“You know what's really exciting about video games is you don't just interact with the game...
-
Upload
ambrose-pitts -
Category
Documents
-
view
212 -
download
0
Transcript of “You know what's really exciting about video games is you don't just interact with the game...
![Page 1: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/1.jpg)
“You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick, but you're asked to interact with the game psychologically and emotionally as well. You're not just watching the characters on screen; you're becoming those characters”. - NINA HUNTEMANN, Game Over
![Page 2: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/2.jpg)
GAMES STORY DEVELOPMENTLesson 7
Character development
![Page 3: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/3.jpg)
AIMS AND OBJECTIVES
Describe the elements used in character development
Identify key elements of characters in game story
![Page 4: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/4.jpg)
RECAP
![Page 5: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/5.jpg)
EVIDENCE
By the deadline you will need to;
Game story Development notes Research notes A bibliography
Deadline: 17/01/13 – start of lesson
![Page 6: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/6.jpg)
THE PROCESS Purpose
Target Audience
Components
![Page 7: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/7.jpg)
PLOT DEVICES
Types (deliverance, revenge, pursuit, disaster, revolt, enigma, exposition, foreshadowing, conflict or problem, complication (rising action after inciting incident)
Goal (MacGuffin) Ticking clock Plot twists Suspense Resolution and conclusion
![Page 8: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/8.jpg)
CHARACTER TYPES
![Page 9: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/9.jpg)
CHARACTER TYPES
Antagonist Protagonist Guardian Sidekick Player character Non-player character
![Page 10: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/10.jpg)
CHARACTER BACKSTORY
Physiological Sociological Psychological Issues of representation Character capabilities Inventory Character growth
![Page 11: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/11.jpg)
CHARACTERISTICS Physiological characteristics: Appearance,
gender, age, weight, actions, speech (language, accent, words, tone)
Sociological characteristics: Friends, family, economic power, occupation, education, race, political views
Psychological characteristics: beliefs, optimism, pessimism, extrovert, introvert, intelligence, how they deal with representation,
![Page 12: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/12.jpg)
OTHER CHARCTERISTICS
Character capabilities: climb, skilled in weaponry, jump
Goals
Character growth
Other: wardrobe, inventory
![Page 13: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/13.jpg)
THE MASTER CHIEF
![Page 14: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/14.jpg)
PHYSIOLOGICAL CHARACTERISTICS:
Green amour with a gold visor Faceless character but you know who he is. Male. 80 years old but a body of 25-40 years old
due to extended timing in cryo-stasis. Bulky - the weight of a truck with amour
(referenced in Halo 3) Talks very little in earlier games, more
developed in Halo 3, mature old man voice, similar to Solid Snake. High level of vocab.
![Page 15: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/15.jpg)
SOCIOLOGICAL CHARACTERISTICS:
• Stolen from his parents by the military – prime target for the Spartan II project.
• Two best friends in the military.• Highest rank: leader of the Spartans• Education by military.
![Page 16: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/16.jpg)
PSYCHOLOGICAL CHARACTERISTICS
Highly intelligent “No man gets left behind” - his backstory of
when he was 15 on his first military program (not shown in the game).
Optimistic Introvert – personally Extrovert – missions
![Page 17: “You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick,](https://reader036.fdocuments.net/reader036/viewer/2022083009/5697bf8c1a28abf838c8be50/html5/thumbnails/17.jpg)
OTHER CHARACTERISTICS
Character capabilities Skilled in all forms of combat: Gameplay elements Jumps high, moves faster. Vehicles
Goals “finish the fight” Protect humans and the galaxy
Other Amour upgraded but minor change in appearance Vast range of guns.