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INSTRUCTION BOOKLET
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
www.nintendo.com
PRINTED IN USA
AVAILABLE ATYOURNEAREST RETAILER!
WWW.NINTENDO.COM
OFFICIALNINTENDOPOWER
PLAYER'SGUIDE
58387A
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The world of Battalion Wars has a turbulent history, served byglobal conflict and only briefly interspersed with periods of tense,nervous peace. Over time, the great armies of the Western Frontierand the Tundran Territories have fought each other to a standstill.
They now abide by a treaty guaranteeing mutual sovereignty,their two vast empires separated only by a thin strip of landa Demilitarized Zone. Both sides monitor each other closely,primed to retaliate in the event of a preemptive strike.
Gorgi, Tsar of the Tundran Empire and supreme commander of its
military forces, will soon pass the reins of command to his sonand heir, Marshal Nova.
The Marshal has a more modern outlook than his father, and withNova in charge, some dare to dream that a real and lasting peacemight yet be possible
But on the other side of the DMZ, General Herman of the WesternFrontier is spoiling for a fight; its been too long since Frontiertroops saw combat.
Brigadier Betty has a plan to get the men fighting fit and keep aneye on the Tundrans at the same timethis is where you come in,as special Battalion Commander for the "Fightin Frontier"!
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LET BATTLE COMMENCEET BATTLE COMMENCELET BATTLE COMMENCE.
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As a special Battalion Commander for the Western Frontier forces, it is your jobto combat the Tundran threat where the fighting is at its most desperateYou must master the control system if you are to fight and deploy your forcesmost effectively.
USING THE CONTROLLERSING THE ONTROLLERUSING THE CONTROLLER
Button
Control Pad
Control Stick
START/PAUSE
Button
Button
Button
Button
Button
Button
Stick
Use the Control Stick to walk, drive, or fly the unit you are controlling in the directionyou want to go. The amount you tilt the Control Stick affects the speed at which you
will travel.
Press to fire your weapon.
Veteran troops are equipped with specialist weaponry. Press and hold whencontrolling a Veteran soldier to power up the weapon. The effect of powering up variesaccording to the weapon being used:
Press to crouchdown. Crouch behind sandbagsand logs for protection; usingcover will minimize the effectof enemy fire.
Move
Fire
Charge Fire
Crouch
Use to clear low obstacles such as barbed wire, sandbags or fallen trees. You can also
jump into empty gun nests, bunkers, towers or capture points.
Jump
Bazooka Charging up increases launch velocity; a charged up bazooka shell willtravel farther, faster and cause more damage.
Flame Charging up increases the force of the napalm jet, extending the range of theweapon. Dont allow the charge bar to fill completely or the weapon will overheat andcease to function until it cools.
Assault Charging up increases the rate of fire; stay in the sweet spot and fire asfast possible by rapidly pressing . Dont allow the weapon to overheat or it will betemporarily disabled.
Missile Charging up loads a salvo of missiles into the breech. These can then belaunched in rapid succession. Use this technique to deliver a lot of damage in one attack.
Mortar Charging up increases the blast area and damage caused by mortar shells.Use charged up shells to disrupt large groups of infantry in a single strike.
Action Controls
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You can switch between Local and Global camera views at any time by pressingany direction on .
On successful completion of a mission, your CO will assess your prowess as aCommander. The medal you receive depends entirely on your performance. Thefollowing criteria are used when making an assessment of your command:
Local view is best for close-quarters combat.
Global view offers improved situational awareness,and can make commanding your troops easier.
CAMERA VIEWS MER VIEWSCAMERA VIEWS THE SPOILS OF VICTORYHE SPOILS OF VICTORYTHE SPOILS OF VICTORY
You can receive the following medals:
Unlocking Bonus Missions
Power How much punishment you dished out to the enemy.Speed How swiftly you completed the mission objectives.Technique How well you protected and preserved your units.
Each of the four Battalion Wars campaigns features one unlockable Bonus Mission.Were not saying anything more about these top-secret missions, but theyresomething out of the ordinary.
Unlock each Bonus mission by achieving a high average score for that campaign. Thetotal score required to make the Bonus missions available appears when you selectthat mission on the Global Map Screen. You dont necessarily have to do wellin every mission, so if you have a favorite, try getting an S on that missionto boost your average!
Special! These medals are awarded only for distinguished service above andbeyond the call of duty. Extraordinary valor and strategic genius required.
Topflight commanding. Other COs have a thing or two to learn from yourbattle skills.
Awarded for solid, respectable performance in the field. Good job!
Success, but at what price? Consider using tactics, Commander!
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UNIT DOSSIERNIT OSSIERUNIT DOSSIER
Infantry
Armed withM17 Fully automatic assault rifleCombat RoleLong ranged anti-infantry
One on one, Grunts are weaker than most Veterans,but in sufficient numbers they are very useful shocktroops. Grunts have the longest range of anyinfantry unit which can make their deploymentdecisive on an open battlefield
Armed withBELT fed M70 heavy caliber machine gun.Combat RoleMid ranged anti-infantry / light anti-
armor / aircraft
Although inac curate at ex treme long r ange, thesheer volume of heavy caliber bullets that Assaultveterans pro duce means t hat they are d eadlyagainst all infantry types, and reasonably effectiveagainst the more lightly armored vehicles.
Armed withRadar guided Silverfish anti-air missilesCombat RoleMid ranged anti-air. Vulnerable to ground-
based enemies.
Against an airb orne target , Missile Vet erans aredeadly. The sight of that distinctive curving smoketrail means freedom for troops pinned down byenemy aircraft. But the missiles are easilyconfused by ground scatter, against land-basedunits they cannot achieve lock-on and simplyspiral out of control.
Nothing strikes fear into an opponent more than thesight of a Flame Veteran advancing through cover toclose quarter combat range. Amongst tightly packedgroups of infantry they are the most devastatingtroops available, but against armored vehicles theycan do little more than scorch the paint.
Bazooka Veterans are ideal for dealing with the
threat of enemy tanks. A few well-placed highexplosive projectiles can turn even the mostimpressive battle machine into a heap of smokingjunk. Unfortunatel y their proj ectiles have a very lowmuzzle velocity which makes them relatively easy tododge for more agile enemies.
Armed withLow Recoil Rocket Propelled ProjectileLauncherCombat RoleMid ranged anti-armor. Vulnerable toother infantry
Armed withTHERMIDOR high-pressure incendiaryprojectorCombat RoleShort ranged anti- infantry/ open vehicles.
MissileissileMissileAssaultssaultAssault
Rifle Gruntsifle GruntsRifle Grunts BazookaazookaBazooka
FlamelameFlame
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Armed with"Groundhog" 50mm Parabolic grenadelauncher.Combat RoleLong ranged support unit. Targets enemiesbehind walls and cover
The ability of Mortar veterans to fire over walls anddefenses makes them invaluable for dealing withheavily entrenched opposition. Use Mortar troops toblast your opponents out of cover or out from behindwalls. Their high exp losive shell s are also effe ctiveagainst vehicles.
MortarortarMortar
StatisticsCREW: 2 / speed: 3 / weapons: 2/ armor: 3Combat RoleAnti-infantry. Vulnerable to anti-armorveterans and aircraft.
The Herman Mk5 light tank has been the standardbattle tank of the Western Frontier for some yearsnow. Its latest iteration sees it armed with a single100mm cannon and a short-range heavy machine
gun. Despite its relative high speed and mobility,its light armor means this tank is easily vulnerableto a Bazooka ambush.
Light Tankight TankLight Tank
StatisticsCREW: 3/ speed: 2 / weapons: 3/ armor: 4Combat RoleAnti vehicle/anti-infantry. Vulnerable toanti-armor veterans and aircraft.
Equipped with the new twin barreled anti-tankcannon and two Hubert and Cumbernald anti-personnel machine guns, the Herman M1A5 MainBattle Tank, or "Hermanator" as it is affectionatelyknown, packs a mighty punch. Like the Mk5 however,this unit can still fall prey to enemy RPGs despite itsceramic laminate armor.
Heavy Tankeavy TankHeavy Tank
StatisticsCREW: 2/ speed: 5 / weapons: 1/ armor: 1Combat RoleHigh-speed reconnaissance, light antiinfantry.
The MX-500 is the Western Frontiers fastest LightAttack Ve hicle. Its speed and maneuverabil ity makeit ideal for its role as the armys "roving eyes." Withno armor to speak of and just the one rear mountedHMG on the base model, this vehicle should avoidentanglement wherever possible.
Light Reconight ReconLight Recon
StatisticsCREW: 3/ speed: 4 / weapons: 2/ armor: 2Combat RoleHigh speed anti-infantry. Vulnerable tomachine guns
The Humbug heavy recon vehicle is armed withdual- turret, pintle-mounted .50 caliber HMGs. It ismost effective at fast, stinging raids againstinfantry. While its maneuverability can make itcapable of avoiding enemy rockets, its light armorleaves it susceptible to HMG fire.
Heavy Reconeavy ReconHeavy Recon
Ground Vehicles
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Air Vehicles
StatisticsCREW: 2/ speed: 2 / weapons: 2/ armor: 3Combat RoleAnti-air. Vulnerable to tanks, and anti-armor veterans
The Prometheus AIM-9RR mobile missile platformfires a barrage of 8 deadly IS-III Silverfish anti-airmissiles. With a highly explosive payload anddeadly accuracy against air targets, this unit is thescourge of enemy air forces. The AIM-9RR is unableto radar-lock low level targets, and hence is wildlyinaccurate against ground units.
Anti-Air Vehiclenti A ir VehicleAnti-Air Vehicle
StatisticsCREW: 2/ speed: 2 / weapons: 2/ armor: 3Combat RoleLong Range support unit. Targets enemiesbehind walls/cover
The self-propelled "Preacher Pk-772" artillery piecehas the longest reach of any Western Frontiervehicle. Its cumbers ome movement is more thanmade up for by the power and range of its 88mm, lowrecoil cannon. Despite the fitment of a mountedHMG, it is advisable to keep enemies at a distancewhere the pr imary cannon c an be brought to bear.
ArtilleryrtilleryArtillery
StatisticsCREW: 6/ speed: 1 / weapons: 6/ armor: 5Combat Role:Anti infantry/anti-tank. Vulnerable toaircraft
With an intimidating array of firepower the AjaxT-500 Battlestation is the ultimate ground-basedweapons plat form. The T-500 features a p owerfuldouble barreled battle-cannon, two side-mountedanti-vehicle turrets and three rear-mounted .50caliber HMGs. Its only weakness is its lack of anti-air capabilities.
BattlestationattlestationBattlestation
StatisticsCREW: 6/ speed: 2 / weapons: 2/ armor: 4Combat Role
Troop and vehicle Carrier.
The C-Type "Samson" rapid-insertion Carryalltransports WF infantry and vehicles in and out ofhotspots across the globe. Although lacking in anysignificant offensive capability, the seven-berthSamson (6 crew and 1 vehicle) is thickly armored andcan soak up a lot of punishment.
T-CopterCopterT-Copter
StatisticsCREW: 3/ speed: 3 / weapons: 3/ armor: 4Combat RoleAir to Ground. Vulnerable to Fighters
The Valentine B-58, (or "Vandal" as it is affectionatelyknown) has an armor-skinned fuselage and a deadlypayload of fuel-air bombs that can pulverize groundtargets in an instant. However, without fighter escort,
the B58s two HMG blisters offer only light defensivecapability against enemy air attack.
BomberomberBomber
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NOTESOT SNOTES
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