WotR Escalation League FAQ v1.1
Transcript of WotR Escalation League FAQ v1.1
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Any rules questions or issues thaFAQ will be binding on all gam
be immediately in effect. If any
will supersede the appropriate L
Errata
Replace all instances of Pathfindwith Pathfinder (Master).
FAQ's
Q1. Can an Epic Hero join a MA1. No. Epic Heroes cannot join m
However, there is an argument to b
the Mmak is a special type of mon
monsters are defined as Single mo
the Mmak and its 13 crew are defi
Single Company). The Mmak technically the command company,
joined by an Epic Hero. It seems un
the rules designers intended such a
create a distinction between the M
other monsters, and would have pre
explicit special rule, stating that Epi
join the Mmak.
Barring an overriding ruling from G
Heroes will not be allowed to join a
Q2. Are the casualties caused thrDuels considered when working owon a fight?
A2. Yes.
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The Lord of the
ar of theEscalation League
t the League Organizers think need to be address. Any official GW FAQ's or Errata subsequent
f these GW FAQ's/Errata are on point for a Le
ague FAQ.
er (All)
ak?nsters.
made that
ster (all other
el(s) while
ned as a
ompany isand could be
likely that
subtlety to
mak and
ferred an
c Heroes can
W, Epic
Mmak.
ugh Heroicut who has
Q3. Can a Balrog hide behGoblins for LOS purposes?
A3. Yes. Unless a model or fo
on or counts as Elevated Terra
LOS to it blocked by any modThis is an abstraction that doe
LOS or height levels from ot
Q4. If I need a 6+/4+ to hit,handed weapon (+1 to hit, -1this mean I need (1) a 5+/3+to hit?
A4. (2) is correct: 6+.
Q5. Legendary formations apoints + Y per company. Dthat I pay X points for the ccompany and Y points for e
company OR (2) that I paythe command company andadditional company?
A5. (2) is correct. If you look
legendary formations in battle
beginning of the Rulebook, th
X+Y for the command compaadditional company.
Q6. How many Heroic / Epi
Hero use per turn? Per phas
A6. Heroes can use as many a
phase as they are able to pay f
special abilities
6HktH0%%z7q%)1jY
ings
RingAQs
sed by a Leaguely released will
gue FAQ, they
ind a unit of
rmation is either
in, it can have
l or formation.not utilize True
er systems.
ut I have two-Fight), then doeso hit, or (2) a 6+
e listed as Xes this mean (1)mmandch additional
+Y points forpoints for each
t the price of
reports at the
y are priced as
y, and Y for each
Actions can a
e?
tions per turn and
r with Might or
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Q7. Under the Mmaks Tramp
during the movement phase it sto
comes into contact with any defe
impassable terrain and suffers D
Consequently, a Mmak can nev
defensible terrain feature. But ca
charge a formation in a defensibl
so, does it suffer D6 hits?
A7. Yes, a Mmak may charge a fo
defensible terrain feature, though it
eligible to occupy it, should it win t
And, no, it will not suffer D6 hits f
into contact with the defensible terr
the Fight Phase.
Q8. If Im facing an enemy forma
does not cause Terror on its own,
been joined by an Epic Hero who
Terror, must I take a Terror test
if Im charged?
A8. Yes. P. 69 is clear that an Epic
special rules do not transfer to the c
formation he joins, unless the rules
state otherwise. However, this does
that an Epic Hero loses his special r
joining a company. Per the Terror r
a formation wishes to charge a Terr
creature it must take a Terror test. S
Terror-causing creature is in the for
charged/charging, your unit must te
report with Matt Ward used this int
with Hardrim joined by Khaml. It
noted, that this is open for abuse, an
should not be designed with the int
maximizing this benefit.
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le! rules,
s when it
sible or
hits.
r occupy a
a Mmak
terrain? If
rmation in a
is not
he fight.
r coming
ain during
tion that
but has
does cause
o charge or
Heros
ompany or
explicitly
not mean
ules upon
les (p. 63) if
or-causing
ince the
mation being
st. A battle
rpretation
should be
d an army
nt of
Q9. Through a combination
need +1 to hit in combat. Do
auto hit OR all rolls of 1
A9. Rolls of 1 are failures in
the Rulebook doesnt cover th
indication from White DwarfMatt Ward that 1s were inten
Q10. There seem to be some
declaring and resolving a co
Heroic and Epic Actions. Ho
be resolved?
A10. See Appendix 1, below,
discussion of timing and resol
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ngs
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of modifiers, I
s this mean I
still failures?
combat. Though
is, there is an
attle reports byed to be failures.
timing issues for
bination of
w should these
or a full
tion issues.
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Esc
The rules for Heroic / Epic Actionsresolution issues that can arise fro
charts are not meant to be new rule
are at times ambiguous and unclea
straightforward, but have been incl
made using certain interpretive dec
issues, but the Organizers believe t
the framework provided by the rule
There are two different types of He
particular phase; and (2) those that
(1) At the start of a particular phase
The player with priority may make
declaration of multiple heroes per t
Once all "start of phase" H/E Actio
last before the normal Priority sequ
(2) Incident to a Timing Trigger:
Other Epic Actions are eligible to b
formation is "due to fight" or "due t
Actions eligible to be called at the stiming trigger.
For example: It is the Fight Phase.
engaged in a fight. A chooses this c
"before the hero's formation is due
same. They roll off, A wins. A's Her
actions are part of this particular ti
conferred to the company) and then
Epic Actions that are incident to ti
resolutions. These interrupting Epic
Again, if there are multiple actionsentered into a queue for this new ti
For example: It is the Fight Phase.
make and Epic Action. They roll of
B declares an Heroic Fight betwee
resolved first, before the normal pri
"before the Hero's formation is due
resolves within the resolution of B's
formation A1 at F10. Upon the succ
and A's Heroic Fight between form
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lation League FAQs
Appendix 1
seem deceptively simple. Unfortunately there are athe rules. The following rules clarifications and th
s, but rather they are meant to fill in gaps of the cur
as to the timing and resolution. Some of the Epic A
ded in the chart for thoroughness. The below clari
isions. There are other ways to interpret the timing
at the below gives the most logical and common se
authors.
oic / Epic Actions: (1) those that are declared at the
re declared incident to a timing trigger.
:
an H/E Action that is eligible to be made at that tim
e rulebook, p. 66.
s have been called, they form a queue are resolved
nce for that Phase, unless otherwise specified.
called when the formation is "due to act." Specific
o move" (we will refer to these as "timing triggers")
ame timing triggers are called, they form a queue fo
Player A's (with Priority) formation and Player B's
ombat to be resolved. This creates a timing trigger
to fight." A declares that he will make an Epic Actio
o declares an Epic Rampage, B's Hero declares an
ming trigger queue and A's action is resolved first (
B's action is resolved (the benefit is conferred to th
ing triggers can also interrupt other Heroic / Epic
Actions are resolved within the resolution of the fir
hat can interrupt the same timing trigger, then theying trigger, and resolved in first-to-last order.
A declares that he will make and Epic Action. B dec
, B wins. B declares an Heroic Fight between forma
formations A2 and B2. B's Heroic Fight between A
ority sequence. By resolving the Heroic Fight, the ti
to fight" is triggered. A declares an Epic Strike. Th
Epic Fight. The Heroic Fight then completes its res
essful resolution of B's Heroic Fight, they return to
tions A2 and B2 is then resolved.
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ngs
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ost of timing andsubsequent
rent rules, which
ctions are
ications have been
nd resolution
se application to
start of a
. Resolve the
in order, first to
ally, before a
. If multiple Epic
r that particular
ormation are
or Epic Actions
n. B does the
pic Strike. Both
he benefit is
e Hero).
Action
st H/E Action.
are rolled off for,
lares that he will
tions A1 and B1.
1 and B1 is
ming trigger
Epic Strike
olution, with
the initial queue
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Actions that are declared at the startActions. Some of them are interrupt
(1) Ac
Name When is it declared?
Epic
RenewalAt the start of any Phase
Epic
RestorationAt the start of any Phase
Epic
Leadership
At the start of the Priority
PhaseHeroic
MoveAt the start of the Move Phas
Epic
ChallengeAt the start of the Move Phas
Heroic
ShootAt the start of the Shoot Phas
Heroic
Charge
At the start of the Charge
Phase
Heroic Fight At the start of the Fight Phase
Heroic /Epic Duel
At the start of the Fight Phase
Epic
RampageAt the start of the Fight Phase
Epic
StrengthAt the start of the Fight Phase
Epic
CowardiceAt the start of the Fight Phase
Epic Poison At the start of the Fight Phase
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lation League FAQsendix 1 (continued)
of a particular phase are not able to interrupt otherible, and if so are indicated appropriately in the cha
tions at the Start of a Particular Phase
When is it resolved?
Before the normal priority sequence for the appli
Phase
Before the normal priority sequence for the appli
Phase
Confers benefit for the remainder of the Turn
Before the normal priority sequence for the Mov
Courage Test: Before the normal priority sequen
Move Phase
Subsequent Movement and Charging, Fight, Due
the normal, applicable Priority sequence
Before the normal priority sequence for the Shoo
Before the normal priority sequence for the Char
Before the normal priority sequence for the Fight
Before the normal priority sequence for the Fight
(note: an Heroic / Epic Duel may be resolved afte
Heroic Fight involving the same participants)
Confers benefit during the Fight Phase
Confers benefit during the Fight Phase
Before the normal priority sequence for the Fight
Confers benefit during the Fight Phase
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Heroic / Epict.
Is itinterruptible?
ableNo
ableNo
No
Phase Yes
e for the
l: During
Courage Test:
No
Movement,
Charge, Fight,
Duel:
Yes
PhaseYes (by an
Epic Shot)
e PhaseYes (by an
Epic Charge)
Phase Yes
Phase
r an Yes
No
No
Phase No
No
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Actions that are declared incident t
at the start of a particular phase. Th
rather form queues appropriate to thare appropriate.
(2)
Name When is it declar
Epic
JourneyBefore the Hero's formation i
Epic
ChannelingBefore the Hero's formation i
Epic
RuinationBefore the Hero's formation i
Epic Shot At any point in the Shooting
Epic Charge Before the Hero's formation i
Epic
DefenseBefore the Hero's formation i
Epic Rage Before the Hero's formation i
Epic
SacrificeBefore the Hero's formation i
Epic StrikeBefore the Hero is due to figh/ Epic Duel OR before his for
to fight
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lation League FAQsendix 1 (continued)
a timing trigger can generally interrupt other action
se actions incident to timing triggers cannot interru
eir timing trigger. The chart provides some indicati
ctions Incident to Timing Triggers
d? When is it resolved?
due to move When the Hero's formation moves
due to move Confers benefit for the remainder o
due to move Confers benefit for the remainder o
hase Immediately
due to chargeCheck condition during the Charge
Confers benefit during the Fight Ph
due to fight Confers benefit during the Fight Ph
due to fight Confers benefit during the Fight Ph
due to fight Confers benefit during the Fight Ph
t in an Heroicmation is due Confers benefit during the Fight Ph
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ngs
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s that are declared
pt each other, but
n when interrupts
Can it
interrupt?
Yes (one's own
Heroic Move)
the TurnYes (one's own
Heroic Move)
the TurnYes (one's own
Heroic Move)Yes (another
Epic Shot)
May also be
interrupted by
another EpicShot
hase
se
Yes (ones
own Heroic
charge)
se Yes
se Yes
se Yes
se Yes