What's Keeping Museums from Telling Meaty, In-Depth Stories

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What’s Keeping Museums from Telling Meaty, In-Depth Stories? Original article by Nina Simon Summarized by Museum Hack

Transcript of What's Keeping Museums from Telling Meaty, In-Depth Stories

Page 1: What's Keeping Museums from Telling Meaty, In-Depth Stories

What’s Keeping Museums from Telling Meaty, In-Depth Stories?

Original article by Nina SimonSummarized by Museum Hack

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A great story can take you into another world.

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But why aren't museums great at telling deep,

intense stories?

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Why are exhibitions, which have huge potential as immersive, multi-platform narrative devices,

so rarely used to that effect?

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Too often we use the weakest storytelling techniques: broad generalizations on 50 word labels.

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Exhibitions could use:

Narrative Tools+

Objects+

Immersive Design+

Interactive Experiences

to tell GREAT stories.

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Think about how common it is to see an exhibition that uses a variety of objects and narrative devices as guideposts, and how rare it is to see an in-depth experience around just one object.

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We avoid the incredible power that

comes from a deep dive into

one story.

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The most compelling stories exist around individual objects, but we weaken those stories by throwing too much in the same pot.

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We justify this by arguing that we have to tell the broader story.

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The individuals, the nuances, the specificity —the story—tattoos itself on your memory in a way that a generalized exhibition cannot.

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While the story is tighter, the impact is less prescribed, and more powerful.

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But tight doesn't have to mean limited.

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When we experience

intense depthit stands out.

It's unforgettable.

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Specificity trumps generality when it comes to creating

a powerful story.