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Drawing Production UsingVANTAGE PDMS
Version 11.6SP1
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PLEASE NOTE:
AVEVA Solutions has a policy of continuing product development: therefore, the
information contained in this document may be subject to change without notice.AVEVA SOLUTIONS MAKES NO WARRANTY OF ANY KIND WITH REGARD TO
THIS DOCUMENT, INCLUDING BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE.
While every effort has been made to verify the accuracy of this document, AVEVA
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incidental or consequential damages in connection with the furnishing, performance or
use of this material.
This manual provides documentation relating to products to which you may not have
access or which may not be licensed to you. For further information on which Productsare licensed to you please refer to your licence conditions.
Copyright 1991 through 2005 AVEVA Solutions Limited
All rights reserved. No part of this document may be reproduced, stored in a retrieval
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For details of AVEVA's worldwide sales and support offices, see our website at
http://www.aveva.com
AVEVA Solutions Ltd, High Cross, Madingley Road, Cambridge CB3 0HB, UK
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Revision History
Date Version Notes
October 2003 11.5 The structure of document has been updated in line with
other documents in the series. The technical content is
unchanged. Much of the text has been reworded and
additional illustrations of forms and screen elements
have been included.
Sept 2004 11.6 Updated to include new features of this version of
PDMS.
March 2005 11.6.SP1 Updated and corrected for this release.
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Revision History
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Contents
1. Read This First..............................................................................1-11.1. The scope of this guide..............................................................................1-1
1.1.1. Intended audience..................................................................................1-11.1.2. Preconditions and assumptions............................................................. 1-11.1.3. Tutorial exercise.....................................................................................1-21.1.4. Further reading.......................................................................................1-2
1.2. Text conventions........................................................................................1-21.3. Terminology...............................................................................................1-3 1.4. How this guide is Organised......................................................................1-31.5. Further training in the use of PDMS ..........................................................1-42. Introducing VANTAGE PDMS and the Draft Module..................2-12.1. The strengths and structure of PDMS .......................................................2-12.2. The structure and functions of Draft ..........................................................2-2
2.2.1. General functions................................................................................... 2-22.2.2. Labelling.................................................................................................2-32.2.3. Dimensioning ......................................................................................... 2-32.2.4. 2D drafting.............................................................................................. 2-32.2.5. Automatic drawing production application ............................................. 2-42.2.6. AutoDRAFT application .........................................................................2-42.2.7. Administration ........................................................................................2-4
3. Getting Started..............................................................................3-13.1. Basic information.......................................................................................3-1
3.1.1. Using the mouse ....................................................................................3-13.1.2. Using menus .......................................................................................... 3-23.1.3. Using forms............................................................................................ 3-23.1.4. Using text boxes.....................................................................................3-33.1.5. Using drop-down lists.............................................................................3-33.1.6. Using option buttons ..............................................................................3-43.1.7. Using check boxes.................................................................................3-43.1.8. Using scrollable lists...............................................................................3-43.1.9. Using action buttons...............................................................................3-43.1.10. Responding to alert forms......................................................................3-5
3.2. Logging in ..................................................................................................3-53.3. The Draft startup display............................................................................3-83.4. Using on-line help....................................................................................3-113.5. Loading an existing drawing sheet ..........................................................3-12
3.5.1. The Draft database hierarchy ..............................................................3-123.5.2. The Draft Explorer................................................................................3-133.5.3. Displaying the sheet.............................................................................3-14
3.6. Using the mouse and keyboard to manipulate the view of the sheet ......3-153.6.1. Mouse buttons...................................................................................... 3-153.6.2. Zooming and panning ..........................................................................3-18
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4. Setting up the Hierarchy to Create a Drawing Sheet ................. 4-14.1. Creating a Department ..............................................................................4-14.2. Creating a Registry....................................................................................4-34.3. Creating Drawings and Sheets..................................................................4-55. Views..............................................................................................5-15.1. Modifying an existing View to make it user-defined...................................5-2
5.1.1. Defining the Drawlist contents ............................................................... 5-35.1.2. Setting the scale.....................................................................................5-55.1.3. Other options..........................................................................................5-55.1.4. Displaying the contents of the View....................................................... 5-6
5.2. Creating a Sheet and a limits-defined View.............................................5-125.2.1. Setting the contents of the View .......................................................... 5-14
6. Using the 3D View.........................................................................6-16.1. Manipulating the 3D View..........................................................................6-36.1.1. Positioning the 3D View.........................................................................6-36.2. Selecting 3D Content.................................................................................6-67. Labelling........................................................................................7-17.1. Creating a General Label...........................................................................7-17.2. Modify Mode ..............................................................................................7-5
7.2.1. Entering and Exiting Modify Mode ......................................................... 7-57.2.2. Item Selection and Display Details ........................................................ 7-57.2.3. Positioning.............................................................................................. 7-7
7.3. Modifying Labels Graphically.....................................................................7-87.4. 2D Positioning Menu Options ..................................................................7-137.5. Gaps in Labels.........................................................................................7-147.6. Label Leader Attributes............................................................................7-188. Dimensioning ................................................................................8-18.1. Creating Linear Dimensions ......................................................................8-3
8.1.1. Deleting dimension points...................................................................... 8-88.1.2. Modifying linear dimensions graphically ................................................ 8-8
8.2. Angular dimensions .................................................................................8-108.2.1. Modifying angular dimensions graphically ........................................... 8-12
8.3. Radial dimensions ...................................................................................8-148.3.1. Modifying radial dimensions graphically .............................................. 8-15
9. Automatic Drawing Production ...................................................9-19.1. General ADP..............................................................................................9-1
9.1.1. ADP application menu ...........................................................................9-210. 2D Drafting ..................................................................................10-110.1.The 2D Drafting hierarchy........................................................................10-110.2.Exercises in 2D Drafting ..........................................................................10-2
10.2.1. Creating sheet note and view note elements....................................... 10-210.2.2. Creating primitives ...............................................................................10-310.2.3. Editing 2D primitives graphically.......................................................... 10-5
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11. Section Planes ............................................................................11-111.1.Creating a Section Plane.........................................................................11-211.2.Editing a Section Plane............................................................................11-411.3.Editing Stepped Planes ...........................................................................11-612. More you can do .........................................................................12-112.1.User utilities .............................................................................................12-1
12.1.1. Defining a menu to execute a command ............................................. 12-212.1.2. Defining a menu to display a form ....................................................... 12-2
Appendix A: The Draft Database......................................................... A-1
Appendix B: Other Documentation..................................................... B-1
Index.................................................................................................Index i
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1. Read This First
1.1. The scope of this guide
This guide introduces some of the facilities provided by Draft, which is the
module of AVEVAs VANTAGE Plant Design Management System (PDMS)
used for the generation of fully annotated engineering drawings directly from
design data. The guide explains the main concepts underlying Draft and its
supporting applications, and shows how you can apply these to your ownprojects.
The chapters of this guide take the form of a hands-on tutorial exercise
combined with frequent explanation of the underlying concepts. As you work
progressively through the exercise, you will gain practical experience of the
ways in which you can use Draft, while learning about the powerful facilities it
provides.
The guide does not give step-by-step instructions on how to carry out specific
drawing functions. You can access such information as you work, by using the
On-line Help. You are told how to do this at an early stage of the tutorial.
1.1.1. Intended audience
This guide has been written for engineers who are familiar with drafting
practices but who may or may not have prior knowledge of computer-aided
design systems.
1.1.2. Preconditions and assumptions
For you to use this guide, the sample PDMS project, Project SAM, must be
correctly installed on your system, and you must have read/write access to theproject databases.
It is assumed that you know:
where to find PDMS on your computer system
how to use the Windows operating system installed at your site.
Contact your systems administrator if you need help in either of these areas.
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1.1.3. Tutorial exercise
The tutorial exercise runs through the guide, preceded by and interspersed
with sections and paragraphs giving general information. The steps of the
exercise are numbered sequentially throughout the guide. The areas of general
information are separated from the tutorial as follows:
The start of the exercise is indicated like this:
Exercise begins: Each interval in the exercise for inclusion of general information is preceded
by a line across the page, like this:
Continuation of the exercise after each interval is shown like this:
Exercise continues: 1.1.4. Further reading
You can find a list of relevant AVEVA documentation in the appendices of this
guide.
1.2. Text conventions
This guide uses the following text conventions:
Serif for the majority of the text.
Bold to highlight important information, and to introduce
special terminology.
Serif italic to denote internal cross references and citations.
Sans-serif to denote keys on your keyboard.
Sans-serif bold for menu names and options, and for the names of forms.
Typewriter for text within a form, including text that you enter
yourself using the keyboard.
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1.3. Terminology
The following terms are used throughout this guide to describe what action to
carry out:
Enter Type text into the specified dialogue box, then press the Enter
(or Return) key to confirm the entry.
Click Place the mouse pointer over a specified point, then quickly
press and release the designated mouse button. If no button is
specified, use the left-hand mouse button.
Pick Click on the required item to select it.
Drag Place the mouse pointer over a specified point, then press and
hold down the required (normally left) mouse button while
moving the pointer to a second specified point. Release thebutton over the second point.
Double-click Place the mouse pointer over a specified point, then click the
left-hand mouse button twice in quick succession.
1.4. How this guide is Organised
This guide is divided into chapters and appendices, as follows:
Chapter 1 introduces this guide and summaries its scope.
Chapter 2 gives a general overview of the structure and strengths of
PDMS and of the Draft module.
Chapter 3 describes essential elements of the graphical user interface
and how to start up PDMS Draft. (If you are already familiar
with Motif forms and menus interfaces, you should be able to
read through this part of the chapter rapidly.) The chapter
describes how to display an existing drawing sheet and
includes an explanation of the relevant part of the Draft
database hierarchy. The method of accessing on-line help is
included.Chapter 4 describes how to create the elements of the Draft hierarchy, as
necessary to create a new drawing sheet.
Chapter 5 describes how to set up Views, which define the parts of the
model that are drawn on a drawing sheet
Chapter 6 describes how to populate drawing Sheets using the 3D View
functionality.
Chapter 7 describes how to add Labels to items that appear in Views. It
also describes how to change the appearance of the labels.
Chapter 8 describes how to add dimensions to the engineering items that
appear in Views.
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Chapter 9 describes how to produce a dimensioned and labelled drawing
automatically.
Chapter 10 describes how to add text and basic graphical shapes to
existing sheets and views.Chapter 11 describes how to create and manipulate section planes.
Chapter 12 describes a useful utility.
Appendix A illustrates the Draft database hierarchy.
Appendix B identifies other sources of information that supplement and
expand upon the brief details given in this guide.
The guide concludes with an index, allowing you to refer back to any specific
topics about whose details you need to be reminded.
1.5. Further training in the use of PDMS
This guide teaches you to about the key features of using PDMS for drawing
production.
If you wish to learn more about the wide-ranging facilities of PDMS, AVEVA
provides a wide range of training courses, covering all levels of expertise and
all design disciplines. For details of courses, and to arrange course attendance,
contact your nearest AVEVA support office (see the copyright page at the front
of this guide for our web address).
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2. Introducing VANTAGE PDMS and theDraft Module
2.1. The strengths and structure of PDMS
PDMS is a powerful suite of facilities, for the design of Process Plant, the
emphasis being on maximising both design consistency and design
productivity:
The design modelling functions incorporate a degree of apparent
intelligence that enables them to make sensible decisions about the
consequential effects of many of your design choices. This allows you to
implement a sequence of related decisions with a minimum of effort.
You can incorporate modifications into your design at any stage without
fear of invalidating any of your prior work, because data-consistency
checking is an integral part of the product. PDMS automatically
manages drawing production, material take-off reports, and so on, by
reading all design data directly from a common set of databases, to
prevent errors from being introduced by transcribing informationbetween different disciplines.
The applications let you check all aspects of your design as work
progresses. This includes on-line interdisciplinary clash detection, so the
chances of errors and inconsistencies reaching the final documented
design are reduced to an exceptionally low level.
The applications are controlled from a graphical user interface. This
means that all design, drawing and reporting operations are initiated by
selecting choices from menus, and by entering data into on-screen forms.
For ease of use, pictorial icons also represent many common actions.
On-screen help is available to assist you whenever you need help.
PDMS is subdivided into modules, which are used to carry out specific types
of operation. This guide covers the Draft module, which is used for generating
annotated and dimensioned drawings of 3D models, produced in the Design
module.
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Introducing VANTAGE PDMS and the Draft Module
2.2. The structure and functions of Draft
Draft is the drawing production module of PDMS. It allows you to generate
fully annotated engineering drawings directly from data in the PDMS Designmodel. Drawings can be easily updated to reflect changes in the design model.
Within Draft there are applicationsthat are used for specific functions
associated with the production of drawings. These applications are called:
General
Auto Drawing Production
AutoDRAFT.
The functions of the applications, together with some notes on administration,
are discussed in the following sub-sections.
2.2.1. General functions
The Draft Graphical User Interface has been designed to allow you to generate
and retrieve industry-standard engineering drawings quickly and efficiently.
You can then add dimensioning and other annotations. You do not need to
make any calculations or input any data, as all annotation information comes
directly from the design model.
Drawing CreationYou select the particular part of the design model and the direction and scale
to use.
The design model can be viewed from any angle at any scale, including
isometric views, with perspective if required. The appearance of the 3D
graphics is controlled from representation rules that are pre-defined by the
project administrator. This allows different types of design items to have
different line styles applied to them. You can select the required
representation during view creation.
Various levels of wireline and hidden-line removal can be used. Sectional
views can be generated by the creation of flat or stepped section planes, andthere are no restrictions on the number of planes created or the selection of
items that can be sectioned. The scale of the 3D graphics can be selected from
a set of Metric, Architectural and Engineering values, with the option of an
automatic scale selection to use the largest scale possible for the given design
data and drawing sheet size.
Hierarchy
Facilities are available for specifying details of the hierarchy within the Draft
database for the location of the drawings and their sheets.
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Introducing VANTAGE PDMS and the Draft Module2.2.2. Labelling
Labels can be attached to any design element and used to display any
attribute of the element. You can control the format, content and appearance
of the labels, with suitable project defaults defined by the administrator.
Direct reference to the design data, combined with a simple update annotation
operation, means that the annotation always reflects the current state of the
design model. The position and orientation of the labels can be modified
graphically, to ensure a clear drawing layout.
Automatic labelling (Autotagging)
Labels can be automatically generated for a set of design items that match a
tagging rule.
The rule sets determine the type of label and which design items the labels
will be applied to. For example, you could label all nozzles that have a bore of>100mm and
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Introducing VANTAGE PDMS and the Draft Module
2.2.5. Automatic drawing production application
The Automatic Drawing Production application enables you to produce
annotated drawings automatically. You can set rules that determine how the
annotation is produced. The drawings can then be edited, if necessary, using
the normal drawing editing options in Draft.
The application contains three separate utilities, which are used for different
disciplines. The utilities are:
General ADP
Steelwork Detailing
Hangers & Supports ADP.
2.2.6. AutoDRAFT application
This application is the Draft two-way interface to AutoCAD. (It is not included
in the tutorial exercise in this manual.)
It is possible to transfer a Draft drawing directly across to AutoCAD, where
some users prefer to perform final annotation before drawing issue. The
transferred drawing maintains the exact style and representation as set from
Draft.
The user can develop symbol libraries and drawing frames in AutoCAD and
import these directly for use in Draft prior to returning the drawing from
AutoCAD into Draft.
2.2.7. Administration
This Guide only deals with the Draft User Applications. If you have
administration rights within Draft, you will be able to use the Administration
applications. For more information see the VANTAGE PDMSDraft
Administrator Application User Guide. A brief summary of the Administration
facilities follows.
The Draft administrator uses the administration application to customise
Draft, by setting default attributes and creating libraries of drawing frames,
symbols and labels. The Administrator can set default representation rules,labelling rules, naming conventions, line styles and hatching patterns.
Template drawings, which contain predefined drawing data, can be set up,
thus reducing drawing creation time.
Symbology
The Draft administrator can generate suites of symbols to be used in both 2D
annotation and as part of a symbolic label definition. The symbols are built up
from standard 2D annotation elements and can be created by grouping the
existing 2D annotations. The library approach to symbol definition maximises
drawing consistency, whilst minimising the required storage space for the
symbol itself.
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3. Getting Started
This chapter describes:
how to use the mouse and elements of the windows, menus and forms
from the PDMS graphical user interface.
how to log in to PDMS.
how to use on-line help.
how to display an existing drawing.
3.1. Basic information
This section is intended for readers who are unfamiliar with computer
practices. It provides information on the use of the mouse and describes the
elements that regularly appear in the windows of the graphical user interface.
3.1.1. Using the mouse
You use the mouse to steer the graphics pointer around the screen. The
appearance of the pointer changes according to the type of display item that isunderneath it.
There are three buttons on the mouse. These perform different tasks
depending on the type of window, and the position occupied by the pointer
within the window.
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The left-hand mouse button has these functions:
On a graphical view, clicking the left-hand button with the pointer over
a Design element in a Drawing results in that element being selected in
the Design Explorer see section 3.6.1.Clicking on a Draft element (forexample a Dimension or a Label) results in that element being selected
in the Draft Explorer see section 3.5.2.In a sequence of menus,
dragging with the left-hand button activates the command represented
by the highlighted menu option when the button is released.
On a form, the effect varies according to the selected item.
The middle mouse button or wheel is used primarily to manipulate the
graphical view contents.
The right-hand button is used to access pop-up menu options specific to
the graphical view window.
3.1.2. Using menus
Menu options in pull-down or shortcutmenus (the menu revealed by pressing
and holding down the right-hand mouse button) can be in any of three
formats:
Standalone options initiate an action immediately.
Options followed by three dots display a form requiring
further input from the user in order to complete theaction.
Options followed by a pointer, display a subsidiary menu
that offers a further range of options.
Throughout this guide, related selections from menus are abbreviated using
the >symbol as a separator. For example:
Select Utilities>Reports>Create means:
a) Select Utilitiesfrom the bar men.
b) Select Reportsfrom the resulting pull-down menuc) Move the pointer to the right and select Createfrom the resultant
submenu.
3.1.3. Using forms
Forms are used both to display information and to let you enter new data.
Forms typically comprise an arrangement ofbuttons of various types, text-
boxes, and scrollable lists. Input to a form is usually by use of the mouse and
keyboard.
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Getting StartedWhile you have access to a form, you can change a setting, return to the initial
values, accept and act on the current data, or cancel the form without applying
any changes, according to the nature of the form.
Forms can include any of the following elements, the uses of which aredescribed in the following sections:
text boxes
drop-down lists
option buttons
check boxes
scrollable lists
action buttons.
3.1.4. Using text boxes
Text boxes are the areas where you type in alphanumeric data such as names
or dimensions. A text box will usually have a label to tell you what to enter.
A text-box often contains a default entry (such as unset) when first displayed.
Some text boxes accept only text or only numeric data, and entries with the
wrong type of data are not accepted.
To enter data into a text box:
Click in the box to insert the text-editing pointer (a vertical bar).
Type in the required data, editing any existing entry as necessary. (Youmay need to delete the existing entry first.)
You can edit the contents of the text box by moving the pointer using the
arrow keys or by moving the pointer with the mouse and clicking the left
mouse button. You can delete text by using the Backspacekey to delete
characters to the left-hand of the pointer or the Delete key for those to the
right-hand.
When you have finished, confirm the entry by pressing the Enter(or Return)
key. A yellow background highlights any text box with an unconfirmed setting.
3.1.5. Using drop-down lists
Drop-down lists let you choose one option from a multiple selection. The list
will usually have a label to tell you what you are setting and will show the
current selection.
They typically have the following appearance:
To change the setting, click on the down arrow or button face to reveal the fulllist of available options. Then pick the required option.
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When the arrow has a bar under it, clicking on the button leads to another
form, at which the required option can be selected from a scrollable list.
3.1.6. Using option buttons
Option buttons (radio buttons) are used to select one, and only one, from a
group of options. The selection is mutually exclusive, so that selecting one
option deselects others in that group automatically.
They typically have the following appearance:
Option selected
Option not selected
To change the selected option button in a group, click the required button.
3.1.7. Using check boxes
Check boxes are used to switch an option between two states, typically set and
unset. Unlike option buttons, they do not interact, so that you can set any
combination of check boxes at the same time.
They typically have the following appearance:
Set
Unset
3.1.8. Using scrollable lists
A scrollable list is displayed as a vertical list of options within the form, with
vertical and horizontal scroll bars along its sides. To select an option, click on
the line you want. The selected line is highlighted.
Some scrollable lists let you make only a single selection, so that selecting any
option deselects all others automatically. Other lists let you make multiple
selections, with all selected options highlighted simultaneously. You can
deselect a highlighted option in a multiple-choice list by clicking on it again
(repeated clicks toggle a selection).
3.1.9. Using action buttons
Most forms include one or more action buttons. You use these to tell PDMS
what to do with the details you have entered in the form.
The common action buttons are:
Tells PDMS to accept the current form settings, and closes the
form.
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Getting StartedTells PDMS to accept the current form settings, and closes the
form.
Cancels any changes you have made to the form, and closes the
form.Tells PDMS to accept the current form settings, and leaves the
form displayed for further use.
Cancels any changes you have made to the form, and leaves the
form displayed for further use.
Closes the form, keeping the current settings.
Some forms contain more specific types ofcontrolbutton, which carry out
particular command options. The action is indicated by the name of the button
(such as Addor Remove).
3.1.10. Responding to alert forms
Alert forms are used to display information such as error messages, prompts
and requests for confirmation of changes. You should respond by carrying out
the prompted task, or by clicking on the control buttons on the form (usually
an OKor Cancelbutton).
3.2. Logging in
This is the first step of the tutorial exercise. If you do not know where the
PDMS program is stored on your system, you will have to contact your system
administrator at this point.
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Getting Started
Exercise begins: 1. Start PDMS by double-clicking on the PDMS icon.
The following VANTAGE PDMS Loginform appears, at which you
specify a number of details at the start of your session.
2. Click on the VANTAGE PDMS Loginform to make it active.
Note: The following entries made at this form are specifically for
the tutorial. Those required for your own project will be
different.
3. Enter, or select using the dropdown list button, the name of the
Projectin which you want to work. For this tutorial, the project is
SAM(in upper case).
4. Enter, or select using the dropdown list button, your Username.For
this tutorial, it is SAMPLE(in upper case).
5. Enter your allocated Password, which is SAMPLE(in upper case). The
textbox displays an asterisk for each entered letter.
6. Enter, or select using the dropdown list button, the part of the project
MultipleDatabase(MDB) you want to work in. For this tutorial it is
SAMPLE.
7. Using the dropdown list, select the name of the module you wish to use.
This is Draft.
8. Make sure that you leave the Read Onlybox unchecked, so that you
can modify the database as you work.
9. You must specify which files (Load from)to load at startup. The
options are the application default settings (Macro Files) or a
customised setup saved during an earlier session (Load from Binary
Files). For this tutorial select Macro Files.
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Getting StartedWhen you have entered all the necessary details, the form looks like
this:
10. Click on the button.
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3.3. The Draft startup display
When Draft has loaded, the Draft Main Displayoccupies the screen. TheMain
Displaycontains a number of sub-windows (more properly forms). The maindisplay would typically appear as:
You can reposition or minimise these forms at any time by using the standard
Windows management controls.
Note that all the forms in the Draft Main Display(except the Drawing
Window) can be set to the standard Windows Dockable, Hide, FloatingorAuto
Hidedisplay modes by selecting from the shortcut menu in the title bar of the
form. See the PDMS online help for more details.
The features of the main window, as illustrated above, are summarised here.The tutorial exercise explains when relevant elements are selected to achieve
particular objectives. For a detailed description of all elements, reference
should be made to the online help.
Title Bar
This shows that the current PDMS module is Draft, and the application name,
which in this case is General. The Main Display is maximised and therefore
[Main Display]appears in the title bar.
Title bar
Main menu barToolbars
Drawing Window toolbar
My DataDraft Explorer
Design ExplorerDrawing Window
Status Line
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Getting StartedMain Menu Bar
This displays the names of the available drop-down menus. The menu bar can
be repositioned and resized as described for toolbars (see below). For reference,
the online help provides details of all menu options.
The Toolbars
The toolbars provide shortcuts to various Draft functions. The toolbars will be
introduced and described as the tutorial in this manual progresses. Each
toolbar is also described in the Draft online help. A menu showing the
available toolbars can be displayed by positioning the pointer over a toolbar
and clicking the mouse right-hand button. The menu enables you to display or
hide a selected toolbar.
You can reposition and resize the toolbars as required using standard
Windows manipulation methods, and detailed toolbar manipulation
information can be found in the online help for any Microsoft Office product. In
summary:
To movea toolbar, rest the pointer over the vertical dotted line at the left-
hand edge of the toolbar, press and hold down the left-hand mouse button and
move the toolbar as desired:
(If you only move the symbol horizontally, you are able to move the toolbar
within the main toolbar.)
If you resize the main Draft window to make it smaller, you will find that the
toolbars will also reduce in size and a Toolbar Optionssymbol will appear at
the right-hand end of the toolbar:
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Getting Started
Left-clicking anywhere on the Toolbar Optionssymbol will bring up a graphical
menu enabling you to select the missing icons from the toolbar. For example:
In this case the Default toolbar normally appears as:
The Main Display formsThe forms within the Main Displaywindow will be introduced and described as
the tutorial in this manual progresses. Each form is also described in the Draft
online help.
Status Line
This displays prompts and other information about Draft's current operation.
You should look at it frequently, especially if the system appears to be waiting
for you to do something. It will always prompt you for any input or action,
which is required to carry out the next step of your current activity.
If the prompt lets you repeat a task an unspecified number of times, such aspicking a selection of items using the pointer, you must press the Escapekey
when you have finished to indicate that you are ready to move to the next
operation.
Drawing Window
The above illustration shows the Main Display window in restored size.
Drawings produced by Draft are displayed in this window. It has a pop-up
menu, activated by the mouse right-hand button.
Drawing Window toolbar
This contains buttons that are used when modifying and creating drawings.From top to bottom, they are Reset Limits, Modify Mode, Snap to Grid,
Display Grid and Restore View 1, 2, 3, and 4.
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3.4. Using on-line help
Most bar menus end with a Helpoption. Where available, on-line help gives
detailed instructions on the use of the forms and menus in each application.
You are advised to make full use of the on-line help facilities whenever you
want clarification of any operations, during the later steps of the exercise.
The Helpoption gives you the following choices from its submenu:
Help>Contents
This displays the Helptri-pane window with the Contentstab at the front so
that you can find the required topic from the hierarchical contents list.
Help>Index
This displays the Helptri-pane window with the Indextab at the front so that
you can find all topics relevant to a selected keyword.
Help>Search
This displays the Helptri-pane window with the Searchtab at the front so
that you can enter a word or words to search for.
Help>About
This displays information about the version of PDMS that you are using.
More Info...lists the version numbers of the libraries being used by the
displayed version of PDMS.
Pressing theF1key at any time will display the help topic for the currently
active window.
Exercise continues: 11. Experiment with each of the Helpoptions until you understand the
search and navigation facilities for finding specific items of information.
Use the F1button to read the help texts for any forms, which you can
currently see on your screen.12. When you are ready to continue, close any forms that you have been
experimenting with as follows:
If a form has a Dismiss button, click this button.
If a form has its own menu bar, select Control>Closefrom that
menu.
Close any Help windows, which are displayed by double clicking
in the control box in the top left-hand corner of each window.
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Do not close the Main Displaywindow, because you will use it in the
next part of the exercise.
3.5. Loading an existing drawing sheet
We need to load an existing drawing sheet from the Sample project, so that the
exercise can continue with practising the use of the mouse.
Before we load the sheet, the following short explanation of how elements are
stored in the Draft database hierarchy, will be helpful.
3.5.1. The Draft database hierarchy
The Draft database is a tree structure, which for reference purposes is
illustrated in Appendix A. The above hierarchy shows the part of the tree that
is relevant to displaying drawings and sheets.
The World is the top element. The next level down in the structure is a
Department. The World can own several Departments, which are known as its
Members, and the World is known as the Owner of the Departments.
WORLD
SHEE
REGI
DRWG
DEPT DEPT
DRWG
SHEE
REGI
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Getting StartedDepartments can own Registries, which can own Drawings, which can own
Sheets.
Later we will discuss the members of Sheets, but knowledge the above
hierarchy is sufficient for the purpose of displaying a sheet.You can view the elements of the hierarchy in the Draft Explorer, but you
cannot display them graphically. For more details of these elements, see the
VANTAGE PDMS Draft User Guide, Part 1.
Exercise continues: 3.5.2. The Draft Explorer
13. At the top-left of the Main Displayyou will see the Draft Explorerform.Click the + sign to the left of the World icon:
Clicking the + sign shows the elementsunder the World which, in the
Sample project, as supplied, looks like this:
14. When you look at the Draft Explorer you will see that the first (top)
element is the WORL (world) element. The World is shown in the Draft
Explorer as * and cannot be either created or deleted. The World
signifies owns all members displayed below it.
Note the Filtertool. This enables the list of items to be filtered
according to whether the user is a General User or an Administrator.
The Administrator will be able to see more than a general user, but
display of the DEPT (Department) and REGI (Registry) administrative
elements will be skipped, only the contents of (Drawings or Libraries) ofthese elements will be displayed.
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15. Select the Filtercheck box, then select General Useror Administrator
from the adjacent list to see the effects of using this tool.
16. The Department named Stabilizer_Drawingscontains drawings of
the Stabilizer model supplied as part of the sample project. We will usethese shortly.
There are three other Departments supplied with the product:
ADP-DEPT for Automatic Drawing Production sheets
Project_Libraries contains sample sheets.
Master_Libraries containing standard backing sheets, symbol
libraries etc.
PDMS has a serialisation feature, which means it will remember the
state of the Main Display when you leave Draft and re-enter it, so you
dont have to remember how the display looked and recreate it.
3.5.3. Displaying the sheet
17. In the Draft Explorer, select the DEPT Stabilizer_Drawingsby
clicking on the + sign next to it with the left-hand mouse button. The
hierarchy, shown in the Explorer, will then be expanded to show the
REGIs owned by the DEPT. Continue to work down the tree by
selecting the following elements:
REGI Stabilizer_EquipDetails,
DRWG STAB50001,
SHEE STAB50001/S1.
Note that the element selected in the Exploreris known as the
Current Element, that is, the element on which you want to carry out
the next operation.
18. At this point close the My Dataform (if present; we will have no use for
it in this exercise) by clicking the button at top right. The Drawing
Window on the right will grow larger accordingly.19. Display the Working Sheettoolbar, if it is not already displayed, and
then display the STAB50001/S1Drawing Sheet in the Drawing Display
window by clicking on the button on the toolbar:
20. The Name of the sheet will be displayed in the Working Sheettoolbar
list next to the button (you may need to resize the toolbar to see this)
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Getting Startedand the currently selected Layer will appear in the Layerstoolbar. The
sheet will be displayed in the Drawing Display.
A large selection of Layers (selectable from the Layerstoolbar list orthe Draft Explorer) exist below the Sheet (belowViewlevel), ready for
when you come to create Dimensions, Labels or 2D primitive
annotation. (See later in this tutorial.)
This Sheet shows Equipment D1201, and the display is like this:
3.6. Using the mouse and keyboard to manipulate theview of the sheet
3.6.1. Mouse buttons
Left-hand button
As previously mentioned, clicking the left-hand button with the pointer over
an element makes the element the Current Element.
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Getting Started
The element may be a Design element (part of the engineering item displayed)
or a Draft element (for example, the outline of the drawing sheet, a label, or a
dimension).
If a Draft element is clicked, the Draft Explorerchanges appropriately, forexample:
(The highlighted element shows that a radial dimension has been selected.)
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Getting StartedSimilarly, if a Design element is clicked, the Design Explorerdisplay will
change:
(showing that a Cylinder primitive within Equipment /D1201 has been
selected.)
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Getting Started
Middle button
The middle button allows you to increase and decrease the scale of the
displayed view, as follows:
Windowing in. Position the pointer at one corner of the imaginary
rectangle enclosing the part of the sheet that you want to fill the
Drawing display. Hold down the middle button and move the pointer to
the diagonally opposite corner of the rectangle. A 'rubber band'
rectangle, enclosing the area, will be displayed. When you release the
mouse button, the chosen area will fill the display area.
Zooming in. Position the pointer at the point you want to become the
centre of the view. Hold down the (shift) key and repeatedly click the
middle button, as required. After each click, the display zooms in by a
factor of 1.5, centred on the current pointer position.
Zooming out. Position the pointer at the point you want to become thecentre of view. Repeatedly click the middle button, as required. After
each click, the display zooms out by a factor of 1.5, centred on the
current pointer position.
If your mouse has a wheel, then rotating the wheel away from you will
zoom in, towards you will zoom out.
Right-hand button
Clicking the right-hand button, when the pointer is in the main display,
activates a shortcut menu. At this stage, the only option that you should
use is Reset Limits. The effect of this is to zoom out until the full extent
of the Sheet is displayed.
3.6.2. Zooming and panning
Zooming
We have just discussed Windowing in, Zooming in and Zooming out using the
mouse middle button or wheel. Here are some additional features:
The Pg Up key can be used for zooming in.
The Pg Dn key can be used for zooming out.
Holding down the Ctrlkey while zooming in or zooming out using the
middle mouse button, doubles the zoom factor.
The numeric keypad odd-numbered keys can be used for zooming (see
the diagram below).
Panning
Panning (moving the displayed area across the overall drawing) can be
achieved by the following methods, once you have zoomed in.
Use the mouse pointer to drag the Drawing display slider controls.
Use the up/down, left/right arrow keyboard (see diagram below). Asrequired, hold down the Ctrlkey to increase the step size by a factor of
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Getting Started10. Or, as required, hold down the (shift) key to decrease the step
size by a factor of 10.
Use the numeric keypad even-numbered keys, as shown below:
Arrow keyspan indirections shown
Numeric Keypad keys 2, 4, 6, 8 pan indirections shown by half view width.
Keys 7 and 9 zoom in
Keys 1 and 3 zoom out
7 8 9
4 5 6
1 2 3Out
InIn
Out
Method Applicable to Windows 2000:After you have zoomed in on the
display, the first click on the mouse middle button causes a panning symbol to
appear in the position occupied by the pointer. If you then move the mouse to
draw the pointer away from the panning symbol, the displayed area moves
across the drawing in the direction of the pointer and at a speed proportional
to the distance of the pointer from the panning symbol.
Panning Symbol PointerPanning Symbol Pointer
Exercise continues: Now you can familiarise yourself with some of Drafts viewing controls.
21. Experiment by using the mouse, as described above.
22. Switch on theDisplay Grid, by clicking on the Display Grid button.
This is on the toolbar at the side of the Drawing display window.
Note: Elements of a drawing can be positioned at grid points, by
clicking on the SNAP to gridbutton ( ). This feature will
be discussed later in the course.
23. When you are ready to continue, close any forms that you have been
experimenting with.
24. Close any Help windows that are displayed, by clicking in the control
box in the top left-hand corner of each window.
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Getting Started
25. Do not close the Main Displaywindow, because you will use it in the
next parts of the exercise.
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4. Setting up the Hierarchy to Create aDrawing Sheet
This Chapter describes how to create a drawing sheet belonging to a new
branch of the Draft hierarchy. We discussed this hierarchy in Chapter 3 and it
is illustrated in Figure 3-1.
There is also a method of creating a Drawing Sheet from a standard template
with a single click. That is described at the end of this Chapter, but first we
will describe the long way of creating a Drawing so as to familiarise you with
part of the Draft database hierarchy and some Draft concepts.An administrative element can be created only at one level lower than an
existing element, which will then own it. Consequently, as we are going to
create a drawing in a new branch of the hierarchy, we must create the upper
elements of that branch, firstly a Department and then a Registry, before we
create the Drawing and its Sheet.
Exercise continues: 4.1. Creating a Department
Departments can be created only under the World level.
26. From the bar menu at the top of the screen, select Create>Department
(It doesnt matter where you are in the database hierarchy, Draft will
automatically create the Department at the correct level.) TheCreateDEPTform is displayed, which you can use to name your DEPT. A
default name, DEPT1, is shown in the Nametext box.
27. You would normally change the name of the Department to something
meaningful, but in the following form examples it is left at its default. If
you want to change the name, move the pointer into the text box and
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click the left mouse button. Type the name, making sure that you do
not use spaces.
28. When you have finished, click OK. Note that the Cancelbutton closes
the form without any action being carried out.
When you click OKon the Create DEPTform, the Department
Informationform is displayed.
29. TheDepartment Informationform shows the name of the DEPT and
gives you the opportunity to automatically create a Registryand/or to
set up attributesof the Department.
30. To view the range of available attributes, click on the Attributes
button. The Department Attributesform is then displayed.
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Setting up the Hierarchy to Create a Drawing SheetThe attributes set at this form are default properties of the Sheets that
will eventually be created in the branch below the Department. The
attributes are cascadeddown through the Registries and Drawings,
but they can be changed at any level.
For this exercise, we will use the default attributes, and so just click on
the Dismissbutton to close the form.
31. Ensure that the Create Registrycheckbox on the Department
Informationform is selected, as it is when the form is first displayed,
then click OK. The Create REGIform will then be displayed.
4.2. Creating a Registry
32. The Create REGIform should be displayed at the end of the previousstep. However, if the Create Registrycheckbox on the Department
Informationform was off, the Create REGIform does not automatically
appear. In these circumstances, it can be displayed by use of the
Create>Registryoption on the bar menu.
As for the equivalent form for a Department, this form allows you to
change the default name. For this exercise, leave the default name as
REGI1. Click OK. The Registry Informationform will be displayed.
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33. TheRegistry Informationform shows the name of the Registry and
DEPT and gives you the opportunity to automatically create a drawing
and/or to set up attributesof the Registry.
The Create Drawingcheckbox enables you to select whether or not adrawing is automatically created. If the checkbox is selected, then the
method of drawing creation will depend on whether you select the
Explicitlyor FromTemplateoption button. The difference is
explained in the next section.
The Attributesbutton displays the RegistryAttributesform. This
form is not illustrated here, as the attributes are as shown on the
DepartmentAttributesform. For this exercise, we will use the default
attributes, so you do not need to access the RegistryAttributesform.
34. Make sure that the CreateDrawingcheckbox is selected, and that theFromTemplateoption button is selected. Click OK. The CreateDRWG
form is then displayed.
35. Leave the drawing Nameas the default DR1, and click OK. The DrawingandSheetTemplatesform is displayed:
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4.3. Creating Drawings and Sheets
There are two methods of creating Drawings, Explicitlyor From Template.
Both methods are available, regardless of whether you create the drawing byselecting Create Drawingbutton on the RegistryInformationform, or by
selecting Create>Drawingat the Draft General bar menu.
From Template
If you create a drawing from a template, several other elements will be
created automatically. The Drawing will own a Sheet, which will own at least
oneView. The View will own several Layers, which are discussed later in the
exercise.
There may be other elements, such asSheetNotes, which are used to store
text and primitives for the 2D Drafting.The Drawing will also own a Library. Draft makes extensive use of libraries,
most of which are set up by the System Administrator. Users can only extract
information from libraries; not change them.
Libraries are used to store things like symbols and Drawlists(which you will
use later to define the contents of a View). Libraries are accessed by the
Application automatically and, therefore, you will not need to access them
directly. You should not try to rename or delete Libraries or their members.
The quick method of creating a Drawing, described below, uses a built-in
template.
Explicitly
If you create a drawing explicitly, you will have to use the Createoptions on
the main bar menu to create all of its member elements, such as Sheets and
their Views.
Exercise continues:
36. The DrawingandSheetTemplatesform enables you to select the
source of the template, the drawing size and the Sheet number of that
drawing.
Note: At the top of the form, the Modeis set to DrawingCreation. If the form is used for creating a Sheet, the Mode
is set to Sheet Creation, but otherwise the form is
unchanged.
The Optionsdrop-down list shows the drawing disciplines that contain
the drawing template libraries, as set up by the System Administrator.
For this exercise, we are going to use the drawing Sheet to show details
of Equipment, so select the equipment template, which is
/DRA/PRJ/TMP/EQUI.
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Select the A0 option (/DRA/PRJ/TMP/EQUI/A0)from the Drawings
list (this one is already selected by default).
There will be a single sheet (/DRA/PRJ/TMP/EQUI/A0/S1) displayed
and selected in the Sheetslist.
Click on OK. A Sheet having all the attributes of the template will be
created, and displayed in the Drawing Window, as shown below.
We have now created the administrative elements that define the
Drawing Sheet. In the next part of the exercise, we will specify which
engineering items are to appear on the Sheet. To do this, we modify the
Viewcreated by the template.
37. Before we continue, we will demonstrate the use of the quick way to
create a Drawing Sheet. Simply click on the Create New From Default
Templatebutton on the toolbar of the same name:
A Drawing Sheet (looking just like the one we have just created) will
appear in the Drawing View. Note that there has been no need to name
the Sheet; it is named automatically (as /DR1/S1 if it is the first such
Sheet to be created) and the hierarchy above and below it is created
automatically. (You can select drawing templates other than the
default; see the Draft online help for details.)
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Setting up the Hierarchy to Create a Drawing Sheet
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5. Views
Note PDMS 11.6 introduces a new method of populating drawing sheets
using the 3D View of the design model within Draft. An example is
given in Chapter 6.
This chapter continues by describing the traditional method of
defining and populating a View. This method is still valid, and the
tutorial steps that follow are useful in introducing the fundamental
concepts of View creation and population. You are advised to become
familiar with these concepts before reading Chapter 6.
AViewdetermines which Design Model items are shown on the Sheet that
owns the View. Each View element defines:
the viewing parameters (looking direction, scale, etc),
the size, position and orientation of the View on the Sheet,
the contents of the View (the Drawlist).
If you have created a Sheet from a template, the Sheet will normally contain
at least one View, depending on how the template has been set up by the
System Administrator. You can modify an existing View using the
Modify>Viewoptions on the main Draft Generalmenu, or create more Views
on a Sheet by using the Create>Viewoptions. You must be at Sheet level or
below before you can create a View.
For the purpose of the exercise we will discuss two versions of a View, namely,
Limits-Definedand User-Defined.
Limits-Defined View
Limits-Defined Views are used to draw the contents of a specified volume of
the model. The limits are defined in project co-ordinates, and are represented
by the size of the View frame at the selected scale. The View frame can include
matchlines with text showing the coordinates of the View limits.
User-Defined View
User-Defined Views are used to draw individual items or groups of items in
the design model, when the volume or limits of the items are not known. The
size of the frame is independent of its contents. The scale can be automatically
set to fit the design elements into the available view frame area.
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Views
5.1. Modifying an existing View to make it user-defined
We will now modify the attributes of the View that was automatically created
as part of the template. We will define it as a User-defined View, and set up adrawlist for it.
Exercise continues: 38. For this exercise we will continue to use the Sheet previously displayed
(the one we created from scratch, not the Sheet created using the
quick method). It has one View, which must be selected before it can be
modified.
Note:If you fail to select a View before attempting to modify one,the system will prompt you to select an item within a View.
If you have a Sheet displayed with an empty View but
whose frame is displayed, then you can identify this to
continue. Otherwise to exit the request, press the Escape
key to return the system to normal operation.
39. Check that the hierarchy displayed in the Draft Exploreris as shown
below:
If the Sheet is not already displayed, select DR1/S1 and display the
Sheet by clicking on the button. (Alternatively, select Open Sheet
from the shortcut menu on the Sheet.)
Ensure that the ViewDR1/S1/V1 is selected before continuing.
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Views40. SelectModify>View>User-definedfrom Draft Generalbar menu. The User-
Defined Viewform will appear:
5.1.1. Defining the Drawlist contents
41. The next task is to define which elements are drawn in the View. To do
this we set up the Drawlist.
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Views
Select Graphics>Drawlist, from the User-Defined Viewforms menu
bar. The Drawlist Managementform is then displayed.
The principles of using the form are as follows:The Drawlist Library named DR1/DRAWLISTand the highlighted
Drawlist named DR1/DRAWLIST/DRWGare the defaults created
automatically when the Drawing that owns the View was created.
Initially, the Drawlist will be empty, as shown by the empty Drawlist
Memberslist, on the right-hand side of the form.
The Reference List Memberslist on the left-hand side of the form
shows the elements in the Design database.
You set up the Drawlist by selecting the required members in the
Reference List Memberslist and then, using the AddandRemovebuttons at the bottom-left of the form, include them in the Drawlist
Memberslist.
You can remove an element from the DrawlistMemberslist by
highlighting it in the list and clicking on the DeleteEntrybutton.
DeleteAllis used when you wish to empty the Drawlist completely.
The Removebutton is used when you want to add all the members of an
administrative element to the view, for example a Zone, and then
remove selected members of the Zone. The elements name will be
added to the DrawlistMemberslist with the word Removeafter it.
The actual Drawlist is the combination of the 'added' and 'removed'elements in the list.
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Views42. In the Reference List Memberslist, select SITE STABILIZER. This
list will change to display the members of the Site. Select the ZONE
EQUIP. The list will change to show the equipment elements in the
Zone.43.
44. Now add three items of equipment (D1201, E1301 and C1101) to the
Drawlist, as follows:
SelectD1201and click on Add. The Equipment name will
appear in the Drawlist Memberslist, with the word Addafter
its name.
Reselect ZONEEQUIPand select and add E1301.
Reselect ZONEEQUIPand select and add C1101.
45. Click Dismiss.
5.1.2. Setting the scale
The next step is to set the scaleof the View.
46. Click on the drop-down list in the scale section of the User-Defined
Viewform, and select a scale of 1/25.
5.1.3. Other options
47. Leave the other settings on the form at their defaults. For information
on their functions, refer to the online help.
48. Click Apply.
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Views
5.1.4. Displaying the contents of the View
49. Select Update Designin the Update Design on Apply?panel at the
base of the form and click Apply. When the process is complete (it
shouldnt take very long), the View should be as illustrated below.
Note: Whenever any settings on the User-Defined Viewform are
changed, you must select Update Designin the Update
Design on Apply?panel at the base of the form and click
Apply(or select Graphics>Update>Designfrom the main
menu bar) before any change will be seen.
If you dont want a black background to your drawing youcan change it by selecting Colour Settings>Background
Colour from the shortcut menu within the Drawing View.
50. Dismiss the User-Defined View form.
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Views51. Select Display>3D Viewfrom the main menu. You should get another
view up in the application. It should look something like this:
52. Open the Design Explorer using Display>Design Explorerfrom the main
menu. Navigate to the item marked D1201 in the ZONE EQUIPbranch:
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Views
53. Add this equipment item to the View by:
Left-clicking on it with the mouse in the Design Explorer and,
with the button still depressed, drag it to the 3D View. Release
the mouse button anywhere on the 3D View. Right-clicking on the item in the Design Explorer and choosing
the 3D View>Addoption from the popup-menu.
Selecting it in the Design Explorer and clicking the Add to View
icon on the 3D View Window toolbar: .
Note: You can similarly delete an item from the 3D View by
selecting it and clicking the Remove from View icon, also on
the 3D View Window toolbar: .
Draft will add the equipment to the 3D View:
54. You can reflect this change in the View back into the 2D view. There
are several ways of doing this.
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ViewsThe controls shown below determine how the Views are synchronised:
If you have On Demandselected in the drop-down list, then the Views
will not synchronise until you tell them to. To do this use the following
icons:
Update the 3D View to reflect changes youve made to the 2d
View
Update the 2D View to reflect changes youve made to the 3D
View.
Pick 2D View to associate to the 3D View: This allows thecurrent 3D View contents to be associated with a different 2D
View. When using this tool you are asked to identify a 2D
View to associate with the current 3D View contents. This
functionality is particularly useful whenever you require
different views of similar content.
You can set the Views so they automatically synchronise. To do this,
select Auto-Updatefrom the drop down list:
Selecting Backgroundwill do much the same thing, with the difference
being Auto-Updatehappens immediately and Backgroundhappens
during idle-time.
Note: Choosing Auto-Update or Background can slow your system
down enormously if you are working with large drawings.
Use them with care.
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Views
55. Whichever method you use, when the two Views are synchronised, you
will see something like this:
56. Using the same process detailed in Steps 52 to 53 , add the Equipment
Items E1301 and C1101 to the 3D model. If necessary, update your 2D
View.
Note: If you add or delete items from the 2D View the change is
notautomatically reflected back into the 3D View. You
must use the Update 3D View from 2D Viewicon.
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Views57. Your two Views should now look like this:
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5.2. Creating a Sheet and a limits-defined View
We will now create another Sheet, with a Limits-defined View.
Note You must be at Drawing level or below in the hierarchy.
58. Select Create>Sheet>Explicitly from the main menu.
59. TheCreate SHEEform is displayed.
Click OK.TheSheet Definitionform will be displayed. This form will
define a Sheet that does not contain any Views. We will create a View
later.
60. A Sheet has now been created that is size A0 by default. To change this
select a backing sheet /DRA/MAS/BACKS/MET/A2from the Reference
drop-down options list. When asked whether you wish to change the
Sheet size, click Yes. Click Dismiss. The Sheet is displayed, but
temporarily at a reduced size.
Exercise continues: 61. Select DR1/S2in the Draft Explorerand click . The new Sheet is
displayed, filling the Drawing Window.
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Views62. Select Create>View >Limits-definedfrom the Main Menu. The Create
VIEWform appears.
63. Click OK. The Limits-Defined Viewform will be displayed.
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64. The Limits-Defined Viewform is similar to the User-Defined Viewform.
The main differences are related to setting the limits, namely, the
Limitsoption on the forms menu, and the Matchlinescheck box,
which switches matchlines on and off. Also, the Scaleoptions are
slightly different.
5.2.1. Setting the contents of the View
65. Select Graphics>Drawlistfrom the menu at the top of the Limits-
Defined Viewform. The Drawlist Managementform will be displayed
(see Section 5.1.1)
66. To create a new Drawlist, click Createon the Drawlist Management
form. The Create Drawlistform is displayed. Change the name of the
drawlist to DR1/DRAWLIST/LIMITSand click on OK.
67. On the Drawlist Managementform, select the new Drawlist
DR1/DRAWLIST/LIMITSfrom the Drawlistslist. Add the Zone
EQUIP, that is SITE STABILIZER/ZONE EQUIPMENT, to theDrawlist Memberslist. Dismiss the form.
68. By default, all new Sheets and Views reference the Drawlist cascaded
from the Drawing. Therefore, we now need to make the Limits-defined
View refer to the new drawlist containing the EQUIP Zone.
69. On the Limits-Defined Viewform, select Graphics>DrawlistRef at the
menu at the top of the form.
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Views70. The Drawlist Referenceform is displayed.
71. On the displayed Drawlist Referenceform, select the Drawlist
/DR1/DRAWLIST/LIMITSyou have just created. Click on Applyand
then on Dismiss.
72. On the Limits-Defined Viewform, set the Limits, which will define the
area of the model drawn in the View, as follows:
From To
South 2000 North 15000
West 2000 East 12000
Up 1500 Up 25000
73. At the Scaleright-hand drop-down list, select 1/50.
74. Select the Matchlinescheckbox.
75. Select Update Designand then click Apply, and the contents of the
view will be displayed (see illustration below). If the Matchlines overlap
the Sheet frame, select Frame>Position>Cursor>Top Rightfrom the
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menu at the top of the Limits-Defined Viewform, and click on the Sheet
where you want to reposition the top right corner of the view to fit in
the available space.
76. Dismiss the Limits-Defined Viewform. Your drawing should look likethis:
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6. Using the 3D View
We saw in Steps 51 to 57 that the 3D View Window in Draft allows you to
assemble and manipulate Design elements to populate drawing Sheets.
This allows you to examine the content of the drawings in 3D view, before
establishing the view content as a 2D drawing.
However, the 3D View window offers many more extremely powerful facilities
to enable you to manipulate your 2D drawings.
Exercise continues: 77. In the Draft Explorer select the User Defined sheet you populated in
Steps Steps 51 to 57. If youve been following the tutorial steps
faithfully this will be here:
78. Select Open Sheetfrom the shortcut menu on the sheet selection to
display the sheet in the 2D view, then select Display>3D Viewfrom the
main menu (or select 3D Viewfrom the shortcut menu in the 2D View).
The 3D View window appears, displaying the item you selected. For
example:
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Using the 3D View
The Displaycontrols allow you to display the list content, add selected
components to the 2D View Contentlist (see below), and remove all
items from the list.
79. Click on the Show View Content icon, . The View Content form will
appear, showing you what is in the 2D draw list. You can right click on
an entry and remove it from the list:
The View Contentlist shows the elements which have been added to
the 2D and 3D Views in Draft.
If you delete an element, you can add it back again using the Design
Explorer or any of the methods previously discussed.
Note: The View Content list will not be updated even if you have
Auto-Update set if you have the Update 2D Viewlist button,
, unset.
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80. Click the Scale icon, . You will be presented with the Scale form:
This option allows you to scale the Frame to the drawing. The Scale
form allows you to:
Choose whether the scale is shown as a numeric ratio (Metric),
or in Architectural or Engineering styles.
Instruct Draft to calculate a scale so that the elements in the
drawlist will just fit within the View, using the Auto Scale
button. The actual scale will be displayed in the Scale text box.
Alternatively, you can type a value directly into the text box on the
toolbar:
Type value here
Any changes to scale are reflected immediately on the 2D display.
6.1. Manipulating the 3D View
You can manipulate the 3D View using the functionality contained in the
window itself and then reflect those changes back into the 2D View.
TheViewfinder(the magenta box) can be interactively resized, repositioned
and rotated. Resize and Rotate changes made to the Viewfinder give
equivalent changes in the 2D View. The Viewfinder is detailed in the Draft
online help and an example of its use is given at section Error! Reference
source not found..
6.1.1. Positioning the 3D View
You can rotate and move the view using the view manipulation buttons to the
left of the display window.
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Using the 3D View
Exercise continues: 81. Use the arrow keys on the keyboard to rotate the 3D View until it looks
something like this:
The Viewfinder represents the view that will be projected into the 2D
View; that is, you can imagine it as a window through which you cantake a 2D snapshot of the 3D design.
Viewfinder
82. Right-click on the Viewfinder and select Orientation>Free rotatefrom the
pop-up menu.
83. Left click on the Viewfinder again and use the rotate button ( ) to
rotate the View until you have it exactly how you want it. If you update
the 2D View, or it updates automatically, youll see how the 2D View
changes to reflect the new perspective you have on the design.
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Using the 3D View84. Right click again on the Viewfinder and select Align with 3D View. The
Viewfinder will reorientate itself so it is orthogonal to you, the observer:
There are many options and functions associated with the Viewfinder.
See the Online help for a comprehensive guide to what it can do and
how to use it.
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Using the 3D View
6.2. Selecting 3D Content
You can select elements in the 3D view in the normal way, by picking
elements individually with the mouse pointer. However, the 3D View also has
some extremely powerful tools for selecting both single elements as well as
multiple elements.
Exercise continues: In the next few steps well cover some simple selection techniques for selectmultiple elements in the 3D View.
85. Hold down the Ctrlkey and selecting individual elements with the left-
hand mouse button. Each of the elements you have clicked on will be
selected
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Using the 3D View86. Alternatively, hold down the right-hand mouse button and dragging a
selection rectangle over the elements you need to select. This activates
a selection box. For example:
87. This option allows you to select multiple elements within, or partially
within, the volume you define using the drag functionality. You can re-
size the selection box using the handles displayed in the View.
88. When you have selected the required volume using this drag
functionality, you can select from the following options:
Wholly Within: This selects only those elements that arecompletely contained within your defined volume.
Wholly And Partially Within: This selects any element that is
completely contained within the defined volume, or has any
part of its structure contained within the defined volume.
Cancel: This cancels the selection.
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Using the 3D View
89. Once you have sized the selection box to the desired size, you can accept
the selection by right-clicking with the mouse and choosing the Accept
Selection option from the pop-up menu. The selection will be
highlighted thus:
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Using the 3D View90. Alternatively, you can choose to clip the View to the selection box by
choosing Clip to Boxfrom the pop-up menu. The effect of this is to hide
from View everything not inside the box. For example, this View:
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7. Labelling
There are two types of Label, General Labels (GLAB) and Symbolic Labels
(SLAB). Their characteristics are as follows:
General Labels consist of text derived from the design model. These
labels are discussed in this chapter.
Symbolic Labels are generated from templates (which can contain 2D
primitives, including text), defined by a reference to a Symbol
Template(SYTM). These labels are not described in this Guide.
The relevant part of the Draft hierarchy is simply that the Views own Layers
that in turn own the labels.
7.1. Creating a General Label
Exercise continue
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