UX Presentation Taipei

21
User Experience of the Living Room John Fontaine

description

The design process that resulted in the Sunflower Application.

Transcript of UX Presentation Taipei

Page 1: UX Presentation Taipei

User Experience of the Living Room

User Experienceof the Living Room.

User Experience of the Living RoomJohn Fontaine

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User Experience of the Living Room

Discovery Phase

Identifying Opportunities Understanding the User Project Proposal

Design Phase

Ecosystem Diagram Information Architecture Content Inventory

User Journey

Normative Path Individual Touchpoints UserBenefits

Presentation Overview

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User Experience of the Living Room

Discovery Phase

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User Experience of the Living RoomIdentifying Opportunities

Inventhosting experiencebar areaholiday decorationsmulti-purpose roomsustainability

EnhanceTelevision remoteengaging interactive playrelaxation and intimacyowning a pet experiencepersonal space

ReinventCord managementAltering moodFireplaceCleaningFamily interactionsThe atmosphere

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User Experience of the Living Room

GoalsTo play an active role in her energy consumption.

To save money and reduce her impact on the environment.

BehaviorsShe makes a point to turn off lights when she leaves the room.

She owns a fit-bit and keeps track of her activity trends.

She owns and uses a smart phone and a tablet.

She bikes to work, and goes hiking on the weekends.

She is often out of the house running errands.Eva Miller - 29 - Married

Last month Eva received an electricity bill in the mail. To her dismay it was higher than she had anticipated. She had not consciously done anything different than last month, so she was frustrated. She wished there was an easier way to monitor and track her energy usage.

“ I’m tired of feeling powerless! ”

Understanding the User

Pain-pointsElectricity bills fail to present relevant information

She is unaware of the problem areas in her home.

Devices pull electricity even when they are not in use.

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User Experience of the Living RoomProject Proposal

The Solution

An interactive system that allows users to

monitor, track, and control their energy usage.

Components

A mobile application

A series of smart sensors

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User Experience of the Living Room

Design Phase

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User Experience of the Living Room

The average American family pays over $100 a month for electricity

Ecosystem Diagram

News / Trends / TechFit-bit ( Activity Tacking )

Gamin WatchesInternet of Things ( IOT )Wemo Remote Switches

Nest Thermostat ( Automation )Ford Fusion ( Visualizing Efficiency )

Artificial Intelligence.Solar Power ( Renewable Energy )

PeopleEvaHer HusbandHer ChildrenFriends and RelativesNeighborsEnergy ProvidersPower PlantsGovernment Organizations

Touch-pointsSmart SensorsMobile ApplicationSmart phoneTabletSolar InterfaceLaptop or DesktopAppliancesEnergy Bill

PlacesLiving Room

BedroomKitchen

Dining RoomBasement

House ExteriorLaundry Room

Garage

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User Experience of the Living RoomInformation Architecture

Home

Monitor TrackActivity Feed

By Device

By Room

This Week

This Month

Notifications

Profile Community Help

Badges

Master Switch

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User Experience of the Living RoomContent Inventory

WireframesMy screen designs began as low fidelity prototypes.

During this phase, I established a clear hierarchy.

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User Experience of the Living Room

User Journey

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User Experience of the Living Room

TrackingEva wants to see her progress over time.

Eva swipes to browse her daily results.

She is able to see that she is on track.

MonitorEva sits in the living room ready to relax.

Eva swipes to browse her smart devices.

She cuts power to devices not in use.

Master SwitchEva leaves her hometo run an errand.

She uses two fingers to swipe downward

This cuts power to all idle devices.

Activity FeedEva opens the app to check her progress.

The interface allows her to see her status at a glance.

Eva knows she is doing well.

Normative Path

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User Experience of the Living Room

Activity Feed

Eva opens the app to check her progress.

The status bar appears bright green.

The sunflower is open and lively.

She receives another daily badge.

Eva knows she is doing well.

Individual Touchpoints

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User Experience of the Living Room

DashboardThe home screen of this application acts as an activity feed.

Check progress towards goals and receive badges and notifications

Individual Touchpoints

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User Experience of the Living Room

ON TRACK

VS

OFF TRACK

Individual Touchpoints

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User Experience of the Living RoomIndividual Touchpoints

Suggestions

Eva receives a push notification.

She opens the sunflower application.

Her usage will exceed her daily goal.

The app makes suggests actions.

She can select the which to take.

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User Experience of the Living Room

Monitoring

Eva sits in the living room ready to relax.

She opens the sunflower application.

Eva swipes to browse her smart devices.

She is able to monitor and control them.

She cuts power to devices not in use.

Individual Touchpoints

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User Experience of the Living Room

Master Switch

Eva leaves her home to run an errand.

She opens the sunflower application.

She leverages the signature interaction.

She uses two fingers to swipe downward.

This cuts power to all idle devices.

User Journey

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User Experience of the Living Room

Tracking

Eva wants to see her progress over time.

She opens the sunflower application.

Eva swipes to browse her daily results.

She is able to see that she is on track.

She experiences peace of mind.

User Journey

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User Experience of the Living RoomUser Benefits

Save MoneyAfter installing Sunflower, Eva can enjoy significant energy

savings in the form of reduced monthly electricity bills.

Experience Peace of MindEva has all the information she needs at her fingertips.

She can rest assured her family has not been wasteful.

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User Experience of the Living Room

The EndComments / Questions