A/ 0 %ulk 6 . 1ovement: ! (Sprint )a""er 24% dama"e efensive 78 hand untin" bow '42% 2 dama"e $on"0ran"e Two handed

1ountain terrain, 0 on Athletics tests