1 Dates1-3 Terrain
CampMin
Mandatory Optional Max
- 24 6,8- 80- 0 6,8- 16
Experienced 0 4,6Crossbow 6
Experienced 6 6,9Crossbow 18
Experienced 0 6,9Javelin 9
Historical NotesSome point at or after 1291, the cantons of Uri, Schwyz, and Unterwalden united to defend their interests after the death of Emperor Rudolf I of Habsburg, forming the nucleus of the Old Swiss Confederacy. By 1353, the three original cantons had been joined by the cantons of Glarus and Zug and the city states of Lucerne, Zürich, and Bern, forming the "Old Federation" of eight states that persisted during much of the 15th century. At the battle of Sempach 1386, the Swiss defeated the Habsburgs, gaining increased autonomy within the Holy Roman Empire.
Troop NotesSwiss armies of this period fought in a single deep block. Most successes were in difficult terrain and used field defences or surprise flank attacks. Troops were armed with axes, two-handed swords and spears but the most common weapon was the halberd.Command was run by committee, hence no option for a legendary general.
Combat Shy -Skirmisher
NotesUp to 2 TuGs may use the Barricades characteristic.
Enfants perdusINFANTRY
Poor Unprotected -
-Combat Shy, DismountableSkirmisher
CrossbowmenINFANTRY
Average Unprotected - Combat Shy -Skirmisher
Mounted crossbowmenCAVALRY
Average Protected -
Melee Expert Orb, BarricadesDrilled Flexible
Verteran halberdiersINFANTRY
Superior Protected Polearm - Orb, BarricadesDrilled Flexible
HalberdiersINFANTRY
Average Protected Polearm
UG SizeTraining and
Internal Allied Generals Unfortified; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
Early SwissArmy Commander Any Professional except Legendary 1291 A.D. to 1405 A.D.Sub-Generals Any Professional Mountains
Version 1: 31st August 2017 © SHALL Enterprises Ltd
1 Dates0-2 Terrain0-3 Camp
Min
Mandatory Optional Max
- 4 4,6- 12
- 0*see note
- 8Experienced 0 6,8Crossbow 8
- 0 8,9- 9
- 4 4,6- 6
Experienced 0 6,8Crossbow 12
- 18 6,9- 36
- 0**see note
- 8Experienced 0 6
Bow 6
Experienced 0***see note
Powerbow 2- -
Formed Loose
English longbowmen (from 1330 AD)
INFANTRYAverage Protected -
- -Formed Close
Archers (from 1330 AD)INFANTRY
Average Unprotected - - -Formed Loose
Guildsmen with planconINFANTRY
Average Protected 2-H Cut-Crush
- Combat ShyFormed Loose
GuildsmenINFANTRY
Average Protected Long Spear - -Formed Close
Guild crossbowmenINFANTRY
Average Protected -
- -Tribal Close
Communal contingent(s)
BurghersCAVALRY
Average Fully ArmouredCharging
LancerDevastating
ChargersMelee Expert, DismountableDrilled Loose
Feudal levyINFANTRY
Poor Unprotected Short Spear
Devastating Chargers
Melee Expert, Dismountable
Formed Loose
Mercenary crossbowmenINFANTRY
Average Protected - - Combat ShyDrilled Loose
Downgrade men-at-Arms with less armour
CAVALRYSuperior Protected
Charging Lancer
Feudal contingent(s)
Feudal men-at-armsCAVALRY
Superior Fully ArmouredCharging
LancerDevastating
ChargersMelee Expert, DismountableFormed Loose
Early Medieval Low CountriesArmy Commander Any (see notes) 1297 A.D. to 1409 A.D.Sub-Generals Any (see notes) Standard, CoastalInternal Allied Generals Any (see notes) Unfortified; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
UG SizeTraining and
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Early Medieval Low Countries- 0 6- 6
Experienced 0 6,9Bow 9
Experienced 2 2,3Light Art 6
Changes from last versionClarified notes. Corrected number of allied generals.
A general may either be Feudal (in which case he must be Instinctive) or Communal (in which case he must be Professional and may not be Legendary). A Feudal C-in-C may have up to 1 Feudal sub-general, 1 Feudal ally general and 2 Communal ally generals. A Communal C-in-C may have up to 2 Communal sub-generals and 1 Feudal ally general. An allied general must command their own contingent. A C-in-C and sub-generals may combine their contingents. The minima and maxima apply to each contingent.*Men-at-arms with less armour may form up to 1/2 a TuG of 4 or 6 men-at-arms.**Guildsmen with plancon may be deployed separately or 2 elements of be attached to TuGs of Guildsmen to create a TuG of 8.***English longbowmen must be attached to a TuG of either Guildsmen or Archers to create a TuG of 8. Only one contingent may include English longbowmen.All infantry TuGs may be equipped with the Obstacles characteristic, representing ditches or similar obstacles.
Historical NotesThis list covers the urbanised provinces of the Low Countries - Flanders, Brabant, Hainault, Holland and the Bishopric of Liege. Flanders was incorporated into Burgundy in 1405. It also covers the communal armies of the Low Countries cities.
Troop NotesThe main armanent of the Low Countries states was a pike. At this time the Guildsmen were not so well organised so it is treated as a long spear. Armies preferred defensive positions.
AlliesFrench allies - Feudal French or 100 Years' War French (only if Feudal - Flanders)German allies - Medieval German Lords up to 2 contingents (only Feudal - not Flanders)Medieval German Free Canton allies (only Feudal - Hollander)
Notes
Combat Shy -Skirmisher
Guns (from 1330 AD)ARTILLERY
Average Unprotected - Combat Shy BarricadesSkirmisher
SkirmishersINFANTRY
Average Unprotected -
White Hoods (from 1330 to 1381 AD)
INFANTRYPoor Unprotected - - Combat Shy
Tribal Loose
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
1 Dates1-3 Terrain
CampMin
Mandatory Optional Max
- 0 4,6- 8- 0 4,6- 8- 4 4,6,8- 16- 0 4,6,8- Any
- 0 7- 2
Skilled 0
Powerbow 12
- 3 7- 6
Experienced 18
Powerbow 48
Melee Expert, Dismountable,
Barricades
Mixed TUG comprising 1 men-at-arms and 6 longbowmen
-----
-Melee Expert, Dismountable
Mixed TUG comprising 1 men-at-arms and 6 longbowmen (from 1350 AD)
Men-at-ArmsINFANTRY
Average Fully Armoured 2-H Cut-Crush -Melee Expert, Dismountable
English knightsCAVALRY
Average Fully ArmouredCharging
LancerDevastating
ChargersDismountable
Hobilars (only before 1350 AD)
Average Protected Short Spear -Melee Expert, Dismountable
Men-at-arms
-Melee Expert, Dismountable,
BarricadesFormed LooseLongbowmen
INFANTRYAverage Protected -
Men-at-ArmsINFANTRY
Average Fully Armoured 2-H Cut-Crush -Melee Expert, DismountableDrilled Close
Veteran longbowmen Average Protected - -Drilled Loose
Drilled Close
INFANTRY
Downgrade men-at-Arms with less armour
Average Protected 2-H Cut-CrushDrilled Close
INFANTRYDrilled CloseINFANTRY
Average Fully Armoured 2-H Cut-Crush -Melee Expert, Dismountable
Formed Loose
Formed LooseCAVALRY
Early 100 Years War EnglishArmy Commander Any Professional 1337 A.D. to 1414 A.D.Sub-Generals Any Standard, CoastalInternal Allied Generals Unfortified; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
UG SizeTraining and
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Early 100 Years War EnglishExperienced 0 6,8
Powerbow Any
Experienced 0 6,8
Powerbow Any
- 0 6,8,9- 12- 0 6,9- 12
Experienced 0 6Javelin 6
Experienced 0 6Javelin 6
Experienced 0 2Light Art 4
- 0 4- 4- 6 4,6- 12- 0 6,8- 8
Experienced 6 6,8Crossbow 8
Experienced 6 6Javelin 6
Flemish allies - Early Medieval Low Countries - Communal (only in 1340 AD)
- Combat ShySkirmisher
AlliesGerman allies - Medieval German Lords (only in 1339 or 1340 AD)
BidetsINFANTRY
Average Unprotected -
Melee Expert -Tribal Loose
CrossbowmenINFANTRY
Average Protected - - -Formed Loose
BrigansINFANTRY
Average Protected -
Protected 2-H Cut-Crush - Melee ExpertDrilled Close
Unprotected - Combat Shy BarricadesSkirmisher
-
Irish kerns Average Unprotected - - Combat ShySkirmisher
Melee Expert, Dismountable,
Barricades
Welsh spearmen Average Unprotected Short Spear - Melee Expert
Replace mixed TuGs with longbowmen
Average Protected - -Melee Expert, Dismountable,
Barricades
Gascon contingent
Gascon knightsCAVALRY
Superior Fully ArmouredCharging
LancerDevastating
Chargers-
Tribal Loose
Gascon men-at-armsINFANTRY
Average
BretonsINFANTRY
Average Unprotected - - -Skirmisher
GunsARTILLERY
Average
INFANTRYFormed Close
INFANTRY
German spearmen (only before 1350 AD)
Average Protected Long Spear -
Tribal Loose
INFANTRY
Formed Loose
INFANTRY
Downgrade longbowmen without armour
Average Unprotected - -
Formed Loose
INFANTRY
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Early 100 Years War English
Troop NotesThe main power of the army was the longbowmen throughout this period, where most levied troops were competent and strong with the weapon. In the later battles there were numerous long standing veterans in the army. Longbowmen armed themselves with a range of melee weapons including two-handed swords, justifying an option for melee expert; and many have quality quilted protection. During this period the armies were used defensively with the bowmen often deployed behind ditches (Crecy) or hedges (Poitiers) - so we allow the Barricades option to relfect this more static way of fighting. English knights were not as highly regarded as their European equivalents. Foot men-at-arms were mainly armed for general melee rather than keeping mounted at bay so we classify them as 2HC&C for the right overall effect in general melee. Hobilars were general cavalry armed with a short spear of varying standards but appeared in large numbers at the beginning of the campaigns.
Changes from last versionClarified mixed-TuGs. Men-at-Arms dismountable.
NotesMinima in a Gascon contingent only apply if the Gascon contingent is taken.A TuG of 6 longbomen may add a single base of men-at-arms to create a TuG of 7. The men-at-arms base is placed in the centre of the front rank to stiffen the archers. Note: If Barricades are taken, at least half of the Longbowmen must be so equipped. The men-at-arms are an exception to the normal 50% rule.Men-at-Arms and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either.Knights can always be dismounted as Formed Close,Average, Fully Armoured, 2-H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). Hobillars can always be dismounted as Protected, Short Spear of the same grade (but lose Melee Expert if dismounted). The Barricades characteristic may be replaced with the Obstacles characteristic.
Historical NotesThis list covers the overseas English armies of the Hundred Years war including the eras of the battle of Moflaix, Crecy and Poitiers.
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
1 Dates1-3 Terrain
CampMin
Mandatory Optional Max
- 8 4,6- 32
- 4 4,6
- 24
- 0 6,8- 48- 0 4,6- 8
Experienced 8 6,8Crossbow 20
Experienced 0 6,8Crossbow Any
Experienced 0 6Powerbow 6Experienced 0 6,8Crossbow 12
- 0 6,8- 16- 0 6,8- 8
Experienced 0 6,9Crossbow 9
- Combat Shy -Skirmisher
Genoese or mercenary crossbowmen
INFANTRYAverage Protected - -
Shield Cover, Combat Shy
Ribaulds Poor Unprotected - - Combat ShyTribal Loose
Replace Ribaulds with Brigans
INFANTRYAverage Protected - Melee Expert -
Tribal Loose
Skirmishing crossbowmenINFANTRY
Average Unprotected
- Combat ShyFormed Loose
Drilled LooseINFANTRY
French longbowmenINFANTRY
Average Protected -
- Combat ShyFormed Loose
Downgrade crossbowmen without armour
INFANTRYAverage Unprotected - - Combat Shy
Formed Loose
French crossbowmenINFANTRY
Average Protected -
Dismountable Melee ExpertFormed Close
Valet de GuerreCAVALRY
Average ProtectedCharging
Lancer- Melee Expert
Formed Loose
Dismounted French Knights (after 1346 AD)
INFANTRYAverage Fully Armoured 2-H Cut-Crush
Devastating Chargers
Melee ExpertFormed Loose
Mounted French knights (after 1346 AD)
CAVALRYSuperior Fully Armoured
Charging Lancer
Devastating Chargers,
DismountableMelee Expert
Formed Loose
French knights (until 1346 AD)
CAVALRYSuperior Fully Armoured
Charging Lancer
100 Years War FrenchArmy Commander Any Instinctive (until 1435) Professional (from 1435) 1337 A.D. to 1444 A.D.Sub-Generals Any Instinctive (until 1435) Professional (from 1435) Standard, Coastal
UG SizeTraining and
Internal Allied Generals Unfortified or Flexible; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
Version 1: 31st August 2017 © SHALL Enterprises Ltd
100 Years War French
Experienced 0 2Light Art 4
Experienced 0 2Heavy Art Any
Experienced 0 6Javelin 6
- 0 6,8- 8
- 0 4,6- 8- 0 6,8- 8
The main power of the army was a powerful knight charge with infantry playing a supporting role. Genoese crossbowmen carried large light shields strapped to their backs. When reloading to shoot they turned their backs on the enemy. This is treated as shield cover but provides for the special rule of being able to shoot. Ribauds represent a range of peasantry and followers mainly useful for capturing or killing enemy wounded. Brigans were types more capable of hand-to-hand combat.After the Treaty of Arras in 1435 the French were more united in wishing to expel the English, hence the change to Professional generals.
NotesFrench knights dismount as Formed Close, Average, Fully Armoured, 2-H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted).SPECIAL RULE: Genoese crossbowmen may shoot whilst claiming shield cover. This rule must be notified to your opponent before the start of the game.
Historical NotesThis list covers the French armies of the 100 Years War covering the eras of the battle of Moflaix, Crecy, Poitiers and Agincourt.
Troop Notes
- -Formed Close
AlliesMedieval Scots (from 1418 to 1429 AD)
VoulgiersINFANTRY
Average Protected 2-H Cut-Crush
From 1400 AD
Additional Valet de GuerreCAVALRY
Average ProtectedCharging
Lancer- Melee Expert
Formed Loose
- Combat ShySkirmisher
Pavissiers (after 1346 AD)INFANTRY
Average Protected Short Spear Shield Cover -Formed Close
BidetsINFANTRY
Average Unprotected -
Guns Average Unprotected - Combat Shy Barricades
Upgrade guns to cannons Average Unprotected -Barricades,
Combat Shy-
ARTILLERY
Before 1400 AD
Skirmisher
SkirmisherARTILLERY
From 1350 AD
Version 1: 31st August 2017 © SHALL Enterprises Ltd
1 Dates1-3 Terrain
CampMin
Mandatory Optional Max
- 0 4,6
- 12
- 0 4,6
- 4
- 12 4,6,8- 32- 0 4,6,8- Any- 0 4,6,8- 12
Experienced 8 6,8Powerbow 18Experienced 8 6,8Crossbow 18
- 0 6,8,9- 12- 0 6,8,9- 12
Experienced 0 6,9Javelin 9
Experienced 0 2Light Art 4
Combat Shy BarricadesSkirmisher
GunsARTILLERY
Average Unprotected -
- Combat ShyTribal Loose
Gascons Bidets or BretonsINFANTRY
Average Unprotected - - Combat ShySkirmisher
RibaudsINFANTRY
Poor Unprotected -
- Combat ShyFormed Loose
BrigansINFANTRY
Average Protected - Melee Expert -Tribal Loose
CrossbowmenINFANTRY
Average Protected -
- -Drilled Close
English Longbowmen*INFANTRY
Average Protected - StakesMelee Expert, DismountableFormed Loose
Veteran Men-at-ArmsINFANTRY
Superior Fully Armoured 2-H Cut-Crush
- Melee ExpertDrilled Close
Downgrade men-at-Arms with less armour
INFANTRYAverage Protected 2-H Cut-Crush - Melee Expert
Drilled Close
Men-at-ArmsINFANTRY
Average Fully Armoured 2-H Cut-Crush
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Upgrade to Veteran KnightsCAVALRY
Superior Fully ArmouredCharging
Lancer
Devastating Chargers,
DismountableMelee Expert
Formed Loose
French, Gascon or Spanish Knights
CAVALRYAverage Fully Armoured
Charging Lancer
UG SizeTraining and
Internal Allied Generals Unfortified; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
Free CompanyArmy Commander Any Professional 1357 A.D. to 1444 A.D.Sub-Generals Any Professional Standard
Version 1: 31st August 2017 © SHALL Enterprises Ltd
Free Company
Men-at-Arms and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either.Knights dismount as Formed Close, Average, Fully Armoured, 2-H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). *Stakes can only be taken after 1415, and if taken all longbow TuGs must have at least half of the bases so equipped.
This list represents the Grand Free Company of the early 1360s which is the only time they field a full battle sized army. It also can form the 40,000 strong "Armagnac" mercenary army of 1444 hired by Charles VII to the Hapsburg Emperor for an invasion of Switzerland. The list can be used form any Free Company force from 1357AD to 1444AD which gathered in various sizes in the employ of medieval leaders in France, Spain and Italy. They tended to form during periods of peace and were comprisesd of otherwise unemployed soldiery from various nations who clustered togetther to find paid mercenary work or just loot the locality.
Notes
Historical Notes
Version 1: 31st August 2017 © SHALL Enterprises Ltd
1 Dates1-3 Terrain0-2 Camp
Min
Mandatory Optional Max
- 4 4,6- 12- 4 4,6- 8
- 0 4
- 4
- 0 6,8- 18
Experienced 0 6,8Crossbow 8
Experienced 6 6,8Crossbow 24
Experienced 0 6,8Crossbow Any
Experienced 0 6,8
Powerbow Up to 2/3
- 0 8- 16- 0 8- 8- 0 6- 6
Experienced 0 6Firearm 6
Mounted crossbowmen Average Protected - -Combat Shy, Dismountable
Dismountable Melee Expert
Drilled Loose
Burgundian knightsCAVALRY
Superior Fully ArmouredCharging
Lancer- Dismountable
Coustilliers and valets * Average ProtectedCharging
Lancer- Melee Expert
Italian knights
- Combat ShyTribal Loose
Skirmishing handgunners (from 1431 AD)
INFANTRYAverage Protected - - Combat Shy
Skirmisher
Village levyINFANTRY
Poor Unprotected -
Shove -Drilled Close
Swiss Pikemen (only from 1465 AD)
INFANTRYSuperior Protected Pike Shove Orb
Drilled Close
Low Countries pikemenINFANTRY
Average Protected Pike
- Combat ShyFormed Loose
Upgrade crossbowmen to longbowmen (from 1431 AD)
INFANTRYAverage Protected - Stakes
Melee Expert, DismountableFormed Loose
Downgrade crossbowmen without armour
INFANTRYAverage Unprotected -
INFANTRY
Burgundian, Picard or Low Countries crossbowmen
INFANTRYAverage Protected - - Combat Shy
Formed Loose
Dismounted knights Average Fully Armoured 2-H Cut-CrushFormed Close
CAVALRY
Drilled Loose
INFANTRY
Average Fully ArmouredCharging
Lancer
Devastating Chargers,
DismountableMelee Expert
Formed Loose
Formed LooseCAVALRY
Medieval BurgundianArmy Commander Any Instinctive 1363 A.D. to 1471 A.D.Sub-Generals Any Instinctive StandardInternal Allied Generals Any Instinctive (French) or Professional (English) Unfortified or Fortified; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
UG SizeTraining and
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Medieval BurgundianExperienced 2 2,3
Light Art 6
- 4 4,6- 6
Experienced 6 6,8Powerbow 12
- 2 4,6
- 4
- 0*see note
- 3
Troop NotesGenerals remain Instinctive later than English or French generals. This represents the poorer leadership of Burgundian forces.
English contingent (from 1420 to 1435 AD)
French men-at-arms Superior Fully ArmouredCharging
Lancer
Devastating Chargers,
DismountableMelee Expert
Formed Loose
CAVALRY
English men-at-arms Average Fully Armoured 2-H Cut-Crush -Melee Expert, DismountableDrilled Close
Historical NotesThe Duchy of Burgundy was annexed by the French throne in 1004. During the Hundred Years' War, King John II of France gave the duchy to his youngest son, Philip the Bold, rather than leaving it for his successor on the French throne. The duchy soon became a major rival to the throne, because the Dukes of Burgundy succeeded in assembling an empire stretching from Switzerland to the North Sea, in large part by marriage. The Burgundian territories consisted of a number of fiefdoms on both sides of the (then largely symbolic) border between the Kingdom of France and the Holy Roman Empire. Its economic heartland was in the Low Countries, particularly Flanders and Brabant. The court was based in Dijon. From 1407 to 1435 the civil war between the House of Orleans (Armagnac faction) and the House of Burgundy helped the English to seize almost half of France.
NotesFrom 1420 at least half the Burgundian knights must be downgraded to Average.Knights dismount as Formed Close, Average, Fully Armoured, 2-H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted).* Coustilliers and valets may be deployed as a separate TUG (not French) or form up to 1/2 of a TuG with knights.If stakes are taken, all TuGs must have at least half of the bases so equipped.English Men-at-Arms and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either.
Coustilliers and valets *CAVALRY
Average ProtectedCharging
Lancer- Melee Expert
Formed Loose
French contingent
English longbowmenINFANTRY
Average Protected - StakesMelee Expert, DismountableFormed Loose
Combat Shy BarricadesSkirmisher
INFANTRY
Guns (from 1431 AD)ARTILLERY
Average Unprotected -
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Medieval BurgundianChanges from last versionClarified notes. English general Professional.
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
1 Dates1-3 Terrain
CampMin
Mandatory Optional Max
Experienced 0 4,6Crossbow 6
- 16 8- 64- 18 4,6,8- 48- 0 4,6,8- 8
Experienced **see note
Firearm
Experienced **see note
Firearm Experienced 0 4,6Crossbow All
Experienced 6 6,9Crossbow 18
Experienced 0 6Firearm 8
Experienced 0 2Light Art 2
Handgunners supporting swiss pike
Average Protected Pike Shove Orb, Barricades
- Orb, Barricades
Drilled Close
Mounted crossbowmenCAVALRY
Average Protected - - Combat Shy
Pikemen Average Protected Pike Shove Orb, Barricades
Halberdiers *
- Combat ShySkirmisher
GunsARTILLERY
Average Unprotected - Combat Shy BarricadesSkirmisher
HandgunnersINFANTRY
Average Protected -
-Combat Shy, DismountableSkirmisher
CrossbowmenINFANTRY
Average Unprotected - Combat Shy -Skirmisher
Regrade mounted crossbowmen as skirmishers
CAVALRYAverage Protected -
INFANTRY
Handgunners supporting swiss halberdiers
INFANTRYAverage Protected Polearm - Orb, Barricades
Drilled Flexible
Verteran halberdiers Superior Protected PolearmDrilled Flexible
INFANTRYDrilled Flexible
INFANTRY
Average Protected Polearm Melee Expert Orb, Barricades
Drilled Close
Drilled LooseINFANTRY
Middle SwissArmy Commander Any Professional except Legendary 1405 A.D. to 1473 A.D.Sub-Generals Any Professional MountainsInternal Allied Generals Unfortified; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
UG SizeTraining and
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Middle Swiss
Changes from last version
Notes* In addition to halberdiers deployed separately, TuGs of 6 may be formed comprising one files of 4 pikemen and 2 halberdiers which can be placed 2 one one side or 1 each either side of the pikemen. The halberdiers can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of early kiels. So with two cards one pair of TuGs move as BLOCK representing a small kiel; and with a Talented general you could do a double small kiel of 4 TuGs together.SPECIAL RULE: Pikemen may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a pikemen is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the Halberdiers frontally instead. This special rule must be notified to the opponent at the start of the game.** Handgunners can be a separate SuG or up to 2 can be folded into each pike or halberd TuGs by adding "Experienced/Firearm" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired.
Historical Notes
After 1400 the Swiss used increasing numbers of pikemen in response to the Austrian tactic of dismounting their men-at-arms. However in 1422 an army still contained less than 1/3 pikemen. The halberdiers both protected the flanks of the pikemen and to join in the melee if the pike column lost momentum.Command was still run by committee, hence no option for a legendary general.
Swiss pikemen regraded to Average. Clarified notes.
The Swiss were able to take advantage of the weakness of the Hapsburgs with the Tyrolean line controlling Further Austria from their court at Innsbruck. This allowed the confederacy to grow. Zürich was expelled from the Confederation from 1440 to 1450 due to a conflict over the territory of Toggenburg (the Old Zürich War). The Swiss also extended their influence at the expense of the Duchy of Milan.
Troop Notes
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
1 Dates0-2 Terrain0-3 Camp
Min
Mandatory Optional Max
- 4 4,6- 12
- 0*see note
- 8Experienced 0 6,8Crossbow 8
- 0 8,9- 9
- 4 4,6- 6
Experienced 0 6,8Crossbow 12
- 16 8- 72- 0 4,6- 8
Experienced 0 4,6
Powerbow 6
Experienced 0 2,3Light Art 6
Combat Shy BarricadesSkirmisher
Guns (from 1330 AD)ARTILLERY
Average Unprotected -
- -Drilled Close
LongbowmenINFANTRY
Average Protected - -Melee Expert, Dismountable,
BarricadesFormed Loose
Guildsmen with halberdsINFANTRY
Average Protected 2-H Cut-Crush
- Combat ShyFormed Loose
GuildsmenINFANTRY
Average Protected Pike Shove -Drilled Close
Guild crossbowmenINFANTRY
Average Protected -
- -Tribal Close
Communal contingent
BurghersCAVALRY
Average Fully ArmouredCharging
LancerDevastating
ChargersMelee Expert, DismountableDrilled Loose
Feudal levyINFANTRY
Poor Unprotected Short Spear
Devastating Chargers
Melee Expert, Dismountable
Formed Loose
Mercenary crossbowmenINFANTRY
Average Protected - - Combat ShyDrilled Loose
Downgrade men-at-Arms with less armour
CAVALRYSuperior Protected
Charging Lancer
Feudal contingent
Feudal men-at-armsCAVALRY
Superior Fully ArmouredCharging
LancerDevastating
ChargersMelee Expert, DismountableFormed Loose
Later Medieval Low CountriesArmy Commander Any (see notes) 1410 A.D. to 1478 A.D.Sub-Generals Any (see notes) Standard, CoastalInternal Allied Generals Any (see notes) Unfortified; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
UG SizeTraining and
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Later Medieval Low Countries
Changes from last version
Notes
This list covers the urbanised provinces of the Low Countries - Brabant, Hainault, Holland and the Bishopric of Liege until incorporated into Burgundy in 1430, 1436, 1436 and 1468 respectively. The list also covers the communal armies of the Low Countries cities until the united Low Countries fielded a communal army to support Maximilian I of Hapsburg in his struggle against France for his Burgundian inheritance.
Clarified notes. Corrected number of allied generals.
A general may either be Feudal (in which case he must be Instinctive) or Communal (in which case he must be Professional and may not be Legendary). A Feudal C-in-C may have up to 1 Feudal sub-general, 1 Feudal ally general and 2 Communal ally generals. A Communal C-in-C may have up to 2 Communal sub-generals and 1 Feudal ally general. A Feudal C-in-C cannot be taken after 1468. An allied general must command their own contingent. A C-in-C and sub-generals may combine their contingents. *Men-at-arms with less armour may form up to 1/2 of a TuG of 4 or 6 men-at-arms.All infantry TuGs may be equipped with the Obstacles characteristics, representing ditches.
Historical Notes
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
1 Dates1-3 Terrain
CampMin
Mandatory Optional Max
- 0 4,6- 6
- 0 7- 2
Skilled 0 Powerbow 12
- 3 7- 6
Experienced 18 Powerbow 36
Experienced 0 6,8Powerbow AnyExperienced 0 Powerbow Half
- 0 4,6- 6- 0 4,6,8- 16
Experienced 0 6,8Crossbow 8
Experienced 0 6Javelin 6
-Melee Expert, Dismountable
Mixed TUG comprising 1 men-at-arms and 6 longbowmen
Mixed TUG comprising 1 men-at-arms and 6 longbowmen
Men-at-Arms Average Fully Armoured 2-H Cut-Crush -Melee Expert, Dismountable
-----
Replace mixed TuGs with longbowmen
Average Protected
-
Irish kerns Average Unprotected - - Combat Shy
Billmen (only from 1423 AD) Average Protected Polearm - -
- StakesMelee Expert, Dismountable
Downgrade Longbowmen without armour
Average Unprotected -
Drilled Close
English KnightsCAVALRY
Average Fully ArmouredCharging
LancerDevastating
ChargersDismountable
Skirmisher
INFANTRYFormed Loose
INFANTRY
Crossbowmen Average Protected - -
Formed Close
INFANTRYDrilled CloseINFANTRY
StakesMelee Expert, Dismountable
Men-at-arms Average Fully Armoured
Formed Loose
2-H Cut-Crush
INFANTRYFormed Loose
INFANTRY
INFANTRY
LongbowmenINFANTRY
Average Protected - StakesMelee Expert, DismountableFormed Loose
-Melee Expert, DismountableDrilled Close
Retinue LongbowmenINFANTRY
Average Protected - StakesMelee Expert, DismountableDrilled Loose
Men-at-ArmsINFANTRY
Average Fully Armoured 2-H Cut-Crush
Formed Loose
Later 100 Years War EnglishArmy Commander Any Professional 1415 A.D. to 1453 A.D.Sub-Generals Any Professional Standard, CoastalInternal Allied Generals Unfortified; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
UG SizeTraining and
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Later 100 Years War English- 0 6,8,9- 9
Experienced 0 6Javelin 6
Experienced 0 2Light Art 4
Experienced 0 2Heavy Art Any
The stake was an innovation to help protect the longbowmen. It's effectiveness was proven at Agincourt. During this period, the proportion of men-at-arms decreased and were replaced with billmen, generally less well armoured but equipped with the bill.
Changes from last versionMen-at-Arms dismountable.
Unprotected -Barricades,
Combat Shy-
Skirmisher
Melee Expert
Breton javelinmen Average Unprotected - - -Skirmisher
This list covers the English armies of the later 100 years war.
Troop Notes
AlliesBurgundian allies - Medieval Burgundian (from 1422 to 1431 AD)
NotesAt least half of the Longbowmen must be equipped with stakes. The men-at-arms are an exception to the normal 50% rule.Knights dismount as Formed Close,Average, Fully Armoured, 2-H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted).Men-at-Arms or Billmen and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either.
Historical Notes
GunsARTILLERY
Average Unprotected - Combat Shy BarricadesSkirmisher
Upgrade guns to cannonsARTILLERY
Average
INFANTRYTribal LooseINFANTRY
Welsh spearmen Average Unprotected Short Spear -
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
1 Dates1-3 Terrain
CampMin
Mandatory Optional Max
- 4 4,6
- 12
- =
- =
- 0
- Any
- 0 6,8- Any
- 0 4
- 4
Experienced 8 6,8Powerbow 36Experienced 0 6,8Powerbow 24
- 0 6,8- 16- 0 6,8- Any
Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers
Ordonnance men-at-arms Superior Fully ArmouredCharging
Lancer
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Early French OrdonnanceArmy Commander Any Professional 1445 A.D. to 1466 A.D.Sub-Generals Any Professional Standard, CoastalInternal Allied Generals Unfortified or Flexible; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
CAVALRY
UG SizeTraining and
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Downgrade coustilliers and valet-de-guerre with less armour
CAVALRYAverage Protected -
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Ordonnance coustilliersCAVALRY
Average Fully Armoured -
-----
Dismount men-at-arms and coustilliers
INFANTRYAverage Fully Armoured 2-H Cut-Crush - Melee Expert
Drilled Close
INFANTRY
Devastating Chargers,
DismountableMelee Expert
Formed Loose
Drilled Loose
Feudal knightsCAVALRY
Superior Fully ArmouredCharging
Lancer
Ordonnance archersINFANTRY
Average Protected - Stakes Dismountable
Francs-archers (only from 1448 AD)
Poor Unprotected - Combat Shy Stakes
INFANTRY
Tribal LooseINFANTRY
Formed CloseSpearmen Average Protected Short Spear - -
Replace spearmen with halberdiers
Average Protected Polearm - -Formed Close
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Early French OrdonnanceExperienced 6 6,8Crossbow 16
Experienced 0 6,8Crossbow Any
Experienced 0 4,6,8Firearm 8
Experienced 0 6,9Crossbow 9
Experienced 0 6,9Firearm 9
Experienced 0 6,9Javelin 9
Experienced 0 2,3Light Art 9
Experienced 0 2Heavy Art 6
Unprotected -Barricades,
Combat Shy-
Skirmisher
Combat Shy
Upgrade crossbowmen with better armour
Average Protected - - Combat Shy
Handgunners Average Protected - - Combat Shy
Crossbowmen Average
INFANTRY
INFANTRYFormed Loose
Unprotected - -
There must be at least as many ordonnance archers as ordonnance men-at-arms and coustilliers in the army.Men-at-arms and coustilliers dismount as Drilled Close, Average, Fully Armoured, 2-H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted).Feudal knights dismount as Formed Close, Average, Fully Armoured, 2-H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). All TuGs with stakes must have at least half of the bases so equipped.
Historical NotesThis list covers the French armies of the early part of the Ordonnance reforms instigated in 1445. In 1446 he had twenty companies. By 1445 the English, having been abandoned by the Burgundians, were fighting a rearguard action in France. By 1450 the French under their capable king Charles VII had reconquered Normandy. By 1453 Bordeaux had been captured and Guyenne was incorporated into France. The 100 Years' War was over.
SkirmisherARTILLERY
Bidets Average Unprotected - - Combat Shy
Guns Average Unprotected - Combat Shy BarricadesSkirmisher
Notes
INFANTRY
SkirmisherINFANTRYSkirmisher
INFANTRY
Formed LooseINFANTRY
Formed Loose
Skirmishing crossbowmen Average Unprotected - Combat Shy -
Skirmishing handgunners Average Protected - - Combat Shy
Upgrade guns to cannonsARTILLERY
Average
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Early French Ordonnance
The Ordonnance of 1445 raised 15 companies of 100 lances. A lance comprised 1 men-at-arms, 1 coustillier and either 3 archers or 2 archers and a valet-de-guerre. They were paid both in war and peace and a real attempt made to enforce discipline and avoid living off the land. Coustilliers were more lightly equipped as were valet-de-guerre. The archers rode to battle but fought on foot. Crossbowmen and handgunners were used to protect the flanks of the army or skirmish in front of the army.8,000 francs-archers were first raised by an edict in 1448. Every parish had to contribute either a longbowmen or a crossbowmen. They were paid only in wartime, but exempt from taxes during peace. Advances in gunpowder followed the invention of the powdermill in 1429. The French developed the largest artillery train in Europe.
Changes from last versionClarified mixed-TuGs. Halberdiers corrected to Polearm.
Troop Notes
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
1 Dates1-3 Terrain
CampMin
Mandatory Optional Max
- 4 4,6
- 12
- =
- =
- 0
- Any
- 0 6,8- Any
- 0 4
- 4
Experienced 8 6,8Powerbow 36
- 0 4,6- 8
Experienced 0 6,8Powerbow 24
- -Drilled Loose
Francs-archersINFANTRY
Poor Unprotected - Combat Shy StakesTribal Loose
Mount ordonnance archersCAVALRY
Average ProtectedCharging
Lancer
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Ordonnance archersINFANTRY
Average Protected - Stakes DismountableDrilled Loose
Italian knightsCAVALRY
Average Fully ArmouredCharging
Lancer
-----
Dismount men-at-arms and coustilliers
INFANTRYAverage Fully Armoured 2-H Cut-Crush - Melee Expert
Drilled Close
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Downgrade coustilliers and valet-de-guerre with less armour
CAVALRYAverage Protected -
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Ordonnance coustilliersCAVALRY
Average Fully Armoured -
Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers
Ordonnance men-at-armsCAVALRY
Superior Fully ArmouredCharging
Lancer
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Later French OrdonnanceArmy Commander Any Professional 1467 A.D. to 1493 A.D.Sub-Generals Any Professional Standard, CoastalInternal Allied Generals Unfortified or Flexible; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
UG SizeTraining and
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Later French Ordonnance- 0 6- 8
- 0*see note
- 4
Experienced 0**see note
Firearm 4
Experienced **see note
Firearm - 0 6- 8
- 0*see note
- 4
Experienced 0**see note
Firearm 4
Experienced **see note
Firearm Experienced 6 6,8Crossbow 16
Experienced 0 6,8Crossbow Any
Experienced 0 6,8Firearm 12
Experienced 0 6,9Crossbow 9
Experienced 0 6,9Firearm 9
- Combat ShySkirmisher
Skirmishing handgunnersINFANTRY
Average Protected -
- Combat ShyFormed Loose
Skirmishing crossbowmenINFANTRY
Average Unprotected - Combat Shy -Skirmisher
HandgunnersINFANTRY
Average Protected -
- Combat ShyFormed Loose
Upgrade crossbowmen with better armour
INFANTRYAverage Protected - - Combat Shy
Formed Loose
CrossbowmenINFANTRY
Average Unprotected -
Shove Orb, BarricadesDrilled Close
Handgunners supporting Swiss halberdiers
INFANTRYSuperior Protected Polearm - Orb, Barricades
Drilled Flexible
Handgunners supporting Swiss pike
INFANTRYSuperior Protected Pike
Shove Orb, BarricadesDrilled Close
Halberdiers supporting Swiss pikemen
INFANTRYSuperior Protected Polearm - Orb, Barricades
Drilled Flexible
Swiss Pikemen (only from 1480 AD)
INFANTRYSuperior Protected Pike
Shove -Formed Close
Handgunners supporting French halberdiers
INFANTRYAverage Protected Polearm Melee Expert -
Formed Close
Handgunners supporting French pike
INFANTRYAverage Protected Pike
Shove -Formed Close
Halberdiers supporting French pikemen
INFANTRYAverage Protected Polearm - -
Formed Close
French PikemenINFANTRY
Average Protected Pike
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Later French OrdonnanceExperienced 0 6,9
Javelin 9Experienced 0 2,3
Light Art 9Experienced 0 2Heavy Art 6
From 1480 the French king started employing Swiss mercenaries.
Changes from last versionClarified notes.
NotesThere must be at least as many ordonnance archers as ordonnance men-at-arms and coustilliers in the army.Men-at-arms and coustilliers and Italian knights dismount as Drilled Close, Average, Fully Armoured, 2-H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted).* TuGs of 6 may be formed comprising one files of 4 pikemen and 2 halberdiers which can be placed 2 one one side or 1 each either side of the pikemen. The halberdiers can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of early kiels. So with two cards one pair of TuGs move as BLOCK representing a small kiel; and with a Talented general you could do a double small kiel of 4 TuGs together.SPECIAL RULE: Pikemen may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a pikemen is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the Halberdiers frontally instead. This special rule must be notified to the opponent at the start of the game.** Handgunners can be a separate SuG or up to 2 can be folded into pike or halberd TuGs by adding "Experienced/Firearm" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired.All TuGs with stakes must have at least half of the bases so equipped.
Historical NotesCharles VII died in 1461 and was succeeded by Louis XI. Louis was able to isolate Burgundy from Edward IV of England and signed the Treaty of Picquigny in 1475 which officially ended the Hundred Years' War. After the death of Charles the Bold he seized numerous Burgundian territories including Burgundy proper. In 1483 he died and was succceeded by Charles VIII who was only 13 at the time. To secure his rights to the Neapolitan throne that René of Anjou had left to his father, Charles made a series of concessions to neighbouring monarchs and conquered the Italian peninsula without much opposition.
Troop Notes
Combat Shy BarricadesSkirmisher
Upgrade guns to cannonsARTILLERY
Average Unprotected -Barricades,
Combat Shy-
Skirmisher
GunsARTILLERY
Average Unprotected -
BidetsINFANTRY
Average Unprotected - - Combat ShySkirmisher
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
1 Dates1-3 Terrain
CampMin
Mandatory Optional Max
- 0 4
- 2
- =
- =
- 2 4,6
- 10
- =
- =
- 0 4,6- 3- = - =
Experienced 8 4,6Powerbow 24Experienced 0 4,6Crossbow 6
-
Ordonnance mounted longbowmen
Average Protected -Dismountable,
Stakes-
-----
INFANTRYDrilled Loose
Ordonnance mounted crossbowmen
Average Protected - Dismountable
Drilled Loose
- Melee ExpertFormed Loose
INFANTRY
Coustilliers and valetsCAVALRY
Average ProtectedCharging
Lancer
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers
Feudal knightsCAVALRY
Average Fully ArmouredCharging
Lancer- Dismountable
Formed Loose
Ordonnance coustilliersCAVALRY
Average Protected -
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers
Ordonnance gendarmesCAVALRY
Average Fully ArmouredCharging
Lancer
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Household coustilliersCAVALRY
Superior Protected -
Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers
Household gendarmesCAVALRY
Superior Fully ArmouredCharging
Lancer
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Burgundian OrdonnanceArmy Commander Any Professional 1471 A.D. to 1477 A.D.Sub-Generals Any Professional Standard
UG SizeTraining and
Internal Allied Generals Unfortified or Fortified; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Burgundian OrdonnanceExperienced 4 4,6Powerbow 6Experienced 6 4,6Crossbow 8
- 8 8- 24
Experienced 4 4,6Firearm 8
- 0 8- Any
Experienced 0 Powerbow =
- 0 4
- 4
Experienced 0 6,8Crossbow 8
- 0 8- 16
Experienced 0 4,6Crossbow 6
Experienced 0 2,3Light Art 4
Experienced 2 2,3Heavy Art 4
Combat Shy Barricades
Mounted skirmishing crossbowmen
Average Protected - -
Combat Shy
Low Countries pikemen Poor Protected Pike Shove -
Italian men-at-arms Average Fully ArmouredCharging
Lancer
Devastating Chargers,
DismountableMelee Expert
Crossbowmen
ARTILLERYSkirmisher
Guns Average Unprotected - Combat ShySkirmisher
Heavier guns on field mounts
Average Unprotected -
ARTILLERY
Combat Shy, Dismountable
Barricades
- -Drilled Loose
Ordonnance longbowmen Average Protected - Stakes -
Drilled CloseCAVALRYSkirmisher
INFANTRYFormed Loose
INFANTRY
Average Protected - -
Drilled Loose
- -Drilled Loose
CAVALRY
-----
Longbowmen behind pikemen
INFANTRYAverage Protected -
- -Drilled Loose
Replace pikemen and longbowmen with mixed TUG comprising 4 pikemen and 4 longbowmen
Ordonnance pikemen in 2 ranks
INFANTRYAverage Protected Pike - -
Drilled Close
Ordonnance handgunnersINFANTRY
Average Protected -
INFANTRY
Ordonnance pikemenINFANTRY
Average Protected Pike Shove -Drilled Close
Ordonnance crossbowmen Average Protected -
Drilled LooseINFANTRY
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Burgundian Ordonnance
Changes from last versionClarified notes and mixed formations. Added household and feudal knights and skirmishing mounted crossbowmen.
The minima and maxima in combined TuGs of Knights and Coustilliers reflect the knights only.For every TuGs of Ordonnance knights and coustilliers there must be between 1 and 2 TuGs of mounted ordonnance longbowmen or combined longbowmen and pikemen.Gendarmes, knights, coustilliers and Italian men-at-arms dismount as Drilled Close, Average, Fully Armoured, 2-H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted).All TuGs with stakes must have at least half of the bases so equipped.
Historical NotesThis list covers Burgundian armies after the reforms of Charles the Bold until his death at Nancy in 1477.
Troop NotesThe deterioration in the quality of Feudal troops and the unreliability of contingents from the Low Countries led Charles to institute a new regular army using the best troops and ideas from all over Europe. The Ordonnance specified that each gendarme was supported by a coustillier, a valet (unarmed) and three mounted longbowmen. The mounted archers were ordered on occasion to combine with pikes in a mixed formation. Each lance also included a pikemen, a crossbowmen and a handgunner. Campaign records suggest that there was difficulty in obtaining enough missile men and this was made up with extra pikemen.
Notes
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
1 Dates1-3 Terrain
CampMin
Mandatory Optional Max
Experienced 0 4,6Crossbow 6
Experienced 0 4,6
Firearm Any
- 0 4
- 4
- 36 8- 64- 8 4,6,8- 32
Experienced **see note
Firearm
Experienced **see note
Firearm Experienced 0 4,6Crossbow All
Experienced 6 6,9Crossbow 18
Experienced 0 6,9Firearm 9
- Combat Shy
Milanese knights (only from 1513 to 1515 AD)
Average Fully ArmouredCharging
Lancer
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Combat Shy
Combat Shy, Dismountable
Crossbowmen Average Unprotected - Combat Shy -
Handgunners supporting swiss pike
INFANTRYSuperior Protected Pike Shove Orb, Barricades
Handgunners supporting swiss halberdiers
Superior Protected Polearm - Orb, Barricades
INFANTRYSkirmisher
Handgunners Average Protected - -
Skirmisher
CAVALRYSkirmisherINFANTRY
Regrade mounted crossbowmen as skirmishers
Average Protected - -
Drilled Flexible
- Orb, BarricadesDrilled Flexible
Drilled Close
INFANTRY
Halberdiers *INFANTRY
Superior Protected Polearm
CAVALRY
PikemenINFANTRY
Superior Protected Pike Shove Orb, BarricadesDrilled Close
Regrade mounted crossbowmen as handgunners
Average Protected -Drilled Loose
Drilled Loose
CAVALRY
Mounted crossbowmenCAVALRY
Average Protected - - Combat Shy
Late SwissArmy Commander Any Professional except Legendary 1474 A.D. to 1522 A.D.Sub-Generals Any Professional Mountains
UG SizeTraining and
Internal Allied Generals Unfortified; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Late SwissExperienced 1/2 6,9
Firearm All
Experienced 0 2Light Art 2
Experienced 0 2,3
Light Art 6
- 8 4,6- 16- 0 4- 4
- 0 4
- 4
- 8 8- 16- 0 8- 8- 8 6,8- 16
Experienced 6 6,9Firearm 9
Experienced 0 2Heavy Art 2
Knights Average Fully ArmouredCharging
Lancer- -
Unprotected -Barricades,
Combat Shy-
Skirmisher
Combat Shy BarricadesSkirmisher
Lorraine Alliance contingent (only from 1474 to 1477 AD)
Tribal Loose
Regrade crossbowmen as handgunners (from 1490 AD)
Average Protected - - Combat Shy
Militia handgunnersINFANTRY
Poor Unprotected - - Combat ShySkirmisher
Alliance artilleryARTILLERY
Average
Shove -Formed Close
Militia halberdiersINFANTRY
Poor Protected Polearm - -Formed Close
Mercenary pikemenINFANTRY
Average Protected Pike
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Militia pikemenINFANTRY
Poor Protected Pike Shove -Formed Close
Italian and French knights (only in 1477 AD)
CAVALRYAverage Fully Armoured
Charging Lancer
CAVALRY
Regrade KnightsCAVALRY
Superior Fully ArmouredCharging
LancerDevastating
ChargersMelee Expert
Formed Loose
ARTILLERY
Captured Burgundian artillery (only in 1476 to 1477 AD)
ARTILLERYAverage Unprotected - Combat Shy Barricades
Skirmisher
Guns Average Unprotected -
Skirmisher
INFANTRY
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Late Swiss
Troop NotesWith their series of victories against the Burgundians, the Swiss developed a fearsome reputation that altered the nature of warfare over the next century. The core of Swiss armies became fast moving large blocks of pikemen.
Changes from last versionClarified notes.
Knights dismount as Drilled Close, Average, Fully Armoured, 2-H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted).In addition to halberdiers deployed separately, TuGs of 9 may be formed comprising two files of 4 pikemen and 1 file of 1 halberdiers which can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of later kiels. So with two cards one pair of TuGs move as BLOCK representing a kiel; and with a Talented general you could do a double kiel of 4 TuGs together.SPECIAL RULE: Pikemen may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a pikemen is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the halberdiers frontally instead. This special rule must be notified to the opponent at the start of the game.* After 1477 only 8 halberdiers can be deployed separately. ** Handgunners can be separate SuGs or up to 2 can be folded into pike or halberd formation bay adding "Experienced/Firearm" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired.Alliance troops are only mandatory if an alliance contingent is taken. An alliance contingent must be in its own command or commands.
Historical NotesThis list covers Swiss armies from the the League of Constance until the disastrous battle of Bicocca in 1522 finally ended Swiss battlefield supremacy. It also includes the League of the Graubünden (Grisons), who fought in alliance with the Swiss (and in Swiss style) during the Swabian War, of 1499.
Notes
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
1 Dates1-3 Terrain
CampMin
Mandatory Optional Max
- 2 4,6
- 6
- =
- =
Experienced 4 4,6Powerbow 8Experienced 0 4,6Powerbow 8
- 16 8- 64
- 0** see note
- 16Experienced 0 4,6Crossbow 6
Experienced 4 4,6Firearm 12
- 0 8- 8
Experienced 0 4,6Powerbow 8
Orb, Barricades
English longbowmen (only to 1481 AD)
Average Protected - StakesMelee Expert, Dismountable
-
Mercenary handgunners Average Protected - - -
PikemenINFANTRY
Average Protected Pike Shove -
Halberdiers Average Protected Polearm - -
Formed Loose
INFANTRYDrilled CloseINFANTRY
Swiss mercenaries (only to 1479 AD)
Superior Protected Pike Shove
Drilled Loose
INFANTRYDrilled LooseINFANTRY
Mercenary crossbowmen Average Protected - -
Drilled Flexible
Stakes -Drilled Loose
Drilled Close
INFANTRY
Ordonnance longbowmenINFANTRY
Average Protected -
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
-----
Ordonnance mounted longbowmen
INFANTRYAverage Protected -
Dismountable, Stakes
-Drilled Loose
Ordonnance coustilliersCAVALRY
Average Protected -
Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers
Ordonnance gendarmesCAVALRY
Average Fully ArmouredCharging
Lancer
Devastating Chargers,
DismountableMelee Expert
Drilled Loose
Later BurgundianArmy Commander Any Professional 1478 A.D. to 1506 A.D.Sub-Generals Any Professional Standard
UG SizeTraining and
Internal Allied Generals Unfortified or Fortified; Poor or Average
Name
Type
Quality Protection
Shooting Skill
Weaponry
Melee
Weaponry
Characteristics
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
Later BurgundianExperienced 0 6,9
Firearm 9Experienced 0 2,3
Light Art 4Experienced 2 2,3Heavy Art 4
- Combat ShySkirmisher
The minima and maxima in combined TuGs of Knights and Coustilliers reflect the knights only.Gendarmes, coustilliers and Italian men-at-arms dismount as Drilled Close, Average, Fully Armoured, 2-H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted).In addition to Halberdiers deployed separately in TuGs of 6 or 8, TuGs of 6 may be formed comprising one files of 4 Pikes and 2 Halberdiers which can be placed 2 one one side or 1 each either side of the pikes. The Halberdiers can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of early kiels. So with two cards one pair of TuGs move as BLOCK representing a small Kiel; and with a Talented general you could move a double small kiel of 4 TuGs together.SPECIAL RULE: Pikes may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a Pike is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the Halberdiers frontally instead. This special rule must be notified to the opponent at the start of the game.All TuGs with stakes must have at least half of the bases so equipped.
Historical Notes
Clarified notes and mixed formations.
Mary of Burgundy inherited the Duchy on the death of Charles the Bold. Louis XI of France wanted her to marry his son (the six-year old who was later to become Charles VIII) but the terms were unacceptable. Mary had to sign a charter of rights for the Low Countries, weakening the power of the Duchy. Mary chose to marry Archduke Maximilian of Austria at the end of 1477, a choice that would initiate two centuries of contention between France and the Hapsburgs and ultimately end in the War of the Spanish Succession in 1701 to 1714. Mary was succeeded by her son Philip who became Philip I of Castille through marriage.
Troop NotesThe army based on the provisions of the Ordonanace continued but the bulk of the army consisted of mercenary pikemen.
Changes from last version
Combat Shy BarricadesSkirmisher
Notes
Heavier guns on field mounts
ARTILLERYAverage Unprotected -
INFANTRY
GunsARTILLERY
Average Unprotected - Combat Shy BarricadesSkirmisher
Skirmishing handgunners Average Protected -
Version 1.1: 14th September 2017 © SHALL Enterprises Ltd
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