3ds Max Rendering introduction. Workflow Options Work in Max Import SketchUp directly Import Revit...

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3ds Max Rendering introduction

Transcript of 3ds Max Rendering introduction. Workflow Options Work in Max Import SketchUp directly Import Revit...

Page 1: 3ds Max Rendering introduction. Workflow Options Work in Max Import SketchUp directly Import Revit indirectly.

3ds Max Rendering

introduction

Page 2: 3ds Max Rendering introduction. Workflow Options Work in Max Import SketchUp directly Import Revit indirectly.

Workflow Options

• Work in Max• Import SketchUp directly• Import Revit indirectly

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Using Max as primary modeler

Model in Max

Materials in Max

Lights in MAX

Changes must be done in MAX, which is a little unfamiliar

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Using SketchUp as secondary modeler

Model spaces in Max

Materials in Max

Lights in MAX

Changes must be done in MAX, which is a little unfamiliar

Model furnishings

and goodies in SketchUp

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SketchUp as primary modeler; lighting and materials in max

Model in SketchUp

Materials in SketchUp

Lights in MAX

Changes require re-importing model

into MAX

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Using Revit as primary modeler

Model in Revit

Materials in Revit

Lights in Revit

Export to FBX

Changes in Revit require re-exporting to FBX and then re-importing to MAX

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UI

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• Many features and buttons are the same as in other programs

• Leverage info from other software– SketchUp model retain views and

mateirals, but not lighting– Revit models retain materials and

lighting, but don’t always work

• Apply materials and lights as needed in Max

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Chapter 1

New Features: Essential Skills MoviesConcepts: Online Learning materials from Autodesk

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Chapter 1

New Application Menu

Max file already open? Start with a clean slate

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Chapter 1

Floating ToolbarsApplication button

Viewports

Toolbars HelpPull-down menus

Animation controls

Perspective controls

Create, Modify, etc.panels

Information line

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Chapter 1

Typical Cascading menu

Commands can be found in several places:

Pull-down menus

Create panel

Sometimes even in the “Quad” menu

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Chapter 1

Quick Access Toolbar

Information Center Toolbar

The usual suspects….

Filter selection drop-down list

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Chapter 1

The Main Toolbar (displayed in pieces)Link/Unlink Bind Filter Selection tools

Transforms Ref Cord Sys Manip Snaps Edit Named Selection Sets Mirror

Managers and Editors Render ToolsR

enderd frame w

indow

Render setup

Materials brow

ser

Layer manager

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Units Setup dialog and System Units Setupunits

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CREATE AND MODIFY OBJECTS

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Command Panel: Create tab

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Command Panel: Create tab

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drawing order

• click and drag• release• click again• [and sometimes again]

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object parameters

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modifiers: how geometry is refined in max

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modifiers are different for flat objects

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VIEWS OF THE MODEL

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Chapter 1

Standard viewport layout

Use view cube to access standard views

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camera controls

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Chapter 1

New Viewport Labels

Viewport Configuration

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SELECTING OBJECTS TO MOVE AND COPY

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The Transform Gizmo

Type “G” to get rid of the grid in a viewport

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Chapter 1

• CTRL + C to copy• CTRL + V to paste

Paste menu

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Chapter 1

You can also select objects by name or layer, and saving selection sets

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Chapter 1

Making an Array

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IMPORTING A SKETCHUP MODEL

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prepping your model

• avoid nested components: explode the insides

• layering: not necessary• nothing on layer 0• every scene comes in as a camera• purge; delete unnecessary complexity (3d

people, trees, plants are worst)• glass transparency sometimes a problem

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Importing models

on the next dialog, Check ‘em all

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IMPORTING CAD for trim

• use Extrude modifier on a path