Tablets in LibrariesIPads
Anna-Kaisa SjölundKone kädestä pitäen-projektiPorvoo 4.12.2014, [email protected]
E-Books
E-library
IBooks(store)
GoodReads.com
Google play
GamesDigital games
came the turn of millenium, but in reality, the digital games and game culture had developed already since 1970’s.
Game Education
Game culture is central in game education.
Game literacy is at the core of game culture.
Game literacy refers to games in different areas of knowledge, such as the ability to perceive games as cultural phenomena, to interpret the game through the phenomena to be communicated and play its role in society
Game education is a tool to increase awareness of game culture and game lieracy. Game education is central part of media education.
Games in Libraries
Games are primarily cultural content, as part of a collection and service.
Libraries should be seen as a key role in media education and education experts in the game.
Library’s own Open Acces material
Collections can be a library-specific.
Your own collections can be created in iBooks.
Libraries good detected Apps Elisa
GoodReads
HSkirjat
iBooks
Kindle
Overdrive
Anna-Kaisa SjölundKone kädestä pitäen-projektiPorvoo 4.12.2014, [email protected]
Augmentation and multimedia
YouTube
Skype
Netflix
Aurasma
Augment
Layar
Augmentation
Example about augmentation possibilities in library.
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