3ds Max Rendering introduction. Workflow Options Work in Max Import SketchUp directly Import Revit...

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Transcript of 3ds Max Rendering introduction. Workflow Options Work in Max Import SketchUp directly Import Revit...

3ds Max Rendering

introduction

Workflow Options

• Work in Max• Import SketchUp directly• Import Revit indirectly

Using Max as primary modeler

Model in Max

Materials in Max

Lights in MAX

Changes must be done in MAX, which is a little unfamiliar

Using SketchUp as secondary modeler

Model spaces in Max

Materials in Max

Lights in MAX

Changes must be done in MAX, which is a little unfamiliar

Model furnishings

and goodies in SketchUp

SketchUp as primary modeler; lighting and materials in max

Model in SketchUp

Materials in SketchUp

Lights in MAX

Changes require re-importing model

into MAX

Using Revit as primary modeler

Model in Revit

Materials in Revit

Lights in Revit

Export to FBX

Changes in Revit require re-exporting to FBX and then re-importing to MAX

UI

• Many features and buttons are the same as in other programs

• Leverage info from other software– SketchUp model retain views and

mateirals, but not lighting– Revit models retain materials and

lighting, but don’t always work

• Apply materials and lights as needed in Max

Chapter 1

New Features: Essential Skills MoviesConcepts: Online Learning materials from Autodesk

Chapter 1

New Application Menu

Max file already open? Start with a clean slate

Chapter 1

Floating ToolbarsApplication button

Viewports

Toolbars HelpPull-down menus

Animation controls

Perspective controls

Create, Modify, etc.panels

Information line

Chapter 1

Typical Cascading menu

Commands can be found in several places:

Pull-down menus

Create panel

Sometimes even in the “Quad” menu

Chapter 1

Quick Access Toolbar

Information Center Toolbar

The usual suspects….

Filter selection drop-down list

Chapter 1

The Main Toolbar (displayed in pieces)Link/Unlink Bind Filter Selection tools

Transforms Ref Cord Sys Manip Snaps Edit Named Selection Sets Mirror

Managers and Editors Render ToolsR

enderd frame w

indow

Render setup

Materials brow

ser

Layer manager

Units Setup dialog and System Units Setupunits

CREATE AND MODIFY OBJECTS

Command Panel: Create tab

Command Panel: Create tab

drawing order

• click and drag• release• click again• [and sometimes again]

object parameters

modifiers: how geometry is refined in max

modifiers are different for flat objects

VIEWS OF THE MODEL

Chapter 1

Standard viewport layout

Use view cube to access standard views

camera controls

Chapter 1

New Viewport Labels

Viewport Configuration

SELECTING OBJECTS TO MOVE AND COPY

The Transform Gizmo

Type “G” to get rid of the grid in a viewport

Chapter 1

• CTRL + C to copy• CTRL + V to paste

Paste menu

Chapter 1

You can also select objects by name or layer, and saving selection sets

Chapter 1

Making an Array

IMPORTING A SKETCHUP MODEL

prepping your model

• avoid nested components: explode the insides

• layering: not necessary• nothing on layer 0• every scene comes in as a camera• purge; delete unnecessary complexity (3d

people, trees, plants are worst)• glass transparency sometimes a problem

Importing models

on the next dialog, Check ‘em all

IMPORTING CAD for trim

• use Extrude modifier on a path