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    F O O T B A L L

    2000 Offense:2000 Offense:Running GameRunning Game

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    T a b l e o fT a b l e o fC o n t e n t sC o n t e n t s

    Run Game FamiliesRun Game Families

    12-13 Draw12-13 Draw 16-17 Trey16-17 Trey 18-19 Option18-19 Option

    2 Back Blast/Lead Series:2 Back Blast/Lead Series: 21-2221-22

    28-29 Jet28-29 Jet 42-43 Zone42-43 Zone 44-45 Stretch44-45 Stretch

    46-47 Counter46-47 Counter 48-49 Toss48-49 Toss

    Assignment SummaryAssignment Summary

    Perimeter Blocking CallsPerimeter Blocking Calls

    23-2423-24 25-2625-26

    WR Calls 1WR Calls 1 WR Calls 2WR Calls 2 H-B/OL AdjustmentsH-B/OL Adjustments

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    RUNNING GAME FAMILIESThe easiest way toThe easiest way to learnlearn the running game is to understand thatthe running game is to understand that allall of our runs basicallyof our runs basicallyfall into one of 4 fall into one of 4 familiesfamilies, or schemes, or basic ways we assign people to block!, or schemes, or basic ways we assign people to block!These basic families are: These basic families are: GapGap, , ZoneZone, , ReachReach, and , and BaseBase. If you know which of. If you know which ofthesethese familiesfamilies a play falls into, you have a pretty good idea how were going to geta play falls into, you have a pretty good idea how were going to get

    defenders blocked!defenders blocked!InIn GAPGAP family plays, frontside blockers blockfamily plays, frontside blockers blockbackbackone Gap, looking for the opportunity toone Gap, looking for the opportunity todouble team combo on defensive linemen back to linebackers. We will pull one or two blockersdouble team combo on defensive linemen back to linebackers. We will pull one or two blockersfrom the backside to kick out and/or lead through the hole frontside.from the backside to kick out and/or lead through the hole frontside.

    46-47 Counter and 16-17 Counter Trey are our 46-47 Counter and 16-17 Counter Trey are our GapGap plays plays

    InIn ZONEZONE family plays, covered and uncovered linemen work together to getfamily plays, covered and uncovered linemen work together to get movementmovement on aon adefensive lineman, working up to the nearest linebacker, steppingdefensive lineman, working up to the nearest linebacker, stepping frontsidefrontside to do so.to do so.

    42-43 and 18-19 Option are our 42-43 and 18-19 Option are our ZoneZone plays plays

    InIn REACHREACH family plays, all linemen reach one gap to their frontside, looking to Reach andfamily plays, all linemen reach one gap to their frontside, looking to Reach andOvertake a down lineman in front of him, or Reach, Rip, and Run on a wide railroad track toOvertake a down lineman in front of him, or Reach, Rip, and Run on a wide railroad track tointersect a flowing linebacker.intersect a flowing linebacker.

    44-45 Stretch, 28-29 Jet, and 48-49 Toss are our 44-45 Stretch, 28-29 Jet, and 48-49 Toss are our ReachReach plays plays

    OnOn BASEBASE blocked plays, linemen drive block the lineman or linebacker over them. It isblocked plays, linemen drive block the lineman or linebacker over them. It isgenerally a man on man scheme. Generally, the H-Back is assigned to block a linebackergenerally a man on man scheme. Generally, the H-Back is assigned to block a linebackerfrontsidethe lineman whose LB is taken by H blocks backside, potentially using a Slam andfrontsidethe lineman whose LB is taken by H blocks backside, potentially using a Slam andSlide on his way.Slide on his way.

    12-13 Draw, 21-22 Blast, 23-24 Blast, and 25-26 Lead are 12-13 Draw, 21-22 Blast, 23-24 Blast, and 25-26 Lead are BaseBase plays. plays.

    - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t

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    12-13 DRAW12-13 DRAWBase FamilyBase Family

    12 & 13 Draw take advantage of linebackers who get intotheir pass drops too deep too quickly, opening up runninglanes in front of them!

    This is primarily a play we will run against 5 defenders inthe box, unless the 6th defender (a LB) really removeshimself quickly!

    The basic rule for all linemen is to show pass for one count by raising their chest andshowing their hands, then to go drive block the DL or LB over them in whateverdirection that defender wants to go.

    Any time we get a 1 technique or a heavy 2 technique, the Center and Guard willexecute a Fold block to handle that defender and the Middle or Frontside LB!

    The Draw will be a good 1st down or 2nd and long call against people who play heavy

    coverage on those downs!

    KEYS to a successful play:KEYS to a succes

    sful play:The QB does a GREAT job selling pass with his eyes on 1The QB does a GREAT job selling pass with his eyes on 1stst 2 steps!2 steps!

    FB stays low and does NOT raise up prior to taking ball!FB stays low and does NOT raise up prior to taking ball!

    Linemen SHOW HANDS to help give LBs the wrong key!Linemen SHOW HANDS to help give LBs the wrong key!

    Linemen use wide splits and good drive blocks to create runningLinemen use wide splits and good drive blocks to create running

    lanes!lanes!

    CALLS/VARIATIONSCALLS/VARIATIONS

    Fold (C & G)Fold (C & G)Throw & Go (BST)Throw & Go (BST)Bob (H-B on BSLB)Bob (H-B on BSLB)

    QBQB

    - t o t a b l e o f c o n t e n t- t o t a b l e o f c o n t e n t - t o m a I n play d I a g r a m -- t o m a I n play d I a g r a m -

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    TE

    SSW SR

    12 DRAW v. Split12 DRAW v. Split

    C

    C

    FoldFold

    T E

    FS Outs:FS Outs: Release inside, Recognition Stalk. UseRelease inside, Recognition Stalk. UseRoadrunner technique to get him upfield past you, thenRoadrunner technique to get him upfield past you, then

    reset your hips and stalk him.reset your hips and stalk him.

    FS Ins:FS Ins: Release inside, Recognition Stalk. UseRelease inside, Recognition Stalk. UseRoadrunner technique.Roadrunner technique.

    FS TE:FS TE: Pass set, thenPass set, then BaseBase..

    FS T:FS T: Pass set, thenPass set, then BaseBase..

    FS G:FS G: Pass set, thenPass set, then BaseBase. MUST dig your man out of the. MUST dig your man out of thehole!hole!

    CENTER:CENTER: Pass set, thenPass set, then BaseBase. In an even defense, call. In an even defense, callFold with G covered by the 1 or 2 technique, Dead StepFold with G covered by the 1 or 2 technique, Dead Stepback to seal the 1 while the G Folds around to the LB.back to seal the 1 while the G Folds around to the LB.

    BS G:BS G: Pass set, thenPass set, then BaseBase. If covered by a 1 or 2. If covered by a 1 or 2technique, you should get a Fold call, which tells you totechnique, you should get a Fold call, which tells you tostep tightly around the Cs block on the DL, keeping yourstep tightly around the Cs block on the DL, keeping yourshoulders square and blocking the first LB frontside .shoulders square and blocking the first LB frontside .

    BS T:BS T: Pass set, thenPass set, then BaseBase. If you get a Split call, make a. If you get a Split call, make aThrow and Go call, telling other linemen that you willThrow and Go call, telling other linemen that you willclub the E after pass-setting and work up to the extra LBclub the E after pass-setting and work up to the extra LBon your side.on your side.

    BS TE:BS TE: Pass set, thenPass set, then BaseBase..

    BS Outs:BS Outs: Release inside, Recognition Stalk. UseRelease inside, Recognition Stalk. Use

    Roadrunner technique.Roadrunner technique.

    BASE RULESBASE RULES*Block the man on you whichever way he wants to go. Ifuncovered, release to the first LB over to inside you. Usehis leverage & movement against himblock becomesan AA, BB, orC DRIVEC DRIVE.*You cannot be wrong unless you LOSE CONTACT! Drive

    your feet and finish the block! This is true one-on-oneblocking!!

    FB:FB: Step backside, stayingStep backside, staying lowlow, showing a pass set. As the QB, showing a pass set. As the QBturns to you, give him a good pocket and eye blocks on LBs.turns to you, give him a good pocket and eye blocks on LBs.Take ball, press the block on the 1Take ball, press the block on the 1stst down lineman, makedown lineman, make 11 andandonly 1

    only 1 cut off blocks on LBs, then get North & South!.cut off blocks on LBs, then get North & South!.

    QB:QB: Take two full pass drop steps, making eye contact with theTake two full pass drop steps, making eye contact with thebackside LB as you do. As you take your third step, turn to findbackside LB as you do. As you take your third step, turn to findthe FB, who will be sliding underneath you. Look ball into histhe FB, who will be sliding underneath you. Look ball into his

    stomach, follow with your eyes, then set up for passstomach, follow with your eyes, then set up for passconvincingly.convincingly.

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    12-13 DRAW12-13 DRAW

    Step outStep out lowlow, show pass set, show pass set

    ThrowThrow

    & Go& Go

    BS Ins:BS Ins: Release inside, Recognition Stalk. UseRelease inside, Recognition Stalk. UseRoadrunner technique.Roadrunner technique.

    RoadrunnerRoadrunner

    techniquetechnique

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    T TE E

    R

    S WMC C

    J

    T TN D

    R

    M Z

    N

    C C

    J

    N TT E

    RW S

    E

    C

    C

    J

    Trips Rt Empty 13Trips Rt Empty 13 QBQB v. FCGCv. FCGC

    T TE E

    R M S

    W

    C

    C

    J

    Right Out 12 DrawRight Out 12 Draw v. Splitv. Split

    Lex Over 13Lex Over 13 BobBob v. Evenv. EvenTrips Lt Y6 13 DrawTrips Lt Y6 13 Draw v. Oddv. Odd

    FS #1

    FS #2

    FSTE

    FST

    FSG

    C

    BSG

    BST

    BSTE

    BSWR

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    16-17 Counter Trey16-17 Counter TreyGap FamilyGap Family

    16 & 17 Counter Trey is a meat and potatoes play thatgives us good blocking angles on the frontside and powerthrough the hole with two pullers from the backside at thepoint of attack!

    We generally like to run this play to a 3 technique side toallow us to get a strong double team to open up the hole!

    This play will always be successful if we do two things: Get MOVEMENT on frontsidedouble teams, and SHUT OFF backside penetration!

    We can and will use a variety of sets and motion to get different people in a positionto help SEAL the backside!

    This play should be very good on any down, at any spot on the field if we execute!

    KEYS to a successful play:KEYS to a successful play:Frontside blockers areFrontside blockers are patientpatient on double teams andon double teams and get movementget movement..

    The C and backside SlotThe C and backside Slot shut downshut down penetration!penetration!

    Pulling linemen runPulling linemen run full speedfull speed courses!courses!

    The Fullback stays in the cheeks of the pulling tackle and makesThe Fullback stays in the cheeks of the pulling tackle and makes

    aa strongstrong L cut!L cut!

    CALLS/VARIATIONSCALLS/VARIATIONS

    Double (FS)Double (FS)Double Lock (FS)Double Lock (FS)

    Arc (TE)Arc (TE)SolidSolid

    - t o t a b l e o f c o n t e n t- t o t a b l e o f c o n t e n t - t o m a I- t o m a In play d I a g r a m -n play d I a g r a m -

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    TE

    SSW SR

    16 COUNTER TREY v. Split16 COUNTER TREY v. Split

    C

    C

    DeadDead

    T E

    FS Outs:FS Outs: Inside stalk man on. Alert for Bomb call!Inside stalk man on. Alert for Bomb call!

    FS Ins:FS Ins: Inside stalk man on.Inside stalk man on.

    FS TE:FS TE: Gap rules far LB. 6 or 9 doesnt count asGap rules far LB. 6 or 9 doesnt count ascovered. If T is uncovered call covered. If T is uncovered call ArcArc (Arc to support player) (Arc to support player)or or LockLock to tell G & T to lock on Dbl b/c youre coming down to tell G & T to lock on Dbl b/c youre coming down

    to LB.to LB.

    FS T:FS T: Gap rules far LB. 4 or 5 doesnt count as covered.Gap rules far LB. 4 or 5 doesnt count as covered.FS G:FS G: Gap rules far backerGap rules far backer

    CENTER:CENTER: Gap rules. If covered, can stay part of DblGap rules. If covered, can stay part of DblCombo unless A or B gap is threatened by a DT or DE. IfCombo unless A or B gap is threatened by a DT or DE. Ifgapgap isisthreatened, make Down call to FSG & Dead block.

    BS G:BS G: Pull through hip of C,Pull through hip of C,Long TrapLong Trap E.M.O.L. frontside. E.M.O.L. frontside.Use inside-out head position & DIG HIM OUT of the hole.Use inside-out head position & DIG HIM OUT of the hole.

    BS T:BS T: Pull and leadPull and lead through first available hole on thethrough first available hole on thefrontside to frontside LB. Should maintain a 1 x 1frontside to frontside LB. Should maintain a 1 x 1relationship with G to keep from being knocked off.relationship with G to keep from being knocked off.

    Eyeball LB on your course for run-throughs. KeepEyeball LB on your course for run-throughs. Keepshoulders on an angle through hole, do not square up!shoulders on an angle through hole, do not square up!

    BS TE:BS TE: PunchPunch C gap to EMOL.C gap to EMOL.

    BS Outs:BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block!Convoy, cut off deep middle 1/3 saf. TD Block!

    BS Slot:BS Slot: By alignment or motion, seal off E.M.O.L. backside!By alignment or motion, seal off E.M.O.L. backside!

    GAP RULES:GAP RULES: Far BackerFar Backer*Frontside linemen responsible for the GAPGAP inside them!First step will always be a 6 flat step to that gap!*If Im uncovereduncovered, I call DoubleDouble and look to try toDouble ComboDouble Combo with the lineman inside me to the 2nd LBinside us! We will stay on the combo until the LBthreatens the hole vertically! If the DL over my man tothe inside disappears inside by alignment or movement,then my block becomes a DownDown block to the 2nd LB.*If Im coveredcovered by an inside shadeby an inside shade, I B DriveB Drive him down! If

    he slants away from me, I work up to a LB!*If Im covered by a head-up player or an outside shadecovered by a head-up player or an outside shade, Iexpect a Double call from the man outside of me! Heand I will Double Combo to the first LB inside us! If myman slants inside, it becomes a B Drive block for me!**If I also have a DL on my inside gap, I must call **If I also have a DL on my inside gap, I must call BB,, BB,, BB ! to! tothe man behind me to wave off the Double and tell us both tothe man behind me to wave off the Double and tell us both to BBDriveDrive the man inside us!the man inside us!

    *The Center, if uncovered, will always DEADDEAD block with aflat step back to Backside A gap. He must ensure thatthe 1st DL backside does not get penetration!

    FB:FB: Step laterally backside, gather on 2nd step, take handoffStep laterally backside, gather on 2nd step, take handoffdeep over top of QB and get in phase with pulling tackle. Ldeep over top of QB and get in phase with pulling tackle. Lcut and explode off kickout, make final break if needed off Tscut and explode off kickout, make final break if needed off Tsblock on LB, get North & South as quickly as possible.block on LB, get North & South as quickly as possible.QB:QB: Step 5 or 7 oclock opposite call, getStep 5 or 7 oclock opposite call, get depthdepth, turn and hand, turn and hand

    ball to FB. Follow handoff with eyes 1-2 steps, boot out and findball to FB. Follow handoff with eyes 1-2 steps, boot out and findE.M.O.L. backside!E.M.O.L. backside!

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    16-17 TREY16-17 TREY

    GapGap

    DoubleDouble

    LL cut off outside foot!cut off outside foot!

    GapGap

    Stay in the cheeks of the T...Stay in the cheeks of the T...

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    T TE ER S

    WM

    C C

    J

    E EN D

    R

    M Z

    N

    C C

    J

    N TT ER

    W S

    E

    C

    C

    J

    Right Slot Flop 16 TreyRight Slot Flop 16 Trey v. Bearv. Bear

    T TE E

    W M S RC C

    J

    Split Rex Z5 16Split Rex Z5 16 SpecialSpecial v. Splitv. Split

    Larry Under 17 TreyLarry Under 17 Trey v. Evenv. EvenBunch Lt H Crazy 16Bunch Lt H Crazy 16 v. Oddv. Odd

    FS #1

    FS #2

    FSTE

    FST

    FSG

    C

    BSG

    BST

    BSTE

    BSWR

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    18-19 Option18-19 OptionZone FamilyZone Family

    18-19 Option is an all-purpose, simple Option play thatallows us to improve our blocking angles by optioning adefender (the End Man On the Line of Scrimmage) insteadof blocking him!

    This is a very useful play against any type of man-undercoverage, and will be one of our #1 checks at the line ofscrimmage away from an overloaded sideit gives us an

    easy way to take advantage of defensive mistakes!

    We can use 18-19 in a number of situations depending on what were seeingdefensively, but it can certainly be an effective Red Zone play, Goal Line play, and is agreat tool on any blitz down!

    KEYS to a successful play:KEYS to a successful play:Penetration is shut off from the frontside guard back!Penetration is shut off from the frontside guard back!

    The FS Tackle or TE gets a good rip & takes a good angle to sealThe FS Tackle or TE gets a good rip & takes a good angle to seal

    the FS LB!the FS LB!

    The QB gets depth and takes a good attack angle at the DE!The QB gets depth and takes a good attack angle at the DE!

    The Fullback stays in pitch phase on his Tether!The Fullback stays in pitch phase on his Tether!

    CALLS/VARIATIONSCALLS/VARIATIONS

    CrackCrackDoorDoor

    Reach (Block just like 44-45,Reach (Block just like 44-45,option support defender)option support defender)

    - t o t a b l e o f c o n t e n t- t o t a b l e o f c o n t e n t - t o m a I n play d I a g r a m -- t o m a I n play d I a g r a m -

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    TE

    SSW SR

    18 OPTION v. Split18 OPTION v. Split

    C

    C

    TeamTeam

    T E

    FS Outs:FS Outs: Outside stalk man on. Alert for Bomb call!Outside stalk man on. Alert for Bomb call!

    FS Ins:FS Ins: Outside stalk man on. KEY block! Must maintain!Outside stalk man on. KEY block! Must maintain!

    FS TE:FS TE: Rip inside E.M.O.L., waddle up, pick off 1st LBRip inside E.M.O.L., waddle up, pick off 1st LB

    inside you. If you think youll have trouble cutting off hisinside you. If you think youll have trouble cutting off hispursuit, call Back to tell FS T/G that youre going to thepursuit, call Back to tell FS T/G that youre going to the 2d2dLB back!LB back!

    FS T:FS T: If no TE is outside you, rip through DL over you, pickIf no TE is outside you, rip through DL over you, pickoff first flowing LB that shows insde you at the 2nd level.off first flowing LB that shows insde you at the 2nd level.Alert BACK call v. wide or fast 1st LB (see TE rules).Alert BACK call v. wide or fast 1st LB (see TE rules).

    FS G:FS G: Zone rules. Alert BACK call!Zone rules. Alert BACK call!CENTER:CENTER: Zone rules. If TEAMING w/BSG, call Zone rules. If TEAMING w/BSG, call LOCKLOCK if if

    no LB to combo back to andno LB to combo back to and stay on the double team!stay on the double team!

    BS G:BS G: Zone rules, alert to make or receive aZone rules, alert to make or receive a LOCKLOCK call.call.

    BS T:BS T: Zone rules, alert to receiveZone rules, alert to receive LOCKLOCK call.call.

    BS TE:BS TE: Zone rules, alert to receiveZone rules, alert to receive LOCKLOCK call.call.

    BS WR:BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!Convoy, cut off deep middle 1/3 saf. TD Block!BS Slot:BS Slot: Inside cut off the man over you..Inside cut off the man over you..

    ZONE RULESZONE RULES*If Im coveredcovered, and the next man back is coveredcovered, I callSOLOSOLO and drive block the man over me. My first stepfirst stepwill be 6 inches6 inches!

    *If Im coveredcovered, and the next man back is ununcoveredcovered, I callTEAMTEAM... he & I work together to block the down linemanon me and the nearest LB. My first stepfirst step will be 6 inches6 inches!

    *If Im uncovereduncovered, I expect a TEAM call from the man infront of me! My first stepfirst step will be 12 inches12 inches!*TEAM blocks*TEAM blocks stopstop penetrationpenetration!!

    *Frontside TEAM blockers must combo to the first LB*Frontside TEAM blockers must combo to the first LB behindbehindthe one the TE is blocking! Be alert for a BACK call which putsthe one the TE is blocking! Be alert for a BACK call which putsyou on theyou on the frontsidefrontside mostmost LB!LB!

    FB:FB: Pause, get in and stay in option phase with QB, as if tied toPause, get in and stay in option phase with QB, as if tied tohim on a 5 yard tether, slightly out in front. Upon gettinghim on a 5 yard tether, slightly out in front. Upon gettingpitch, think hash-numbers-sideline off the block on the CB. Ifpitch, think hash-numbers-sideline off the block on the CB. Ifyou dont get it early, stay in pitch phase until the whistle blows.you dont get it early, stay in pitch phase until the whistle blows.

    QB:QB: Pre-read E.M.O.L to know where your option key is.Pre-read E.M.O.L to know where your option key is.Check step back, getting depth on 1st step, then attackCheck step back, getting depth on 1st step, then attackdownhilldownhill to outside shoulder of E.M.O.L. We WANT to pitchto outside shoulder of E.M.O.L. We WANT to pitchthe ball! If you get him pinned or drawn to you, step off thethe ball! If you get him pinned or drawn to you, step off theimpact line, make a good pitch with eyes and wrist snap. Ifimpact line, make a good pitch with eyes and wrist snap. Ifhe feathers, turn N/She feathers, turn N/S decisivelydecisively, cover ball, drop shoulders., cover ball, drop shoulders.

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    18-19 OPTION18-19 OPTION

    TeamTeam

    HH (BF/Wing/Slot)(BF/Wing/Slot):: Get on the next RR track outside the T /TEGet on the next RR track outside the T /TEand block support. Attack his outside shoulder, maintainand block support. Attack his outside shoulder, maintain

    contact, drive to sideline if he widens .Crack tells you tocontact, drive to sideline if he widens .Crack tells you toblock the CB.block the CB.

    4-5 yd4-5 yd

    TETHERTETHER

    If you have a TE outside you, useIf you have a TE outside you, use Zone rulesZone rules, alert BACK., alert BACK.

    LockLock

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    T TE E

    R S WMC C

    J

    T TW S

    RM Z

    N

    C C

    J

    N TT E

    RW S

    E

    C

    C

    J

    Right Wide Big 18Right Wide Big 18 AlleyAlley v. Bearv. Bear

    T TE E

    R M S

    W

    C C

    J

    Split Lex Squ (Gun) 19 OptionSplit Lex Squ (Gun) 19 Option v. Splitv. Split

    Lex Over 18Lex Over 18 CrackCrack v. Evenv. EvenH6 19 OptionH6 19 Option v. Oddv. Odd

    FS #1

    FS #2

    FSTE

    FST

    FSG

    C

    BSG

    BST

    BSTE

    BSWR

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    21-22-23-24 BLAST21-22-23-24 BLAST

    25-26 LEAD25-26 LEADBase FamilyBase Family

    21-22, 23-24, and 25-26 are all hardball plays that employman-on-man drivedrive blocking, and allow us to control thegame physically! They are run from 2-back sets or single-back sets where a man in motion acts as the second back!

    21-22 and 23-24 are referred to as Blast plays because the H-Back leads up on the

    frontside Linebacker; 25-26 is known as aLead play because H kicks out the EndMan on the Line of scrimmage.We will run 21-22 to a 3 technique; 23-24 to a 1 technique; 25-26 anytime we feel aDef. End is playing too wide and/or upfield and giving us a good kick out angle.Anyone whose normal Base assignment is taken by a Blasting or Leading H-Backworks back to the first LB backside!Anyone working back to a LB can Slam a DL on his way back to help his buddy!

    This is NOT a combo as he Slides off to the LB after one good punch!

    KEYS to a successful play:KEYS to a successful play:The offensive line makes this play a veryThe offensive line makes this play a very personalpersonal matter andmatter and

    drives each of their men downfield until the whistle blows!drives each of their men downfield until the whistle blows!

    The leading H-Back takes the proper course, plays with a low padThe leading H-Back takes the proper course, plays with a low pad

    level, and getslevel, and gets movementmovement with his Lead or Blast block.with his Lead or Blast block.

    The Fullback picks his hole, lowers his pads, andThe Fullback picks his hole, lowers his pads, and finishesfinishes the run!the run!

    CALLS/VARIATIONSCALLS/VARIATIONS

    FoldFoldSlam & SlideSlam & Slide

    Wham (Y takes on Hs job)Wham (Y takes on Hs job)

    - t o t a b l e o f c o n t e n- t o t a b l e o f c o n t e n - t o 25-26 LEAD d I a g r a m- t o 25-26 LEAD d I a g r a m- t o 21-22-23-24 BLAST d I a g r a- t o 21-22-23-24 BLAST d I a g r a

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    T TE E R

    W SSS

    FS Outs:FS Outs: Inside stalk man on. Alert for Bomb call!Inside stalk man on. Alert for Bomb call!

    C

    FS Ins:FS Ins: Inside stalk man on.Inside stalk man on.

    FS TE:FS TE: Base.Base.

    FS T:FS T: Base.Base.

    FS G:FS G: Base.Base.

    CENTER:CENTER: Base. Can call Fold to a Backside 1Base. Can call Fold to a Backside 1technique if you think the angle is better.technique if you think the angle is better.

    BS G:BS G: Base. Can request a Fold from the Center ifBase. Can request a Fold from the Center ifyoure having a tough time digging the 1 technique out.youre having a tough time digging the 1 technique out.

    BS T:BS T: Base.Base.

    BS TE:BS TE: Base.Base.

    BS Outs:BS Outs: Convoy middle 1/3. Alert for BOMB situationsConvoy middle 1/3. Alert for BOMB situations..

    BS Ins:BS Ins: Inside stalk the man over you. Cut him off.Inside stalk the man over you. Cut him off.

    FB:FB: Deepen as much as your speed allows. Follow the courseDeepen as much as your speed allows. Follow the course

    of the H-B into the hole, makeof the H-B into the hole, make oneone cut off his block on the LB,cut off his block on the LB,drop your pads anddrop your pads and finishfinish the runthe run NorthNorth && SouthSouth. Do NOT get. Do NOT getcute. Steps for 23-24 are exactly like 43-42. First step for 21-22cute. Steps for 23-24 are exactly like 43-42. First step for 21-22

    is a drop step in place with your frontside foot.is a drop step in place with your frontside foot.

    QB:QB: Get the ball to the FB as deep as possible, look it intoGet the ball to the FB as deep as possible, look it intohis pocket, follow for 1-2 steps, boot out. Steps on 23-24 arehis pocket, follow for 1-2 steps, boot out. Steps on 23-24 arethe same 5oclock/7 oclock steps you use on 43-42; on 21-the same 5oclock/7 oclock steps you use on 43-42; on 21-22, step almost straight behind you to 7:30 or 5:30 to clear a22, step almost straight behind you to 7:30 or 5:30 to clear a

    path along the midline for the H-B and FB.path along the midline for the H-B and FB.

    C

    BASE RULESBASE RULES*Block the man on you whichever way he wants to go. Ifuncovered, release to the first LB over to inside you. Usehis leverage & movement against himblock becomesan AA, BB, orC DRIVEC DRIVE.*If the man in your Base rule happens to be the man theH-Back is blocking (FSLB in 21-22-23-24; E.M.O.L. in 25-26), work back to the next LB backside!*Any blocker working back to a LB should take a 6 stepinside first! If the lineman inside you has a head-up or

    outside down lineman on him, Slam that lineman andSlide off to your LB! This is NOT a Combo for movement!*You cannot be wrong unless you LOSE CONTACT!Drive your feet and finish the block! This is true one-on-one blocking!!

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    21-22 23-24 BLAST21-22 23-24 BLAST

    21 & 23 BLAST v. Split21 & 23 BLAST v. Split

    ONEONE cut,cut,

    DROPDROP your pads,your pads,

    FINISHFINISH the run North & South!the run North & South!

    H:H: BLAST the FS LB out of the hole! Course on 21-22 isBLAST the FS LB out of the hole! Course on 21-22 isright off Cs hip; off Gs outside hip in 23-24. Lower pads,right off Cs hip; off Gs outside hip in 23-24. Lower pads,deliver a blow through your hips, finish with your feet!deliver a blow through your hips, finish with your feet!

    PossiblePossible

    Slam &Slam &

    SlideSlide

    LEGEND

    Courses for 21-22

    Courses for 23-24

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    T TE E R

    W SSS

    FS Outs:FS Outs: Inside stalk man on. Alert for Bomb call!Inside stalk man on. Alert for Bomb call!

    C

    FS Ins:FS Ins: Inside stalk man on.Inside stalk man on.

    FS TE:FS TE: Base. Your man could well be the H-Bs.Base. Your man could well be the H-Bs.

    FS T:FS T: Base. Your man could well be the H-Bs.Base. Your man could well be the H-Bs.

    FS G:FS G: Base.Base.

    CENTER:CENTER: Base. Can call Fold to a Backside 1Base. Can call Fold to a Backside 1technique if you think the angle is better.technique if you think the angle is better.

    BS G:BS G: Base. Can request a Fold from the Center ifBase. Can request a Fold from the Center ifyoure having a tough time digging the 1 technique out.youre having a tough time digging the 1 technique out.

    BS T:BS T: Base.Base.

    BS TE:BS TE: Base.Base.

    BS Outs:BS Outs: Convoy middle 1/3. Alert for BOMB situationsConvoy middle 1/3. Alert for BOMB situations..

    BS Ins:BS Ins: Inside stalk the man over you. Cut him off.Inside stalk the man over you. Cut him off.

    FB:FB: Deepen as much as your speed allows. Lateral step,Deepen as much as your speed allows. Lateral step,

    crossover, attack Hs inside leg, eye block on FSLB as you do.crossover, attack Hs inside leg, eye block on FSLB as you do.Make a strongMake a strong LL cut off Hs block up into the hole, cuttingcut off Hs block up into the hole, cuttingstraight up if no one crosses your face, or back one lane ifstraight up if no one crosses your face, or back one lane if

    FSLB crosses you. Explode through the hole & finish the play!FSLB crosses you. Explode through the hole & finish the play!

    QB:QB: Get the ball to the FB as deep as possible, look it intoGet the ball to the FB as deep as possible, look it intohis pocket, follow for 1-2 steps, boot out. Steps on 23-24 arehis pocket, follow for 1-2 steps, boot out. Steps on 23-24 arethe same 5oclock/7 oclock steps you use on 43-42; on 21-the same 5oclock/7 oclock steps you use on 43-42; on 21-22, step almost straight behind you to 7:30 or 5:30 to clear a22, step almost straight behind you to 7:30 or 5:30 to clear a

    path along the midline for the H-B and FB.path along the midline for the H-B and FB.

    C

    BASE RULESBASE RULES*Block the man on you whichever way he wants to go. Ifuncovered, release to the first LB over to inside you. Usehis leverage & movement against himblock becomesan AA, BB, orC DRIVEC DRIVE.*If the man in your Base rule happens to be the man theH-Back is blocking (FSLB in 21-22-23-24; E.M.O.L. in 25-26), work back to the next LB backside!*Any blocker working back to a LB should take a 6 stepinside first! If the lineman inside you has a head-up or

    outside down lineman on him, Slam that lineman andSlide off to your LB! This is NOT a Combo for movement!*You cannot be wrong unless you LOSE CONTACT!Drive your feet and finish the block! This is true one-on-one blocking!!

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    25-26 LEAD25-26 LEAD

    25 LEAD v. Split25 LEAD v. Split

    LL cut off Hs block justcut off Hs block just

    as you would on 46-47!as you would on 46-47!

    H:H: LEAD the play through the inside earhole of the E.M.O.L!LEAD the play through the inside earhole of the E.M.O.L!Take a tight course right off FST/TEs outside hip, keepTake a tight course right off FST/TEs outside hip, keep

    inside leverage on EMOL, kick him out, finish with feet,inside leverage on EMOL, kick him out, finish with feet, workworkyour butt out of the hole!your butt out of the hole!

    PossiblePossible

    Slam &Slam &

    SlideSlide

    Man in baseMan in baserule is Hs!rule is Hs!

    PossiblePossible

    Slam &Slam &

    SlideSlide

    Go to LB!Go to LB!

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    T TE E

    R

    S WMC C

    J

    T TS

    W

    R

    Z M

    N

    C C

    J

    N TT E

    RW S

    E

    C C

    J

    Right Wide Y5 25Right Wide Y5 25 WhamWham v. Bearv. Bear

    T TE EW

    M SR

    C C

    J

    Slot Rt Split (Gun) 26 LeadSlot Rt Split (Gun) 26 Lead v. Splitv. Split

    I Larry 21 BlastI Larry 21 Blast v. Evenv. EvenLex Under 23Lex Under 23 AlleyAlley v. Oddv. Odd

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    28-29 Jet28-29 JetReach FamilyReach Family

    28-29 Jet is a FAST way to attack the perimeter and get anathlete running in open space! The pace of the play makesblocking for frontside linemen much easier! The anglesinvolved make pursuit for enemy linebackers much harder!

    Ball carriers must recognize that, while blocked like otherReach family plays, this is different for them because it isa true SPRINT to the corner! We do not want to cut up on

    this play until weve reached the edge of the field!We can use a number of formation variations and perimeter blocking adjustments toshorten the defensive edge and help the outside blockers do their jobs moreeffectively! Crack, Door, and Ed schemes are examples of this, as are differenttypes of Squeeze sets.

    Anytime we face a team that relies on interior blitzes, doesnt pursue well, or haslimited team speed, we will run this play heavily. It can be used from Goalline to

    Goalline, and on virtually any down and distance up to 3rd and Long!

    KEYS to a successful play:KEYS to a successful play:The FS Tackle or TE takes a GREAT 1The FS Tackle or TE takes a GREAT 1stst step and shuts off anystep and shuts off any

    upfield push by the E.M.O.L.!upfield push by the E.M.O.L.!

    Perimeter blockersPerimeter blockers timetime blocks andblocks and maintainmaintain contact!contact!

    The QB times his motion and snap effectively!The QB times his motion and snap effectively!

    The ball carrierThe ball carrier trusts his speedtrusts his speed and doesnt try to cut up early!and doesnt try to cut up early!

    CALLS/VARIATIONSCALLS/VARIATIONSCrackCrackDoorDoorEdEd

    CrossCross48-49 (Jet to F)48-49 (Jet to F)

    - t o t a b l e o f c o n t e n t- t o t a b l e o f c o n t e n t - t o m a I n play d I a g r a m -- t o m a I n play d I a g r a m -

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    SSR

    29 JET v. Split29 JET v. Split

    C

    C

    BS WR:BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!Convoy, cut off deep middle 1/3 saf. TD Block!

    Ball Carrier:Ball Carrier: Jet motion on QBs heel, get to full speed byJet motion on QBs heel, get to full speed bythe snap. Take handoff and SPRINT for the cornerTRUSTthe snap. Take handoff and SPRINT for the cornerTRUSTYOUR SPEED! Read block on CB. May use dip to set up.YOUR SPEED! Read block on CB. May use dip to set up.

    FB:FB: Run a 42-43 course right through the inside leg of theRun a 42-43 course right through the inside leg of theoffensive tackle. Roll over the ball HARD as the QB passesoffensive tackle. Roll over the ball HARD as the QB passes

    you, get tackled. YOU must adjust your course to the QB, notyou, get tackled. YOU must adjust your course to the QB, notthe other way around.the other way around. If Offset to playside in Strong, Soft,If Offset to playside in Strong, Soft,or Split, use Hs Backfield arc blocking rules!or Split, use Hs Backfield arc blocking rules!

    QB:QB: Give BS slot the heel, time up snap so that hes gettingGive BS slot the heel, time up snap so that hes gettingto the BST as the ball is snapped. Step to 6 oclock withto the BST as the ball is snapped. Step to 6 oclock withbackside foot, look ball into Slots stomach, step tight to FBbackside foot, look ball into Slots stomach, step tight to FB

    then set up behind FS guard exactly as you would for playthen set up behind FS guard exactly as you would for play

    action, eyeing the Dig and Post area.action, eyeing the Dig and Post area.

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    28-29 JET28-29 JET

    HH (Backfield)(Backfield):: Cheat alignment up & outside; arc to blockCheat alignment up & outside; arc to blocksupport. On Crack call, arc to block Cornerbacksupport. On Crack call, arc to block Cornerback

    FS Outs:FS Outs: Outside stalk man on. Alert for Bomb call!Outside stalk man on. Alert for Bomb call!

    FS Ins:FS Ins: Outside stalk man on. KEY block! Must maintain!Outside stalk man on. KEY block! Must maintain!

    FS TE:FS TE: Reach rules!Reach rules!

    FS T:FS T: Reach rules!Reach rules!

    FS G:FS G: Reach rules!Reach rules!

    CENTER:CENTER: Reach rules!Reach rules!

    BS G:BS G: Reach rules!Reach rules!

    BS T:BS T: Reach rules! 5 tech doesnt count as covered!Reach rules! 5 tech doesnt count as covered!BS TE:BS TE: Reach rules! 9 tech doesnt count asReach rules! 9 tech doesnt count ascovered. Get downfield!covered. Get downfield!

    REACHREACH RULES RULES*Basic premise is to REACH one gap in front of us!

    *If Im uncovered,uncovered, I plan to REACH and OVERTAKEREACH and OVERTAKE the down

    lineman in front of me. If that man slants away to the railroad

    track of the blocker in front of me, I stay on MY wide railroad

    track and RUNRUN up to a linebacker.

    *If Im coveredcovered, I first identify whether theres a down lineman

    the gap in front of meif he is, then I plan REACH andREACH and

    OVERTAKEOVERTAKE him. If not, then I will REACH, RIPREACH, RIP through the man

    over me, and RUNRUN on my railroad track up to any 2nd or 3d level

    player that first shows up on my course!

    *COVERED linemen should cut their split if possible!*COVERED linemen should cut their split if possible!

    *All linemen: LOSE ground to GAIN an angle!*All linemen: LOSE ground to GAIN an angle!

    *Stay on your RAILROAD track on a*Stay on your RAILROAD track on a widewide angle!angle!

    TE

    W S

    T E

    *Ball Carrier is the inside most receiver*Ball Carrier is the inside most receiveroffoffthe ball by formation.the ball by formation.Jet motion isJet motion is understoodunderstoodand doesnt need to be called!and doesnt need to be called!

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    T TE E

    R

    W SMC C

    J

    T TW SR

    M Z

    N

    C C

    J

    N TT E

    R W S

    E

    C C

    J

    Rock Wing Flip SlipRock Wing Flip Slip 448 Jet8 Jet v. Bearv. Bear

    T TE ER

    M S

    W

    C C

    J

    Near 29 JetNear 29 Jet v. Splitv. Split

    Squeeze 28Squeeze 28 CrossCross v. Evenv. EvenRight Out Soft 29Right Out Soft 29 DoorDoor v. Oddv. Odd

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    42-4342-43Zone FamilyZone Family

    42-43 is a true Inside Zone play in which covered anduncovered linemen team to double and get movement ona down defensive man, and step off to a linebacker late!This allows us to push the line of scrimmage back and givethe ball carrier running lanes!

    This is a persistenceplayit forces the linebackers to beperfect every time. Many times it will go for 3, 4, and 5yards a number of times in a row, then suddenly start tobreak for big chunks as we wear people down!

    The ball carrier must be patient initially to let the play develop! The longer he canpress the play into the L.O.S., the longer the double teams have to get movement,and the more the LBs will move and create running lanes! However, once he makeshis cut the running back must explode into another gear and get through the hole!.

    The simplicity of the blocking rules allows us to run this play against any front we see

    with minimal adjustmentsit also means we can run it from anyformation!

    KEYS to a successful play:KEYS to a successful play:OLOL talkstalksat the L.O.S. & gets married up to defenders properly!

    Linemen get movement on down linemen and dont step off double

    teams too early!

    FB presses the L.O.S., has great vision, is patient to the L.O.S.,

    then explodes through the hole!

    CALLS/VARIATIONSCALLS/VARIATIONS

    TeamTeamSoloSolo7979

    - t o t a b l e o f c o n t e n t- t o t a b l e o f c o n t e n t - t o m a I n play d I a g r a m -- t o m a I n play d I a g r a m -

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    T TE E

    SSW SR

    FS Outs:FS Outs: Inside stalk man on. Alert for Bomb call!Inside stalk man on. Alert for Bomb call!

    C

    FS Ins:FS Ins: Inside stalk man on.Inside stalk man on.

    FS TE:FS TE: Zone rules.Zone rules.

    Alert to 79 call: Block out to the 9, bring T to 7Alert to 79 call: Block out to the 9, bring T to 7

    FS T:FS T: Zone rules. Alert 79 call by TE, telling you toZone rules. Alert 79 call by TE, telling you toinside drive block the 7 technique.inside drive block the 7 technique.

    FS G:FS G: Zone rules.Zone rules.

    CENTER:CENTER: Zone rules. If covered, maintaining contact isZone rules. If covered, maintaining contact isthe keydrive man past hole if you cannot reach him!the keydrive man past hole if you cannot reach him!

    BS G:BS G: Zone rules.Zone rules. Backside blocks are a BIG deal!Backside blocks are a BIG deal!They can be the difference between 4 yards and 20!They can be the difference between 4 yards and 20!

    BS T:BS T: Zone rules. 5 tech doesnt count as covered.Zone rules. 5 tech doesnt count as covered.

    BS TE:BS TE: Zone rules: 9 tech doesnt count as covered.Zone rules: 9 tech doesnt count as covered.

    BS Outs:BS Outs: Convoy middle 1/3. Alert for BOMB situations.Convoy middle 1/3. Alert for BOMB situations.

    BS Ins:BS Ins: Inside stalk the man over you. Cut him off.Inside stalk the man over you. Cut him off.

    FB:FB: Align at 6 1/2 yds. Lateral step with your frontside foot,Align at 6 1/2 yds. Lateral step with your frontside foot,crossover, then step and attack thecrossover, then step and attack the inside leg of the offensiveinside leg of the offensive

    tackletackle. Slow. Slow toto the hole, explodethe hole, explode throughthrough the hole. Cut backthe hole. Cut backone lane for each man that crosses your face, but dont cutone lane for each man that crosses your face, but dont cutuntil youre upuntil youre up intointo the line of scrimmage.the line of scrimmage.

    QB:QB: Front out to 7 or 5 oclock, get ball to FB DEEP. LookFront out to 7 or 5 oclock, get ball to FB DEEP. Lookthe ball in, you are responsible for the mesh. Hesitate &the ball in, you are responsible for the mesh. Hesitate &follow ball with your eyes, then boot out hard, snap head tofollow ball with your eyes, then boot out hard, snap head to

    find EMLOS as you do for possible Boot/Naked.find EMLOS as you do for possible Boot/Naked.

    SoloSolo TeamTeam

    C

    ZONE RULESZONE RULES*If Im coveredcovered, and the next man back is coveredcovered, I callSOLOSOLO and drive block the man over me. My first stepfirst stepwill be 6 inches6 inches!

    *If Im coveredcovered, and the next man back is ununcoveredcovered, I callTEAMTEAM... he & I work together to block the down linemanon me and the nearest LB. My first stepfirst step will be 6 inches6 inches!

    *If Im uncovereduncovered, I expect a TEAM call from the man infront of me! My first stepfirst step will be 12 inches12 inches!

    *COVERED linemen: Reduce split! Aiming point is outside*COVERED linemen: Reduce split! Aiming point is outsidearmpit! MUST maintain contact!armpit! MUST maintain contact!

    *TEAM blocks get*TEAM blocks get movementmovement, stay, stay onon double team until LBsdouble team until LBsthreaten the windowthreaten the window verticallyvertically up into the hole!up into the hole!

    *BACKSIDE linemen must WALL down defenders & not let them*BACKSIDE linemen must WALL down defenders & not let themcross your face!cross your face!

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    42-4342-43

    43 v. Split43 v. Split

    TeamTeam

    S L O WS L O W

    toto the hole...the hole...

    EXPLODE through it!EXPLODE through it!

    HH (Backfield/Slot)(Backfield/Slot) :: Hard fill in backside C gap right off OTsHard fill in backside C gap right off OTscheek; Seal the end defender on the L.O.S. inside outcheek; Seal the end defender on the L.O.S. inside out

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    T TE E

    R

    W SMC C

    J

    T TW SR

    M Z

    N

    C C

    J

    N TT E

    RW S

    E

    C C

    J

    Right Wide 42Right Wide 42 v. Bearv. Bear

    T TE E

    W M S

    R

    C C

    J

    Right Wing Flop 43Right Wing Flop 43 v. Splitv. Split

    Ray Under 42Ray Under 42 v. Evenv. EvenTrips Left 43Trips Left 43 v. Oddv. Odd

    FS #1

    FS #2

    FSTE

    FST

    FSG

    C

    BSG

    BST

    BSTE

    BSWR

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    44-45 Stretch44-45 StretchReach FamilyReach Family

    44-45 is one of our core or bread and butter plays! Itgets us to the edge of the field with a lot of power!

    The basic premise of the play is to get our entire backfieldand line on a wide railroad track, force the defense tostretch quickly, then either beat them to a corner with ashow of force or cut up into a lane that they create whenthey pursue incorrectly!

    We can use a number of formation variations and perimeter blocking adjustments toshorten the defensive edge and help the outside blockers do their jobs moreeffectively! Crack, Door, and Alley schemes are examples of this, as aredifferent types of Squeeze sets. We can also use special Wing calls with the H-Back to help secure the End Man on he Line to get the play started (Clamp, Chip)

    44-45 is effective to wide field or the boundary, and if we find a DE or perimeter force

    player thats weak, we will pound him with this ball play over and over!

    KEYS to a successful play:KEYS to a successful play:Uncovered linemen overlap their partner in front of them toUncovered linemen overlap their partner in front of them to

    keep from being split by penetrating defenders!keep from being split by penetrating defenders!

    Linemen stay on WIDE railroad tracks!Linemen stay on WIDE railroad tracks!

    The FB SPRINTS to his sprint spot and stretches the defense!The FB SPRINTS to his sprint spot and stretches the defense!

    Wide blockers make good use of different calls, maintain contact!Wide blockers make good use of different calls, maintain contact!

    CALLS/VARIATIONSCALLS/VARIATIONS

    Perimeter calls: Door, Crack,Perimeter calls: Door, Crack,Alley, Bomb, etc.Alley, Bomb, etc.

    - t o t a b l e o f c o n t e n t- t o t a b l e o f c o n t e n t - t o m a I n play d I a g r a m -- t o m a I n play d I a g r a m -

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    TE

    SSW SR

    45 STRETCH v. Split45 STRETCH v. Split

    C

    C

    T E

    FS Outs:FS Outs: Outside stalk man on. Alert for Bomb call!Outside stalk man on. Alert for Bomb call!

    FS Ins:FS Ins: Outside stalk man on. KEY block! Must maintain!Outside stalk man on. KEY block! Must maintain!

    FS TE:FS TE: Reach rules!Reach rules!

    FS T:FS T: Reach rules!Reach rules!

    FS G:FS G: Reach rules!Reach rules!

    CENTER:CENTER: Reach rules!Reach rules!

    BS G:BS G: Reach rules!Reach rules!

    BS T:BS T: Reach rules! 5 tech doesnt count as covered!Reach rules! 5 tech doesnt count as covered!

    BS TE:BS TE: Reach rules! 9 tech doesnt count asReach rules! 9 tech doesnt count ascovered. Get downfield!covered. Get downfield!

    BS WR:BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!Convoy, cut off deep middle 1/3 saf. TD Block!

    BS Slot:BS Slot: Inside cut off the man over you..Inside cut off the man over you..

    REACHREACH RULES RULES*Basic premise is to REACH one gap in front of us!

    *If Im uncovered,uncovered, I plan to REACH and OVERTAKEREACH and OVERTAKE the down

    lineman in front of me. If that man slants away to the railroad

    track of the blocker in front of me, I stay on MY wide railroad

    track and RUNRUN up to a linebacker.

    *If Im coveredcovered, I first identify whether theres a down lineman

    over the manman in front of meif he is, then I plan REACH andREACH and

    OVERTAKEOVERTAKE him. If not, then I will REACH, RIPREACH, RIP through the man

    over me, and RUNRUN on my railroad track up to any 2nd or 3d level

    player that first shows up on my course! I only runrun once mybuddy from behind takes over and yells GO!

    *COVERED linemen should cut their split if possible!*COVERED linemen should cut their split if possible!

    *All linemen: LOSE ground to GAIN an angle!*All linemen: LOSE ground to GAIN an angle!

    *Stay on your RAILROAD track on a*Stay on your RAILROAD track on a widewide angle!angle!

    FB:FB: Lateral step &Lateral step & sprintsprint to a spot 2 yds outside where the TEto a spot 2 yds outside where the TEis or would bekey the blocks on E.M.O.L & support. Stay on ais or would bekey the blocks on E.M.O.L & support. Stay on asprint to the sidelines unless he skates across your face. Ifsprint to the sidelines unless he skates across your face. Ifhe crosses face, plant sharply on outside foot and cuthe crosses face, plant sharply on outside foot and cut upup NorthNorth& South. This is a cut& South. This is a cut upup play, not a cutplay, not a cut backback play!play!

    QB:QB: Depart at approximately 4 oclock or 8 oclock,Depart at approximately 4 oclock or 8 oclock, sprintsprint totomeet the FB, ball extended. YOU are responsible for themeet the FB, ball extended. YOU are responsible for theexchange so he can eye his readlook it in and follow hisexchange so he can eye his readlook it in and follow hispath 1-2 steps before you set up behind the OT as you wouldpath 1-2 steps before you set up behind the OT as you would

    on play action.on play action.

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    44-45 STRETCH44-45 STRETCH

    HH (BF/Wing/Slot)(BF/Wing/Slot):: Get on the next RR track outside the T /TEGet on the next RR track outside the T /TEand block support. Attack his outside shoulder, maintainand block support. Attack his outside shoulder, maintaincontact, drive to sideline if he widens .Can act as a lineman &contact, drive to sideline if he widens .Can act as a lineman &use zone rules at times from Wing & Slot. Crack tells you touse zone rules at times from Wing & Slot. Crack tells you toblock the CB. Clamp tells you to double with T/TE on theblock the CB. Clamp tells you to double with T/TE on theoutside shoulder of the E.M.O.L.outside shoulder of the E.M.O.L.

    2 yds2 yds

    outside TEoutside TE

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    T TE E

    RW SMCC

    J

    T TW S

    R

    M Z

    N

    C C

    J

    N TT ER

    W S

    E

    C C

    J

    Right Wing 44Right Wing 44 v. Bearv. Bear

    T TE ER

    M S

    W

    C C

    J

    Right Wing Flip H5 45Right Wing Flip H5 45 v. Splitv. Split

    Rex Over Z6 44Rex Over Z6 44 CrackCrack v. Evenv. EvenTrips Left 45Trips Left 45 AlleyAlley v. Oddv. Odd

    FS #1

    FS #2

    FSTE

    FST

    FSG

    C

    BSG

    BST

    BSTE

    BSWR

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    46-47 Counter46-47 CounterGap FamilyGap Family

    46-47 Counter is our ATTITUDE play! It is the run that wewill establish against any defense each game no matterwhat they try and do to us! We will be so good at this playthat we can impose it on any defense!

    The basic idea of the play is to block down one gap on thefrontside to get good angles and create a wall, and pullfrom the backside to kick out the defensive end to divide

    the defense! The running back must set up the block on theend, use the down blocks on linebackers, and make astrong cut North and South through the hole!

    Because of the angles involved, we prefer to run this play to the 1 technique!

    This is a goalline to goalline play! It is most effective against LBs who overreact totheir initial key, and D Ends who play too far upfield. We can run it from virtually anyof our sets, 1- or 2-back!

    KEYS to a successful play:KEYS to a successful play:Frontside linemen take a GREAT 1st STEP to their gap to shut offFrontside linemen take a GREAT 1st STEP to their gap to shut off

    penetration!penetration!

    The pulling guard runs a full-speed course INTO THE LINE andThe pulling guard runs a full-speed course INTO THE LINE and

    digs out the E.M.O.L.!digs out the E.M.O.L.!

    The FB sets up the trap block, sees lanes, & makes a greatThe FB sets up the trap block, sees lanes, & makes a great LL cut!cut!

    CALLS/VARIATIONSCALLS/VARIATIONS

    HHBobBob

    ChopChop

    - t o t a b l e o f c o n t e n t- t o t a b l e o f c o n t e n t - t o m a I n play d I a g r a m -- t o m a I n play d I a g r a m -

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    TE

    SSW SR

    47 COUNTER v. Split47 COUNTER v. Split

    C

    C

    DeadDead

    T E

    FS Outs:FS Outs: Inside stalk man on. Alert for Bomb call!Inside stalk man on. Alert for Bomb call!

    FS Ins:FS Ins: Inside stalk man on.Inside stalk man on.

    FS TE:FS TE: Gap rulesnear LB. 6 or 9 doesnt count asGap rulesnear LB. 6 or 9 doesnt count ascovered.covered.

    FS T:FS T: Gap rules near LB. 4 or 5 doesnt count as covered.Gap rules near LB. 4 or 5 doesnt count as covered.FS G:FS G: Gap rules near backerGap rules near backer

    CENTER:CENTER: Gap rules. CHOP call to T if you need to workGap rules. CHOP call to T if you need to work

    up to BSLB after your initial Dead step.up to BSLB after your initial Dead step.

    BS G:BS G: Pull through hip of C,Pull through hip of C,Long TrapLong Trap E.M.O.L. frontside. E.M.O.L. frontside.Use inside-out head position & DIG HIM OUT of the hole.Use inside-out head position & DIG HIM OUT of the hole.

    BS T:BS T: PunchPunch blockcut your split & step FLAT inside blockcut your split & step FLAT insideto stop B gap penetration. If a DL from either direction orto stop B gap penetration. If a DL from either direction orstunting LB shows in that gap, lock & cut him. If nothingstunting LB shows in that gap, lock & cut him. If nothingshows, turn back to pick off the E.M.O.L. Alert for ashows, turn back to pick off the E.M.O.L. Alert for aChopChop call which tells you that you call which tells you that you mustmust clip the 3 tech.clip the 3 tech.

    BS TE:BS TE: PunchPunch C gap to EMOL. See BST technique.C gap to EMOL. See BST technique.

    BS WR:BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!Convoy, cut off deep middle 1/3 saf. TD Block!

    BS Slot:BS Slot: Inside cut off the man over you..Inside cut off the man over you..

    GAP RULES:GAP RULES: Near BackerNear Backer*Frontside linemen responsible for the GAPGAP inside them!First step will always be a 6 flat step to that gap!*If Im uncovereduncovered, I call DoubleDouble and look to try toDouble ComboDouble Combo with the lineman inside me to the 1st LBinside us! We will stay on the combo until the LBthreatens the hole vertically! If the DL over my man tothe inside disappears inside by alignment or movement,then my block becomes a DownDown block to the 1st LB.*If Im coveredcovered by an inside shadeby an inside shade, I B DriveB Drive him down! Ifhe slants away from me, I work up to a LB!*If Im covered by a head-up player or an outside shadecovered by a head-up player or an outside shade, Iexpect a Double call from the man outside of me! Heand I will Double Combo to the first LB inside us! If myman slants inside, it becomes a B Drive block for me!**If I also have a DL on my inside gap, I must call **If I also have a DL on my inside gap, I must call BB,, BB,, BB ! to! tothe man behind me to wave off the Double and tell us both tothe man behind me to wave off the Double and tell us both to BBDriveDrive the man inside us!the man inside us!

    *The Center, if uncovered, will always DEADDEAD block with aflat step back to Backside A gap. He must ensure thatthe 1st DL backside does not get penetration!

    FB:FB: Turn your shoulder & pick up your BS leg to simulate fakeTurn your shoulder & pick up your BS leg to simulate fakebackside, keeping FS foot anchoredtake handoff from QBbackside, keeping FS foot anchoredtake handoff from QBdeep, press block of Guard, then L cut off outside footdeep, press block of Guard, then L cut off outside footsuddenly to get under block andsuddenly to get under block and explodeexplode N/S through hole!N/S through hole!

    QB:QB: Step 5 or 7 oclock opposite call, getStep 5 or 7 oclock opposite call, get depthdepth, turn and hand, turn and handball to FB. Follow handoff with eyes 1-2 steps, boot out and findball to FB. Follow handoff with eyes 1-2 steps, boot out and findE.M.O.L. backside!E.M.O.L. backside!

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    46-47 COUNTER46-47 COUNTER

    PunchPunch

    LL cut offcut off

    outside foot!outside foot!

    GapGap GapGap

    If BSLB causesIf BSLB causes

    problems, C callsproblems, C calls

    CHOPCHOP

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    T TE E

    R

    N B

    M

    C C

    J

    T TWS

    R

    M Z

    N

    C C

    J

    N TT E

    RW S

    E

    C

    C

    J

    Right Under Big 46Right Under Big 46 BobBob v. Bearv. Bear

    T TE E

    R M S

    W

    C C

    J

    Brown Lex 47Brown Lex 47 HH v. Splitv. Split

    Bunch Lt. 46 CounterBunch Lt. 46 Counter v. Evenv. EvenOn 47 CounterOn 47 Counter v. Oddv. Odd

    FS #1

    FS #2

    FSTE

    FST

    FSG

    C

    BSG

    BST

    BSTE

    BSWR

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    48-49 Toss48-49 TossReach FamilyReach Family

    The Toss is an effective companion to the 44-45 Stretchplay. The blocking is exactly the same up front, but themethod of delivering the ball different! It allows us tochallenge the edge of the defensive front just a bit quicker!

    This play is an excellent way to attack LBs who do not fastflow and/or read keys well!

    Like 28-29 Jet, Toss can use a number of formation variations and perimeter blockingadjustments to shorten the defensive edge and help the outside blockers do theirjobs more effectively! Crack, Door, Cross, and Ed schemes are examples ofthis, as are different types of Squeeze sets. Receivers must make use of these forthe play to be successful!

    KEYS to a successful play:KEYS to a successful play:RB gets ON THE EDGE in a hurry!RB gets ON THE EDGE in a hurry!

    Linemen stay on a wide railroad track and get to flowingLinemen stay on a wide railroad track and get to flowing

    linebackers!linebackers!

    Receivers match the best perimeter blocking scheme to what theyReceivers match the best perimeter blocking scheme to what they

    see and EXECUTE it!see and EXECUTE it!

    CALLS/VARIATIONSCALLS/VARIATIONS

    ExpressExpressEd/EddieEd/Eddie

    CrackCrackDoorDoor

    - t o t a b l e o f c o n t e n t- t o t a b l e o f c o n t e n t - t o m a I n- t o m a I n playplay d I a g r a m -d I a g r a m -

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    TE

    SSW SR

    48 TOSS v. Split48 TOSS v. Split

    C

    C

    T E

    FS Outs:FS Outs: Outside stalk man on. Alert for Bomb call!Outside stalk man on. Alert for Bomb call!

    FS Ins:FS Ins: Outside stalk man on. KEY block! Must maintain!Outside stalk man on. KEY block! Must maintain!

    FS TE:FS TE: Reach rules!Reach rules!

    FS T:FS T: Reach rules!Reach rules!

    FS G:FS G: Reach rules!Reach rules!

    CENTER:CENTER: Reach rules!Reach rules!

    BS G:BS G: Reach rules!Reach rules!

    BS T:BS T: Reach rules! 5 tech doesnt count as covered!Reach rules! 5 tech doesnt count as covered!

    BS TE:BS TE: Reach rules! 9 tech doesnt count asReach rules! 9 tech doesnt count ascovered. Get downfield!covered. Get downfield!

    BS Outs:BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block!Convoy, cut off deep middle 1/3 saf. TD Block!

    BS Ins:BS Ins: Inside cut off the man over you..Inside cut off the man over you..

    REACHREACH RULES RULES*Basic premise is to REACH one gap in front of us!

    *If Im uncovered,uncovered, I plan to REACH and OVERTAKEREACH and OVERTAKE the down

    lineman in front of me. If that man slants away to the railroad

    track of the blocker in front of me, I stay on MY wide railroad

    track and RUNRUN up to a linebacker.

    *If Im coveredcovered, I first identify whether theres a down lineman

    over the manman in front of meif he is, then I plan REACH andREACH and

    OVERTAKEOVERTAKE him. If not, then I will REACH, RIPREACH, RIP through the man

    over me, and RUNRUN on my railroad track up to any 2nd or 3d level

    player that first shows up on my course! I only runrun once my

    buddy from behind takes over and yells GO!

    *COVERED linemen should cut their split if possible!*COVERED linemen should cut their split if possible!

    *All linemen: LOSE ground to GAIN an angle!*All linemen: LOSE ground to GAIN an angle!

    *Stay on your RAILROAD track on a*Stay on your RAILROAD track on a widewide angle!angle!

    FB:FB: Pre-read alignment of E.M.O.L. and support. trappersPre-read alignment of E.M.O.L. and support. trappersarc, look toss in &arc, look toss in & sprintsprint to a spot 2 yds outside where the TEto a spot 2 yds outside where the TEis or would bekey the blocks on E.M.O.L & support. Stay on ais or would bekey the blocks on E.M.O.L & support. Stay on asprint to the sidelines unless he skates across your face. Ifsprint to the sidelines unless he skates across your face. Ifhe crosses face, plant sharply on outside foot and cuthe crosses face, plant sharply on outside foot and cut upup NorthNorth& South. This is a cut& South. This is a cut upup play, not a cutplay, not a cut backback play!play!

    QB:QB: Reverse out tightly and make a soft, end-over-end tossReverse out tightly and make a soft, end-over-end tossinto the FBs outside armpit, following the toss with yourinto the FBs outside armpit, following the toss with youreyes until the back has secured it and taken a step. Boot outeyes until the back has secured it and taken a step. Boot out

    deep, find E.M.O.L.deep, find E.M.O.L.

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    48-49 TOSS48-49 TOSS

    HH (BF/Wing/Slot)(BF/Wing/Slot):: Get on the next RR track outside the T /TEGet on the next RR track outside the T /TEand block support. Attack his outside shoulder, maintainand block support. Attack his outside shoulder, maintaincontact, drive to sideline if he widens .Can act as a lineman &contact, drive to sideline if he widens .Can act as a lineman &use zone rules at times from Wing & Slot. Crack tells you touse zone rules at times from Wing & Slot. Crack tells you toblock the CB. Clamp tells you to double with T/TE on theblock the CB. Clamp tells you to double with T/TE on the

    outside shoulder of the E.M.O.L.outside shoulder of the E.M.O.L.

    2 yds2 yds

    outside TEoutside TE

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    T TE E

    RW SMCC

    J

    T TW SR

    M Z

    N

    C C

    J

    N TT E

    R W S

    E

    C C

    J

    Right Out Close H4 48Right Out Close H4 48 ExpressExpress v. Bearv. Bear

    T TE ER

    M SW

    C C

    J

    Near 49Near 49 EddieEddie v. Splitv. Split

    Rex Over 48Rex Over 48 DoorDoor v. Evenv. EvenBunch Left 49Bunch Left 49 EdEd v. Oddv. Odd

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    R

    BasicBasic STALKSTALK

    C

    *Basic job is to block man*Basic job is to block manover you inside or outside.over you inside or outside.

    1. Release hard on an angle to1. Release hard on an angle togain the inside or outsidegain the inside or outside

    leverage you want.leverage you want.

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    1.1.

    RECEIVER BLOCKING (1)RECEIVER BLOCKING (1)

    2.2.

    1/2way1/2way

    rulerule

    3.3.

    2. HALFWAY RULE. Break your2. HALFWAY RULE. Break yourhips down when the defender haships down when the defender hasclosedclosed 1/21/2 the distance betweenthe distance between

    you. Anticipate this! Keepyou. Anticipate this! Keepadjusting your course to keep theadjusting your course to keep the

    leverage you want.leverage you want.

    3. FINISH the blockdeliver a3. FINISH the blockdeliver ablow up through your hips,blow up through your hips,

    maintain with good choppy steps!maintain with good choppy steps!

    INSIDEINSIDE Stalk shownStalk shown

    S

    BOMBBOMB adjustmentadjustment

    C

    *Only possible v. a two safety*Only possible v. a two safetylook (0, 2, 4) Used bylook (0, 2, 4) Used by outsideoutsidereceiver normally assigned areceiver normally assigned a

    Stalk block to blow up aStalk block to blow up arun supporter filling from therun supporter filling from the

    safety position.safety position.

    1. ID 2-safety look pre-snap.1. ID 2-safety look pre-snap.Possible BOMB situation.Possible BOMB situation.

    1.1.

    2.2.

    2. Release at C as normal. If he2. Release at C as normal. If hesits/closes, Stalk him!sits/closes, Stalk him!

    3. If C retreats, it often means the3. If C retreats, it often means theSafety is supporting. Break offSafety is supporting. Break offyour course, find safety as youyour course, find safety as you

    do, come inside anddo, come inside and blow him upblow him up!!

    3.3.

    R

    CRACKCRACK callcall

    C

    *Recievers block the short*Recievers block the shortdefenderdefenderonon ororinsideinside the nextthe next

    man inside them.man inside them.

    1. Push up 1-2 steps if possible1. Push up 1-2 steps if possibleto soften the man over you. Howto soften the man over you. Howfar you can push up depends onfar you can push up depends onhow tight & how fast the guy ishow tight & how fast the guy is

    that youre cracking..thethat youre cracking..thetighter/faster he is, the quickertighter/faster he is, the quicker

    you have to turn inside!you have to turn inside!

    1.1.

    2.2.

    2. Come inside under control, find2. Come inside under control, findyour man, square him up withyour man, square him up with

    shoulders perpendicular to L.O.S.shoulders perpendicular to L.O.S.Deliver a blow up through yourDeliver a blow up through your

    hips & light him up!hips & light him up!

    B

    S

    *If man youre cracking*If man youre cracking

    disappears, work to safety level.disappears, work to safety level.

    R

    CROSSCROSS callcall

    *Recievers Cross and take*Recievers Cross and takethe others guy.the others guy. OutsideOutside

    receiver cracksreceiver cracks defender overdefender overinside receiver,inside receiver, inside maninside mantries to hook CBtries to hook CB. A good. A goodway to get the ball outside.way to get the ball outside.

    C

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    R

    DOORDOOR callcall

    C

    *Combination block by two*Combination block by tworeceivers to get the playreceivers to get the play

    started by double teamingstarted by double teamingthe force defender initially atthe force defender initially at

    the point of attack.the point of attack.

    1. DOUBLE THE FORCE: Inside1. DOUBLE THE FORCE: Insidereceiver inside stalks the manreceiver inside stalks the man

    over him, insures against insideover him, insures against insidepenetration. Outside receiverpenetration. Outside receiver

    comes down to his outsidecomes down to his outsideshoulder to secure & move him.shoulder to secure & move him.

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    1.1.

    RECEIVER BLOCKING (2)RECEIVER BLOCKING (2)

    2.2.

    2. Both blockers eye CB. As one2. Both blockers eye CB. As onetakes over the block on the forcetakes over the block on the forceman, the other steps off to blockman, the other steps off to block

    CBCB when he closes upwhen he closes up..

    S

    ALLEYALLEY callcall

    C

    *Same idea as Door, applied*Same idea as Door, appliedto alley safety support. Can beto alley safety support. Can be

    done with the two outsidedone with the two outsidereceivers or the middle & insidereceivers or the middle & inside

    receiver in Trips. Double thereceiver in Trips. Double theman over inside receiver, stepman over inside receiver, step

    off to safety when he fills.off to safety when he fills.

    1. DOUBLE THE LOW MAN: Inside1. DOUBLE THE LOW MAN: Insiderec. inside stalks the man over him,rec. inside stalks the man over him,insures against inside penetration.insures against inside penetration.Outs. receiver comes down to hisOuts. receiver comes down to hisoutside shoulder to secure him.outside shoulder to secure him.

    1.1.

    2.2.

    2. Blockers eye near2. Blockers eye nearsafetysafety; the; theone not taking over the blockone not taking over the block

    steps off, blocks him when he fills.steps off, blocks him when he fills.

    R

    EDED call (2 man)call (2 man)

    C

    *Inside man, from 2-3 yard*Inside man, from 2-3 yardsplit, steps flat and sealssplit, steps flat and seals

    E.M.O.L., outside man cracks.E.M.O.L., outside man cracks.Often used from SqueezedOften used from Squeezedsets to shorten the edge.sets to shorten the edge.

    Inside man: Step flat, shouldersInside man: Step flat, shouldersshould be perpendicular to L.O.S.,should be perpendicular to L.O.S.,

    shield E.M.O.L., dont allowshield E.M.O.L., dont allowupfield penetration or pursuitupfield penetration or pursuit

    underneath you. Use hisunderneath you. Use hismomentum against him.momentum against him.

    Outside man cracks, Middle manOutside man cracks, Middle mansteps flat to block E.M.O.L...steps flat to block E.M.O.L...

    E

    **EXPRESSEXPRESS tells receivers the tells receivers the

    exact same thing as exact same thing as EDDIEEDDIE..The only difference is for TE/OL!The only difference is for TE/OL!

    EDED (3 man)(3 man)

    *Inside man, often from*Inside man, often frommotion, blocks CB, middlemotion, blocks CB, middle

    receiver executes ED on DE,receiver executes ED on DE,outside receiver Cracks.outside receiver Cracks.

    *Secure the block on the low*Secure the block on the low

    man before you step off!man before you step off!

    V R

    C

    E

    Inside man (can be stationary orInside man (can be stationary orin motion to 4-5), step tightlyin motion to 4-5), step tightly

    around Crack block, eyeing CB asaround Crack block, eyeing CB asyou do. If you can get outsideyou do. If you can get outside

    leverage on him, Hook him asleverage on him, Hook him asyou would in Cross...you would in Cross...

    If CB keeps outside leverage,If CB keeps outside leverage,kick him out, drive him out ofkick him out, drive him out ofhole with short, choppy steps!hole with short, choppy steps!

    EXPRESSEXPRESS callcallEDDIEEDDIE callcall

    *EDD*EDDIEIE call tells call tells

    outside man tooutside man toInsideInsideStalkStalkinstead of Crack!instead of Crack!

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    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    EXPRESSEXPRESS callcall

    *TE blocks down to first down*TE blocks down to first downlineman inside him. Step flat &lineman inside him. Step flat &

    redirect him!redirect him!

    *G pulls deep, turns inside Ts block,*G pulls deep, turns inside Ts block,stays on wide RR track to pick offstays on wide RR track to pick off

    first pursuing LB.first pursuing LB.

    R

    C

    ETT

    HH

    B

    H-BACK & OFFENSIVE LINEH-BACK & OFFENSIVE LINEPERIMETER ADJUSTMENTSPERIMETER ADJUSTMENTS

    **Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have an**Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have animpact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well asimpact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well as

    frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.

    TTETE GG

    *T pulls around TE & WR block to*T pulls around TE & WR block tokick out first thing that showskick out first thing that shows

    outside the DE.outside the DE.

    *H, from the backfield or motion,*H, from the backfield or motion,arcs around the block on the DE,arcs around the block on the DE,

    becomes a BONUS player!becomes a BONUS player!

    R

    Alerts for H:Alerts for H: BONUSBONUS

    C

    *When youre assigned is to block Force*When youre assigned is to block Force

    from the backfield or motion, AND twofrom the backfield or motion, AND twoother receivers are on that same side, youother receivers are on that same side, you

    can sometimes become a can sometimes become a BONUSBONUS player. player.BonusBonus means that, since the outside 2 means that, since the outside 2

    WRs are blocking the 2 outside defendersWRs are blocking the 2 outside defenders((StalkStalk, , DoorDoor, or , or CrossCross), your original), your original

    assignment is being blocked.assignment is being blocked.

    HH

    S

    *As a BONUS player, take a course to*As a BONUS player, take a course tothe outside leg of the support player,the outside leg of the support player,cleaning him up if he beats his block.cleaning him up if he beats his block.Continue on your course, looking nextContinue on your course, looking nextfor pursuing LB or filling safetyfor pursuing LB or filling safety insideinside,,

    then looking for a CBthen looking for a CB outsideoutside..

    11

    B22

    33

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    CRACKCRACK callcall

    *CRACK leaves CB*CRACK leaves CB

    unblocked, so H now leadsunblocked, so H now leadsoff hip of the outside Crackoff hip of the outside Crackblock and blocks the CB!block and blocks the CB!

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t

    S

    ALLEYALLEY callcall

    C

    *ALLEY leaves CB*ALLEY leaves CB

    unblocked, so H now leadsunblocked, so H now leadsoff hip of the outside Crackoff hip of the outside Crackblock and blocks the CB!block and blocks the CB!

    R

    EDED callcall

    C

    *ED scheme accounts for the*ED scheme accounts for the

    man the T would normallyman the T would normallyreach, as well as the nextreach, as well as the next

    defender outside the DE, so Tdefender outside the DE, so Twidens/deepens his RR trackwidens/deepens his RR track

    slightly, blocks CB or whomeverslightly, blocks CB or whomevershows first off the outside ofshows first off the outside of

    the widest Crack block!the widest Crack block!

    E

    EDDIEEDDIE callcall

    *EDDIE accounts for DE, but*EDDIE accounts for DE, butnot the next man outside. Tnot the next man outside. T

    deepens around the block ondeepens around the block onthe DE and looks to kick outthe DE and looks to kick out

    the next defender outsidethe next defender outsidealong his RR track.along his RR track.

    VR

    C

    B

    S S

    HH HH

    *If we also had H leading from*If we also had H leading fromthe backfield, he wouldthe backfield, he would

    become a bonus playerbecome a bonus playerleading for whatever showsleading for whatever shows

    outsideoutside Ts course!Ts course!

    *If we also had H leading*If we also had H leadingfrom the backfield, he wouldfrom the backfield, he would

    become a bonus playerbecome a bonus playerleading for whatever showsleading for whatever shows

    insideinside Ts course!Ts course!

    TT

    HH

    R

    C

    ETT

    HH

    S

    H-BACK & OFFENSIVE LINEH-BACK & OFFENSIVE LINEPERIMETER ADJUSTMENTSPERIMETER ADJUSTMENTS

    **Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have an**Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have animpact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well asimpact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well as

    frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.

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    F O O T B A L L

    PRIDE.PRIDE. DISCIPLINE.DISCIPLINE. ACHIEVEMENT.ACHIEVEMENT. LOYALTY.LOYALTY.