WotR Escalation League FAQ v1.2

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  • 8/14/2019 WotR Escalation League FAQ v1.2

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    Any rules questions or issues thaFAQ will be binding on all gam

    be immediately in effect. If any

    will supersede the appropriate L

    Errata

    Replace all instances of Pathfindwith Pathfinder (Master).

    FAQ's

    Q1. Can an Epic Hero join a MA1. No. Epic Heroes cannot join m

    However, there is an argument to b

    the Mmak is a special type of mon

    monsters are defined as Single mo

    the Mmak and its 13 crew are defi

    Single Company). The Mmak technically the command company,

    joined by an Epic Hero. It seems un

    the rules designers intended such a

    create a distinction between the M

    other monsters, and would have pre

    explicit special rule, stating that Epi

    join the Mmak.

    Barring an overriding ruling from G

    Heroes will not be allowed to join a

    Q2. Are the casualties caused thrDuels considered when working owon a fight?

    A2. Yes.

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    The Lord of the

    ar of theEscalation League

    t the League Organizers think need to be address. Any official GW FAQ's or Errata subsequent

    f these GW FAQ's/Errata are on point for a Le

    ague FAQ.

    er (All)

    ak?nsters.

    made that

    ster (all other

    el(s) while

    ned as a

    ompany isand could be

    likely that

    subtlety to

    mak and

    ferred an

    c Heroes can

    W, Epic

    Mmak.

    ugh Heroicut who has

    Q3. Can a Balrog hide behGoblins for LOS purposes?

    A3. Yes. Unless a model or fo

    on or counts as Elevated Terra

    LOS to it blocked by any modThis is an abstraction that doe

    LOS or height levels from ot

    Q4. If I need a 6+/4+ to hit,handed weapon (+1 to hit, -1this mean I need (1) a 5+/3+to hit?

    A4. (2) is correct: 6+.

    Q5. Legendary formations apoints + Y per company. Dthat I pay X points for the ccompany and Y points for e

    company OR (2) that I paythe command company andadditional company?

    A5. (2) is correct. If you look

    legendary formations in battle

    beginning of the Rulebook, th

    X+Y for the command compaadditional company.

    Q6. How many Heroic / Epi

    Hero use per turn? Per phas

    A6. Heroes can use as many a

    phase as they are able to pay f

    special abilities

    6HktH0%%z7q%)1jY

    ings

    RingAQs

    sed by a Leaguely released will

    gue FAQ, they

    ind a unit of

    rmation is either

    in, it can have

    l or formation.not utilize True

    er systems.

    ut I have two-Fight), then doeso hit, or (2) a 6+

    e listed as Xes this mean (1)mmandch additional

    +Y points forpoints for each

    t the price of

    reports at the

    y are priced as

    y, and Y for each

    Actions can a

    e?

    tions per turn and

    r with Might or

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    Q7. Under the Mmaks Tramp

    during the movement phase it sto

    comes into contact with any defe

    impassable terrain and suffers D

    Consequently, a Mmak can nev

    defensible terrain feature. But ca

    charge a formation in a defensibl

    so, does it suffer D6 hits?

    A7. Yes, a Mmak may charge a fo

    defensible terrain feature, though it

    eligible to occupy it, should it win t

    And, no, it will not suffer D6 hits f

    into contact with the defensible terr

    the Fight Phase.

    Q8. If Im facing an enemy forma

    does not cause Terror on its own,

    been joined by an Epic Hero who

    Terror, must I take a Terror test

    if Im charged?

    A8. Yes. P. 69 is clear that an Epic

    special rules do not transfer to the c

    formation he joins, unless the rules

    state otherwise. However, this does

    that an Epic Hero loses his special r

    joining a company. Per the Terror r

    a formation wishes to charge a Terr

    creature it must take a Terror test. S

    Terror-causing creature is in the for

    charged/charging, your unit must te

    report with Matt Ward used this int

    with Hardrim joined by Khaml. It

    noted, that this is open for abuse, an

    should not be designed with the int

    maximizing this benefit.

    Q9. Through a combination of m

    need +1 to hit in combat. Does thi

    auto hit OR all rolls of 1 still

    A9. Rolls of 1 are failures in com

    the Rulebook doesnt cover this, th

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    le! rules,

    s when it

    sible or

    hits.

    r occupy a

    a Mmak

    terrain? If

    rmation in a

    is not

    he fight.

    r coming

    ain during

    tion that

    but has

    does cause

    o charge or

    Heros

    ompany or

    explicitly

    not mean

    ules upon

    les (p. 63) if

    or-causing

    ince the

    mation being

    st. A battle

    rpretation

    should be

    d an army

    nt of

    difiers, I

    s mean I

    failures?

    bat. Though

    re is an

    indication from White Dwarf

    Matt Ward that 1s were inten

    Q10. There seem to be some

    declaring and resolving a co

    Heroic and Epic Actions. Ho

    be resolved?

    A10. See Appendix 1, below,

    discussion of timing and resol

    Q11. The rules for shields sa

    confer their Defense bonus t

    close combat attacks to the f

    on p. 74, the authors provid

    to combine spell effects (to u

    and then follow it up withB

    shields provide no benefit agattacks, then this tip would

    worthless. Can I use my shie

    magic attacks from the front

    A11. Yes, shields work agains

    By Rules as Written they shou

    tip on p. 74 is NOT a rule).

    that the authors intent was th

    work (and the tip does seem to

    of their intent).

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    ngs

    6HktH0%%z7q%)1jY

    attle reports by

    ed to be failures.

    timing issues for

    bination of

    w should these

    or a full

    tion issues.

    y that they only

    shooting and

    ont. However,

    a tip for how

    e Shatter Shields

    lt of Fire). If

    ainst magice completely

    ld bonus against

    ?

    t magic attacks.

    ld not work (the

    owever it seems

    t they should

    be an indication

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    Escalation League FAQs

    Appendix 1

    The rules for Heroic / Epic Actions seem deceptively simple. Unfortunately there are a host of timing and

    resolution issues that can arise from the rules. The following rules clarifications and the subsequent

    charts are not meant to be new rules, but rather they are meant to fill in gaps of the current rules, which

    are at times ambiguous and unclear as to the timing and resolution. Some of the Epic Actions are

    straightforward, but have been included in the chart for thoroughness. The below clarifications have been

    made using certain interpretive decisions. There are other ways to interpret the timing and resolution

    issues, but the Organizers believe that the below gives the most logical and common sense application to

    the framework provided by the rules authors.

    There are two different types of Heroic / Epic Actions: (1) those that are declared at the start of aparticular phase; and (2) those that are declared incident to a timing trigger.

    (1) At the start of a particular phase:

    The player with priority may make an H/E Action that is eligible to be made at that time. Resolve the

    declaration of multiple heroes per the rulebook, p. 66.

    Once all "start of phase" H/E Actions have been called, they form a queue are resolved in order, first to

    last before the normal Priority sequence for that Phase, unless otherwise specified.

    (2) Incident to a Timing Trigger:

    Other Epic Actions are eligible to be called when the formation is "due to act." Specifically, before a

    formation is "due to fight" or "due to move" (we will refer to these as "timing triggers"). If multiple Epic

    Actions eligible to be called at the same timing triggers are called, they form a queue for that particular

    timing trigger.

    For example: It is the Fight Phase. Player A's (with Priority) formation and Player B's formation are

    engaged in a fight. A chooses this combat to be resolved. This creates a timing trigger for Epic Actions

    "before the hero's formation is due to fight." A declares that he will make an Epic Action. B does the

    same. They roll off, A wins. A's Hero declares an Epic Rampage, B's Hero declares an Epic Strike. Both

    actions are part of this particular timing trigger queue and A's action is resolved first (the benefit is

    conferred to the company) and then B's action is resolved (the benefit is conferred to the Hero).

    Epic Actions that are incident to timing triggers can also interrupt other Heroic / Epic Action

    resolutions. These interrupting Epic Actions are resolved within the resolution of the first H/E Action.

    Again, if there are multiple actions that can interrupt the same timing trigger, then they are rolled off for,

    entered into a queue for this new timing trigger, and resolved in first-to-last order.

    For example: It is the Fight Phase. A declares that he will make and Epic Action. B declares that he will

    make an Epic Action. They roll off, B wins. B declares an Heroic Fight between formations A1 and B1. B

    declares an Heroic Fight between formations A2 and B2. B's Heroic Fight between A1 and B1 is resolvedfirst, before the normal priority sequence. By resolving the Heroic Fight, the timing trigger "before the

    Hero's formation is due to fight" is triggered. A declares an Epic Strike. The Epic Strike resolves within

    the resolution of B's Epic Fight. The Heroic Fight then completes its resolution, with formation A1 at

    F10. Upon the successful resolution of B's Heroic Fight, they return to the initial queue and A's Heroic

    Fight between formations A2 and B2 is then resolved.

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    Actions that are declared at the start

    Actions. Some of them are interrupt

    (1) Ac

    Name When is it declared?

    Epic

    RenewalAt the start of any Phase

    Epic

    RestorationAt the start of any Phase

    Epic

    Leadership

    At the start of the Priority

    Phase

    HeroicMove

    At the start of the Move Phas

    Epic

    ChallengeAt the start of the Move Phas

    Heroic

    ShootAt the start of the Shoot Phas

    Heroic

    Charge

    At the start of the Charge

    Phase

    Heroic Fight At the start of the Fight Phase

    Heroic /

    Epic DuelAt the start of the Fight Phase

    Epic

    RampageAt the start of the Fight Phase

    Epic

    StrengthAt the start of the Fight Phase

    Epic

    CowardiceAt the start of the Fight Phase

    Epic Poison At the start of the Fight Phase

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    lation League FAQsendix 1 (continued)

    of a particular phase are not able to interrupt other

    ible, and if so are indicated appropriately in the cha

    tions at the Start of a Particular Phase

    When is it resolved?

    Before the normal priority sequence for the appli

    Phase

    Before the normal priority sequence for the appli

    Phase

    Confers benefit for the remainder of the Turn

    Before the normal priority sequence for the Mov

    Courage Test: Before the normal priority sequen

    Move Phase

    Subsequent Movement and Charging, Fight, Due

    the normal, applicable Priority sequence

    Before the normal priority sequence for the Shoo

    Before the normal priority sequence for the Char

    Before the normal priority sequence for the Fight

    Before the normal priority sequence for the Fight

    (note: an Heroic / Epic Duel may be resolved afteHeroic Fight involving the same participants)

    Confers benefit during the Fight Phase

    Confers benefit during the Fight Phase

    Before the normal priority sequence for the Fight

    Confers benefit during the Fight Phase

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    ngs

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    Heroic / Epic

    t.

    Is it

    interruptible?

    ableNo

    ableNo

    No

    Phase Yes

    e for the

    l: During

    Courage Test:

    No

    Movement,

    Charge, Fight,

    Duel:Yes

    PhaseYes (by an

    Epic Shot)

    e PhaseYes (by an

    Epic Charge)

    Phase Yes

    Phase

    r an Yes

    No

    No

    Phase No

    No

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    Actions that are declared incident t

    at the start of a particular phase. Th

    rather form queues appropriate to thare appropriate.

    (2)

    Name When is it declar

    Epic

    JourneyBefore the Hero's formation i

    Epic

    ChannelingBefore the Hero's formation i

    Epic

    RuinationBefore the Hero's formation i

    Epic Shot At any point in the Shooting

    Epic Charge Before the Hero's formation i

    Epic

    DefenseBefore the Hero's formation i

    Epic Rage Before the Hero's formation i

    Epic

    SacrificeBefore the Hero's formation i

    Epic StrikeBefore the Hero is due to figh/ Epic Duel OR before his for

    to fight

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    lation League FAQsendix 1 (continued)

    a timing trigger can generally interrupt other action

    se actions incident to timing triggers cannot interru

    eir timing trigger. The chart provides some indicati

    ctions Incident to Timing Triggers

    d? When is it resolved?

    due to move When the Hero's formation moves

    due to move Confers benefit for the remainder o

    due to move Confers benefit for the remainder o

    hase Immediately

    due to chargeCheck condition during the Charge

    Confers benefit during the Fight Ph

    due to fight Confers benefit during the Fight Ph

    due to fight Confers benefit during the Fight Ph

    due to fight Confers benefit during the Fight Ph

    t in an Heroicmation is due Confers benefit during the Fight Ph

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    ngs

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    s that are declared

    pt each other, but

    n when interrupts

    Can it

    interrupt?

    Yes (one's own

    Heroic Move)

    the TurnYes (one's own

    Heroic Move)

    the TurnYes (one's own

    Heroic Move)Yes (another

    Epic Shot)

    May also be

    interrupted by

    another EpicShot

    hase

    se

    Yes (ones

    own Heroic

    charge)

    se Yes

    se Yes

    se Yes

    se Yes