Sample - Global Mobile Gaming Market · RESEARCH Global Mobile Gaming Market – Analysis By...
Transcript of Sample - Global Mobile Gaming Market · RESEARCH Global Mobile Gaming Market – Analysis By...
RES
EARCH Global Mobile Gaming Market –
Analysis By Operating System, By Device, By
Platform, By Region, By Country (2020 Edition):
Market Insights and Outlook Post Covid-19
Pandemic (2020-2025)
July 2020
• By Operating System – Android and iOS.
• By Device – Smartphone and Tablet.
• By Platform – Online and Offline.
• By Region – America, Europe, Asia Pacific
• By Country – United States, Canada, Brazil, Germany, UK, France,
China, Japan, India, South Korea.
Scope of the Report – Global Mobile Gaming Market
Glo
ba
l M
ob
ile
Ga
min
g M
ark
et By Operating System
Android
iOS
By Platform
Online
Offline
By Device
Smartphone
Tablet
Historical Period 2015-2019
Forecast Period 2020-2025
Regional Analysis
o Americao Europeo Asia Pacific
Country Analysis
o United Stateso Canadao Brazilo Germanyo UKo Franceo Chinao Japano Indiao South Korea
Global Market
Smartphone is expected to occupy substantial
market share of
XX%
in the year 2025 globally
Android is the leading Operating System in the year 2019 with the
market share of XX% globally
Global demand for Mobile Gaming is expected to increase owing to
growing internet penetration and increasing number of smartphone
users.
Mobile Gaming market was valued at
USD XX Billion
in 2019.
APAC occupied the largest market share of
XX%
in the year 2019 on the back of increasing
smartphone users and growing number of
gamers in region
Growth rate of Mobile Gaming market from 2020
to 2025 will beXX%
in terms of CAGR
Overview Of Mobile Gaming Market
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Online platform is the leading in the year 2019 with the market
share of XX% globally
(c) AZOTH Analytics
Global Mobile Gaming Market
The global mobile gaming market recently grew tremendously in past
years and is expected to grow rapidly in future.
Xx
xx
With advancements like faster processing speeds, unlimited data
plans, and higher-quality graphics of games, mobile gaming has
become more engaging and popular than was once ever thought
possible, which is driving the market
Global Mobile Gaming Market Forecast: Year 2020-2025
Global Mobile Gaming Historical Market: Year 2015-2019The global Mobile Gaming market is expected to grow in subsequent
years owing to increasing internet penetration, number of smartphone
users around globe and introduction of new and exciting game genres.
Xx
xx
There is high demand for game apps, there are around xx billion
mobile users globally, out of whom xx billion play mobile games,
mainly on smartphones.
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2015 2016 2017 2018 2019
2020 2021 2022 2023 2024 2025
(c) AZOTH Analytics
Global Mobile Gaming Market
The Asia Pacific market is expected to grow rapidly with CAGR of
xx% and will reach revenues of USD xx billion by 2025 with India,
China and South Korea offering the greatest growth opportunities
due to internet and smartphone penetration coupled with large,
increasingly tech-savvy populations.
APAC Mobile Gaming Market Forecast : Period Coverage - 2015 to 2025
Global Mobile Gaming Market Forecast : Market Mix by Region, Year - 2025
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2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
Americas Europe Asia-Pacific ROW
(c) AZOTH Analytics 6
Global Mobile Gaming Market Segmental Analysis – By Operating System
Figure xx: Mobile Gaming Market, By Operating System, 2019,
2025
Inner Pie: Segmental Analysis By Operating System, 2019
Outer Pie: Segmental Analysis By Operating System, 2025
The biggest strength of Android is the vast array of
devices from which to choose and the amount user can
customize their tablet after purchase. Android beats
iPhone in terms of flexibility.
XX
XX
Providing user-friendly interfaces, a variety of games and
apps, and largely comparable in terms of device
performance, both Android and iPhone can make a great
choice for mobile gaming.
Android iOS
(c) AZOTH Analytics 7
Global Mobile Gaming Market Segmental Analysis – By Platform
Figure xx: Global Mobile Gaming Market, By Platform,
2019, 2025
Inner Pie: Segmental Analysis By Platform, 2019
Outer Pie: Segmental Analysis By Platform, 2025
Online platform segment leading the market with share of
xx% globally in the year 2019.
xx
One of the factor driving online gaming market is that
playing with friends is always a pleasurable experience.
XX
XX
Also, these games provide reliability as in user do not have
to worry about the server shutting down arbitrarily from the
service provider’s end.
Online Offline
(c) AZOTH Analytics 8
Global Mobile Gaming Market Segmental Analysis – By Device
Figure xx: Mobile Gaming Market, By Device, 2019, 2025
Inner Pie: Segmental Analysis By Device, 2019
Outer Pie: Segmental Analysis By Device, 2025
Smart phone segment is leading Mobile Gaming market
with a share of xx% globally in the year 2019.
XX
XX
Millennials (those born between 1981 and 1996), are more
interested in smartphones, while the older generation is
xx% more inclined to tablets.
Smartphone Tablet
(c) AZOTH Analytics 9
Android
Figure xx: Market Attractiveness Chart of Mobile Gaming Market - By Operating System, By Value, 2025
Android operating system has been estimated to be xx market for Mobile Gaming Market, growing at a CAGR of xx% and thus
locking the market value of USD xx Billion in the year 2025.
xx
iOS has low share as compare to android users worldwide but the number of user of iOS are increasing because of this, it will hold
global market share of xx% in the year 2025.
iOS
Market Attractiveness Chart of Mobile Gaming Market – By Operating System, By Value
10.00%
14.00%
18.00%
22.00%
26.00%
30.00%
CA
GR
(2
02
0-2
02
5)
Market Size (In USD Billion) for Year 2025
(c) AZOTH Analytics 10
Figure xx: Market Attractiveness Chart of Mobile Gaming Market - By Platform, By Value, 2025
Online mobile games platform is gaining popularity among gamers and has been estimated to be the largest market for Mobile
Gaming Market, growing at a CAGR of xx% and locking the market value of USD xx Billion in the year 2025.
xx
Also, most of the Gamers prefer to play games offline due to unavailability of internet in mostly developing countries, hence offline
platform market is expected to grow with CAGR of xx%, locking the market value of USD xx Billion in the year 2025.
Market Attractiveness Chart of Mobile Gaming Market – By Platform, By Value
Online
Offline
CA
GR
(2
02
0-2
02
5)
Market Size (In USD Billion) for Year 2025
(c) AZOTH Analytics 11
Smartphone
Figure xx: Market Attractiveness Chart of Mobile Gaming Market - By Device, By Value, 2025
Smartphone holds the xx market for Mobile Gaming Market, and is also expected to exhibit tremendous growth during the forecast
registering a CAGR of xx% and locking the market value of USD xx Billion in the year 2025.
xx
In addition, Tablet devices will hold market share of xx% globally, reaching the market value of USD xx Billion in the year 2025.
Tablet
Market Attractiveness Chart of Mobile Gaming Market – By Device, By Value
CA
GR
(2
02
0-2
02
5)
Market Size (In USD Billion) for Year 2025
(c) AZOTH Analytics 12
America
Figure XX: Market Attractiveness Chart of Mobile Gaming Market - By Region, By Value, 2025
xx has been estimated to be the largest market for Mobile Gaming Market, growing at a CAGR of XX% locking the market value of
USD XX Billion in the year 2025.
xx
America and Europe market for Mobile Gaming can achieve xx…..
Europe
Market Attractiveness Chart of Mobile Gaming Market – By Region, By Value
APAC
Rest of the World
10.00%
12.00%
14.00%
16.00%
18.00%
20.00%
22.00%
24.00%
CA
GR
(2
02
0-2
02
5)
Market Size (In USD Billion) for Year 2025
(c) AZOTH Analytics
Market Share Analysis
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Player Market ShareRevenue
(USD Billion) 2019
Tencent XX% XX
Microsoft XX% XX
Activision Blizzard XX% XX
Zynga XX% XX
Electronic Arts XX% XX
Nintendo XX% XX
(c) AZOTH Analytics
Source: Azoth Analytics Estimates
Market Share of Leading Global Companies
Figure XX: Market Share of Leading Mobile
Gaming Companies, 2019 (In %)
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xx is a leading value-added internet services provider
of China and its most well-known game xx and it holds
largest share in global mobile gaming market with
acquiring one of the leading company like Supercell.
XX
XX
There are many other leading companies operating
globally. For instance, Microsoft, Electronics Arts,
Zynga, Nintendo, Sony, Apple, Nexon, Take two
interactive, Gameloft, Niantic and many more.
Tencent
Activision Blizzard
Microsoft
Electronics Art
Zynga
Nintendo
Others
(c) AZOTH Analytics
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