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Follow all tutorials for your assignment today. Make sure you save it to your G:Drive Assignment #1 Save these fours as little man 1. http://images.pcmac.org/SiSFiles/Schools/GA/CatoosaCounty/ RinggoldHigh/Uploads/DocumentsCategories/Documents/Scratch %20Lesson%201 .pdf 2. http://images.pcmac.org/SiSFiles/Schools/GA/CatoosaCounty/ RinggoldHigh/Uploads/DocumentsCategories/Documents/Scratch %20Lesson%202.pdf 3. http://images.pcmac.org/SiSFiles/Schools/GA/CatoosaCounty/ RinggoldHigh/Uploads/DocumentsCategories/Documents/Scratch %20Lesson%203.pdf 4. http://images.pcmac.org/SiSFiles/Schools/GA/CatoosaCounty/ RinggoldHigh/Uploads/DocumentsCategories/Documents/Scratch %20Lesson%204.pdf Assignment #2 Scratch: Avoid the Crab The aim of this game is to avoid being bitten by the crab. Your teacher will show you where to get the ‘sprite’ files from.

Transcript of images.pcmac.orgimages.pcmac.org/SiSFiles/Schools/GA/CatoosaCounty/HeritageHigh... · Web...

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Follow all tutorials for your assignment today. Make sure you save it to your G:Drive

Assignment #1

Save these fours as little man1. http://images.pcmac.org/SiSFiles/Schools/GA/CatoosaCounty/RinggoldHigh/Uploads/

DocumentsCategories/Documents/Scratch%20Lesson%201 .pdf 2. http://images.pcmac.org/SiSFiles/Schools/GA/CatoosaCounty/RinggoldHigh/Uploads/

DocumentsCategories/Documents/Scratch%20Lesson%202.pdf 3. http://images.pcmac.org/SiSFiles/Schools/GA/CatoosaCounty/RinggoldHigh/Uploads/

DocumentsCategories/Documents/Scratch%20Lesson%203.pdf 4. http://images.pcmac.org/SiSFiles/Schools/GA/CatoosaCounty/RinggoldHigh/Uploads/

DocumentsCategories/Documents/Scratch%20Lesson%204.pdf

Assignment #2

Scratch: Avoid the Crab

The aim of this game is to avoid being bitten by the crab. Your teacher will show you where to get the ‘sprite’ files from.

RIGHT mouse click on the cat and select 'delete'

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Click on the Stage

Click 'Backgrounds'

Click 'Import'

Locate the beach background

NB if you create your own, it needs to be 480x360 pixels, otherwise it might not work very well.

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Delete the existing background

Click 'choose new sprite from file'

Locate the beachBoy (or beachGirl!)

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Make sure the beach boy is selected. Locate, customise and add the blocks as shown

Click 'choose new sprite from file'

Locate the crab, click ok

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RIGHT mouse click on the crab, click 'resize this sprite'

Use the drag arrows to resize.

Click and drag the crab to move it.

Make sure the CRAB is selected.

Click on Variables THEN click on 'Make a variable'

Type 'score', then ok.

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Make sure the crab is still selected. Click Sounds then Import.

Locate the 'scream-male2' audio clip (or any other suitable WAV file!)

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Locate and customise and add the blocks as shown (NB your sprites might have different names - I'm sure you'll work it out!)

To test your game, click on the green flag. (The red circle stops it).

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Assignment #3

Catch the Ball

A ball falls from the sky.

When you click on it, it glides to a random position at the top of the screen and begins to fall again, but a little faster. If you catch it 6 times, you win. If the egg touches the floor, you loose.

RIGHT mouse click on the cat and select 'delete'

Click ‘Choose new sprite from file’

Click on ‘costumes’

Double click ‘Things’

Click ‘baseball1’

Click ‘ok’

Rename the sprite to ‘ball’.

Click ‘Paint new sprite’

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Draw a long black line (this will be the floor).

Click ‘ok’.

Rename the sprite to ‘floor’. Position it at the bottom of the screen.

You also need to import TWO sprites from the shared area (or copy them to your home area first). They are:

Game Over.png

You Win.png

Name these sprites:

gameover

win

Click on ‘stage’

Click the ‘backgrounds tab’,

Click on ‘Import’

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Locate a suitable background.

Click ‘ok’.

Click ‘Variables’

Click ‘Make a variable’

Type in ‘score’.

Click ‘ok’.

Click the ‘ball’ sprite.

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Add the blocks as shown.

To create a broadcast, select the ‘new’ option at the bottom of the dropdown list on the block itself.

Click the ‘Game Over’ sprite.

Add the code as shown.

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Click the ‘win’ sprite.

Add the code as shown.

You should now have a complete game.

Use a word processor to explain why broadcasting events can be a good idea.

Assignment #4

Story

This is how to make an animated story. You might also like to create an animation set to a poem.

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RIGHT mouse click on the cat and select 'delete'

Click on to the Stage icon

Click on to ‘Backgrounds’

Click on ‘Import’

--- >

Locate a suitable background (you may wish to download one from the web, but remember to acknowledge ALL sources!)

Click ‘ok’

Click ‘Choose new sprite from file’

Click on to ‘Costumes’, then locate an appropriate sprite (or draw one yourself)

Rename your sprite - give it an appropriate name!

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Position the sprite on the stage, and resize it if you need to.

Choose some music (if appropriate).

First, click on the ‘stage’…

…now click ‘sounds’

Click ‘import’

(double click)Click on to ‘music loops’…

…then select an appropriate sound. (or locate your own sound…)

Click ‘ok’

Click back on to ‘scripts’

Add the blocks as shown.

Import another sprite…

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You should know what to do…

I have imported ‘boy2’ from the ‘people’ folder.

Make sure you rename each sprite to something meaningful!

The characters are now going to talk to each other.

Click on to the sprite you want to make talk.

Add code blocks as shown…

Change the ‘secs’ (seconds) time as appropriate.

Now click on to the character who will respond.

Add the blocks as shown.

Now we don’t want the character to respond straightaway, so make sure you include a ‘wait’ block too.

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You should then be able to click back on to the ghost and add more blocks like this…

Clicking back on to Nick…

You can also add the ‘think’ blocks too… check it out!

Now experiment with different backgrounds and sprites.

It will help if you write out each line of your story first!