8/6/2019 DC_refsheet_bw
1/1
Actions
Action AttAck Defense type effect
Aid - - Std Close; Attack check (DC 10), success grants +2 attack or deense, our degrees grants +5.
Aim +5 - Std Close or Ranged; +2 bonus i longer than close range
Charge -2 - Std Close; Speed rank in straight line, then attack
Deend - - Std Make an opposed check vs. attack, add 10 to roll o 10 or less
Disarm -2 - Std Close; -5 at range; opposed check Damage vs. targets STR
Escape - - Mve Opposed Athletics or Sleight o Hand vs. opponents routine STR or grab efectGrab - - Std Attack check, i successul, target resists with STR or Dodge; see Grab p. 176
Recover - +2 Std Remove highest level o damage or atigue, or make resistance check; one per combat
Smash - - Std -5 attack i vs. a held object
Trip -2 - Std Attack vs. Parry, i successul make opposed Acrobatics or Athletics vs.
targets Acrobatics or Athletics; deender is prone
cmlld: Single standard action determined by another.
clld:Another character determines actions.
Dazd:May only take a single standard action.
Dblad:One or more abilities at -5.
Dl:Active deenses equal 0, oten prone. Supersedes
vulnerable.
Dabld: -5 penalty on checks. Supersedes impaired.
fagud: Hindered, recover ater 1hour o rest.
Hdd:Move at -1 speed rank.
immbl:Have no movement speed, cannot move, but can take
actions. Supersedes hindered.
imad: -2 penalty on checks.
nmal:Unafected by other conditions.
sud:Cannot take actions.
tamd:Traits altered by an outside agent. Depends on efect
Uawa: Unable to make interaction or Perception checks or
perorm actions based on them.
Vulabl: Active deenses are halved (round up).
Wad:Temporarily lost power points in a trait. Depends on efect
MAneuvers
MAneUVer AttAck Defense type effect
Accurate Attack +1 or 2 - Std -1 or 2 to Efect
All-out Attack +1 or 2 -1 or 2 Std
Deensive Attack -1 or 2 +1 or 2 Std
Finishing Attack - - Std Auto hit or attack vs. DC 10, i successul treat as a crit.
Power Attack -1 or 2 - Std +1 or 2 to Efect
Slam Attack -1 or 2 +1 or 2 StdCharge, Damage is Damage or Speed ranks +1, ull-speed is +2; you make
Toughness check vs. 1/2 damage (round down)
Team Attack - - Std Must be simultaneous, must be vs. same deense, see page 179
coMbined conditions
bAsic conditions
Al:Deenseless, stunned, and unaware.
Bld:Hindered, visually unaware, vulnerable, may be impaired or
disabled or visual tasks.
Bud: Deenseless, immobile, and impaired.
Da: Auditory unaware.
Dg: Incapacitated. May die, see p. 19.
ead: Stunned, but may only pay attention to entrancing efect.
Breaks ree i threatened or rom allies interaction skill check (DC
10+efect rank).
exhaud: Impaired and hindered, recover ater 1hour o rest.
Incapacitated: Deenseless, stunned, and unaware. Usually prone.
paalzd: Deenseless, immobile, and physically stunned; may be
able to take mental actions.
p: Hindered, -5 penalty on close attack checks, +5 bonus to
attackers close attack checks, but -5 penalty to attackers ranged
attack checks. Move action to stand.
rad:Hindered and vulnerable, immobile i restraints are
anchored.
saggd:Dazed and hindered.
sud: Stunned and vulnerable.
DC Adventures 2010 DC Comics. All rights reserved. Published by Green Ronin Publishing, LLC. All characters, their distinctive likenesses, and all related elements are trademarks o DC Comics