Analysing New E-Learning Culture
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Transcript of Analysing New E-Learning Culture
Institut für Informatik und Wirtschaftsinformatik (ICB)
Analysing New e-Learning Culture EDEN 2010, Valencia
Ulf Daniel Ehlers Cornelia Helmstedt Thomas Richter
picture: winding tower, Essen
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Motivation
Web 1.0 Web 3.0
Web 2.0 Learning 1.0
e-Learning 2.0
e-Learning 1.0
Learning 2.0
Technology and opportunities changed within the shift from e-Learning 1.0 to e-Learning 2.0, but is there
also a new learning-culture?
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Definitions
n E-Learning
o Here used as any kind of Internet-based learning
n E-Learning 1.0; 2.0
o Not a Terminus Technicus
o Here used analogously to Web 1.0 & Web 2.0
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Culture
n Research in various areas: Social behaviour, arts, working environments, management strategies, ...
n Rarely explicitly related to Learning or Learning Culture
n Here: n Something, people within societies do have in common: A
set of rules and opinions, commonly used within a certain society
--> How can Learning Culture be described?
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The Onion Model of Culture (Hofstede, 2005)
n Symbols: words, gestures or objects, carrying a particular meaning recognized within a society
n Heroes: persons, alive, dead, real or imagined with a high reputation within a society
n Rituals: Socially essential, collective activities ... to reaching desired ends n Values: The “core of culture” - Broad tendencies to prefer certain states
of affairs over others --> Next step: Transfer the cultural dimensions to learning educational
processes
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The Onion Model of Culture and the educational process
Onion Model Educators (Teachers, Professors) Students Symbols “Helpful” tools, such as red pens for
marking papers (in Germany); a public tally sheet for announcing troublemak-ers in classrooms;
Mainly related to learner’s experiences, such as: the anarchy sign; the purple scarf, symbolizing gender emancipation; the rainbow for social equality of gender adjustment; the peace symbol
Heroes Personalities in Science and Religion who may be introduced representing certain knowledge or as stereotypes for a certain behaviour, also colleagues with outstanding achievements
Preferred teachers with valuable skills; Other learners with a certain skill which is worth being copied; Some of the promoted personalities in Science and Religion as they also are being considered being valuable by learners
Rituals Teaching methodologies; Rituals in the educational process apart from the cur-ricula (e. g., students’ standing to wel-coming the teacher; Visit of the school chapel)
Daily rituals related to the educational process, such as: The way to school; Discussions with other lear-ners; Social rituals amongst students; Greeting the teacher when entering; Daily events during school-breaks; Doing homework
Values Pedagogical paradigms; Relationship between teachers and learners; Relig-ious background; Basic rules of Con-duct (e. g., Do’s and Don’t’s)
Values expressed through youth culture, Learners might not share values which they are exposed to through the teaching scenarios
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n Values: Language (Language type and model); General Opinion (politics, religion, humour, ethics); Didactical Paradigms; Gender related issues (educational issues, professional issues, general rules); to the ‘role’ of educator
n Rituals: Communication models (Relationship to authorities,‘subordinates’ and peers); Habits and preferences of learners (motivation, group building processes, group behaviour) and teachers; Pedagogical approach; Self-Motivation; Conflict solving strategies;
n Heroes: General Opinion related to personalities of public life, science and religion;
The Learning-Culture Model
Values: Most defined by society and authorities
Rituals: Specific for environment
Heroes: Persons considered being valuable for the education-process; partly defined by the society and the authorities.
Symbols:
Result of an interactive process between
Society, Environment & Individuals
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E-Learning 1.0 --> e-Learning 2.0: Characteristics of Change
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E-Learning 1.0 --> e-Learning 2.0: A cultural change?
n E-Learning 2.0 o Not a new paradigm or a new release but a new view o Describes supported opportunities / challenges requiring a
change from teaching to learning n Opportunities / Challenges:
o Ubiquitous learning --> Learning in various contexts o Self organized learning: Role change for learners and teachers o Learning as lifelong process o Learning takes place in communities of learning, involves formal &
informal learning o Learning not longer linked to formal educational processes -->
institutions --> Self-directed learning offers new opportunities but also
challenges for learners and educators
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Conclusion
E-Learning 2.0 involves fundamental changes in learning scenarios:
n The shift from e-Learning 1.0 to e-Learning 2.0 can be considered as a cultural change
n E-Learning 2.0 suggest a new learning culture
Onion Model E-Learning 1.0 culture E-Learning 2.0 culture Symbols Learning Management Systems;
objects used to store materials to distribute and presen. Most symbols are technology oriented.
More related to Social Networks and Personal Learning Environments; Connecting with each other and sharing are in the foreground.
Heroes Experts and teachers who drive the learning process.
Learners who enable networking, sharing and community building in a effective way.
Rituals Expressed in pedagogical interventions and instructional methodologies such focus on transfer and instruction
focus on sharing, peer-learning, peer-acting and peer-interaction in order to reach a desired commonly agreed learning objective.
Values Associated with processes of acquisition of knowledge.
Associated with processes of participation.
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Are there further Questions?
Thank you very much for your Attention!