2000 Coverdale - Run Game(1)

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THS Offense - Run

F O O T B A L L2000 Offense: Running Game

RUNNING GAME FAMILIES

The easiest way to learn the running game is to understand that all of our runs basically fall into one of 4 families, or schemes, or basic ways we assign people to block! These basic families are: Gap, Zone, Reach, and Base. If you know which of these families a play falls into, you have a pretty good idea how were going to get defenders blocked! In GAP family plays, frontside blockers block back one Gap, looking for the opportunity to double team combo on defensive linemen back to linebackers. We will pull one or two blockers from the backside to kick out and/or lead through the hole frontside.46-47 Counter and 16-17 Counter Trey are our Gap playsIn ZONE family plays, covered and uncovered linemen work together to get movement on a defensive lineman, working up to the nearest linebacker, stepping frontside to do so.42-43 and 18-19 Option are our Zone playsIn REACH family plays, all linemen reach one gap to their frontside, looking to Reach and Overtake a down lineman in front of him, or Reach, Rip, and Run on a wide railroad track to intersect a flowing linebacker.44-45 Stretch, 28-29 Jet, and 48-49 Toss are our Reach playsOn BASE blocked plays, linemen drive block the lineman or linebacker over them. It is generally a man on man scheme. Generally, the H-Back is assigned to block a linebacker frontsidethe lineman whose LB is taken by H blocks backside, potentially using a Slam and Slide on his way.12-13 Draw, 21-22 Blast, 23-24 Blast, and 25-26 Lead are Base plays.- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

21-22-23-24 BLAST25-26 LEADBase Family 21-22, 23-24, and 25-26 are all hardball plays that employ man-on-man drive blocking, and allow us to control the game physically! They are run from 2-back sets or single-back sets where a man in motion acts as the second back!

21-22 and 23-24 are referred to as Blast plays because the H-Back leads up on the frontside Linebacker; 25-26 is known as aLead play because H kicks out the End Man on the Line of scrimmage.We will run 21-22 to a 3 technique; 23-24 to a 1 technique; 25-26 anytime we feel a Def. End is playing too wide and/or upfield and giving us a good kick out angle.Anyone whose normal Base assignment is taken by a Blasting or Leading H-Back works back to the first LB backside!Anyone working back to a LB can Slam a DL on his way back to help his buddy! This is NOT a combo as he Slides off to the LB after one good punch!KEYS to a successful play:The offensive line makes this play a very personal matter and drives each of their men downfield until the whistle blows!The leading H-Back takes the proper course, plays with a low pad level, and gets movement with his Lead or Blast block.The Fullback picks his hole, lowers his pads, and finishes the run!CALLS/VARIATIONS

FoldSlam & SlideWham (Y takes on Hs job)- t o t a b l e o f c o n t e n t s -- t o 25-26 LEAD d I a g r a m -- t o 21-22-23-24 BLAST d I a g r a m -14TTEERSWMCCJTTNDRMZNCCJNTTERWSECCJTrips Rt Empty 13 QBv. FCGCTTEERMSWCCJRight Out 12 Drawv. SplitLex Over 13 Bobv. EvenTrips Lt Y6 13 Drawv. OddFS #1 FS #2 FSHB Load; arc if TEFSTE FST FSG C BSG BST BSTE BSWR

16-17 Counter TreyGap Family 16 & 17 Counter Trey is a meat and potatoes play that gives us good blocking angles on the frontside and power through the hole with two pullers from the backside at the point of attack!We generally like to run this play to a 3 technique side to allow us to get a strong double team to open up the hole!This play will always be successful if we do two things: Get MOVEMENT on frontside double teams, and SHUT OFF backside penetration!We can and will use a variety of sets and motion to get different people in a position to help SEAL the backside!This play should be very good on any down, at any spot on the field if we execute! KEYS to a successful play:Frontside blockers are patient on double teams and get movement.The C and backside Slot shut down penetration!Pulling linemen run full speed courses!The Fullback stays in the cheeks of the pulling tackle and makes a strong L cut!CALLS/VARIATIONS

Double (FS)Double Lock (FS)Arc (TE)Solid- t o t a b l e o f c o n t e n t s -- t o m a I n play d I a g r a m -8

42-43Zone Family 42-43 is a true Inside Zone play in which covered and uncovered linemen team to double and get movement on a down defensive man, and step off to a linebacker late! This allows us to push the line of scrimmage back and give the ball carrier running lanes!This is a persistence playit forces the linebackers to be perfect every time. Many times it will go for 3, 4, and 5 yards a number of times in a row, then suddenly start to break for big chunks as we wear people down!

The ball carrier must be patient initially to let the play develop! The longer he can press the play into the L.O.S., the longer the double teams have to get movement, and the more the LBs will move and create running lanes! However, once he makes his cut the running back must explode into another gear and get through the hole!.The simplicity of the blocking rules allows us to run this play against any front we see with minimal adjustmentsit also means we can run it from any formation!KEYS to a successful play:OL talks at the L.O.S. & gets married up to defenders properly!Linemen get movement on down linemen and dont step off double teams too early!FB presses the L.O.S., has great vision, is patient to the L.O.S., then explodes through the hole!CALLS/VARIATIONS

TeamSolo79- t o t a b l e o f c o n t e n t s -- t o m a I n play d I a g r a m -21

44-45 StretchReach Family 44-45 is one of our core or bread and butter plays! It gets us to the edge of the field with a lot of power!The basic premise of the play is to get our entire backfield and line on a wide railroad track, force the defense to stretch quickly, then either beat them to a corner with a show of force or cut up into a lane that they create when they pursue incorrectly!

We can use a number of formation variations and perimeter blocking adjustments to shorten the defensive edge and help the outside blockers do their jobs more effectively! Crack, Door, and Alley schemes are examples of this, as are different types of Squeeze sets. We can also use special Wing calls with the H-Back to help secure the End Man on he Line to get the play started (Clamp, Chip)44-45 is effective to wide field or the boundary, and if we find a DE or perimeter force player thats weak, we will pound him with this ball play over and over!KEYS to a successful play:Uncovered linemen overlap their partner in front of them to keep from being split by penetrating defenders!Linemen stay on WIDE railroad tracks!The FB SPRINTS to his sprint spot and stretches the defense!Wide blockers make good use of different calls, maintain contact!CALLS/VARIATIONS

Perimeter calls: Door, Crack, Alley, Bomb, etc.

- t o t a b l e o f c o n t e n t s -- t o m a I n play d I a g r a m -24

46-47 CounterGap Family 46-47 Counter is our ATTITUDE play! It is the run that we will establish against any defense each game no matter what they try and do to us! We will be so good at this play that we can impose it on any defense!The basic idea of the play is to block down one gap on the frontside to get good angles and create a wall, and pull from the backside to kick out the defensive end to divide the defense! The running back must set up the block on the end, use the down blocks on linebackers, and make a strong cut North and South through the hole!

Because of the angles involved, we prefer to run this play to the 1 technique!This is a goalline to goalline play! It is most effective against LBs who overreact to their initial key, and D Ends who play too far upfield. We can run it from virtually any of our sets, 1- or 2-back! KEYS to a successful play:Frontside linemen take a GREAT 1st STEP to their gap to shut off penetration!The pulling guard runs a full-speed course INTO THE LINE and digs out the E.M.O.L.!The FB sets up the trap block, sees lanes, & makes a great L cut!CALLS/VARIATIONS

HBobChop- t o t a b l e o f c o n t e n t s -- t o m a I n play d I a g r a m -27TESSWSR48 TOSS v. Split C CTEFS Outs: Outside stalk man on. Alert for Bomb call!FS Ins: Outside stalk man on. KEY block! Must maintain!FS TE: Reach rules! FS T: Reach rules! FS G: Reach rules! CENTER:Reach rules! BS G: Reach rules! BS T: Reach rules! 5 tech doesnt count as covered! BS TE: Reach rules! 9 tech doesnt count as covered. Get downfield!BS Outs:Convoy, cut off deep middle 1/3 saf. TD Block!BS Ins:Inside cut off the man over you.. REACH RULES*Basic premise is to REACH one gap in front of us!*If Im uncovered, I plan to REACH and OVERTAKE the down lineman in front of me. If that man slants away to the railroad track of the blocker in front of me, I stay on MY wide railroad track and RUN up to a linebacker.*If Im covered, I first identify whether theres a down lineman over the man in front of meif he is, then I plan REACH and OVERTAKE him. If not, then I will REACH, RIP through the man over me, and RUN on my railroad track up to any 2nd or 3d level player that first shows up on my course! I only run once my buddy from behind takes over and yells GO!*COVERED linemen should cut their split if possible!*All linemen: LOSE ground to GAIN an angle!*Stay on your RAILROAD track on a wide angle!FB: Pre-read alignment of E.M.O.L. and support. trappers arc, look toss in & sprint to a spot 2 yds outside where the TE is or would bekey the blocks on E.M.O.L & support. Stay on a sprint to the sidelines unless he skates across your face. If he crosses face, plant sharply on outside foot and cut up North & South. This is a cut up play, not a cut back play! QB: Reverse out tightly and make a soft, end-over-end toss into the FBs outside armpit, following the toss with your eyes until the back has secured it and taken a step. Boot out deep, find E.M.O.L.- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -48-49 TOSS

H (BF/Wing/Slot): Get on the next RR track outside the T /TE and block support. Attack his outside shoulder, maintain contact, drive to sideline if he widens .Can act as a lineman & use zone rules at times from Wing & Slot. Crack tells you to block the CB. Clamp tells you to double with T/TE on the outside shoulder of the E.M.O.L. 2 ydsoutside TE

- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -RUN GAME Summary TablePLAYFS Tt EndFS TackleFS GuardCenterBS GuardBS TackleHB CALLS12-13DRAWPass set/ BasePass set / BasePass set / BasePS/Base Fold if uncPS/Base Fold 1techPS/Base Poss T & GRec. rulesThrow & GoFoldQB16-17TREYGAP: Arc if T unc.Gap Far LBGap Far LBGap Far B:Dead if uncLong TrapPull & LeadSeal BS EArcDbl Lock18-19OPTIONRip down to FSLBFSLB or ZoneZoneZoneZoneZoneSupportBackZone LockReach21-22-23-24BLASTBaseBaseBaseBaseBaseBaseBlast FSLBSlam & Slide25-26 LEADDown or S/S to FSLBBase or Down to FSLBBaseBaseBaseBaseKick EMOLSlam & Slide28-29JETReachReachReachReachReachReachSupportAll Perimeter calls42-43ZONEZoneZoneZoneZoneZoneZoneSeal BS E7944-45STRETCHReachReachReachReachReachReachSupport 46-47COUNTERGap-Near LBGap-Near LBGap-Near LBDeadLong TrapPunchAlert ChopSeal BS EChop48-49TOSSReachReachReachReachReachReachSupportAll Perimeter calls12-13 DRAW16-17CTR TREY18-19OPTION21-22-23-24BLAST48-49TOSS25-26LEAD28-29JET42-43ZONE44-45STRETCH46-47COUNTERRBasic STALK C*Basic job is to block man over you inside or outside. 1. Release hard on an angle to gain the inside or outside leverage you want.- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

1.RECEIVER BLOCKING (1)2.1/2way rule3.2. HALFWAY RULE. Break your hips down when the defender has closed 1/2 the distance between you. Anticipate this! Keep adjusting your course to keep the leverage you want.3. FINISH the blockdeliver a blow up through your hips, maintain with good choppy steps!INSIDE Stalk shownSBOMB adjustment C*Only possible v. a two safety look (0, 2, 4) Used by outside receiver normally assigned a Stalk block to blow up a run supporter filling from the safety position. 1. ID 2-safety look pre-snap. Possible BOMB situation.1.2.2. Release at C as normal. If he sits/closes, Stalk him! 3. If C retreats, it often means the Safety is supporting. Break off your course, find safety as you do, come inside and blow him up! 3.RCRACK call C*Recievers block the short defender on or inside the next man inside them. 1. Push up 1-2 steps if possible to soften the man over you. How far you can push up depends on how tight & how fast the guy is that youre cracking..the tighter/faster he is, the quicker you have to turn inside!1.2.2. Come inside under control, find your man, square him up with shoulders perpendicular to L.O.S. Deliver a blow up through your hips & light him up! BS*If man youre cracking disappears, work to safety level.RCROSS call *Recievers Cross and take the others guy. Outside receiver cracks defender over inside receiver, inside man tries to hook CB. A good way to get the ball outside.C RDOOR call C*Combination block by two receivers to get the play started by double teaming the force defender initially at the point of attack. 1. DOUBLE THE FORCE: Inside receiver inside stalks the man over him, insures against inside penetration. Outside receiver comes down to his outside shoulder to secure & move him.- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

1.RECEIVER BLOCKING (2)2.2. Both blockers eye CB. As one takes over the block on the force man, the other steps off to block CB when he closes up.SALLEY call C*Same idea as Door, applied to alley safety support. Can be done with the two outside receivers or the middle & inside receiver in Trips. Double the man over inside receiver, step off to safety when he fills. 1. DOUBLE THE LOW MAN: Inside rec. inside stalks the man over him, insures against inside penetration. Outs. receiver comes down to his outside shoulder to secure him.1.2.2. Blockers eye near safety; the one not taking over the block steps off, blocks him when he fills.RED call (2 man) C*Inside man, from 2-3 yard split, steps flat and seals E.M.O.L., outside man cracks. Often used from Squeezed sets to shorten the edge. Inside man: Step flat, shoulders should be perpendicular to L.O.S., shield E.M.O.L., dont allow upfield penetration or pursuit underneath you. Use his momentum against him.Outside man cracks, Middle man steps flat to block E.M.O.L... E*EXPRESS tells receivers the exact same thing as EDDIE. The only difference is for TE/OL!ED (3 man)*Inside man, often from motion, blocks CB, middle receiver executes ED on DE, outside receiver Cracks. *Secure the block on the low man before you step off! VR C E Inside man (can be stationary or in motion to 4-5), step tightly around Crack block, eyeing CB as you do. If you can get outside leverage on him, Hook him as you would in Cross... If CB keeps outside leverage, kick him out, drive him out of hole with short, choppy steps! EXPRESS callEDDIE call*EDDIE call tells outside man to Inside Stalk instead of Crack!- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

EXPRESS call*TE blocks down to first down lineman inside him. Step flat & redirect him! *G pulls deep, turns inside Ts block, stays on wide RR track to pick off first pursuing LB.R C E T HBH-BACK & OFFENSIVE LINE PERIMETER ADJUSTMENTS**Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have an impact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well as frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.T TE G*T pulls around TE & WR block to kick out first thing that shows outside the DE. *H, from the backfield or motion, arcs around the block on the DE, becomes a BONUS player!RAlerts for H: BONUS C*When youre assigned is to block Force from the backfield or motion, AND two other receivers are on that same side, you can sometimes become a BONUS player. Bonus means that, since the outside 2 WRs are blocking the 2 outside defenders (Stalk, Door, or Cross), your original assignment is being blocked. HS*As a BONUS player, take a course to the outside leg of the support player, cleaning him up if he beats his block. Continue on your course, looking next for pursuing LB or filling safety inside, then looking for a CB outside. 1B23TTEERWSMCCJTTWSRMZNCCJNTTERWSECCJRock Wing Flip Slip 48 Jetv. BearTTEERMSWCCJNear 29 Jetv. SplitSqueeze 28 Crossv. EvenRight Out Soft 29 Doorv. OddFSHB Load; arc if TE TTEERWSMCCJTTWSRMZNCCJNTTERWSECCJRight Wide 42v. BearTTEEWMSRCCJRight Wing Flop 43v. SplitRay Under 42v. EvenTrips Left 43v. OddFS #1 FS #2 FSHB Load; arc if TEFSTE FST FSG C BSG BST BSTE BSWR TTEERWSMCCJTTWSRMZNCCJNTTERWSECCJRight Wing 44v. BearTTEERMSWCCJRight Wing Flip H5 45v. SplitRex Over Z6 44 Crackv. EvenTrips Left 45 Alleyv. OddFS #1 FS #2 FSHB Load; arc if TEFSTE FST FSG C BSG BST BSTE BSWR TTEERNBMCCJTTWSRMZNCCJNTTERWSECCJRight Under Big 46 Bobv. BearTTEERMSWCCJBrown Lex 47 Hv. SplitBunch Lt. 46 Counterv. EvenOn 47 Counterv. OddFS #1 FS #2 FSHB Load; arc if TEFSTE FST FSG C BSG BST BSTE BSWR

48-49 TossReach Family The Toss is an effective companion to the 44-45 Stretch play. The blocking is exactly the same up front, but the method of delivering the ball different! It allows us to challenge the edge of the defensive front just a bit quicker!This play is an excellent way to attack LBs who do not fast flow and/or read keys well!Like 28-29 Jet, Toss can use a number of formation variations and perimeter blocking adjustments to shorten the defensive edge and help the outside blockers do their jobs more effectively! Crack, Door, Cross, and Ed schemes are examples of this, as are different types of Squeeze sets. Receivers must make use of these for the play to be successful!KEYS to a successful play:RB gets ON THE EDGE in a hurry!Linemen stay on a wide railroad track and get to flowing linebackers!Receivers match the best perimeter blocking scheme to what they see and EXECUTE it!CALLS/VARIATIONS

ExpressEd/EddieCrackDoor- t o t a b l e o f c o n t e n t s -- t o m a I n play d I a g r a m -30TTEERWSMCCJTTWSRMZNCCJNTTERWSECCJRight Out Close H4 48 Expressv. BearTTEERMSWCCJNear 49 Eddiev. SplitRex Over 48 Doorv. EvenBunch Left 49 Edv. OddFSHB Load; arc if TE CRACK call *CRACK leaves CB unblocked, so H now leads off hip of the outside Crack block and blocks the CB!- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

SALLEY call C*ALLEY leaves CB unblocked, so H now leads off hip of the outside Crack block and blocks the CB!RED call C*ED scheme accounts for the man the T would normally reach, as well as the next defender outside the DE, so T widens/deepens his RR track slightly, blocks CB or whomever shows first off the outside of the widest Crack block! EEDDIE call*EDDIE accounts for DE, but not the next man outside. T deepens around the block on the DE and looks to kick out the next defender outside along his RR track. VR C BSS H H*If we also had H leading from the backfield, he would become a bonus player leading for whatever shows outside Ts course!*If we also had H leading from the backfield, he would become a bonus player leading for whatever shows inside Ts course! T HR C E T HSH-BACK & OFFENSIVE LINE PERIMETER ADJUSTMENTS**Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have an impact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well as frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.F O O T B A L LPRIDE.DISCIPLINE.ACHIEVEMENT.LOYALTY.