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    Drawing Production UsingVANTAGE PDMS

    Version 11.6SP1

    pdms1161/Drawing Productionissue 260605

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    PLEASE NOTE:

    AVEVA Solutions has a policy of continuing product development: therefore, the

    information contained in this document may be subject to change without notice.AVEVA SOLUTIONS MAKES NO WARRANTY OF ANY KIND WITH REGARD TO

    THIS DOCUMENT, INCLUDING BUT NOT LIMITED TO, THE IMPLIED

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    use of this material.

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    Copyright 1991 through 2005 AVEVA Solutions Limited

    All rights reserved. No part of this document may be reproduced, stored in a retrieval

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    For details of AVEVA's worldwide sales and support offices, see our website at

    http://www.aveva.com

    AVEVA Solutions Ltd, High Cross, Madingley Road, Cambridge CB3 0HB, UK

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    Revision History

    Date Version Notes

    October 2003 11.5 The structure of document has been updated in line with

    other documents in the series. The technical content is

    unchanged. Much of the text has been reworded and

    additional illustrations of forms and screen elements

    have been included.

    Sept 2004 11.6 Updated to include new features of this version of

    PDMS.

    March 2005 11.6.SP1 Updated and corrected for this release.

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    Revision History

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    Contents

    1. Read This First..............................................................................1-11.1. The scope of this guide..............................................................................1-1

    1.1.1. Intended audience..................................................................................1-11.1.2. Preconditions and assumptions............................................................. 1-11.1.3. Tutorial exercise.....................................................................................1-21.1.4. Further reading.......................................................................................1-2

    1.2. Text conventions........................................................................................1-21.3. Terminology...............................................................................................1-3 1.4. How this guide is Organised......................................................................1-31.5. Further training in the use of PDMS ..........................................................1-42. Introducing VANTAGE PDMS and the Draft Module..................2-12.1. The strengths and structure of PDMS .......................................................2-12.2. The structure and functions of Draft ..........................................................2-2

    2.2.1. General functions................................................................................... 2-22.2.2. Labelling.................................................................................................2-32.2.3. Dimensioning ......................................................................................... 2-32.2.4. 2D drafting.............................................................................................. 2-32.2.5. Automatic drawing production application ............................................. 2-42.2.6. AutoDRAFT application .........................................................................2-42.2.7. Administration ........................................................................................2-4

    3. Getting Started..............................................................................3-13.1. Basic information.......................................................................................3-1

    3.1.1. Using the mouse ....................................................................................3-13.1.2. Using menus .......................................................................................... 3-23.1.3. Using forms............................................................................................ 3-23.1.4. Using text boxes.....................................................................................3-33.1.5. Using drop-down lists.............................................................................3-33.1.6. Using option buttons ..............................................................................3-43.1.7. Using check boxes.................................................................................3-43.1.8. Using scrollable lists...............................................................................3-43.1.9. Using action buttons...............................................................................3-43.1.10. Responding to alert forms......................................................................3-5

    3.2. Logging in ..................................................................................................3-53.3. The Draft startup display............................................................................3-83.4. Using on-line help....................................................................................3-113.5. Loading an existing drawing sheet ..........................................................3-12

    3.5.1. The Draft database hierarchy ..............................................................3-123.5.2. The Draft Explorer................................................................................3-133.5.3. Displaying the sheet.............................................................................3-14

    3.6. Using the mouse and keyboard to manipulate the view of the sheet ......3-153.6.1. Mouse buttons...................................................................................... 3-153.6.2. Zooming and panning ..........................................................................3-18

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    4. Setting up the Hierarchy to Create a Drawing Sheet ................. 4-14.1. Creating a Department ..............................................................................4-14.2. Creating a Registry....................................................................................4-34.3. Creating Drawings and Sheets..................................................................4-55. Views..............................................................................................5-15.1. Modifying an existing View to make it user-defined...................................5-2

    5.1.1. Defining the Drawlist contents ............................................................... 5-35.1.2. Setting the scale.....................................................................................5-55.1.3. Other options..........................................................................................5-55.1.4. Displaying the contents of the View....................................................... 5-6

    5.2. Creating a Sheet and a limits-defined View.............................................5-125.2.1. Setting the contents of the View .......................................................... 5-14

    6. Using the 3D View.........................................................................6-16.1. Manipulating the 3D View..........................................................................6-36.1.1. Positioning the 3D View.........................................................................6-36.2. Selecting 3D Content.................................................................................6-67. Labelling........................................................................................7-17.1. Creating a General Label...........................................................................7-17.2. Modify Mode ..............................................................................................7-5

    7.2.1. Entering and Exiting Modify Mode ......................................................... 7-57.2.2. Item Selection and Display Details ........................................................ 7-57.2.3. Positioning.............................................................................................. 7-7

    7.3. Modifying Labels Graphically.....................................................................7-87.4. 2D Positioning Menu Options ..................................................................7-137.5. Gaps in Labels.........................................................................................7-147.6. Label Leader Attributes............................................................................7-188. Dimensioning ................................................................................8-18.1. Creating Linear Dimensions ......................................................................8-3

    8.1.1. Deleting dimension points...................................................................... 8-88.1.2. Modifying linear dimensions graphically ................................................ 8-8

    8.2. Angular dimensions .................................................................................8-108.2.1. Modifying angular dimensions graphically ........................................... 8-12

    8.3. Radial dimensions ...................................................................................8-148.3.1. Modifying radial dimensions graphically .............................................. 8-15

    9. Automatic Drawing Production ...................................................9-19.1. General ADP..............................................................................................9-1

    9.1.1. ADP application menu ...........................................................................9-210. 2D Drafting ..................................................................................10-110.1.The 2D Drafting hierarchy........................................................................10-110.2.Exercises in 2D Drafting ..........................................................................10-2

    10.2.1. Creating sheet note and view note elements....................................... 10-210.2.2. Creating primitives ...............................................................................10-310.2.3. Editing 2D primitives graphically.......................................................... 10-5

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    11. Section Planes ............................................................................11-111.1.Creating a Section Plane.........................................................................11-211.2.Editing a Section Plane............................................................................11-411.3.Editing Stepped Planes ...........................................................................11-612. More you can do .........................................................................12-112.1.User utilities .............................................................................................12-1

    12.1.1. Defining a menu to execute a command ............................................. 12-212.1.2. Defining a menu to display a form ....................................................... 12-2

    Appendix A: The Draft Database......................................................... A-1

    Appendix B: Other Documentation..................................................... B-1

    Index.................................................................................................Index i

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    1. Read This First

    1.1. The scope of this guide

    This guide introduces some of the facilities provided by Draft, which is the

    module of AVEVAs VANTAGE Plant Design Management System (PDMS)

    used for the generation of fully annotated engineering drawings directly from

    design data. The guide explains the main concepts underlying Draft and its

    supporting applications, and shows how you can apply these to your ownprojects.

    The chapters of this guide take the form of a hands-on tutorial exercise

    combined with frequent explanation of the underlying concepts. As you work

    progressively through the exercise, you will gain practical experience of the

    ways in which you can use Draft, while learning about the powerful facilities it

    provides.

    The guide does not give step-by-step instructions on how to carry out specific

    drawing functions. You can access such information as you work, by using the

    On-line Help. You are told how to do this at an early stage of the tutorial.

    1.1.1. Intended audience

    This guide has been written for engineers who are familiar with drafting

    practices but who may or may not have prior knowledge of computer-aided

    design systems.

    1.1.2. Preconditions and assumptions

    For you to use this guide, the sample PDMS project, Project SAM, must be

    correctly installed on your system, and you must have read/write access to theproject databases.

    It is assumed that you know:

    where to find PDMS on your computer system

    how to use the Windows operating system installed at your site.

    Contact your systems administrator if you need help in either of these areas.

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    1.1.3. Tutorial exercise

    The tutorial exercise runs through the guide, preceded by and interspersed

    with sections and paragraphs giving general information. The steps of the

    exercise are numbered sequentially throughout the guide. The areas of general

    information are separated from the tutorial as follows:

    The start of the exercise is indicated like this:

    Exercise begins: Each interval in the exercise for inclusion of general information is preceded

    by a line across the page, like this:

    Continuation of the exercise after each interval is shown like this:

    Exercise continues: 1.1.4. Further reading

    You can find a list of relevant AVEVA documentation in the appendices of this

    guide.

    1.2. Text conventions

    This guide uses the following text conventions:

    Serif for the majority of the text.

    Bold to highlight important information, and to introduce

    special terminology.

    Serif italic to denote internal cross references and citations.

    Sans-serif to denote keys on your keyboard.

    Sans-serif bold for menu names and options, and for the names of forms.

    Typewriter for text within a form, including text that you enter

    yourself using the keyboard.

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    1.3. Terminology

    The following terms are used throughout this guide to describe what action to

    carry out:

    Enter Type text into the specified dialogue box, then press the Enter

    (or Return) key to confirm the entry.

    Click Place the mouse pointer over a specified point, then quickly

    press and release the designated mouse button. If no button is

    specified, use the left-hand mouse button.

    Pick Click on the required item to select it.

    Drag Place the mouse pointer over a specified point, then press and

    hold down the required (normally left) mouse button while

    moving the pointer to a second specified point. Release thebutton over the second point.

    Double-click Place the mouse pointer over a specified point, then click the

    left-hand mouse button twice in quick succession.

    1.4. How this guide is Organised

    This guide is divided into chapters and appendices, as follows:

    Chapter 1 introduces this guide and summaries its scope.

    Chapter 2 gives a general overview of the structure and strengths of

    PDMS and of the Draft module.

    Chapter 3 describes essential elements of the graphical user interface

    and how to start up PDMS Draft. (If you are already familiar

    with Motif forms and menus interfaces, you should be able to

    read through this part of the chapter rapidly.) The chapter

    describes how to display an existing drawing sheet and

    includes an explanation of the relevant part of the Draft

    database hierarchy. The method of accessing on-line help is

    included.Chapter 4 describes how to create the elements of the Draft hierarchy, as

    necessary to create a new drawing sheet.

    Chapter 5 describes how to set up Views, which define the parts of the

    model that are drawn on a drawing sheet

    Chapter 6 describes how to populate drawing Sheets using the 3D View

    functionality.

    Chapter 7 describes how to add Labels to items that appear in Views. It

    also describes how to change the appearance of the labels.

    Chapter 8 describes how to add dimensions to the engineering items that

    appear in Views.

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    Chapter 9 describes how to produce a dimensioned and labelled drawing

    automatically.

    Chapter 10 describes how to add text and basic graphical shapes to

    existing sheets and views.Chapter 11 describes how to create and manipulate section planes.

    Chapter 12 describes a useful utility.

    Appendix A illustrates the Draft database hierarchy.

    Appendix B identifies other sources of information that supplement and

    expand upon the brief details given in this guide.

    The guide concludes with an index, allowing you to refer back to any specific

    topics about whose details you need to be reminded.

    1.5. Further training in the use of PDMS

    This guide teaches you to about the key features of using PDMS for drawing

    production.

    If you wish to learn more about the wide-ranging facilities of PDMS, AVEVA

    provides a wide range of training courses, covering all levels of expertise and

    all design disciplines. For details of courses, and to arrange course attendance,

    contact your nearest AVEVA support office (see the copyright page at the front

    of this guide for our web address).

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    2. Introducing VANTAGE PDMS and theDraft Module

    2.1. The strengths and structure of PDMS

    PDMS is a powerful suite of facilities, for the design of Process Plant, the

    emphasis being on maximising both design consistency and design

    productivity:

    The design modelling functions incorporate a degree of apparent

    intelligence that enables them to make sensible decisions about the

    consequential effects of many of your design choices. This allows you to

    implement a sequence of related decisions with a minimum of effort.

    You can incorporate modifications into your design at any stage without

    fear of invalidating any of your prior work, because data-consistency

    checking is an integral part of the product. PDMS automatically

    manages drawing production, material take-off reports, and so on, by

    reading all design data directly from a common set of databases, to

    prevent errors from being introduced by transcribing informationbetween different disciplines.

    The applications let you check all aspects of your design as work

    progresses. This includes on-line interdisciplinary clash detection, so the

    chances of errors and inconsistencies reaching the final documented

    design are reduced to an exceptionally low level.

    The applications are controlled from a graphical user interface. This

    means that all design, drawing and reporting operations are initiated by

    selecting choices from menus, and by entering data into on-screen forms.

    For ease of use, pictorial icons also represent many common actions.

    On-screen help is available to assist you whenever you need help.

    PDMS is subdivided into modules, which are used to carry out specific types

    of operation. This guide covers the Draft module, which is used for generating

    annotated and dimensioned drawings of 3D models, produced in the Design

    module.

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    Introducing VANTAGE PDMS and the Draft Module

    2.2. The structure and functions of Draft

    Draft is the drawing production module of PDMS. It allows you to generate

    fully annotated engineering drawings directly from data in the PDMS Designmodel. Drawings can be easily updated to reflect changes in the design model.

    Within Draft there are applicationsthat are used for specific functions

    associated with the production of drawings. These applications are called:

    General

    Auto Drawing Production

    AutoDRAFT.

    The functions of the applications, together with some notes on administration,

    are discussed in the following sub-sections.

    2.2.1. General functions

    The Draft Graphical User Interface has been designed to allow you to generate

    and retrieve industry-standard engineering drawings quickly and efficiently.

    You can then add dimensioning and other annotations. You do not need to

    make any calculations or input any data, as all annotation information comes

    directly from the design model.

    Drawing CreationYou select the particular part of the design model and the direction and scale

    to use.

    The design model can be viewed from any angle at any scale, including

    isometric views, with perspective if required. The appearance of the 3D

    graphics is controlled from representation rules that are pre-defined by the

    project administrator. This allows different types of design items to have

    different line styles applied to them. You can select the required

    representation during view creation.

    Various levels of wireline and hidden-line removal can be used. Sectional

    views can be generated by the creation of flat or stepped section planes, andthere are no restrictions on the number of planes created or the selection of

    items that can be sectioned. The scale of the 3D graphics can be selected from

    a set of Metric, Architectural and Engineering values, with the option of an

    automatic scale selection to use the largest scale possible for the given design

    data and drawing sheet size.

    Hierarchy

    Facilities are available for specifying details of the hierarchy within the Draft

    database for the location of the drawings and their sheets.

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    Introducing VANTAGE PDMS and the Draft Module2.2.2. Labelling

    Labels can be attached to any design element and used to display any

    attribute of the element. You can control the format, content and appearance

    of the labels, with suitable project defaults defined by the administrator.

    Direct reference to the design data, combined with a simple update annotation

    operation, means that the annotation always reflects the current state of the

    design model. The position and orientation of the labels can be modified

    graphically, to ensure a clear drawing layout.

    Automatic labelling (Autotagging)

    Labels can be automatically generated for a set of design items that match a

    tagging rule.

    The rule sets determine the type of label and which design items the labels

    will be applied to. For example, you could label all nozzles that have a bore of>100mm and

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    Introducing VANTAGE PDMS and the Draft Module

    2.2.5. Automatic drawing production application

    The Automatic Drawing Production application enables you to produce

    annotated drawings automatically. You can set rules that determine how the

    annotation is produced. The drawings can then be edited, if necessary, using

    the normal drawing editing options in Draft.

    The application contains three separate utilities, which are used for different

    disciplines. The utilities are:

    General ADP

    Steelwork Detailing

    Hangers & Supports ADP.

    2.2.6. AutoDRAFT application

    This application is the Draft two-way interface to AutoCAD. (It is not included

    in the tutorial exercise in this manual.)

    It is possible to transfer a Draft drawing directly across to AutoCAD, where

    some users prefer to perform final annotation before drawing issue. The

    transferred drawing maintains the exact style and representation as set from

    Draft.

    The user can develop symbol libraries and drawing frames in AutoCAD and

    import these directly for use in Draft prior to returning the drawing from

    AutoCAD into Draft.

    2.2.7. Administration

    This Guide only deals with the Draft User Applications. If you have

    administration rights within Draft, you will be able to use the Administration

    applications. For more information see the VANTAGE PDMSDraft

    Administrator Application User Guide. A brief summary of the Administration

    facilities follows.

    The Draft administrator uses the administration application to customise

    Draft, by setting default attributes and creating libraries of drawing frames,

    symbols and labels. The Administrator can set default representation rules,labelling rules, naming conventions, line styles and hatching patterns.

    Template drawings, which contain predefined drawing data, can be set up,

    thus reducing drawing creation time.

    Symbology

    The Draft administrator can generate suites of symbols to be used in both 2D

    annotation and as part of a symbolic label definition. The symbols are built up

    from standard 2D annotation elements and can be created by grouping the

    existing 2D annotations. The library approach to symbol definition maximises

    drawing consistency, whilst minimising the required storage space for the

    symbol itself.

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    3. Getting Started

    This chapter describes:

    how to use the mouse and elements of the windows, menus and forms

    from the PDMS graphical user interface.

    how to log in to PDMS.

    how to use on-line help.

    how to display an existing drawing.

    3.1. Basic information

    This section is intended for readers who are unfamiliar with computer

    practices. It provides information on the use of the mouse and describes the

    elements that regularly appear in the windows of the graphical user interface.

    3.1.1. Using the mouse

    You use the mouse to steer the graphics pointer around the screen. The

    appearance of the pointer changes according to the type of display item that isunderneath it.

    There are three buttons on the mouse. These perform different tasks

    depending on the type of window, and the position occupied by the pointer

    within the window.

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    The left-hand mouse button has these functions:

    On a graphical view, clicking the left-hand button with the pointer over

    a Design element in a Drawing results in that element being selected in

    the Design Explorer see section 3.6.1.Clicking on a Draft element (forexample a Dimension or a Label) results in that element being selected

    in the Draft Explorer see section 3.5.2.In a sequence of menus,

    dragging with the left-hand button activates the command represented

    by the highlighted menu option when the button is released.

    On a form, the effect varies according to the selected item.

    The middle mouse button or wheel is used primarily to manipulate the

    graphical view contents.

    The right-hand button is used to access pop-up menu options specific to

    the graphical view window.

    3.1.2. Using menus

    Menu options in pull-down or shortcutmenus (the menu revealed by pressing

    and holding down the right-hand mouse button) can be in any of three

    formats:

    Standalone options initiate an action immediately.

    Options followed by three dots display a form requiring

    further input from the user in order to complete theaction.

    Options followed by a pointer, display a subsidiary menu

    that offers a further range of options.

    Throughout this guide, related selections from menus are abbreviated using

    the >symbol as a separator. For example:

    Select Utilities>Reports>Create means:

    a) Select Utilitiesfrom the bar men.

    b) Select Reportsfrom the resulting pull-down menuc) Move the pointer to the right and select Createfrom the resultant

    submenu.

    3.1.3. Using forms

    Forms are used both to display information and to let you enter new data.

    Forms typically comprise an arrangement ofbuttons of various types, text-

    boxes, and scrollable lists. Input to a form is usually by use of the mouse and

    keyboard.

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    Getting StartedWhile you have access to a form, you can change a setting, return to the initial

    values, accept and act on the current data, or cancel the form without applying

    any changes, according to the nature of the form.

    Forms can include any of the following elements, the uses of which aredescribed in the following sections:

    text boxes

    drop-down lists

    option buttons

    check boxes

    scrollable lists

    action buttons.

    3.1.4. Using text boxes

    Text boxes are the areas where you type in alphanumeric data such as names

    or dimensions. A text box will usually have a label to tell you what to enter.

    A text-box often contains a default entry (such as unset) when first displayed.

    Some text boxes accept only text or only numeric data, and entries with the

    wrong type of data are not accepted.

    To enter data into a text box:

    Click in the box to insert the text-editing pointer (a vertical bar).

    Type in the required data, editing any existing entry as necessary. (Youmay need to delete the existing entry first.)

    You can edit the contents of the text box by moving the pointer using the

    arrow keys or by moving the pointer with the mouse and clicking the left

    mouse button. You can delete text by using the Backspacekey to delete

    characters to the left-hand of the pointer or the Delete key for those to the

    right-hand.

    When you have finished, confirm the entry by pressing the Enter(or Return)

    key. A yellow background highlights any text box with an unconfirmed setting.

    3.1.5. Using drop-down lists

    Drop-down lists let you choose one option from a multiple selection. The list

    will usually have a label to tell you what you are setting and will show the

    current selection.

    They typically have the following appearance:

    To change the setting, click on the down arrow or button face to reveal the fulllist of available options. Then pick the required option.

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    When the arrow has a bar under it, clicking on the button leads to another

    form, at which the required option can be selected from a scrollable list.

    3.1.6. Using option buttons

    Option buttons (radio buttons) are used to select one, and only one, from a

    group of options. The selection is mutually exclusive, so that selecting one

    option deselects others in that group automatically.

    They typically have the following appearance:

    Option selected

    Option not selected

    To change the selected option button in a group, click the required button.

    3.1.7. Using check boxes

    Check boxes are used to switch an option between two states, typically set and

    unset. Unlike option buttons, they do not interact, so that you can set any

    combination of check boxes at the same time.

    They typically have the following appearance:

    Set

    Unset

    3.1.8. Using scrollable lists

    A scrollable list is displayed as a vertical list of options within the form, with

    vertical and horizontal scroll bars along its sides. To select an option, click on

    the line you want. The selected line is highlighted.

    Some scrollable lists let you make only a single selection, so that selecting any

    option deselects all others automatically. Other lists let you make multiple

    selections, with all selected options highlighted simultaneously. You can

    deselect a highlighted option in a multiple-choice list by clicking on it again

    (repeated clicks toggle a selection).

    3.1.9. Using action buttons

    Most forms include one or more action buttons. You use these to tell PDMS

    what to do with the details you have entered in the form.

    The common action buttons are:

    Tells PDMS to accept the current form settings, and closes the

    form.

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    Getting StartedTells PDMS to accept the current form settings, and closes the

    form.

    Cancels any changes you have made to the form, and closes the

    form.Tells PDMS to accept the current form settings, and leaves the

    form displayed for further use.

    Cancels any changes you have made to the form, and leaves the

    form displayed for further use.

    Closes the form, keeping the current settings.

    Some forms contain more specific types ofcontrolbutton, which carry out

    particular command options. The action is indicated by the name of the button

    (such as Addor Remove).

    3.1.10. Responding to alert forms

    Alert forms are used to display information such as error messages, prompts

    and requests for confirmation of changes. You should respond by carrying out

    the prompted task, or by clicking on the control buttons on the form (usually

    an OKor Cancelbutton).

    3.2. Logging in

    This is the first step of the tutorial exercise. If you do not know where the

    PDMS program is stored on your system, you will have to contact your system

    administrator at this point.

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    Getting Started

    Exercise begins: 1. Start PDMS by double-clicking on the PDMS icon.

    The following VANTAGE PDMS Loginform appears, at which you

    specify a number of details at the start of your session.

    2. Click on the VANTAGE PDMS Loginform to make it active.

    Note: The following entries made at this form are specifically for

    the tutorial. Those required for your own project will be

    different.

    3. Enter, or select using the dropdown list button, the name of the

    Projectin which you want to work. For this tutorial, the project is

    SAM(in upper case).

    4. Enter, or select using the dropdown list button, your Username.For

    this tutorial, it is SAMPLE(in upper case).

    5. Enter your allocated Password, which is SAMPLE(in upper case). The

    textbox displays an asterisk for each entered letter.

    6. Enter, or select using the dropdown list button, the part of the project

    MultipleDatabase(MDB) you want to work in. For this tutorial it is

    SAMPLE.

    7. Using the dropdown list, select the name of the module you wish to use.

    This is Draft.

    8. Make sure that you leave the Read Onlybox unchecked, so that you

    can modify the database as you work.

    9. You must specify which files (Load from)to load at startup. The

    options are the application default settings (Macro Files) or a

    customised setup saved during an earlier session (Load from Binary

    Files). For this tutorial select Macro Files.

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    Getting StartedWhen you have entered all the necessary details, the form looks like

    this:

    10. Click on the button.

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    3.3. The Draft startup display

    When Draft has loaded, the Draft Main Displayoccupies the screen. TheMain

    Displaycontains a number of sub-windows (more properly forms). The maindisplay would typically appear as:

    You can reposition or minimise these forms at any time by using the standard

    Windows management controls.

    Note that all the forms in the Draft Main Display(except the Drawing

    Window) can be set to the standard Windows Dockable, Hide, FloatingorAuto

    Hidedisplay modes by selecting from the shortcut menu in the title bar of the

    form. See the PDMS online help for more details.

    The features of the main window, as illustrated above, are summarised here.The tutorial exercise explains when relevant elements are selected to achieve

    particular objectives. For a detailed description of all elements, reference

    should be made to the online help.

    Title Bar

    This shows that the current PDMS module is Draft, and the application name,

    which in this case is General. The Main Display is maximised and therefore

    [Main Display]appears in the title bar.

    Title bar

    Main menu barToolbars

    Drawing Window toolbar

    My DataDraft Explorer

    Design ExplorerDrawing Window

    Status Line

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    Getting StartedMain Menu Bar

    This displays the names of the available drop-down menus. The menu bar can

    be repositioned and resized as described for toolbars (see below). For reference,

    the online help provides details of all menu options.

    The Toolbars

    The toolbars provide shortcuts to various Draft functions. The toolbars will be

    introduced and described as the tutorial in this manual progresses. Each

    toolbar is also described in the Draft online help. A menu showing the

    available toolbars can be displayed by positioning the pointer over a toolbar

    and clicking the mouse right-hand button. The menu enables you to display or

    hide a selected toolbar.

    You can reposition and resize the toolbars as required using standard

    Windows manipulation methods, and detailed toolbar manipulation

    information can be found in the online help for any Microsoft Office product. In

    summary:

    To movea toolbar, rest the pointer over the vertical dotted line at the left-

    hand edge of the toolbar, press and hold down the left-hand mouse button and

    move the toolbar as desired:

    (If you only move the symbol horizontally, you are able to move the toolbar

    within the main toolbar.)

    If you resize the main Draft window to make it smaller, you will find that the

    toolbars will also reduce in size and a Toolbar Optionssymbol will appear at

    the right-hand end of the toolbar:

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    Left-clicking anywhere on the Toolbar Optionssymbol will bring up a graphical

    menu enabling you to select the missing icons from the toolbar. For example:

    In this case the Default toolbar normally appears as:

    The Main Display formsThe forms within the Main Displaywindow will be introduced and described as

    the tutorial in this manual progresses. Each form is also described in the Draft

    online help.

    Status Line

    This displays prompts and other information about Draft's current operation.

    You should look at it frequently, especially if the system appears to be waiting

    for you to do something. It will always prompt you for any input or action,

    which is required to carry out the next step of your current activity.

    If the prompt lets you repeat a task an unspecified number of times, such aspicking a selection of items using the pointer, you must press the Escapekey

    when you have finished to indicate that you are ready to move to the next

    operation.

    Drawing Window

    The above illustration shows the Main Display window in restored size.

    Drawings produced by Draft are displayed in this window. It has a pop-up

    menu, activated by the mouse right-hand button.

    Drawing Window toolbar

    This contains buttons that are used when modifying and creating drawings.From top to bottom, they are Reset Limits, Modify Mode, Snap to Grid,

    Display Grid and Restore View 1, 2, 3, and 4.

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    Getting Started

    3.4. Using on-line help

    Most bar menus end with a Helpoption. Where available, on-line help gives

    detailed instructions on the use of the forms and menus in each application.

    You are advised to make full use of the on-line help facilities whenever you

    want clarification of any operations, during the later steps of the exercise.

    The Helpoption gives you the following choices from its submenu:

    Help>Contents

    This displays the Helptri-pane window with the Contentstab at the front so

    that you can find the required topic from the hierarchical contents list.

    Help>Index

    This displays the Helptri-pane window with the Indextab at the front so that

    you can find all topics relevant to a selected keyword.

    Help>Search

    This displays the Helptri-pane window with the Searchtab at the front so

    that you can enter a word or words to search for.

    Help>About

    This displays information about the version of PDMS that you are using.

    More Info...lists the version numbers of the libraries being used by the

    displayed version of PDMS.

    Pressing theF1key at any time will display the help topic for the currently

    active window.

    Exercise continues: 11. Experiment with each of the Helpoptions until you understand the

    search and navigation facilities for finding specific items of information.

    Use the F1button to read the help texts for any forms, which you can

    currently see on your screen.12. When you are ready to continue, close any forms that you have been

    experimenting with as follows:

    If a form has a Dismiss button, click this button.

    If a form has its own menu bar, select Control>Closefrom that

    menu.

    Close any Help windows, which are displayed by double clicking

    in the control box in the top left-hand corner of each window.

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    Do not close the Main Displaywindow, because you will use it in the

    next part of the exercise.

    3.5. Loading an existing drawing sheet

    We need to load an existing drawing sheet from the Sample project, so that the

    exercise can continue with practising the use of the mouse.

    Before we load the sheet, the following short explanation of how elements are

    stored in the Draft database hierarchy, will be helpful.

    3.5.1. The Draft database hierarchy

    The Draft database is a tree structure, which for reference purposes is

    illustrated in Appendix A. The above hierarchy shows the part of the tree that

    is relevant to displaying drawings and sheets.

    The World is the top element. The next level down in the structure is a

    Department. The World can own several Departments, which are known as its

    Members, and the World is known as the Owner of the Departments.

    WORLD

    SHEE

    REGI

    DRWG

    DEPT DEPT

    DRWG

    SHEE

    REGI

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    Getting StartedDepartments can own Registries, which can own Drawings, which can own

    Sheets.

    Later we will discuss the members of Sheets, but knowledge the above

    hierarchy is sufficient for the purpose of displaying a sheet.You can view the elements of the hierarchy in the Draft Explorer, but you

    cannot display them graphically. For more details of these elements, see the

    VANTAGE PDMS Draft User Guide, Part 1.

    Exercise continues: 3.5.2. The Draft Explorer

    13. At the top-left of the Main Displayyou will see the Draft Explorerform.Click the + sign to the left of the World icon:

    Clicking the + sign shows the elementsunder the World which, in the

    Sample project, as supplied, looks like this:

    14. When you look at the Draft Explorer you will see that the first (top)

    element is the WORL (world) element. The World is shown in the Draft

    Explorer as * and cannot be either created or deleted. The World

    signifies owns all members displayed below it.

    Note the Filtertool. This enables the list of items to be filtered

    according to whether the user is a General User or an Administrator.

    The Administrator will be able to see more than a general user, but

    display of the DEPT (Department) and REGI (Registry) administrative

    elements will be skipped, only the contents of (Drawings or Libraries) ofthese elements will be displayed.

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    15. Select the Filtercheck box, then select General Useror Administrator

    from the adjacent list to see the effects of using this tool.

    16. The Department named Stabilizer_Drawingscontains drawings of

    the Stabilizer model supplied as part of the sample project. We will usethese shortly.

    There are three other Departments supplied with the product:

    ADP-DEPT for Automatic Drawing Production sheets

    Project_Libraries contains sample sheets.

    Master_Libraries containing standard backing sheets, symbol

    libraries etc.

    PDMS has a serialisation feature, which means it will remember the

    state of the Main Display when you leave Draft and re-enter it, so you

    dont have to remember how the display looked and recreate it.

    3.5.3. Displaying the sheet

    17. In the Draft Explorer, select the DEPT Stabilizer_Drawingsby

    clicking on the + sign next to it with the left-hand mouse button. The

    hierarchy, shown in the Explorer, will then be expanded to show the

    REGIs owned by the DEPT. Continue to work down the tree by

    selecting the following elements:

    REGI Stabilizer_EquipDetails,

    DRWG STAB50001,

    SHEE STAB50001/S1.

    Note that the element selected in the Exploreris known as the

    Current Element, that is, the element on which you want to carry out

    the next operation.

    18. At this point close the My Dataform (if present; we will have no use for

    it in this exercise) by clicking the button at top right. The Drawing

    Window on the right will grow larger accordingly.19. Display the Working Sheettoolbar, if it is not already displayed, and

    then display the STAB50001/S1Drawing Sheet in the Drawing Display

    window by clicking on the button on the toolbar:

    20. The Name of the sheet will be displayed in the Working Sheettoolbar

    list next to the button (you may need to resize the toolbar to see this)

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    Getting Startedand the currently selected Layer will appear in the Layerstoolbar. The

    sheet will be displayed in the Drawing Display.

    A large selection of Layers (selectable from the Layerstoolbar list orthe Draft Explorer) exist below the Sheet (belowViewlevel), ready for

    when you come to create Dimensions, Labels or 2D primitive

    annotation. (See later in this tutorial.)

    This Sheet shows Equipment D1201, and the display is like this:

    3.6. Using the mouse and keyboard to manipulate theview of the sheet

    3.6.1. Mouse buttons

    Left-hand button

    As previously mentioned, clicking the left-hand button with the pointer over

    an element makes the element the Current Element.

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    The element may be a Design element (part of the engineering item displayed)

    or a Draft element (for example, the outline of the drawing sheet, a label, or a

    dimension).

    If a Draft element is clicked, the Draft Explorerchanges appropriately, forexample:

    (The highlighted element shows that a radial dimension has been selected.)

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    Getting StartedSimilarly, if a Design element is clicked, the Design Explorerdisplay will

    change:

    (showing that a Cylinder primitive within Equipment /D1201 has been

    selected.)

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    Getting Started

    Middle button

    The middle button allows you to increase and decrease the scale of the

    displayed view, as follows:

    Windowing in. Position the pointer at one corner of the imaginary

    rectangle enclosing the part of the sheet that you want to fill the

    Drawing display. Hold down the middle button and move the pointer to

    the diagonally opposite corner of the rectangle. A 'rubber band'

    rectangle, enclosing the area, will be displayed. When you release the

    mouse button, the chosen area will fill the display area.

    Zooming in. Position the pointer at the point you want to become the

    centre of the view. Hold down the (shift) key and repeatedly click the

    middle button, as required. After each click, the display zooms in by a

    factor of 1.5, centred on the current pointer position.

    Zooming out. Position the pointer at the point you want to become thecentre of view. Repeatedly click the middle button, as required. After

    each click, the display zooms out by a factor of 1.5, centred on the

    current pointer position.

    If your mouse has a wheel, then rotating the wheel away from you will

    zoom in, towards you will zoom out.

    Right-hand button

    Clicking the right-hand button, when the pointer is in the main display,

    activates a shortcut menu. At this stage, the only option that you should

    use is Reset Limits. The effect of this is to zoom out until the full extent

    of the Sheet is displayed.

    3.6.2. Zooming and panning

    Zooming

    We have just discussed Windowing in, Zooming in and Zooming out using the

    mouse middle button or wheel. Here are some additional features:

    The Pg Up key can be used for zooming in.

    The Pg Dn key can be used for zooming out.

    Holding down the Ctrlkey while zooming in or zooming out using the

    middle mouse button, doubles the zoom factor.

    The numeric keypad odd-numbered keys can be used for zooming (see

    the diagram below).

    Panning

    Panning (moving the displayed area across the overall drawing) can be

    achieved by the following methods, once you have zoomed in.

    Use the mouse pointer to drag the Drawing display slider controls.

    Use the up/down, left/right arrow keyboard (see diagram below). Asrequired, hold down the Ctrlkey to increase the step size by a factor of

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    Getting Started10. Or, as required, hold down the (shift) key to decrease the step

    size by a factor of 10.

    Use the numeric keypad even-numbered keys, as shown below:

    Arrow keyspan indirections shown

    Numeric Keypad keys 2, 4, 6, 8 pan indirections shown by half view width.

    Keys 7 and 9 zoom in

    Keys 1 and 3 zoom out

    7 8 9

    4 5 6

    1 2 3Out

    InIn

    Out

    Method Applicable to Windows 2000:After you have zoomed in on the

    display, the first click on the mouse middle button causes a panning symbol to

    appear in the position occupied by the pointer. If you then move the mouse to

    draw the pointer away from the panning symbol, the displayed area moves

    across the drawing in the direction of the pointer and at a speed proportional

    to the distance of the pointer from the panning symbol.

    Panning Symbol PointerPanning Symbol Pointer

    Exercise continues: Now you can familiarise yourself with some of Drafts viewing controls.

    21. Experiment by using the mouse, as described above.

    22. Switch on theDisplay Grid, by clicking on the Display Grid button.

    This is on the toolbar at the side of the Drawing display window.

    Note: Elements of a drawing can be positioned at grid points, by

    clicking on the SNAP to gridbutton ( ). This feature will

    be discussed later in the course.

    23. When you are ready to continue, close any forms that you have been

    experimenting with.

    24. Close any Help windows that are displayed, by clicking in the control

    box in the top left-hand corner of each window.

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    25. Do not close the Main Displaywindow, because you will use it in the

    next parts of the exercise.

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    4. Setting up the Hierarchy to Create aDrawing Sheet

    This Chapter describes how to create a drawing sheet belonging to a new

    branch of the Draft hierarchy. We discussed this hierarchy in Chapter 3 and it

    is illustrated in Figure 3-1.

    There is also a method of creating a Drawing Sheet from a standard template

    with a single click. That is described at the end of this Chapter, but first we

    will describe the long way of creating a Drawing so as to familiarise you with

    part of the Draft database hierarchy and some Draft concepts.An administrative element can be created only at one level lower than an

    existing element, which will then own it. Consequently, as we are going to

    create a drawing in a new branch of the hierarchy, we must create the upper

    elements of that branch, firstly a Department and then a Registry, before we

    create the Drawing and its Sheet.

    Exercise continues: 4.1. Creating a Department

    Departments can be created only under the World level.

    26. From the bar menu at the top of the screen, select Create>Department

    (It doesnt matter where you are in the database hierarchy, Draft will

    automatically create the Department at the correct level.) TheCreateDEPTform is displayed, which you can use to name your DEPT. A

    default name, DEPT1, is shown in the Nametext box.

    27. You would normally change the name of the Department to something

    meaningful, but in the following form examples it is left at its default. If

    you want to change the name, move the pointer into the text box and

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    click the left mouse button. Type the name, making sure that you do

    not use spaces.

    28. When you have finished, click OK. Note that the Cancelbutton closes

    the form without any action being carried out.

    When you click OKon the Create DEPTform, the Department

    Informationform is displayed.

    29. TheDepartment Informationform shows the name of the DEPT and

    gives you the opportunity to automatically create a Registryand/or to

    set up attributesof the Department.

    30. To view the range of available attributes, click on the Attributes

    button. The Department Attributesform is then displayed.

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    Setting up the Hierarchy to Create a Drawing SheetThe attributes set at this form are default properties of the Sheets that

    will eventually be created in the branch below the Department. The

    attributes are cascadeddown through the Registries and Drawings,

    but they can be changed at any level.

    For this exercise, we will use the default attributes, and so just click on

    the Dismissbutton to close the form.

    31. Ensure that the Create Registrycheckbox on the Department

    Informationform is selected, as it is when the form is first displayed,

    then click OK. The Create REGIform will then be displayed.

    4.2. Creating a Registry

    32. The Create REGIform should be displayed at the end of the previousstep. However, if the Create Registrycheckbox on the Department

    Informationform was off, the Create REGIform does not automatically

    appear. In these circumstances, it can be displayed by use of the

    Create>Registryoption on the bar menu.

    As for the equivalent form for a Department, this form allows you to

    change the default name. For this exercise, leave the default name as

    REGI1. Click OK. The Registry Informationform will be displayed.

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    33. TheRegistry Informationform shows the name of the Registry and

    DEPT and gives you the opportunity to automatically create a drawing

    and/or to set up attributesof the Registry.

    The Create Drawingcheckbox enables you to select whether or not adrawing is automatically created. If the checkbox is selected, then the

    method of drawing creation will depend on whether you select the

    Explicitlyor FromTemplateoption button. The difference is

    explained in the next section.

    The Attributesbutton displays the RegistryAttributesform. This

    form is not illustrated here, as the attributes are as shown on the

    DepartmentAttributesform. For this exercise, we will use the default

    attributes, so you do not need to access the RegistryAttributesform.

    34. Make sure that the CreateDrawingcheckbox is selected, and that theFromTemplateoption button is selected. Click OK. The CreateDRWG

    form is then displayed.

    35. Leave the drawing Nameas the default DR1, and click OK. The DrawingandSheetTemplatesform is displayed:

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    4.3. Creating Drawings and Sheets

    There are two methods of creating Drawings, Explicitlyor From Template.

    Both methods are available, regardless of whether you create the drawing byselecting Create Drawingbutton on the RegistryInformationform, or by

    selecting Create>Drawingat the Draft General bar menu.

    From Template

    If you create a drawing from a template, several other elements will be

    created automatically. The Drawing will own a Sheet, which will own at least

    oneView. The View will own several Layers, which are discussed later in the

    exercise.

    There may be other elements, such asSheetNotes, which are used to store

    text and primitives for the 2D Drafting.The Drawing will also own a Library. Draft makes extensive use of libraries,

    most of which are set up by the System Administrator. Users can only extract

    information from libraries; not change them.

    Libraries are used to store things like symbols and Drawlists(which you will

    use later to define the contents of a View). Libraries are accessed by the

    Application automatically and, therefore, you will not need to access them

    directly. You should not try to rename or delete Libraries or their members.

    The quick method of creating a Drawing, described below, uses a built-in

    template.

    Explicitly

    If you create a drawing explicitly, you will have to use the Createoptions on

    the main bar menu to create all of its member elements, such as Sheets and

    their Views.

    Exercise continues:

    36. The DrawingandSheetTemplatesform enables you to select the

    source of the template, the drawing size and the Sheet number of that

    drawing.

    Note: At the top of the form, the Modeis set to DrawingCreation. If the form is used for creating a Sheet, the Mode

    is set to Sheet Creation, but otherwise the form is

    unchanged.

    The Optionsdrop-down list shows the drawing disciplines that contain

    the drawing template libraries, as set up by the System Administrator.

    For this exercise, we are going to use the drawing Sheet to show details

    of Equipment, so select the equipment template, which is

    /DRA/PRJ/TMP/EQUI.

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    Select the A0 option (/DRA/PRJ/TMP/EQUI/A0)from the Drawings

    list (this one is already selected by default).

    There will be a single sheet (/DRA/PRJ/TMP/EQUI/A0/S1) displayed

    and selected in the Sheetslist.

    Click on OK. A Sheet having all the attributes of the template will be

    created, and displayed in the Drawing Window, as shown below.

    We have now created the administrative elements that define the

    Drawing Sheet. In the next part of the exercise, we will specify which

    engineering items are to appear on the Sheet. To do this, we modify the

    Viewcreated by the template.

    37. Before we continue, we will demonstrate the use of the quick way to

    create a Drawing Sheet. Simply click on the Create New From Default

    Templatebutton on the toolbar of the same name:

    A Drawing Sheet (looking just like the one we have just created) will

    appear in the Drawing View. Note that there has been no need to name

    the Sheet; it is named automatically (as /DR1/S1 if it is the first such

    Sheet to be created) and the hierarchy above and below it is created

    automatically. (You can select drawing templates other than the

    default; see the Draft online help for details.)

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    5. Views

    Note PDMS 11.6 introduces a new method of populating drawing sheets

    using the 3D View of the design model within Draft. An example is

    given in Chapter 6.

    This chapter continues by describing the traditional method of

    defining and populating a View. This method is still valid, and the

    tutorial steps that follow are useful in introducing the fundamental

    concepts of View creation and population. You are advised to become

    familiar with these concepts before reading Chapter 6.

    AViewdetermines which Design Model items are shown on the Sheet that

    owns the View. Each View element defines:

    the viewing parameters (looking direction, scale, etc),

    the size, position and orientation of the View on the Sheet,

    the contents of the View (the Drawlist).

    If you have created a Sheet from a template, the Sheet will normally contain

    at least one View, depending on how the template has been set up by the

    System Administrator. You can modify an existing View using the

    Modify>Viewoptions on the main Draft Generalmenu, or create more Views

    on a Sheet by using the Create>Viewoptions. You must be at Sheet level or

    below before you can create a View.

    For the purpose of the exercise we will discuss two versions of a View, namely,

    Limits-Definedand User-Defined.

    Limits-Defined View

    Limits-Defined Views are used to draw the contents of a specified volume of

    the model. The limits are defined in project co-ordinates, and are represented

    by the size of the View frame at the selected scale. The View frame can include

    matchlines with text showing the coordinates of the View limits.

    User-Defined View

    User-Defined Views are used to draw individual items or groups of items in

    the design model, when the volume or limits of the items are not known. The

    size of the frame is independent of its contents. The scale can be automatically

    set to fit the design elements into the available view frame area.

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    Views

    5.1. Modifying an existing View to make it user-defined

    We will now modify the attributes of the View that was automatically created

    as part of the template. We will define it as a User-defined View, and set up adrawlist for it.

    Exercise continues: 38. For this exercise we will continue to use the Sheet previously displayed

    (the one we created from scratch, not the Sheet created using the

    quick method). It has one View, which must be selected before it can be

    modified.

    Note:If you fail to select a View before attempting to modify one,the system will prompt you to select an item within a View.

    If you have a Sheet displayed with an empty View but

    whose frame is displayed, then you can identify this to

    continue. Otherwise to exit the request, press the Escape

    key to return the system to normal operation.

    39. Check that the hierarchy displayed in the Draft Exploreris as shown

    below:

    If the Sheet is not already displayed, select DR1/S1 and display the

    Sheet by clicking on the button. (Alternatively, select Open Sheet

    from the shortcut menu on the Sheet.)

    Ensure that the ViewDR1/S1/V1 is selected before continuing.

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    Views40. SelectModify>View>User-definedfrom Draft Generalbar menu. The User-

    Defined Viewform will appear:

    5.1.1. Defining the Drawlist contents

    41. The next task is to define which elements are drawn in the View. To do

    this we set up the Drawlist.

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    Select Graphics>Drawlist, from the User-Defined Viewforms menu

    bar. The Drawlist Managementform is then displayed.

    The principles of using the form are as follows:The Drawlist Library named DR1/DRAWLISTand the highlighted

    Drawlist named DR1/DRAWLIST/DRWGare the defaults created

    automatically when the Drawing that owns the View was created.

    Initially, the Drawlist will be empty, as shown by the empty Drawlist

    Memberslist, on the right-hand side of the form.

    The Reference List Memberslist on the left-hand side of the form

    shows the elements in the Design database.

    You set up the Drawlist by selecting the required members in the

    Reference List Memberslist and then, using the AddandRemovebuttons at the bottom-left of the form, include them in the Drawlist

    Memberslist.

    You can remove an element from the DrawlistMemberslist by

    highlighting it in the list and clicking on the DeleteEntrybutton.

    DeleteAllis used when you wish to empty the Drawlist completely.

    The Removebutton is used when you want to add all the members of an

    administrative element to the view, for example a Zone, and then

    remove selected members of the Zone. The elements name will be

    added to the DrawlistMemberslist with the word Removeafter it.

    The actual Drawlist is the combination of the 'added' and 'removed'elements in the list.

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    Views42. In the Reference List Memberslist, select SITE STABILIZER. This

    list will change to display the members of the Site. Select the ZONE

    EQUIP. The list will change to show the equipment elements in the

    Zone.43.

    44. Now add three items of equipment (D1201, E1301 and C1101) to the

    Drawlist, as follows:

    SelectD1201and click on Add. The Equipment name will

    appear in the Drawlist Memberslist, with the word Addafter

    its name.

    Reselect ZONEEQUIPand select and add E1301.

    Reselect ZONEEQUIPand select and add C1101.

    45. Click Dismiss.

    5.1.2. Setting the scale

    The next step is to set the scaleof the View.

    46. Click on the drop-down list in the scale section of the User-Defined

    Viewform, and select a scale of 1/25.

    5.1.3. Other options

    47. Leave the other settings on the form at their defaults. For information

    on their functions, refer to the online help.

    48. Click Apply.

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    5.1.4. Displaying the contents of the View

    49. Select Update Designin the Update Design on Apply?panel at the

    base of the form and click Apply. When the process is complete (it

    shouldnt take very long), the View should be as illustrated below.

    Note: Whenever any settings on the User-Defined Viewform are

    changed, you must select Update Designin the Update

    Design on Apply?panel at the base of the form and click

    Apply(or select Graphics>Update>Designfrom the main

    menu bar) before any change will be seen.

    If you dont want a black background to your drawing youcan change it by selecting Colour Settings>Background

    Colour from the shortcut menu within the Drawing View.

    50. Dismiss the User-Defined View form.

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    Views51. Select Display>3D Viewfrom the main menu. You should get another

    view up in the application. It should look something like this:

    52. Open the Design Explorer using Display>Design Explorerfrom the main

    menu. Navigate to the item marked D1201 in the ZONE EQUIPbranch:

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    53. Add this equipment item to the View by:

    Left-clicking on it with the mouse in the Design Explorer and,

    with the button still depressed, drag it to the 3D View. Release

    the mouse button anywhere on the 3D View. Right-clicking on the item in the Design Explorer and choosing

    the 3D View>Addoption from the popup-menu.

    Selecting it in the Design Explorer and clicking the Add to View

    icon on the 3D View Window toolbar: .

    Note: You can similarly delete an item from the 3D View by

    selecting it and clicking the Remove from View icon, also on

    the 3D View Window toolbar: .

    Draft will add the equipment to the 3D View:

    54. You can reflect this change in the View back into the 2D view. There

    are several ways of doing this.

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    ViewsThe controls shown below determine how the Views are synchronised:

    If you have On Demandselected in the drop-down list, then the Views

    will not synchronise until you tell them to. To do this use the following

    icons:

    Update the 3D View to reflect changes youve made to the 2d

    View

    Update the 2D View to reflect changes youve made to the 3D

    View.

    Pick 2D View to associate to the 3D View: This allows thecurrent 3D View contents to be associated with a different 2D

    View. When using this tool you are asked to identify a 2D

    View to associate with the current 3D View contents. This

    functionality is particularly useful whenever you require

    different views of similar content.

    You can set the Views so they automatically synchronise. To do this,

    select Auto-Updatefrom the drop down list:

    Selecting Backgroundwill do much the same thing, with the difference

    being Auto-Updatehappens immediately and Backgroundhappens

    during idle-time.

    Note: Choosing Auto-Update or Background can slow your system

    down enormously if you are working with large drawings.

    Use them with care.

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    55. Whichever method you use, when the two Views are synchronised, you

    will see something like this:

    56. Using the same process detailed in Steps 52 to 53 , add the Equipment

    Items E1301 and C1101 to the 3D model. If necessary, update your 2D

    View.

    Note: If you add or delete items from the 2D View the change is

    notautomatically reflected back into the 3D View. You

    must use the Update 3D View from 2D Viewicon.

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    Views57. Your two Views should now look like this:

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    5.2. Creating a Sheet and a limits-defined View

    We will now create another Sheet, with a Limits-defined View.

    Note You must be at Drawing level or below in the hierarchy.

    58. Select Create>Sheet>Explicitly from the main menu.

    59. TheCreate SHEEform is displayed.

    Click OK.TheSheet Definitionform will be displayed. This form will

    define a Sheet that does not contain any Views. We will create a View

    later.

    60. A Sheet has now been created that is size A0 by default. To change this

    select a backing sheet /DRA/MAS/BACKS/MET/A2from the Reference

    drop-down options list. When asked whether you wish to change the

    Sheet size, click Yes. Click Dismiss. The Sheet is displayed, but

    temporarily at a reduced size.

    Exercise continues: 61. Select DR1/S2in the Draft Explorerand click . The new Sheet is

    displayed, filling the Drawing Window.

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    Views62. Select Create>View >Limits-definedfrom the Main Menu. The Create

    VIEWform appears.

    63. Click OK. The Limits-Defined Viewform will be displayed.

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    64. The Limits-Defined Viewform is similar to the User-Defined Viewform.

    The main differences are related to setting the limits, namely, the

    Limitsoption on the forms menu, and the Matchlinescheck box,

    which switches matchlines on and off. Also, the Scaleoptions are

    slightly different.

    5.2.1. Setting the contents of the View

    65. Select Graphics>Drawlistfrom the menu at the top of the Limits-

    Defined Viewform. The Drawlist Managementform will be displayed

    (see Section 5.1.1)

    66. To create a new Drawlist, click Createon the Drawlist Management

    form. The Create Drawlistform is displayed. Change the name of the

    drawlist to DR1/DRAWLIST/LIMITSand click on OK.

    67. On the Drawlist Managementform, select the new Drawlist

    DR1/DRAWLIST/LIMITSfrom the Drawlistslist. Add the Zone

    EQUIP, that is SITE STABILIZER/ZONE EQUIPMENT, to theDrawlist Memberslist. Dismiss the form.

    68. By default, all new Sheets and Views reference the Drawlist cascaded

    from the Drawing. Therefore, we now need to make the Limits-defined

    View refer to the new drawlist containing the EQUIP Zone.

    69. On the Limits-Defined Viewform, select Graphics>DrawlistRef at the

    menu at the top of the form.

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    Views70. The Drawlist Referenceform is displayed.

    71. On the displayed Drawlist Referenceform, select the Drawlist

    /DR1/DRAWLIST/LIMITSyou have just created. Click on Applyand

    then on Dismiss.

    72. On the Limits-Defined Viewform, set the Limits, which will define the

    area of the model drawn in the View, as follows:

    From To

    South 2000 North 15000

    West 2000 East 12000

    Up 1500 Up 25000

    73. At the Scaleright-hand drop-down list, select 1/50.

    74. Select the Matchlinescheckbox.

    75. Select Update Designand then click Apply, and the contents of the

    view will be displayed (see illustration below). If the Matchlines overlap

    the Sheet frame, select Frame>Position>Cursor>Top Rightfrom the

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    menu at the top of the Limits-Defined Viewform, and click on the Sheet

    where you want to reposition the top right corner of the view to fit in

    the available space.

    76. Dismiss the Limits-Defined Viewform. Your drawing should look likethis:

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    6. Using the 3D View

    We saw in Steps 51 to 57 that the 3D View Window in Draft allows you to

    assemble and manipulate Design elements to populate drawing Sheets.

    This allows you to examine the content of the drawings in 3D view, before

    establishing the view content as a 2D drawing.

    However, the 3D View window offers many more extremely powerful facilities

    to enable you to manipulate your 2D drawings.

    Exercise continues: 77. In the Draft Explorer select the User Defined sheet you populated in

    Steps Steps 51 to 57. If youve been following the tutorial steps

    faithfully this will be here:

    78. Select Open Sheetfrom the shortcut menu on the sheet selection to

    display the sheet in the 2D view, then select Display>3D Viewfrom the

    main menu (or select 3D Viewfrom the shortcut menu in the 2D View).

    The 3D View window appears, displaying the item you selected. For

    example:

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    Using the 3D View

    The Displaycontrols allow you to display the list content, add selected

    components to the 2D View Contentlist (see below), and remove all

    items from the list.

    79. Click on the Show View Content icon, . The View Content form will

    appear, showing you what is in the 2D draw list. You can right click on

    an entry and remove it from the list:

    The View Contentlist shows the elements which have been added to

    the 2D and 3D Views in Draft.

    If you delete an element, you can add it back again using the Design

    Explorer or any of the methods previously discussed.

    Note: The View Content list will not be updated even if you have

    Auto-Update set if you have the Update 2D Viewlist button,

    , unset.

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    Using the 3D View

    80. Click the Scale icon, . You will be presented with the Scale form:

    This option allows you to scale the Frame to the drawing. The Scale

    form allows you to:

    Choose whether the scale is shown as a numeric ratio (Metric),

    or in Architectural or Engineering styles.

    Instruct Draft to calculate a scale so that the elements in the

    drawlist will just fit within the View, using the Auto Scale

    button. The actual scale will be displayed in the Scale text box.

    Alternatively, you can type a value directly into the text box on the

    toolbar:

    Type value here

    Any changes to scale are reflected immediately on the 2D display.

    6.1. Manipulating the 3D View

    You can manipulate the 3D View using the functionality contained in the

    window itself and then reflect those changes back into the 2D View.

    TheViewfinder(the magenta box) can be interactively resized, repositioned

    and rotated. Resize and Rotate changes made to the Viewfinder give

    equivalent changes in the 2D View. The Viewfinder is detailed in the Draft

    online help and an example of its use is given at section Error! Reference

    source not found..

    6.1.1. Positioning the 3D View

    You can rotate and move the view using the view manipulation buttons to the

    left of the display window.

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    Using the 3D View

    Exercise continues: 81. Use the arrow keys on the keyboard to rotate the 3D View until it looks

    something like this:

    The Viewfinder represents the view that will be projected into the 2D

    View; that is, you can imagine it as a window through which you cantake a 2D snapshot of the 3D design.

    Viewfinder

    82. Right-click on the Viewfinder and select Orientation>Free rotatefrom the

    pop-up menu.

    83. Left click on the Viewfinder again and use the rotate button ( ) to

    rotate the View until you have it exactly how you want it. If you update

    the 2D View, or it updates automatically, youll see how the 2D View

    changes to reflect the new perspective you have on the design.

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    Using the 3D View84. Right click again on the Viewfinder and select Align with 3D View. The

    Viewfinder will reorientate itself so it is orthogonal to you, the observer:

    There are many options and functions associated with the Viewfinder.

    See the Online help for a comprehensive guide to what it can do and

    how to use it.

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    Using the 3D View

    6.2. Selecting 3D Content

    You can select elements in the 3D view in the normal way, by picking

    elements individually with the mouse pointer. However, the 3D View also has

    some extremely powerful tools for selecting both single elements as well as

    multiple elements.

    Exercise continues: In the next few steps well cover some simple selection techniques for selectmultiple elements in the 3D View.

    85. Hold down the Ctrlkey and selecting individual elements with the left-

    hand mouse button. Each of the elements you have clicked on will be

    selected

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    Using the 3D View86. Alternatively, hold down the right-hand mouse button and dragging a

    selection rectangle over the elements you need to select. This activates

    a selection box. For example:

    87. This option allows you to select multiple elements within, or partially

    within, the volume you define using the drag functionality. You can re-

    size the selection box using the handles displayed in the View.

    88. When you have selected the required volume using this drag

    functionality, you can select from the following options:

    Wholly Within: This selects only those elements that arecompletely contained within your defined volume.

    Wholly And Partially Within: This selects any element that is

    completely contained within the defined volume, or has any

    part of its structure contained within the defined volume.

    Cancel: This cancels the selection.

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    Using the 3D View

    89. Once you have sized the selection box to the desired size, you can accept

    the selection by right-clicking with the mouse and choosing the Accept

    Selection option from the pop-up menu. The selection will be

    highlighted thus:

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    Using the 3D View90. Alternatively, you can choose to clip the View to the selection box by

    choosing Clip to Boxfrom the pop-up menu. The effect of this is to hide

    from View everything not inside the box. For example, this View:

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    7. Labelling

    There are two types of Label, General Labels (GLAB) and Symbolic Labels

    (SLAB). Their characteristics are as follows:

    General Labels consist of text derived from the design model. These

    labels are discussed in this chapter.

    Symbolic Labels are generated from templates (which can contain 2D

    primitives, including text), defined by a reference to a Symbol

    Template(SYTM). These labels are not described in this Guide.

    The relevant part of the Draft hierarchy is simply that the Views own Layers

    that in turn own the labels.

    7.1. Creating a General Label

    Exercise continue