Videogames and arts - Class 07 (2015B)

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GDSS1845 – Videogames and arts Class 07 Game and space

Transcript of Videogames and arts - Class 07 (2015B)

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GDSS1845 Videogames and artsClass 07

Game and space

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Class 07Schedule

Understanding spaceRepresenting spaceVideogames and spaceOutdoor game

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Orthographic projection

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Michael Wolf, Photography

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Andreas Gursky, Photography

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Tile based game

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Space Invaders

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Tempest

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Tempest

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Horizontal scroll

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FlOw

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Isometric projection

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Isometric

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Isometric

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Isometric Garden Tale

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Isometric

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Perspective projection

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Single point perspective

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Michael Wolf, Photography

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Andreas Gursky, Photography

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Narbacular Drop

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Half Life

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Flower

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Pole Position

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Grid 2

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Portal

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Echochrome

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M. C. Escher, 1898-1972

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Inception, 2010

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Connectivity of spacePassabilityVisibilityReversibilityContingency

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Spaces in game

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Spaces in gameRule-based space

As defined by the mathematical rules that set, e.g. physics, sounds, AI, and game-level architecture;

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Spaces in gameMediated space

As defined by the presentation, which is the space of the image plane and the use of this image including the cinematic form of presentation;

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Spaces in gameFictional space

That lives in the imagination, in other words, the space imagined by the players from their comprehension of the mediated space;

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Spaces in gamePlay space

Meaning space of the play, which includes the player and the video game hardware;

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Spaces in gameSocial space

Defined by the interaction with others, meaning the game space of other players affected (e.g., in a multiplayer game).

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X-File

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