Who we are…

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The Internet & the Arts: How new technology affects old aesthetics 4.22.08 Mary Madden Pew Internet & American Life Project Presented to: Chicago Wallace Audience Engagement Network

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The Internet & the Arts: How new technology affects old aesthetics 4.22.08 Mary Madden Pew Internet & American Life Project Presented to: Chicago Wallace Audience Engagement Network. Who we are…. Where we live…. Watching the online audience grow. 75% of adults in the U.S. use the internet - PowerPoint PPT Presentation

Transcript of Who we are…

Page 1: Who we are…

The Internet & the Arts:How new technology affects old aesthetics

4.22.08Mary MaddenPew Internet & American Life Project

Presented to: Chicago Wallace Audience Engagement Network

Page 2: Who we are…

April 22, 2008 2The Internet & the Arts

Who we are…

Page 3: Who we are…

April 22, 2008 3The Internet & the Arts

Where we live…

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April 22, 2008 4The Internet & the Arts

Watching the online audience grow

0%

10%

20%

30%

40%

50%

60%

70%

80%

•75% of adults in the U.S. use the internetup from 46% in 2000

• 93% of teens ages 12-17 use the internetup from 73% in 2000

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Older adults still less likely to be online

37

72

85

92

65+

50-64

30-49

18-29

Online Not Online

October-December 2007

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April 22, 2008 6The Internet & the Arts

Education still matters, too…

October-December 2007

93

84

67

38

College Grad

Some College

HS Grad

Less than HS

Online Not Online

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April 22, 2008 7The Internet & the Arts

Then and Now…

2000

5% with broadband at home

50% owned a cell phone

=slow and stationary connections

2008

55% with broadband at home

80% own a cell phone

=fast and mobile connections

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Mobile access goes mainstream

62% of Americans have some experience with “on the go” access to digital data and

information

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April 22, 2008 9The Internet & the Arts

Does technology improve our lives?

Attitudes about information technology

How much, if at all, have communication and information devices improved …

“A lot” or “Somewhat”

Your ability to keep in touch with friends and family 81%

Your ability to learn new things79

Your ability to do your job59

The way you pursue your hobbies or interests55

Your ability to share your ideas and creations with others55

Your ability to work with others in your community or in groups you belong to 55

Source: Pew Internet & American Life Project April 2006 Survey. N=3,355 for internet and cell phone users. Margin of error is ±2%.

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What’s the big deal with Web 2.0?

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April 22, 2008 11The Internet & the Arts

How many of us are participating?

User-generated content creation activities:

% - Adult Internet Users

Share something online that you created yourself, such as your own artwork, photos, stories, or videos 19

Post comments to an online news group or website 18

Create or work on your own webpage 12

Create or work on webpages or blogs for others 11

Take material you find online – like songs, text, or images and

remix them into your own artistic creation

9

Create or work on your own online journal or blog 8

Those who have done at least one: 37

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Content Creation: Age tells a different story

0

10

20

30

40

50

60

70

80

90

Ages 12-17

Ages 18-29

Ages 30-38

Ages 39-48

Ages 49-60

Ages 61-69

Ages 70+

Per

cent

age

Internet users Total population

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April 22, 2008 13The Internet & the Arts

Youth of today, arts audiences of tomorrow

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April 22, 2008 14The Internet & the Arts

Today’s Teen – Born 1990

Personal computers are 15 years old

Tim Berners-Lee writes World Wide Web program

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April 22, 2008 15The Internet & the Arts

Today’s Teen – First Grade 1996

Palm Pilot goes onthe market

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Today’s Teen – Fourth Grade 1999

Sean Fanning creates Napster

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Today’s Teen – Starts Middle School 2001

Wikipedia comes online…

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Today’s Teen – Middle School

iPods storm the market…

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Today’s Teen – Middle School 2003

Skype - 2003

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Today’s Teen – Starts High School 2004

Podcasts – 2004

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Today’s Teen – Sophomore Year 2005

YouTube – 2005

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Today’s Teen – Junior Year 2006

The Year of MySpace:

• More than 200 million accounts created

• Third most popular site in the U.S.

• 55% of online teens use social networking sites

• 48% of social networking teens use the sites every day

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April 22, 2008 23The Internet & the Arts

Profiles: Switchboards for social life

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April 22, 2008 24The Internet & the Arts

Lesson #1: Get Creative

– Teens have embraced Web 2.0—blogging, remixing and sharing their creations without fear.

– We give teens the time to play and make mistakes, and adults need this time, too.

• 64% of online teens are content creators

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April 22, 2008 25The Internet & the Arts

Lesson #2: Start Conversations

• Most teens receive feedback on the material they post, and most give feedback to others.

• Web 2.0 tools offer arts organizations the opportunity to solicit feedback and shape conversations about their programs.

Teen content creators solicit feedback

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Lesson #3: Reinforce Relationships

– Rather than replace offline relationships with online ones, social media tools work best when they augment relationships that have other dimensions.

• 91% of social networking teens use the sites to stay in touch with offline friends

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Lesson #4: Cultivate Semi-public Spaces

• Teens curate social spaces where they feel comfortable sharing ideas and expressing themselves.

• Semi-public spaces like social networking groups offer arts organizers a forum to ask questions and share ideas.

Teens are skilled navigators of the semi-public Web

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April 22, 2008 28The Internet & the Arts

Sites to watch: Ning

http://www.ning.com

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April 22, 2008 29The Internet & the Arts

Sites to watch: The Point

http://www.thepoint.com/

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Sites to watch: Yelp

http://www.yelp.com

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Arts audiences run broad and deep

39% of adults, or roughly 81 million people attended arts events in the 12 months prior to August 2002.

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And artists are all around us!

• 57% of Americans study, practice or otherwise engage in some type of artistic activity themselves.

• Of that group, 28% identify as artists.

Pew Internet & American Life Project, “Artists, Musicians and the Internet”

2004

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April 22, 2008 33The Internet & the Arts

Frequent arts attendees <3 digital media

• Frequent arts attendees are more engaged with arts and cultural programming through digital media channels.

• 27% of frequent arts attendees have watched arts and cultural programming on a website, compared with just 16% of the GP.

Research from LaPlaca Cohen, 2007

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Research meets practice: Arts Marketing

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Making the most of Web 2.0: Stagework

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Stagework: “From page to stage…”

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San Francisco Symphony: Keeping Score

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Music & Art: Make your own associations

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Create false scarcity: Artists Den

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April 22, 2008 40The Internet & the Arts

Community as content: mnartists.org

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April 22, 2008 41The Internet & the Arts

Move beyond your site: Library of Congress

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Regroup and Rethink…

• Audience Participation

• The Life of a Performance

• Who Builds Your Brand

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April 22, 2008 43The Internet & the Arts

Take this as you go…

• Listen and learn from your users—even if they’re half your age.

• Look to your peers for ideas, inspiration and practical advice.

• Give your staff time to play!

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April 22, 2008 44The Internet & the Arts

Thank you!

Mary Madden

Senior Research Specialist

Pew Internet & American Life Project

1615 L Street NW

Suite 700

Washington, DC 20036

[email protected]

202-419-4500