IST 4 Information and Logic - Paradiseparadise.caltech.edu/ist4/lectures/lect 0715 p.pdf ·...

Post on 18-Mar-2020

6 views 0 download

Transcript of IST 4 Information and Logic - Paradiseparadise.caltech.edu/ist4/lectures/lect 0715 p.pdf ·...

IST 4Information and Logic

MQ1 d il dMQ1 grades were emailedplease let the TAs know if you submitted MQ1

d d d h land did not get the email

HW1 will be returned todayAverage is 44/48 ~= 92Average is 44/48 ~= 92

mon tue wed thr fri30 M1 1= todayT

6 M1

13 1 2M2x= hw#x out

oh oh

oh oh

= todayT

M

20 227 M2

x= hw#x due

idt

oh oh

h h

T

27 M2

4 311 3 4Mx= MQx out

midtermsoh

oh oh

oh = office hours oh

11 3 418 4 525

Mx= MQx out

Mx= MQx dueoh oh

ohoh

25

1 5oh

oh

oh

oh

MemoryMQ2• You are invited to write short essay on the topic of theM t Q ti

QDeadline Tuesday 4/28/2015 at 10pm

Magenta Question.• Recommended length is 3 pages (not more)• Submit the essay in PDF format to ta4@paradise.caltech.eduSubmit the essay in PDF format to ta4@paradise.caltech.edu

file name lastname-firstname.pdf• No collaboration. No extensionsGrading of MQ:3 points (out of 103)

50% for content quality, 50% for writing quality

Some students will be given an opportunityto give a short presentation for up to 3 additional points

Last time...Building blocks

geometricgeometricnumeric

b

a b m ?

symbolica b

0 0

10

1

1 M y1 0

11

1

0 m

separationBuilding blocks

The path from geometricpnumeric to

symbolic and beyond?

geometricnumeric

symbolic and beyond?

b

a b m ?a b

0 0

10

1

1 M symbolic1 0

11

1

0 m

y

The geography The geography of numbers representations

MCMXXX = 1930

The Roman Numeral Puzzle: The survival of the unfitThe survival of the unfit...

Babylonia 5,000 yafirst positional number system

Base 60

India, China 2,500 yaRoman EmpireMM = 2000 ya Base 10

Central Asia, Persia, Arabs 1,200 yaRoman Empire

B 10

Europe 800 yapositional number system in Europe

Base 10

system in Europe

Babylonians and Egyptians5000 ~5000 years ago

Merv, 2014 Merv, 2014

Merv, 2014

source: wikipedia

Greek - Alexander~2500 years ago 2500 years ago

source: wikipedia

Roman Empire~2000 years ago 2000 years ago

source: wikipedia

Arabs~1200 years ago

Muhammad ibn Mūsā al-Khwārizmī

~1200 years ago

Roman numerals and the abacus

A Refresher on the Roman Numeral SystemRoman Numeral System

Roman Numeral Number Large

Roman NumberI 1V 5

NumeralsV 5,000

X 10L 50

X 10,000L 50,000C 100 000C 100

D 500M 1000

C 100,000D 500,000M 1 000 000M 1000 M 1,000,000

LCD Monitor

The Abacus: It’s all About Syntax2 1

5 1

It s all About Syntax

VLDVIIIII V

2 1

VLDVIIIII

XXXXX

V

L

CCCCC D

MMMMM V

IXCM

LL C

VV X

LL

DD

C

M

The Abacus: It’s all About Syntax

VLDVIIIII V

It s all About SyntaxWhat is the number?

VLDVIIIII

XXXXX

V

L

CCCCC D

MMMMM V

IXCM

LL C

VV X

LL

DD

C

M

The Abacus: It’s all About Syntax

VLDVIIIII V

It s all About SyntaxWhat is the number?

VLDVIIIII

XXXXX

V

L

CCCCC D

MMMMM V

IXCM

LL C

VV X

LL

DD

C

MDCI 601

The Abacus: It’s all About Syntax

VLDVIIIII V

It s all About Syntax

Touch the middle: Yes or NoVLDVIIIII

XXXXX

V

Lit is a binary mechanism

CCCCC D

MMMMM V

IXCM

LL C

VV X

LL

DD

C

MDCI 601

The AbacusCalculating Machine are Based on Syntax

The first actual calculating mechanism known to us is th b s hi h is th ht t h b n in nt d

Calculating Machine are Based on Syntax

the abacus, which is thought to have been invented by the Babylonians sometime between 1,000 BC and 500 BC

The original concept referred to a flat stone covered with sand or dust with pebbles being placed on lines with sand or dust, with pebbles being placed on lines drawn in the sand

Source: Wikipedia

The AbacusCalculating Machine are Based on Syntax

The original concept referred to a flat stone covered

Calculating Machine are Based on Syntax

The original concept referred to a flat stone covered with sand or dust, with pebbles being placed on lines drawn in the sand ?

?

In Phoenician the word abak means sand

In Hebrew the word abhaq ָאָבק means dust

Calculus is Latin for pebble

Source: Wikipedia

The Abacus: It’s all About Syntax

VLDVIIIII V

It s all About Syntax

VLDVIIIII

XXXXX

V

L

CCCCC D

MMMMM V

IXCM

LL C

VV X

LL

DD

C

MDCI 601

The Abacus: It’s all About Syntax

VLDVIIIII V

It s all About SyntaxWhat is the number?

VLDVIIIII

XXXXX

V

L

CCCCC D

MMMMM V

IXCM

LL C

VV X

LL

DD

C

MCCCCLXXXVIIII 489

The Abacus: It’s all About Syntax2 1

5 1

VLDV

It s all About Syntax2 1

VLDV

IXCM

CCCCLXXXVIIII 489DCI 601 +

The Abacus: It’s all About Syntax2 1

5 1

VLDV

It s all About Syntax2 1

VLDV

IXCM

CCCCLXXXVIIII 489DCI 601 +

The Abacus: It’s all About Syntax2 1

5 1

VLDV

It s all About Syntax2 1

VLDV

IXCM

CCCCLXXXVIIII 489DCI 601 +

The Abacus: It’s all About Syntax2 1

5 1

VLDV

It s all About Syntax2 1

VLDV

IXCM

CCCCLXXXVIIII 489DCI 601 +

The Abacus: It’s all About Syntax2 1

5 1

VLDV

It s all About Syntax2 1

VLDV

IXCM

CCCCLXXXVIIII 489DCI 601 +

The Abacus: It’s all About Syntax2 1

5 1

VLDV

It s all About Syntax2 1

VLDV

IXCM

CCCCLXXXVIIII 489DCI 601 +

The Abacus: It’s all About Syntax2 1

5 1

VLDV

It s all About Syntax2 1

VLDV

IXCM

CCCCLXXXVIIII 489DCI 601 +

The Abacus: It’s all About Syntax2 1

5 1

VLDV

It s all About Syntax2 1

VLDV

IXCM

CCCCLXXXVIIII 489DCI 601 +

The Abacus: It’s all About Syntax2 1

5 1

VLDV

It s all About Syntax2 1

VLDV

IXCM

CCCCLXXXVIIII 489DCI 601 +

The Abacus: It’s all About Syntax2 1

5 1

VLDV

It s all About Syntax2 1

VLDV

IXCM

CCCCLXXXVIIII 489DCI 601 +

The Abacus: It’s all About Syntax

VLDV

It s all About Syntax

What is the decimal VLDVWhat is the decimal representation?

MLXXXX ??

IXCM

CCCCLXXXVIIII 489DCI 601 +

The Abacus: It’s all About Syntax

VLDV

It s all About Syntax

What is the decimal VLDVWhat is the decimal representation?

MLXXXX 0901

IXCMWhat’s wrongwith this picture?

CCCCLXXXVIIII 489DCI 601 +

Roman Numerals and Base 10 Systemsy

VLDVMLXXXX VLDVMLXXXXRoman numerals

The representation in the abacusis a positional base 10 representation

0901m um

used for numberRepresentation

is a positional base 10 representation

For calculation:we used the abacus

IXCMwe used the abacus

F Ph l ( b ) From Physical (abacus) to Symbolsy

Algorizmsg

Algorizmig

A positional number system Operations are done on syntaxp yis a key enabler for efficient arithmetic operations

Operations are done on syntax

Muhammad ibn Mūsā al-Khwārizmī

الخوارزمي موسى بن محمد 780 850ADي رز و ى و 850AD-780 بن

A Persian mathematician, who wrote on Hindu-Arabic numerals and was among the first to use zero as a place numerals and was among the first to use zero as a place holder in positional base notation. The word algorithm derives from his name. His book Kitab al-jabr w'al-muqabala gives us the word algebra

Source: Wikipedia

The Beginning of the “Algebra Book ” by “Algorizmi ”

Everything requires computation...

The Beginning of the “Algebra Book ” by “Algorizmi ”Positional: order is important; the base – multiplication by 10;

from 1 to infinity...

Example from the “Algebra Book ” by “Algorizmi ”computation = single digit syntax manipulation

????

It is rhetorical (words) no symbols

Algorithms and Algebra in Europeg g pLeonardo Fibonacci1170-1250AD Leonardo was born in Pisa his father directed Leonardo was born in Pisa, his father directed

a trading post in Bugia, a port east of Algiers in North Africa, as a young boy Leonardo traveled there to help him This is where he learned about there to help him. This is where he learned about the Arabic numeral system

Perceiving that arithmetic with Arabic numerals is simpler and more efficient than with Roman numerals, Fibonacci traveled ,throughout the Mediterranean world to study under the leading Arab mathematicians of the time, returning around 1200. t me, return ng around 00. In 1202, at age 32, he published what he had learned in Liber Abaci, or Book of Calculation

Source: Wikipedia

Liber Abaci – First ChapterL F p

Introduction of the syntax; from 1 to infinity...

Liber Abaci – First ChapterL F p

Positional: order is importantPositional: order is important

Algorizmi Algorizmi andand

“brain surgery” brain surgery

0 1 2 3 4 5 6 7 8 9

0 0 1 2 3 4 5 6 7 8 9

1 1 2 3 4 5 6 7 8 9 102 2 3 4 5 6 7 8 9 10 112 2 3 4 5 6 7 8 9 10 113 3 4 5 6 7 8 9 10 11 124 4 5 6 7 8 9 10 11 12 135 5 6 7 8 9 10 11 12 13 145 5 6 7 8 9 10 11 12 13 146 6 7 8 9 10 11 12 13 14 157 7 8 9 10 11 12 13 14 15 168 8 9 10 11 12 13 14 15 16 178 8 9 10 11 12 13 14 15 16 179 9 10 11 12 13 14 15 16 17 18

In first grade:We use our BRAIN for remembering We use our BRAIN for remembering

Algorizmi’s syntax

Arithmetic boxesArithmetic boxesdecimal decimal

Algorithms – Syntax Manipulation

digit 1 digit 2digit 1 digit 2

2 symbol addercarry carry

sum

Algorithms – Syntax Manipulation

digit 1 digit 28 6

digit 1 digit 2

2 symbol addercarry carry0

sum

Algorithms – Syntax Manipulation

digit 1 digit 28 6

digit 1 digit 2

2 symbol addercarry 1 carry0

44

sum

d1 d2 d1 d2 d1 d2 d1 d2

2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adderc

c

c

1891 + 8709 = ??

1 d2 8 d2 9 d2 1 d2

2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adderc

c

0

1891 + 8709 = ??

1 8 8 7 9 0 1 9

2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adderc

c

0

1891 + 8709 = ??

1 8 8 7 9 0 1 9

2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adder1

0

0

1891 + 8709 = ??

1 8 8 7 1 99 0

2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adder1

0

02 symbol adder1

0

1

1891 + 8709 = ??

1 8 8 7 9 0 1 9

2 symbol adderc

c

c 2 symbol adder1

6

1 2 symbol adder1

0

1 2 symbol adder1

0

0

1891 + 8709 = ??

1 8 8 7 9 0 1 9

2 symbol adder1

0

1 2 symbol adder1

6

1 2 symbol adder1

0

1 2 symbol adder1

0

0

1891 + 8709 = ??

1 8 8 7 9 0 1 9

2 symbol adder1

0

1 2 symbol adder1

6

1 2 symbol adder1

0

1 2 symbol adder1

0

0

1891 + 8709 = 10,600

How big are the tables h 2 b l dd in the 2 symbol adder?

1 8 8 7 9 0 1 9

Two cases: carry = 0 or carry =1

2 symbol adder1

0

1 2 symbol adder1

6

1 2 symbol adder1

0

1 2 symbol adder1

0

0

0 0 1 2 3 4 5 6 7 8 90 0 1 2 3 4 5 6 7 8 9

1 9 0 1 2 3 4 5 6 7 80 0 1 2 3 4 5 6 7 8 90 0 0 0 0 0 0 0 0 0 0 0 0 1 2 3 4 5 6 7 8 9

1 1 2 3 4 5 6 7 8 9 0

2 2 3 4 5 6 7 8 9 0 1

0 0 0 0 0 0 0 0 0 0 01 0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 1 13 0 0 0 0 0 0 0 1 1 1 3 3 4 5 6 7 8 9 0 1 2

4 4 5 6 7 8 9 0 1 2 35 5 6 7 8 9 0 1 2 3 4

3 0 0 0 0 0 0 0 1 1 14 0 0 0 0 0 0 1 1 1 15 0 0 0 0 0 1 1 1 1 16 0 0 0 0 1 1 1 1 1 1 6 6 7 8 9 0 1 2 3 4 5

7 7 8 9 0 1 2 3 4 5 68 8 9 0 1 2 3 4 5 6 7

6 0 0 0 0 1 1 1 1 1 17 0 0 0 1 1 1 1 1 1 18 0 0 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 9 9 0 1 2 3 4 5 6 7 89 0 1 1 1 1 1 1 1 1 1

Algorithm = Algorithm = a procedure for syntax manipulation

Dear Algo and Fibo, we get confused with those glarge tables... can we use a

smaller syntax?m y

The BinaryThe Binary

When was the binary When was the binary system “invented”?system invented ?

(11010100111)(11010100111)2

(1 03)(1703)10

1024 512 128 32 4 2 1 1 03 1024+512+128+32+4+2+1 = 1703

Leibniz Binar S stemGottfried Leibniz

1646-1716

Leibniz – Binary System

Gottfried Leibniz1646-1716

Gottfried Leibniz1646-1716

Gottfried Leibniz1646-1716

Use the smallest syntax possible Binary – 0 and 1Binary 0 and 1

Gottfried Leibniz1646-1716

??

8

??

8

Binary AdditionGottfried Leibniz

1646-1716 y

carry

Binary MultiplicationGottfried Leibniz

1646-1716

Binary Multiplication

3 5 5206 2010

Addition of shifted versions

Leibniz: No Need for Flash Cards!No Need for Flash Cards!

I t d th Bi S t ?Gottfried Leibniz

1646-1716

Invented the Binary System?

Leibniz Binar S stemGottfried Leibniz

1646-1716

Leibniz – Binary SystemWen Wang (who flourished in about 1150 BC) g ( f )is traditionally thought to have been author of the present hexagrams

63

Leibniz Binar S stemGottfried Leibniz

1646-1716

Leibniz – Binary System

Arithmetic BoxesArithmetic Boxesbinarybinary

Adding Bits

digit 1 digit 2digit 1 digit 2

3 bits to 2 bits

2 symbol addercarry carry

sum

Adding Bits

digit 1 digit 20 0

digit 1 digit 2

3 bits to 2 bits

2 symbol addercarry 0 carry0

0sum

Adding Bits

digit 1 digit 21 0

digit 1 digit 2

3 bits to 2 bits

2 symbol addercarry 0 carry0

1sum

Adding Bits

digit 1 digit 21 1

digit 1 digit 2

3 bits to 2 bits

2 symbol addercarry 1 carry0

0sum

Adding Bits

digit 1 digit 21 0

digit 1 digit 2

3 bits to 2 bits

2 symbol addercarry 1 carry1

0sum

Adding Bits

digit 1 digit 20 1

digit 1 digit 2

3 bits to 2 bits

2 symbol addercarry 1 carry1

0sum

Adding Bits

digit 1 digit 21 1

digit 1 digit 2

3 bits to 2 bits

2 symbol addercarry 1 carry1

1sum

Algorithms – Syntax Manipulation

0

0 1 2 3 4 5 6 7 8 90 0 1 2 3 4 5 6 7 8 9

0

0 0 1 2 3 4 5 6 7 8 91 1 2 3 4 5 6 7 8 92 2 3 4 5 6 7 8 93 3 4 5 6 7 8 9

2 symbol adderc

d1 d2

c3 3 4 5 6 7 8 94 4 5 6 7 8 95 5 6 7 8 96 6 7 8 9

y

s

6 6 7 8 97 7 8 98 8 99 9

Algorithms – Syntax Manipulation0 1

0 0 11 1 2

0 0 1

0 1 21 2 3

1

0 1

sum

1 1 2 1 2 3

2 symbol adderc

d1 d2

c

0 1

0 0 11 1 0

0 1

0 1 01 0 1

sum

y

s

1 1 0 1 0 1

0 1

0 1

0

0 1

1

carry0 0 01 0 1

0 0 11 1 1

Algorithms – Syntax Manipulation

0 1

0 1

0

0 1

1

2 symbol adder1

1 1

0

0 0 11 1 0

0 1 01 0 1

y

0 0 1

0 1

0 0 01 0 1

0 1

0 0 11 1 11 0 1 1 1 1

Algorithms – Syntax Manipulation

0 1

0 1

0

0 1

1

2 symbol adder1

1 0

1

0 0 11 1 0

0 1 01 0 1

y

0 0 1

0 1

0 0 01 0 1

0 1

0 0 11 1 11 0 1 1 1 1

1 1 1 0 0 0 1 1

2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adderc

c

0

0 11101 + 1001 = ??

0 1

0 0 11 1 0

0 1

0 1 01 0 11 1 0 1 0 1

0 1

0 1

0

0 1

1

0 0 01 0 1

0 0 11 1 1

1 1 1 0 0 0 1 1

2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adder1

0

0

0 11101 + 1001 = ??

0 1

0 0 11 1 0

0 1

0 1 01 0 11 1 0 1 0 1

0 1

0 1

0

0 1

1

0 0 01 0 1

0 0 11 1 1

1 1 1 0 0 0 1 1

2 symbol adderc

c

c 2 symbol adderc

c

c 2 symbol adder0

1

1 2 symbol adder1

0

0

0 11101 + 1001 = ??

0 1

0 0 11 1 0

0 1

0 1 01 0 11 1 0 1 0 1

0 1

0 1

0

0 1

1

0 0 01 0 1

0 0 11 1 1

1 1 1 0 0 0 1 1

2 symbol adderc

c

c 2 symbol adder0

1

0 2 symbol adder0

1

1 2 symbol adder1

0

0

0 11101 + 1001 = ??

0 1

0 0 11 1 0

0 1

0 1 01 0 11 1 0 1 0 1

0 1

0 1

0

0 1

1

0 0 01 0 1

0 0 11 1 1

1 1 1 0 0 0 1 1

2 symbol adder1

0

0 2 symbol adder0

1

0 2 symbol adder0

1

1 2 symbol adder1

0

0

0 11101 + 1001 = ??

0 1

0 0 11 1 0

0 1

0 1 01 0 11 1 0 1 0 1

0 1

0 1

0

0 1

1

0 0 01 0 1

0 0 11 1 1

1 1 1 0 0 0 1 1

2 symbol adder1

0

0 2 symbol adder0

1

0 2 symbol adder0

1

1 2 symbol adder1

0

0

0 1

0 1

0 0 11 1 0

0 1

0 1 01 0 11 1 0 1 0 1

0 1

1101 + 1001 = 10110

0 1

0

0 1

113 + 9 = 22

0 0 01 0 1

0 0 11 1 1

1 1 1 0 0 0 1 1

2 symbol adder1

0

0 2 symbol adder0

1

0 2 symbol adder0

1

1 2 symbol adder1

0

0

0 1

M i b d t k ith ti !!0 1

0 0 11 1 0

0 1

0 1 01 0 1

Magic boxes do not know arithmetic!!However...

1 1 0 1 0 1

0 1

1101 + 1001 = 10110

0 1

0

0 1

113 + 9 = 22

0 0 01 0 1

0 0 11 1 1

Magic Syntax Boxes

There is a finite universal set of building blocks

C st t ‘everything’Can construct everythinga b

a b m

0 0 110

1 011

m11 0

Magic boxes can compute the sum

0 1d1 d2

0 1

compute the sum

0 1

0 0 11 1 0

0 1

0 1 01 0 1

2 symbol adderc

s

c

a bd1 d2 s d1 d2 sd1 d2 s

0 010

01

d1 d2

0 010

s

1010

1 011

110

101 0

11

00111 0

m11 1

Magic boxes can compute the carry

0 1d1 d2

0 1

compute the carry

0 1

0 0 01 0 1

0 10 0 11 1 1

2 symbol adderc

s

c

a bccd1 d2 d1 d2 c

0 010

01

0 010

c

00

d1 d2 d1 d2

101 0

11

111

101 0

11

00111 1

m111

1 1 1 0 0 0 1 1

2 symbol adder1

0

0 2 symbol adder0

1

0 2 symbol adder0

1

1 2 symbol adder1

0

0

0 1Magic boxes do not know arithmetic,however they can add large numbers!

0 1

0 0 11 1 0

0 1

0 1 01 0 1

however, they can add large numbers!

1 1 0 1 0 1

0 1

1101 + 1001 = 10110

0 1

0

0 1

113 + 9 = 22

0 0 01 0 1

0 0 11 1 1

Game timeGame time

Game TimeGame Time

Who can WIN WIN the game

VI VI

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

Players take turns

can take as many sticks

y uin removing sticks

yfrom a single group

the player that removesp ythe last stick wins

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

Game TimeGame Time

Who can WIN

WIN

the game

I CANI CAN

Game TimeGame Time

Who can WIN WIN the game

VI=110

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

011011

100

110

001

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

011011

100

110

001

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

010010

100

110

000

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

010010

100

110

000

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

010010

100

001

111

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

010010

100

001

111

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

010010

011

001

000

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

010010

011

001

000

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

010010

011

001

000

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

010010

000

001

011

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

010010

000

001

001

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

001001

000

001

000

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

001001

000

001

000

Game TimeAn even number of 1s in every Game Timeposition

Who can WIN

WIN

the game

000

I CAN

000

I CAN000

001

001

Game TimeAn even number of 1s in every Game Time

Who can WIN

WIN

the game

position

Who can WIN

WIN

the game

000Winning starts with the

I CAN

000g

choice of the right language I CAN

000

g g

000

000

Game TimeGame Time

Who can WIN

WIN

the game