Udenfor Rigets Grænser PhD, Cand. Psych. Simon Egenfeldt-Nielsen Assistant Professor IT-University...
-
Upload
jaylin-wortley -
Category
Documents
-
view
218 -
download
1
Transcript of Udenfor Rigets Grænser PhD, Cand. Psych. Simon Egenfeldt-Nielsen Assistant Professor IT-University...
Udenfor Rigets Grænser
PhD, Cand. Psych. Simon Egenfeldt-NielsenAssistant Professor IT-University Copenhagen
CEO Serious Games Interactive
2. March 2010
UM – ’Udenfor Rigets Grænser’ Kick-off
[email protected]+45 40 10 79 69
Workshops
Workshop 1: Today (kick-off)
Workshop 2: Basic of strategy game
Workshop 3: Theme Afghanistan
Workshop 4: Theme Middle East
My background
• MA Psychology• PhD Games & learning• Jumping between industry & research
Research projects• Commercial video games for learning• Educational potential of video games: GC: Palestine• Research project: Serious Games on a Global Market place• PlayMancer – Serious Games for Rehabilitation
Developing Computer games• Global Conflicts-Series• Playing History-Series• +20 games for clients
Our background
Who are we...• Using games for more than entertainment• 18 employees located in Copenhagen• Worked for Danida, Amnesty, Lego, Nykredit; Kaplan & UNICEF • Won several awards for our productions
References
Our background
HR Learning & information Marketing
• Recruiting
• Developing
• Training
•Retaining
• Learning ressources
• Displays & installations
• Information services
• Up-selling
•Cross-selling
• Virtual worlds
• Branding
Serious Games Interactive Education
• Global Conflicts
• Playing History
Our organization
CEO($)
Producer (Time)
Game director (Quality)
Programming (All programming)
Graphics/animation(All graphics)
Content (Story, script, dialogue)
Board
Commercial director (Sales . & Marketing)
Our team
CEOCommercial directorKey Account managerProducerGame Director
WriterGame designerLead ProgrammerProgrammerWeb & database programerLead 3D animator3D artist environment & props3D character artistInternal testers
Why consider games?
Games are becoming mainstream – avg. gamer is 35 years old in US and UK.
Today games have become an universal language for playing, learning & communicating.
Today games are out-growing other popular media in importance.
Games are already forecasting the future of learning…
Agenda
• Overview Serious Games • Game-based learning• What is good game-based learning• Real examples• Developing serious games• Strategy games
Problems…
Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks ..." He retorted, "But what if the child had my looks and your brains?"
(Papert, 1998: 88)
History of games & learning
1960s: Big interest for role-playing games, board games & simulations.1970s: Early experiments with learning & games1980s: Edutainment industry comes and go1990s: Well-established big brands but little innovation.2000s: Serious Games movement starts the new century.
Read… Listen…
View…
New ways to engage…
Active choicesInteractive storiesHigh replayabilityMulti-user
Passive receptionLinear storiesLow repeatability Single-player
Experiencing!!!
The interactive experience…
Computer gamers are everybody…New ways to engage…
Beyond entertainment…
Education & training
NewsPolitics
Museums
Military
Schools
Healthcare
Corporate training
Satirical
?
Serious Games
Agenda
• Overview Serious Games • Game-based learning• What is good game-based learning• Real examples• Developing serious games• Strategy games
Why consider games…?
”Educational games are [can be] fundamentally different than the prevalent instructional paradigm. They are based on challenge, reward, learning through doing and guided discovery, in contrast to ”tell and test” methods of traditional instruction.”
- Report of the Federation of American Scientists, ”Educational Games 2006”
Why consider games…?
Perspectives: Train people to view problems from different perspectives.
Retention: Do not learn more but remember what they learn.
Get closer: Learning is not chopped into abstract bits and pieces.
Active use of knowledge: You have to apply your knowledge.
Consequences: The game re-acts to your choices and decisions.
What is game-based learning?
Games are the future language for training & Education…
Provide immersive, realistic & meaningful environments…
…..in which learners actually use information to develop knowledge, attitudes and skills.
Problem-centered learning……When solving problems = satisfaction
Games are problem spaces……Where your choices have consequences
GBL problems are authentic & relevant……integrating game & learning experience
What is game-based learning?
Agenda
• Overview Serious Games • Game-based learning• What is good game-based learning• Real examples• Developing serious games
Simcity 4
Civilization 4
Spore
Are these learning games?
Bully
Are these good learning games?
Are these good (learning) games?
All have elements of learning.
When learning focus increase, motivation tends to decrease.
• Substantives (ship/cannon)• Verbs (sail/shoot)
• Integration• Motivation• Focus
+ Motivation- - - Integration- - - Focus
+ + Motivation-Integration- Focus
+ Motivation+ Integration- Focus
Why computer games work..
•Audiovisual•Story
•Problem space•Choices/decisions•Consequence•Feedback•Balance•Reward
Subs
tanti
vsVe
rbs
Quality & abstraction• Right substantives• Right verbs
• Integration• Motivation• Focus
Learning gameComputer game
Agenda
• Overview Serious Games • Game-based learning• What is good game-based learning• Real examples• Developing serious games• Strategy games
Our work: Interactive World Map (2009)Platform: Single player, web-enabled, touch-screen
Technology: 3D Unity game engine
Playtime: N/ATimeline: 3 monthsBudget: 35.000 EUR
Application: Touch-screen interactive world map that can display existing content.
Target group: Visitors to Amnesty interactive education (teachers & students)
• Zoom function• Categorization through icons & themes)•Choose platform (text, movies, images, games)• Web version with ”mouse-functionality”• Administration module
Only available on location
Our work: Bring Your Ideas (2010)
Platform: Multiplayer, web-enabled,
Technology: Php, html & MySql
Playtime: N/ATimeline: 3 monthsBudget: 45.000 EUR
Application: Forum for discussing the solution for different business cases.
Target group: Students for management students.
• Game reward system w. ranking• Advanced forum w. integrated rating• Administration module
Only available on location
Our work: Nykredit Game (2008)
“Spillet gav god faglig indsigt i Nykredit og kerneværdier”
“God og sjov måde at lære noget om Nykredit”
- Intern brugertest Nykredit
Platform: Multiplayer, web-basedTimeline: 2 months (+4 months)Technology: Web 2.0 & flash/html
Playtime: 45-60 minutes
Budget: 60.000 EUR
Game: Aim to reach employees before job start when they are highly motivated. Presents company as innovative & interesting while delivering facts & information in a compelling context.
Target group: New (potential & existing employees)
www.detblaaforum.dk ( find forum post where you input password (tænknyt) to get started[video]
Our work: Global Conflicts: Sweat shops (2009)Platform: Mac/PC, single player, browser, CD-Rom
Technology: 3D Unity game engine
Playtime: 1 hourTimeline: 3 monthsBudget: 100.000 EUR
Game: The issues surrounding child labour in Bangladesh and other countries.
Target group: Older students + mature people
Advantages• Strong, visual, immersive universe• Feels & plays very close to a real game• Unique gameplay
Disadvantages• More expensive with 3D• Long development time• Harder to test & change gameplay
Our work: Bionicle Glatorian Arena (2009)Platform: Single player, web-based
Technology: 3D Unity game engine
Playtime 2 hoursTimeline: 6 months (+2 months)Budget: >125.000 EUR
Game: Play one of the new Bioncle Glatorians for fight and glory. Classic fight game that promotes the Lego characters.
Target group: 8-10 years boys
Advantages•Good game feel that appeals to tough target group.•Engaging & unique gameplay
Disadvantages• Plug-in needs to be installed• Requires more band-width
Try out game…
Our work: Playing History: The Plague (2009)Platform: Mac/PC, single player, browser-based, CD-Rom
Technology: 3D game engine Unity
Playtime: 3 hoursTimeline: 6 monthsBudget: 150.000 EUR
Game: In the game you play a boy in 14th century Florence during the Black Death. You must try to save your mother from the disease and get your family out of the city.
Target group: Students & kids (9-13 years old)
Advantages• Strong, visual, immersive universe• Feels & plays very close to a real game• Unique gameplay
Disadvantages• More expensive with 3D• Long development time• Harder to test & change gameplay
Release Winther 2009
Agenda
• Overview Serious Games • Game-based learning• What is good game-based learning• Real examples• Developing serious games• Strategy games
Design limitations..
TechnologyUnity 3D, Flash, web 2.0, html.
Platforms Pc, web, mobiles
Different complexity level Single user >> Multi user 2D graphics >> 3D graphics Small universe >> Large universe Linear >> Branching Low fidelity >> High fidelity Low interactivity >> High Interactivity 15 minutes >> 50 hours playtime
Our work process
Plan Implement Concept Prototype Production Testing
1 month 2 months 2 months1 month 1 month 0,5 month
• Important with fast feedback• Depend on iterations of concept & prototype• Below timeline influenced by budget & scope
Agenda
• Overview Serious Games • Game-based learning• What is good game-based learning• Real examples• Developing serious games• Strategy games
What is a strategy game
Relation model
DilemmasAgents Feedback loops
Player’s actions
“A strategy game is a game in which the players' decision-making skills have a high significance in determining the outcome.”
- WikiPedia
Workshop 2 purpose
The goal is to set the perimeters for the game by learning about your world, and defining the key variables in the game system:
SGI will make an initial extended concept.
Workshop will focus on• Types of agents• Important major feedback loops • Important player actions• Types of dilemmas & detail level• The basic game flow and key resources
Some examples
Many good strategy games lies in the past, and do not rely on good graphics to work.
Hidden AgendaRepublicDemocracyConflict: Middle EastWhite HouseBalance of PowerCrisis in KremlinA Force More Powerful
Some examples
Project challenges
Major challenges• Avoid too complex models• Keep it approachable for all players• Avoid trying to push all information• Build in difficulty level for all players
Contact infoCompany detailsSerious Games InteractiveGriffenfeldsgade 7A, 4. floorDK - 2200 Copenhagen Nwww.seriousgames.dk
My details: Simon [email protected] | +45 40 10 79 69www.egenfeldt.eu
© Serious Games Interactive