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Page 1: Standard VENTURI presentation (10min)

FP7-ICT-2011-1.5 Networked Media and Search Systems

End-to-end Immersive and Interactive Media Technologies

“creating a pervasive Augmented Reality paradigm, where information is presented in a ‘user’ rather than a ‘device’ centric way”

Oct ‘11 – Oct ‘14

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Partners FBK - Italy

Fraunhofer HHI - Germany

ST-Microelectronics – Italy

Metaio - Germany

ST-Microelectronics and ST-Ericsson – France

e-Diam Sistemas - Spain

Sony Mobile - Sweden

INRIA - France

37%

25%

38% Research

Istitutions

SME

Industry

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Coverage

Pu

re R

esearch

Ap

plied

R

esearch

Lab

P

rototypes

Mob

ile P

rototypes

Pre-p

rodu

ct

Prod

ucts

Ma

rket End

Users

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Challenges

O AR focused platform development

O Visual registration chain user-device-world

O World modelling using consumer-level mobile devices

O Mobile contextual understanding

O Context sensitive content delivery

O User interactions with AR

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AR Platform Evolution

O Multi-core CPU & GPU

O Hi-res single or dual cameras,

plus large set of sensors

O Smart power management

policies

O Address AR requirements in development of platform SW framework and services (e.g. sensor fusion, video pipe optimized for AR use)

O Optimize the whole processing chain, taking server side resources (i.e. The cloud) when possible

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Registration chain

O Match visual features with nearby

photos to identify ‘tagged’ landmarks

O Match visual features to synthetic

models of the World

O Locate text/logos/signs in the

environment then check against local

geo-objects/events

O Use on-board sensors to guide image /

audio processing algorithms

O Estimate user (body, face, hands)

position with respect to the device

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World modelling O Photogrammetric 3D

reconstruction using mono/

stereo cameras (including

historical imagery)

O Structure from motion for

modelling dynamic objects in

the scene

O Planar surface identification

for ad-hoc interactive surfaces

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Mobile context understanding

O User motion/activity analysis using on-board sensors

O Fusion of cues from:

O modelling and registration

O geo-objects

O geo-social activity

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Context sensitive AR delivery

O Inject AR data in a natural manner according to:

O The environment

O Occlusions

O Lighting and shadows

O User activity

O Exploit user and environment ‘context’ to select

best delivery modality (text, graphics, audio,

haptic, etc.), i.e. scalable/simplify-able audio-

visual content

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User Interactions O Explore evolving means of AR

delivery and interaction

O In-air interfaces for sensing

gestures (motion of device,

hands, face, etc..)

O 3D audio

O Micro-projection for multi-user,

social-AR

O AR visors/glasses

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Prototypes O A consolidated prototype at the end of each year to be

evaluated through Use Cases

O 3 Use Cases

O Tourism

O Gaming

O Personal assistant

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“creating a pervasive Augmented Reality paradigm, where information is presented in a ‘user’ rather than a ‘device’ centric way”