Augmented reality- Why super powers lead to minor injuries and major memory loss?
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Transcript of Augmented reality- Why super powers lead to minor injuries and major memory loss?
Definition: The blending of the
digital world and real world,
generally based on location
or recognised objects
Full text available at onvert.com/iwexpo12
• Early days of the World
Wide Web now seem slow
and awkward.
• Few thought it would be
mainstream.
• Technology rarely starts
out as a smooth, easy,
integrated item.
Look at technologies with a “futurism” mind, then see if it offers something profound
• Present: ‘clumsy’ stage of smartphones & apps
• 6-12 months: Google Glass & visors
• 5-10 years: contact lenses
• 25+ years: visual cortex?
• Superheroes have special
abilities including:
– Strength
– Flight
– Memory
– Knowledge
– X-Ray vision
– Mind reading
AR offers potential to boost a number (but not all) of these.
3D object recognition
Dynamic canvas: use of mobile device to calculate surface planes to show information relative
to the viewer.
Dynamic theatre: extension of canvas, planes are constructed around the viewer.
Future AR will be worn, see everything you see, recognise it and show you more
Long term, intensive IT use changes the way we
remember.
Subconsciously, we choose to remember less as
information is easily available.
AR may stop us losing our keys, but we may
forget we even owned some
Humans are easily distracted.
The temptation to text or use social networking
while walking or driving already causes injuries.
AR digital overlays will let us see a blended world with increasing believability
Information we divulge regularly online doesn’t seem to trouble us
due to relative anonymity.
Facial recognition is rapidly developing.
AR and social networking could be linked instantly.
Facebook #2 could be the most powerful commercial entity in
the real and digital world
Full text available at onvert.com/iwexpo12