Post on 20-Jan-2017
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Global Digital Gaming Market
“The Digital Gaming market is expected to grow at a CAGR of 17.2% during the forecast period 2015–2020”
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THE REPORT CONTAINS THE FOLLOWING
1) Brief
2) Report Segmentation
3) Infographics (Trends and Forecast)
4) Key players
5) Regions
6) Benefits
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The Digital Gaming market is one of the rapidly growing markets across the globe. The Digital
Gaming market is expected to grow at a CAGR of 17.2% during the forecast period 2015–2020
The growth of gaming market is due to an increasing demand for the freemium subscription model
and is expected to grow at a CAGR of 20.3% during the forecast period 2015–2020.
The market is growing due to increase in the use of smartphones and tablets for gaming. In
addition, the growing audience of gaming especially youngsters is fostering the demand for the
market
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BRIEF INTRODUCTION
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REPORT SEGMENTS
Key Market Segments
Gaming Devices
Technology
ApplicationsRegions
Key Players
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Global Digital Gaming Market Revenue
Note: Readings are hidden; you can find the complete report at Infoholic Research.
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*Note: Readings in the trend are hidden. You can find the complete report at Infoholic Research.
Gaming Audience by Gender
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*Note: Readings in the trend are hidden. You can find the complete report at Infoholic Research.
Global Digital Gaming Audience Market
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*Note: Readings in the trend are hidden. You can find the complete report at Infoholic Research.
Sony Corporation Revenue by Segments
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*Note: Readings in the trend are hidden. You can find the complete report at Infoholic Research.
Sony Corporation Revenue by Regions
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The reports consists of insight analysis of the following companies
Sony Corporation
Microsoft Corporation
Nintendo Co., Ltd.
Samsung Electronics Co Ltd
LG Electronics Inc. and many more
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KEY PLAYERS
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The report covers the adoption and usage of Global Digital Gaming market in different regions
The Regions includes:
1. North America,
2. Western Europe
3. Asia Pacific
4. Central Eastern Europe (CEE),
5. Middle East & Africa
6. Latin America
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REGIONS
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• Regional Growth Opportunities:– In-depth analysis of six regions, namely North America, Western Europe, Asia Pacific, Central Eastern Europe,
Latin America and the Middle East & Africa – The regions are analysed according to the gaming audience, gaming devices, gaming platforms and gaming
subscription models – Detailed country wise analysis of 18 leading countries in these regions
• Current and predicted business strategies for the leading companies of the market such as Microsoft, Sony, Nintendo, Zynga, NVidia and EA games. Total 20 companies are covered.
• The report also gives information related to the latest industry and market trends, key stakeholders, industry pest analysis and competitive landscape
• It also includes the end user analysis, i.e. gamers (in terms of time spent on games in a day, month, preferred gaming device, preferred subscription mode and presently, famous games among the gamers). This analysis was done according to the end user survey result which was successfully conducted across the globe during the time period of the study
• Report also covers the upcoming gaming technologies such as cloud technology and virtual reality
The report will be useful for the key stakeholders of the digital gaming market such as game publishers, game developers, game platform providers, game distributors, game device manufacturers and gaming associations in the following ways: • Competitive analysis (i.e. current and future key business strategies of the competitors and their regional growth) • Drivers, growth opportunities and regional digital gaming trends • Present and upcoming gaming behaviour of the gamers in the regions
BENEFITS
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