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Page 1: Defining App Store Success: Or How To Cope with NOT Getting Acquired by Facebook

DEFINING APP STORE SUCCESS or How to Cope with NOT Getting Acquired by Facebook

Ben Johnson @scoober

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Ben Johnson works at Raizlabs building great mobile apps for awesome clients.

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800 Million iOS Users1 Billion Android Users

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300 Million Visits a Week75 Billion Apps Downloaded1.2 Million Apps in the Store

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THERE ARE SO MANY APPS

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LET’S TALK SUCCESS

(on the App Store)

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1. Come up with a cool idea2. Put it on the App Store3. Get acquired (by Facebook, Google, or Apple)

Three Step Process

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SUCCESS IS NOT THAT SIMPLE

(except for Instagram, Tumblr, WhatsApp, Waze, Mailbox, Pulse, etc)

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1. An app that you’re proud of

2. An app that people find useful

3. An app that makes you a living

4. An app that changes someone's perspective

5. An app that changes someone’s life

Redefining Success

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1. An app that you’re proud of

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MY FIRST APP

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Bowdoin Dining

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Find a way to be proud of what you do

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2. An app that people find useful

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Just because people use it, doesn’t mean its useful…

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RECALL

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RECALL

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YAHOO NEWS

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3. An app that makes you a living

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MAGIC WINDOW

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MAGIC WINDOW

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MAGIC WINDOW

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MAGIC WINDOW

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4. An app that changes someone’s perspective

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FREE TIME

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200,000 Downloads

150 Countries

Featured 5 times by Apple in 2011 & 2012

CNN, Lifehacker, TNW, AppAdvice

People spent a cumulative 2 years in the app.

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By most measurementsFree Time was not a success

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Downloads over Time

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Users over Time

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Engagement over Time

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Revenue over Time

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“Free Time will completely change the way you look at your calendar.”

- TNW

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SUPER PAC APP

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SUPER PAC APP

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During 120,000 sessions users identified ads 36,000 times and added 38,000 ratings.

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“Finally a candle to light the way through dark money political ads.”

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5. An app that changes someone’s life

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RUNKEEPER

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1.5 Million Walks & Runs30 Million Users

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Simon is Blind

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“If you had asked me three years ago if training alone was possible while being blind I would have said no.”

- Simon Wheatcroft

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We can change the world through great software

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NOW WHAT

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Four Things to Think About

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1. Limit Your Focus

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Do One Thing Well

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YO

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YO

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YO

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2. Design Everything

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3. Iterate

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3. Iterate

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4. Animate

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TeachYour Users

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Data Animation

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Set The Mood

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Animations that Surprise and Delight

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Surprise and Delight

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In Conclusion

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THANK YOUBen [email protected] @scoober