Virtual and Collaborative Design Environments Ronald D. Kriz* University Visualization and Animation...
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Transcript of Virtual and Collaborative Design Environments Ronald D. Kriz* University Visualization and Animation...
Virtual and Collaborative Design Environments
Ronald D. Kriz*University Visualization and Animation Group
* Department of Engineering Science and Mechanics
UVAG
Lockheed Martin Campus VisitOctober 25, 2001
Durham Hall, Rm 260, 11:15AM
http://www.jwave.vt.edu/~rkriz/Presentations/LM_25oct01.ppt
• Summary of collaborative virtual environments (VEs), application program interfaces (APIs), and applications developed at Virginia Tech
• Future development of collaborative VEs
Presentation
UVAG
Collaborative APIs: EVL’s CAVERNsoft: Limbo / Tandem VT’s DIVERSE
Chronology: Collaborative VEs at VT AtomView (NSF PACI: NCSA-VT) Limbo Apps:
CAVE Collaborative Console (CCC) CCC_atom (CCC + AtomView)
DIVERSE Apps: Physics Based Simulations Crane-Ship (ONR-DURIP) Haptic Feedback - Molecular Docking (ASPIRES) NUWC’s CONRAY Undersea Warfare (ONR-NavCIITI) NIST’s RAVE: SmokeView Lockheed Martin: Collaborative Engineering Design
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Summary of Collaborative VEs APIs,and applications developed at VT
Extending the Use of Collaborative Virtual Environmentsto Engineering Design Using High Speed Networks
Lockheed Martin University Grant Program
Pat McKenzieLockheed Astronautics
Denver, Colorado
“The goal of this project is to demonstrate that the CAVE Simulator, when combined with Limbo and CCC awareness tools can be used to deliver a collaborative virtual design environment with an emphasis on HCI and usability.”
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!!! IDEA !!! The CAVE desktop simulator allows
desktop-to-desktop collaborative designwith a fully immersive option
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• Crane Ship: A. Nayfeh, D. Mook, L. Arsenault, R.Williams, R. Kriz: Added motion base to CAVE floor (ONR: $360K) In-kind-labor to move and re-build CAVE ($432K): A. Jarosz, J. Kelso, S. Parkih, C. Logie, R. Kriz• Head Mounted Display VR Lab: D. Bowman (CS Dept. $120K) VR projs. M. Setareh, R. Schubert, J. McLain-Kark• DIVERSE: L. Arsenault, J. Kelso, R. Kriz (NIST $60K)• Molecular Docking: D. Bevan, L. Watson,S. Parkih, R. Kriz• NAVCIITI CONRAY: F. das Neves, J. Kelso, R. Kriz
• EVL’s CAVERNsoft: Limbohttp://www.evl.uic.edu/cavern/cavernG2
• VT’s DIVERSEhttp://www.diverse.vt.edu
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Application Programming Interfaces (APIs) used and developed at VT:
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What is a CAVE?
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Viewer immersed In 3D-structure. Gives viewer unique perspective to study
3D structure / property relationships.
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Advanced Communications &
Information Technology Center
(ACITC)
VT-Collaboration on-campus(Connecting desktop to CAVE was critical)
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University Visualization &Animation Group (UVAG)
2100 SF
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Shared Virtual Environments
CAVERNsoft - Limbo: CAVE Collaborative Console (CCC)http://www.sv.vt.edu/future/cave/
software/ccc/
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World-Wide CollaborationJason Leigh & Andrew Johnson
Electronic Visualization Lab, UIC
• Argonne National Lab• IHPC, Singapore• CRCACS, Australian NU• IML, Tokyo Univ.• CCPO, Old Dominion Unv.• NCSA, UIUC• UVAG, Virginia Tech• Northwestern Univ.
Remote Participants:
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I hear you. You hear me. But where are you and what are you looking at?
Collaborative Awareness Tools
Kevin Curry
Class Project, 1998: Rosson: Computer- Supported Cooperative Work
M.S. Thesis, 1999: “Supporting Collaborative
Awareness in Tele-Immersion”
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Par
tici
pant
s
Aw
aren
ess
Recorder
CAVE Collaborative Console (CCC)Fernado das Neves, Ron Kriz, John Kelso
AtomView
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NCSA: J. Shalf
VT: R. Kriz / D. Farkas With AtomView materialscientists can analyze and interpret physics based simulation results
Physics based Simulation
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Two users in CCC_atom viewing a Large Ni-Al B2 simulated structure.
AtomView Modes:• Scale Model• Scale Atoms• Navigate• Play animation
CCC features not shown:• Shared views• Jump next to• Tether to• Record play
GregEdwards
D evice I ndependent V irtual E nvironment: R econfigurable, S calable, E xtensible
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GNU GPL - LGPL fosters collaboration
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DIVERSE Applications:Physics Based Simulations
Crane Ship 6-DOF I-Dock 6-DOFHaptic Feedback
NUWC/NRL CONRAYUndersea Acoustic 3-DOF
Command & Control n-DOF
CAVE floorwith plug inserted
CAVE floor paintedwith plug inserted
CAVEfloor plug removed showing the top of the motion platform
CAVE right wall
CAVEfront wall
Application of Visualization and Haptic Feedback to Enhance Molecular Docking
D. Bevan, BiochemistyL. Watson, Computer SciR. Kriz & S. Parikh, ESM
(http://www.sv.vt.edu/future/cave/resprj/idock/idock.html)
Bevan Watson Kriz Parikh
FutureSimulation
Beowulf Cluster
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ONR-NavCIITI Task2.1 C & C Visualization
CONnical acoustic arRAY CONRAY model
Desktop
CAVE
I-Desk
Das Neves
Visualization for MultiwarfarePlanning and Execution
Visualization for MultiwarfarePlanning and Execution
Naval Undersea Warfare Center Collaboration With Virginia Tech
Kenneth M. Lima (PI) Dr. Ron Kriz (POC)
Lauren Mathews (NAVCITTI Supported)
Richard Shell
Naval Research Lab
Robert King (PI)
FY’01 Funding $222K
FY’01 Funding $58K
Top Ranked Project by ONR Review Panel, May 24, 2001
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ONR-NavCIITI Task2.1 Command & Control Visualization
NUWC: K. Lima, L. Mathews, R. ShellNRL: Larry Rosenblum, Doug MaxwellVT: R. Kriz, J. Kelso, F. das Neves
ONR Briefing May 24, 2001“Visualization for Multiwarfare
Planning and Execution”
Physics basedsimulation modelof acoustics in a3D world: bottomBounce, etc.
http://www.sv.vt.edu/future/cave/resprj/navciiti/nuwc_task2-1/
Usability and Engineering LabD. Hix and J. Gabbard
Randy LevensalorCS-Masters Thesis
Immersive WorkBench
NAVCIITI: Visualization and HCI: Usability Engineering
Cooperative manipulation PhD work of Marcio Pinho (PUCRS) Can multiple users manipulate the same object at the same time? Separation of DOFs
3D Interaction Grouphttp://www.cs.vt.edu/~bowman/3di/
D. Bowman M. Pinho single user
multiple users
Immersive structural visualization
Design, simulation, and visualization of building structures
Both 2D and 3D interfacesD. Bowman
3DI Group
M. Setareh R. Schubert
SAP5FEM
Analysis
3DI group collaboration with Architecture’s VE-Lab
Architectures’RDF-VE-Lab
Virtual Environment Workshop, August 2001
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J. Lockhart / R. KrizMultimedia / VRML
HPC: ClustersS. Varadarajan
HCI 2D-3D Interface DesignD. Bowman/C. Wingrave
HCI UsabilityJ. Gabbard
DIVERSEArsenault / Kelso
Organizer
VE-HPC TRAINING
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Observations & Conclusions:
• Virtual and collaborative design environments have been at best working prototypes that are too difficult to use as a day-to-day application.
• Better API’s are needed so that scientists, engineers, and educators can build their own applications based on the content within their discipline.
• The best designed collaborative environments will work only within existing collaborative groups.