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Page 1: Analysing New E-Learning Culture

Institut für Informatik und Wirtschaftsinformatik (ICB)

Analysing New e-Learning Culture EDEN 2010, Valencia

Ulf Daniel Ehlers Cornelia Helmstedt Thomas Richter

picture: winding tower, Essen

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Motivation

Web 1.0 Web 3.0

Web 2.0 Learning 1.0

e-Learning 2.0

e-Learning 1.0

Learning 2.0

Technology and opportunities changed within the shift from e-Learning 1.0 to e-Learning 2.0, but is there

also a new learning-culture?

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Definitions

n E-Learning

o  Here used as any kind of Internet-based learning

n E-Learning 1.0; 2.0

o  Not a Terminus Technicus

o  Here used analogously to Web 1.0 & Web 2.0

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Culture

n  Research in various areas: Social behaviour, arts, working environments, management strategies, ...

n  Rarely explicitly related to Learning or Learning Culture

n  Here: n  Something, people within societies do have in common: A

set of rules and opinions, commonly used within a certain society

--> How can Learning Culture be described?

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The Onion Model of Culture (Hofstede, 2005)

n  Symbols: words, gestures or objects, carrying a particular meaning recognized within a society

n  Heroes: persons, alive, dead, real or imagined with a high reputation within a society

n  Rituals: Socially essential, collective activities ... to reaching desired ends n  Values: The “core of culture” - Broad tendencies to prefer certain states

of affairs over others --> Next step: Transfer the cultural dimensions to learning educational

processes

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The Onion Model of Culture and the educational process

Onion Model Educators (Teachers, Professors) Students Symbols “Helpful” tools, such as red pens for

marking papers (in Germany); a public tally sheet for announcing troublemak-ers in classrooms;

Mainly related to learner’s experiences, such as: the anarchy sign; the purple scarf, symbolizing gender emancipation; the rainbow for social equality of gender adjustment; the peace symbol

Heroes Personalities in Science and Religion who may be introduced representing certain knowledge or as stereotypes for a certain behaviour, also colleagues with outstanding achievements

Preferred teachers with valuable skills; Other learners with a certain skill which is worth being copied; Some of the promoted personalities in Science and Religion as they also are being considered being valuable by learners

Rituals Teaching methodologies; Rituals in the educational process apart from the cur-ricula (e. g., students’ standing to wel-coming the teacher; Visit of the school chapel)

Daily rituals related to the educational process, such as: The way to school; Discussions with other lear-ners; Social rituals amongst students; Greeting the teacher when entering; Daily events during school-breaks; Doing homework

Values Pedagogical paradigms; Relationship between teachers and learners; Relig-ious background; Basic rules of Con-duct (e. g., Do’s and Don’t’s)

Values expressed through youth culture, Learners might not share values which they are exposed to through the teaching scenarios

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n  Values: Language (Language type and model); General Opinion (politics, religion, humour, ethics); Didactical Paradigms; Gender related issues (educational issues, professional issues, general rules); to the ‘role’ of educator

n  Rituals: Communication models (Relationship to authorities,‘subordinates’ and peers); Habits and preferences of learners (motivation, group building processes, group behaviour) and teachers; Pedagogical approach; Self-Motivation; Conflict solving strategies;

n  Heroes: General Opinion related to personalities of public life, science and religion;

The Learning-Culture Model

Values: Most defined by society and authorities

Rituals: Specific for environment

Heroes: Persons considered being valuable for the education-process; partly defined by the society and the authorities.

Symbols:

Result of an interactive process between

Society, Environment & Individuals

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E-Learning 1.0 --> e-Learning 2.0: Characteristics of Change

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E-Learning 1.0 --> e-Learning 2.0: A cultural change?

n  E-Learning 2.0 o  Not a new paradigm or a new release but a new view o  Describes supported opportunities / challenges requiring a

change from teaching to learning n  Opportunities / Challenges:

o  Ubiquitous learning --> Learning in various contexts o  Self organized learning: Role change for learners and teachers o  Learning as lifelong process o  Learning takes place in communities of learning, involves formal &

informal learning o  Learning not longer linked to formal educational processes -->

institutions --> Self-directed learning offers new opportunities but also

challenges for learners and educators

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Conclusion

E-Learning 2.0 involves fundamental changes in learning scenarios:

n  The shift from e-Learning 1.0 to e-Learning 2.0 can be considered as a cultural change

n  E-Learning 2.0 suggest a new learning culture

Onion Model E-Learning 1.0 culture E-Learning 2.0 culture Symbols Learning Management Systems;

objects used to store materials to distribute and presen. Most symbols are technology oriented.

More related to Social Networks and Personal Learning Environments; Connecting with each other and sharing are in the foreground.

Heroes Experts and teachers who drive the learning process.

Learners who enable networking, sharing and community building in a effective way.

Rituals Expressed in pedagogical interventions and instructional methodologies such focus on transfer and instruction

focus on sharing, peer-learning, peer-acting and peer-interaction in order to reach a desired commonly agreed learning objective.

Values Associated with processes of acquisition of knowledge.

Associated with processes of participation.

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Are there further Questions?

Thank you very much for your Attention!