Box modeling technique working with sub-objects directly rendering primer.
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Transcript of Box modeling technique working with sub-objects directly rendering primer.
“box modeling” techniqueworking with sub-objects directlyrendering primer
editable objectseditable mesh – deformable
“trimesh”◦triangle polygons
vertex transform in rows and columns
edge face
always triangles polygon element
subset groupings – i.e. attached objects
editable objectseditable poly – deformable
polygonal mesh ◦n-sided polygons – avoids invisible
edges – better for slicing and cutting vertex edge border
a contiguous open edge [spline] polygon element
vertex operationstransformsweld
◦target weldchamfer
◦extrudevertex properties
edge operationstransformsweld
◦target weldchamferextrudeopen edge editing
◦bridge◦connect◦create shape
border operations (editable poly)borders are open conditions
◦transforms◦cap◦chamfer◦extrude◦bridge◦connect
face operations (editable mesh)transformsextrudebevel
polygon operationstransformsextrude
◦extrude along splinebevelhingebridgeoutlinecreateedit triangulation
general operationsattach / detachslice
◦uses a planecut
◦freeform edge by edgenormal smoothingmaterial ID’s
“box modeling” techniquecontrol segmentationmanipulate sub-objects directly“grow” geometry from the closest base primitivesubtractive operations based on segmentation –
avoid booleanscontrol open conditions
◦ watertight is desired
rendering primerScanline Rendererno real-scale unitsarchitectural or standard base
material typesdefault UI switcher
rendering primer
rendering primer
Turn off real-world texture coordinates
rendering primer
Set the size of the rendering in the common tab
rendering primerchange the environment
background if necessary