1 CSE 45432 SUNY New Paltz Chapter Four Arithmetic and Logic Unit 32 32 32 Operation Result a b ALU.

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1 CSE 45432 SUNY New Paltz Chapter Four Arithmetic and Logic Unit 32 32 32 32 32 32 Operation Operation Result Result a a b b ALU ALU
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Transcript of 1 CSE 45432 SUNY New Paltz Chapter Four Arithmetic and Logic Unit 32 32 32 Operation Result a b ALU.

Page 1: 1 CSE 45432 SUNY New Paltz Chapter Four Arithmetic and Logic Unit 32 32 32 Operation Result a b ALU.

1CSE 45432 SUNY New Paltz

Chapter FourArithmetic and Logic Unit

3232

3232

3232

OperationOperation

ResultResult

aa

bb

ALUALU

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2CSE 45432 SUNY New Paltz

• Bits are just bits (no inherent meaning)— conventions define relationship between bits and numbers

• Binary numbers (base 2)0000 0001 0010 0011 0100 0101 0110 0111 1000 1001...decimal: 0...2n-1

• How do we represent negative numbers?i.e., which bit patterns will represent which numbers?

• Sign Magnitude Two's Complement000 = +0 000 = +0001 = +1 001 = +1010 = +2 010 = +2011 = +3 011 = +3100 = -0 100 = -4101 = -1 101 = -3110 = -2 110 = -2111 = -3 111 = -1

• Which one is best? Why?

Numbers

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3CSE 45432 SUNY New Paltz

• 32 bit signed numbers:

0000 0000 0000 0000 0000 0000 0000 0000two = 0ten

0000 0000 0000 0000 0000 0000 0000 0001two = + 1ten

0000 0000 0000 0000 0000 0000 0000 0010two = + 2ten

...0111 1111 1111 1111 1111 1111 1111 1110two = + 2,147,483,646ten

0111 1111 1111 1111 1111 1111 1111 1111two = + 2,147,483,647ten

1000 0000 0000 0000 0000 0000 0000 0000two = – 2,147,483,648ten

1000 0000 0000 0000 0000 0000 0000 0001two = – 2,147,483,647ten

1000 0000 0000 0000 0000 0000 0000 0010two = – 2,147,483,646ten

...1111 1111 1111 1111 1111 1111 1111 1101two = – 3ten

1111 1111 1111 1111 1111 1111 1111 1110two = – 2ten

1111 1111 1111 1111 1111 1111 1111 1111two = – 1ten

• Converting n bit numbers into numbers with more than n bits:

– MIPS 16 bit immediate gets converted to 32 bits for arithmetic

– copy the most significant bit (the sign bit) into the other bits

0010 -> 0000 0010 1010 -> 1111 1010

– "sign extension" (lbu vs. lb)

max

min

MIPS

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Overflow

• Examples: 7 + 3 = 10 but ...

• - 4 - 5 = - 9 but ...

2’s ComplementBinaryDecimal

0 0000

1 0001

2 0010

3 0011

0000

1111

1110

1101

Decimal

0

-1

-2

-3

4 0100

5 0101

6 0110

7 0111

1100

1011

1010

1001

-4

-5

-6

-7

1000-8

0 1 1 1

0 0 1 1+

1 0 1 0

1

1 1 0 0

1 0 1 1+

0 1 1 1

110

7

3

1

– 6

– 4

– 5

7

0

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5CSE 45432 SUNY New Paltz

• Overflow (result too large for finite computer word):

– e.g., adding two n-bit numbers does not yield an n-bit number

• Note that overflow term is somewhat misleading, it does not mean a carry “overflowed”Note that overflow term is somewhat misleading, it does not mean a carry “overflowed”• No overflow when adding a positive and a negative number• No overflow when signs are the same for subtraction• Overflow occurs when the value affects the sign:

– overflow when adding two positives yields a negative – or, adding two negatives gives a positive– or, subtract a negative from a positive and get a negative– or, subtract a positive from a negative and get a positive

• In MIPS add, addi, sub cause exception (interrupt) on overflow– Details based on software system

• Don't always want to detect overflow– new MIPS instructions: addu, addiu, subu

Detecting Overflow

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Building a 32 bit ALU

Let's look at a 1-bit ALU for addition:

How could we build a 1-bit ALU for add, and, and or?

a

b

Sum = a b cin Cout = a b + (a b) cin

Cout = a b + a cin + bcin

Result31a31

b31

Result0

CarryIn

a0

b0

Result1a1

b1

Result2a2

b2

Operation

ALU0

CarryIn

CarryOut

ALU1

CarryIn

CarryOut

ALU2

CarryIn

CarryOut

ALU31

CarryIn

+

Carry In

CarryOut

Sum

b

0

2

a

1

+

Result

OperationCarry In

CarryOut

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• Two's complement approach:

• a - b = a + b + 1

What about subtraction (a – b) ?

0

2

Result

Operation

a

1

CarryIn

CarryOut

0

1

Binvert

b

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Overflow Detection Logic

• Carry into MSB XOR Carry out of MSB

– For a N-bit ALU: Overflow = CarryIn[N - 1] CarryOut[N - 1]

a0

b0

1-bitALU

Result0

CarryIn0

CarryOut0

a1

b1

1-bitALU

Result1

CarryIn1

CarryOut1

a2

b2

1-bitALU

Result2

CarryIn2

a3

b3

1-bitALU

Result3

CarryIn3

CarryOut3

Overflow

X Y X XOR Y

0 0 0

0 1 1

1 0 1

1 1 0

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Supporting slt

• Need to support the set-on-less-than instruction (slt)

– remember: slt is an arithmetic instruction

– produces a 1 if rs < rt and 0 otherwise

– use subtraction: (a-b) < 0 implies a < b and use sign bit

Overflow

0

3

Result

Operation

a

1

CarryIn

CarryOut

0

1

Binvert

b 2

Less

LSB.

0

3

Result

Operation

a

1

CarryIn

0

1

Binvert

b 2

Less

Sign

Overflowdetection

MSB

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10CSE 45432 SUNY New Paltz

Seta31

0

ALU0 Result0

CarryIn

a0

Result1a1

0

Result2a2

0

Operation

b31

b0

b1

b2

Result31

Overflow

Binvert

CarryIn

Less

CarryIn

CarryOu t

ALU1Less

CarryIn

CarryOut

ALU2Less

CarryIn

CarryOut

ALU31Less

CarryIn (sign)

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Test for equality

• Notice control lines:

000 = and001 = or010 = add110 = subtract111 = slt

Seta31

0

Result0a0

Result1a1

0

Result2a2

0

Operation

b31

b0

b1

b2

Result31

Overflow

Bnegate

Zero

ALU0Less

Ca rryIn

CarryOut

ALU1Less

CarryIn

CarryOut

ALU2Less

CarryIn

CarryOut

ALU31Less

CarryIn

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Conclusion

• We can build an ALU to support the MIPS instruction set

– key idea: use multiplexor to select the output we want

– we can efficiently perform subtraction using two’s complement

– we can replicate a 1-bit ALU to produce a 32-bit ALU

• Important points about hardware

– the speed of a gate is affected by the number of inputs to the gate

– the speed of a circuit is affected by the number of gates in series(on the “critical path” or the “deepest level of logic”)

• Our primary focus: comprehension, however,– Clever changes to organization can improve performance

(similar to using better algorithms in software)– we’ll look at two examples for addition and multiplication

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• Is a 32-bit ALU as fast as a 1-bit ALU?

• Is there more than one way to do addition?

– two extremes: ripple carry and sum-of-products

Can you see the ripple? How could you get rid of it?

c1 = b0c0 + a0c0 + a0b0

c2 = b1c1 + a1c1 + a1b1 c2 =

c3 = b2c2 + a2c2 + a2b2 c3 =

c4 = b3c3 + a3c3 + a3b3 c4 =

Not feasible! Why?

Problem: ripple carry adder is slow

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• An approach in-between our two extremes

• c1 = b0c0 + a0c0 + a0b0 = (b0 + a0)c0 + a0b0

– If we didn't know the value of carry-in, what could we do?

– When would we always generate a carry? gi = ai bi

– When would we propagate the carry? pi = ai + bi

• Did we get rid of the ripple?

c1 = g0 + p0c0

c2 = g1 + p1c1 c2 =

c3 = g2 + p2c2 c3 =

c4 = g3 + p3c3 c4 =

Carry-lookahead adder

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Carry Look Ahead (Design trick: peek)

a0

b0

S0

gp

g = a bp = a + b

a1

b1

S1gp

a2

b2

S2

gp

a3

b3

S3

gp

cin

c1= g0 +p0 c0

c2 = g1 + p1 g0 + p1p0c0

c3 = g2 + p2 g1 + p2 p1 g0 + p2 p1p0 c0

G

C4 = . . .

P

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Plumbing as Carry Lookahead Analogy

p0

c0g0

c1

p0

c0g0

p1g1

c2

p0

c0g0

p1g1

p2g2

p3g3

c4

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To build bigger adders

CarryIn

Result0--3

ALU0

CarryIn

Result4--7

ALU1

CarryIn

Result8--11

ALU2

CarryIn

CarryOut

Result12--15

ALU3

CarryIn

C1

C2

C3

C4

P0G0

P1G1

P2G2

P3G3

pigi

pi + 1gi + 1

ci + 1

ci + 2

ci + 3

ci + 4

pi + 2gi + 2

pi + 3gi + 3

a0b0a1b1a2b2a3b3

a4b4a5b5a6b6a7b7

a8b8a9b9

a10b10a11b11

a12b12a13b13a14b14a15b15

• Can’t build a 16 bit adder this way .. (too big)

• Could use ripple carry of 4-bit CLA adders

• Better: use the CLA principle again

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Cascaded Carry Look-ahead (16-bit)

CLA

4-bitAdder

4-bitAdder

4-bitAdder

C1 = G0 + P0 C0

C2 = G1 + P1 G0 + P1 P0 C0

C3 = G2 + P2 G1 + P2 P1 G0 + P2 P1 P0 C0 GP

G0P0

C4 = . . .

C0

Page 19: 1 CSE 45432 SUNY New Paltz Chapter Four Arithmetic and Logic Unit 32 32 32 Operation Result a b ALU.

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2nd level Carry, Propagate as Plumbing

p0g0

p1g1

p2g2

p3g3

G0

p1

p2

p3

P0

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Carry Lookahead Example

Example: Determine the gi, pi, Pi, and Gi values of the following two 16 bit numbers. What is Cout15 (C16)?

a: 0001 1010 0011 0011

b: 1110 0101 1110 1011

pi = ai + bi

gi = ai bi

ci

– Repeat Using Pi and Gi

P0= P1= P2= P3=

G0 =

G1 =

G2 =

G3 =

C4 =

Page 21: 1 CSE 45432 SUNY New Paltz Chapter Four Arithmetic and Logic Unit 32 32 32 Operation Result a b ALU.

21CSE 45432 SUNY New Paltz

Speed of Ripple Carry Versus Carry Lookahead

• One simple way to model time for logic is to assume each AND and OR gate takes the same time for a signal to pass through it. Time is estimated by simply counting the number of gates along the longest path through a piece of logic.Compare the number of gate delays for the critical paths of two 16-bit adders, one using ripple carry and one using two-level carry lookahead.

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Other Design Tricks: Guess

n-bit adder n-bit addern-bit adder 1 0

n-bit adder n-bit adder

Cout Carry-select adderCarry-select adder

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• Let's look at 3 versions based on grade school algorithm

0010 (multiplicand)__x_1011 (multiplier)

0010 0010 0000 0010 0010110• Negative numbers: convert and multiply

– there are better techniques (i.e. Booth Algorithm), we won’t look at them• m bits x n bits = m+n bit product• Binary makes it easy:

– 0 => place 0 ( 0 x multiplicand)– 1 => place a copy ( 1 x multiplicand)

Multiplication

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Multiplication (version 1)

• 64-bit Multiplicand register, 64-bit ALU, 64-bit Product register, 32-bit multiplier register

Product

Multiplier

Multiplicand

64-bit ALU

Shift Left

Shift Right

WriteControl

32 bits

64 bits

64 bits

Multiplier = datapath + controlMultiplier = datapath + control

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Multiplication Algorithm Version 1

• Product Multiplier Multiplicand 0000 0000 0011 0000 0010

• 0000 0010 0001 0000 0100

• 0000 0110 0000 0000 1000

• 0000 01103. Shift the Multiplier register right 1 bit

DoneYes: 32 repetitions

2. Shift the Multiplicand register left 1 bit

No: < 32 repetitions

1. TestMultiplier0

Multiplier0 = 0Multiplier0 = 1

1a. Add multiplicand to product & place the result in Product register

32nd repetition?

Start

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Observations on Multiplication: Version 1

Done

1. TestMultiplier0

1a. Add multiplicand to product andplace the result in Product register

2. Shift the Multiplicand register left 1 bit

3. Shift the Multiplier register right 1 bit

32nd repetition?

Start

Multiplier0 = 0Multiplier0 = 1

No: < 32 repetitions

Yes: 32 repetitions

64-bit ALU

Control test

MultiplierShift right

ProductWrite

MultiplicandShift left

64 bits

64 bits

32 bits

1 clock per cycle => 100 clocks per multiplyRatio of multiply to add 5:1 to 100:1

1/2 bits in multiplicand always 0=> 64-bit adder is wasted0’s inserted in left of multiplicand as shifted=> least significant bits of product never changed once formedInstead of shifting multiplicand to left, shift product to right?

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Multiplication Version 2

32-bit Multiplicand register, 32-bit ALU, 64-bit Product register, 32-bit Multiplier register

Product

Multiplier

Multiplicand

32-bit ALU

Shift Right

WriteControl

32 bits

32 bits

64 bits

Shift Right

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Multiplication Algorithm Version 2

Multiplier Multiplicand Product0011 0010 0000 0000

3. Shift the Multiplier register right 1 bit.

DoneYes: 32 repetitions

2. Shift the Product register right 1 bit.

No: < 32 repetitions

1. TestMultiplier0

Multiplier0 = 0Multiplier0 = 1

1a. Add multiplicand to the left half of product & place the result in the left half of Product register

32nd repetition?

Start

Product Multiplier Multiplicand 0000 0000 0011 0010

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Observations on Multiplication Version 2

MultiplierShift right

Write

32 bits

64 bits

32 bits

Shift right

Multiplicand

32-bit ALU

Product Control test

Done

1. TestMultiplier0

1a. Add multiplicand to the left half ofthe product and place the result inthe left half of the Product register

2. Shift the Product register right 1 bit

3. Shift the Multiplier register right 1 bit

32nd repetition?

Start

Multiplier0 = 0Multiplier0 = 1

No: < 32 repetitions

Yes: 32 repetitions

Product register wastes space that exactly matches size of multiplierCombine Multiplier register and Product register

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Multiplication Version 3

• 32-bit Multiplicand register, 32 -bit ALU, 64-bit Product register, (0-bit Multiplier register)

Product (Multiplier)

Multiplicand

32-bit ALU

WriteControl

32 bits

64 bits

Shift Right

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Multiplication Algorithm Version 3

Multiplicand Product0010 0000 0011

DoneYes: 32 repetitions

2. Shift the Product register right 1 bit.

No: < 32 repetitions

1. TestProduct0

Product0 = 0Product0 = 1

1a. Add multiplicand to the left half of product & place the result in the left half of Product register

32nd repetition?

Start

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Observations on Final Version

ControltestWrite

32 bits

64 bits

Shift rightProduct

Multiplicand

32-bit ALU

Done

1. TestProduct0

1a. Add multiplicand to the left half ofthe product and place the result inthe left half of the Product register

2. Shift the Product register right 1 bit

32nd repetition?

Start

Product0 = 0Product0 = 1

No: < 32 repetitions

Yes: 32 repetitions

• 2 steps per bit because Multiplier & Product combined• How can you make it faster?• What about signed multiplication?

– Booth’s Algorithm

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Unsigned Combinational Multiplier

• Stage i accumulates A * 2 i if Bi == 1

• Q: How much hardware for 32 bit multiplier? Critical path?

B0

A0A1A2A3

A0A1A2A3

A0A1A2A3

A0A1A2A3

B1

B2

B3

P0P1P2P3P4P5P6P7

0 0 0 0

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Floating Point (a brief look)

• We need a way to represent

– numbers with fractions, e.g., 3.1416

– very small numbers, e.g., .000000001

– very large numbers, e.g., 3.15576 109

• Representation:

– sign, exponent, significand: (–1)sign significand 2exponent

– more bits for significand gives more accuracy

– more bits for exponent increases range

• IEEE 754 floating point standard:

– single precision: sign bit 8 bit exponent 23 bit significand

– double precision: sign bit 11 bit exponent 52 bit significand

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IEEE 754 floating-point standard

• Leading “1” bit of significand is implicit

• Exponent is “biased” to make sorting easier

– All 0s is smallest exponent all 1s is largest

– Bias of 127 for single precision and 1023 for double precision

– Summary: (–1)sign significand) 2 exponent – bias

• Example:

– Decimal: -.75 = -3/4 = -3/22

– Binary: -.11 = -1.1 x 2-1

– Floating point: exponent = 126 = 01111110

– Single precision: sign bit 8 bit exponent 23 bit significand

– IEEE single precision: 1 01111110 10000000000000000000000

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Floating-Point Arithmetic

• Addition example: three digit significand

– 9.999 101 + 1.610 10-1.

– Step 1: Align ==> 9.999 101 + 0. 01610 101

– Step 2: Add Significand ==> 9.999

0.016

10.015

– Step 3: Normalize: ==> 1.0015 102

– Step 4: Round: ==> 1.002 102

• Multiplication example: 1.110 1010 + 9.200 10-5

– Step 1: Add exponents (10 + 127) + (-5 + 127) - 127 = (5 + 127)

– Step 2: Multiply significand 1.110 9.200 = 10.212000

– Step 3: Normalize 10.212000 105 = 1.021 106

– Step 4: Sign of product + 1.021 106

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Floating Point Complexities

• Operations are somewhat more complicated

• In addition to overflow we can have “underflow”

• Accuracy can be a big problem

– IEEE 754 keeps two extra bits, guard and round

– four rounding modes: round up, round down, truncate, nearest even

– positive divided by zero yields “infinity” (see page 300)

– zero divide by zero yields “not a number” (see page 300)

– other complexities

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Chapter Four Summary

• Computer arithmetic is constrained by limited precision

• Bit patterns have no inherent meaning but standards do exist

– two’s complement

– IEEE 754 floating point

• Computer instructions determine “meaning” of the bit patterns

• Performance and accuracy are important so there are manycomplexities in real machines (i.e., algorithms and implementation).

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Barrel Shifter

Technology-dependent solutions: transistor per switch

D3

D2

D1

D0

A6

A5

A4

A3 A2 A1 A0

SR0SR1SR2SR3

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Motivation for Booth’s Algorithm• Example 2 x 6 = 0010 x 0110:

0010 x 0110 + 0000 shift (0 in multiplier)

+ 0010 add (1 in multiplier)

+ 0100 add (1 in multiplier)

+ 0000 shift (0 in multiplier)

00001100

• ALU with add or subtract gets same result in more than one way:

• 6= – 2 + 8 0110 = – 00010 + 01000 = 11110 + 01000

• For example

• 0010

• x 0110 0000 shift (0 in multiplier)

• – 0010 sub (first 1 in multpl.)

• 0000 shift (mid string of 1s)

• + 0010 add (prior step had last 1) 00001100

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Booth’s Algorithm

Current Bit Bit to the Right Explanation Example Op

1 0 Begins run of 1s 0001111000 sub

1 1 Middle of run of 1s 0001111000 none

0 1 End of run of 1s 0001111000 add

0 0 Middle of run of 0s 0001111000 none

Originally for Speed (when shift was faster than add)

• Replace a string of 1s in multiplier with an initial subtract when we first see a one and then later add for the bit after the last one

0 1 1 1 1 0beginning of runend of run

middle of run

–1+ 10000

01111

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43CSE 45432 SUNY New Paltz

Booths Example (2 x 7)

1a. P = P - m 1110 + 11101110 0111 0 shift P (sign ext)

1b. 0010 1111 0011 1 11 -> nop, shift

2. 0010 1111 1001 1 11 -> nop, shift

3. 0010 1111 1100 1 01 -> add

4a. 0010 + 0010 0001 1100 1 shift

4b. 0010 0000 1110 0 done

Operation Multiplicand Product next?

0. initial value 0010 0000 0111 0 10 -> sub

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44CSE 45432 SUNY New Paltz

Booths Example (2 x -3)

1a. P = P - m 1110 + 11101110 1101 0 shift P (sign

ext)

1b. 0010 1111 0110 1 01 -> add + 0010

2a. 0001 0110 1 shift P

2b. 0010 0000 1011 0 10 -> sub +1110

3a. 0010 1110 1011 0 shift

3b. 0010 1111 0101 1 11 -> nop4a 1111 0101 1 shift

4b. 0010 1111 1010 1 done

Operation Multiplicand Product next?

0. initial value 0010 0000 1101 0 10 -> sub

Page 44: 1 CSE 45432 SUNY New Paltz Chapter Four Arithmetic and Logic Unit 32 32 32 Operation Result a b ALU.

45CSE 45432 SUNY New Paltz

How does it work?

• at each stage shift A left ( x 2)

• use next bit of B to determine whether to add in shifted multiplicand

• accumulate 2n bit partial product at each stage

B0

A0A1A2A3

A0A1A2A3

A0A1A2A3

A0A1A2A3

B1

B2

B3

P0P1P2P3P4P5P6P7

0 0 0 00 0 0