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Transcript of TS Spell Book
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The Tequila Sunrise Spell Book
for Dungeons & Dragons 3rd Edition
Dungeons & Dragons logo Wizards of the Coast, Inc
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ContentsUsing This Spell Book 3Metamagic Feats 3Casting Spells 4Spell List 4Abjuration 6Conjuration 8Divination 11
Enchantment 13Evocation 17Illusion 25Necromancy 27
Transmutation 32
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Using This Spell BookThis spells presented in this document are meant to replace those in published Dungeons& Dragons books, and to serve as a guideline for creating similar spells.
Metamagic FeatsMetamagic feats are modied in two ways. First, they are given prerequisites. Second,each is given two settings. A setting must be chosen at the time of preparation (forprepared casters) or at the time of casting (for spontaneous casters). A caster cannotapply both settings of a single metamagic feat to a single spell, unless the caster takesthe metamagic feat more than once. For example a caster with Empower Spell could notapply both setting 1 and setting 2 to a single spell. But a caster with Empower Spell andEmpower Spell could apply any combination of two settings to a single spell, combiningtheir effects at the cost of both their spell slot modiers.Empower SpellPrerequisite: Ability to cast 1st level spellsSetting 1: This setting works like normal, except that a spells variable, numeric effects areonly increased by one-quarter. A spell modied by this setting only uses up a spell slotone higher than its actual level.Setting 2: This setting works exactly like normal.Special: A character may gain this feat multiple times.Enlarge SpellPrerequisite: Ability to cast 1st level spellsSetting 1: This setting works exactly like normal.Setting 2: This setting works like normal, except that a spells range is increased by 200%A spell modied by this setting uses up a spell slot two higher than its actual level.Special: A character may gain this feat multiple times.Extend SpellPrerequisite: Ability to cast 1st level spellsSetting 1: This setting works exactly like normal.Setting 2: This setting works like normal, except that a spell lasts three times as long asnormal. A spell modied by this setting uses up a spell slot two higher than its actuallevel.Special: A character may gain this feat multiple times.Heighten SpellPrerequisite: Ability to cast 1st level spellsBenet: This feat works exactly as normal, except that spells may be heightened up toany level.
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Quicken SpellPrerequisite: Ability to cast 2nd level spellsSetting 1: This setting works like normal, except that a spells casting time is reduced to onemove action. This means a caster could cast three total spells in a round--one normallyas a standard action, a second quickened to a move action and a third quickened to afree action. A spell modied by this setting only uses up a spell slot two higher than itsactual level.Setting 2: This setting works exactly like normal.Stealthy SpellPrerequisite: Ability to cast 1st level spellsBenet: This feat provides the benet of the Eschew Materials feat without cost.Silent Setting 1: This setting works exactly like the Silent Spell feat.Still Setting 2: This setting works exactly like the Still Spell Feat.Special: This feat is an exception to the rule that a caster cannot apply two settings of
the same feat to a single spell.Widen SpellPrerequisite: Ability to cast 1st level spellsSetting 1: This setting works like normal, except that a spells area increases by 50%. Aspell modied by this setting uses up a spell slot one higher than its actual level.Setting 2: This setting works like normal, except that a spell modied by this setting usesup a spell slot only two higher than its actual level.Special: A character may gain this feat multiple times.
Casting SpellsModifying Spell Specics: A caster can modify many spell specics on the y as hecasts. Such specics include Range, Area, Duration and any caster level dependantvariables. These specics can be reduced, but not increased or altered, as a caster sochooses as he casts a spell. For example a caster wants to cast a 3rd level Sleep spelat an enemy 20 feet away without affecting his allies who are surrounding the enemy. Inorder to do so, he opts to reduce its range to 20 feet and reduce its radius to 2-1/2 feet
(in this circumstance the spell originates from a squares center) so that the spell onlyputs his enemy to sleep.
Spell ListAbjurationCharm of Protection (level 1 +)Dispel Magic (level 0 +)
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Protection from Chaos/Evil/Good/Law (level 0 +)Resistance (level 1 +)
ConjurationAlchemists Revenge (level 0 +)
Summoning (level 0 +)Web (level 0 +)
DivinationPurge the Unseen (level 4 +)See the Unseen (level 2 +)True Strike (level 1 +)
EnchantmentDominate (level 4 +)Eagles Splendor (level 1 +)Fear (level 2 +)Foxs Cunning (level 1 +)Owls Wisdom (level 1 +)
Sleep (level 3 +)EvocationFury of Flame (level 0 +)Heart of Winter (level 0 +)Holy Smite (level 0 +)Mage Armor (level 1 +)Mage Bolt (level 0 +)Mage Shield (level 1 +)Rage of the Four Winds (level 0 +)Unholy Smite (level 0 +)Wrath of the High Heavens (level 0 +)
IllusionFascinating Rainbow (level 0 +)
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Glamour of Unseeing (level 4)Glamour of Unseeing, Mass (level 6 +)
NecromancyCause Wounds (level 0 +)
Cure Wounds (level 0 +)Harm (level 1 +)Heal (level 1 +)Resurrect (level 4)Slay (level 4 +)Turn Undead (level 1 +)Undeath to Death (level 0 +)
TransmutationAshes to Ashes (level 1 +)Bears Endurance (level 1 +)Bulls Strength (level 1 +)Cats Grace (level 1 +)Entangle (level 0 +)Magic Vestment (level 1 +)Magic Weapon (level 1 +)Natural Armor (level 1 +)
AbjurationCharm of Protection
AbjurationLevel: 1 +Component: M, S, VCasting Time: 1 standard actianRange: TouchTarget: Creature touchedDuration: 24 hoursSaving Throw: Will negates (harmless)Spell Resistance: No
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This spell grants the target a deection bonus to armor class.SpellLevel Bonus1 +13 +2
5 +37 +49 +5
Dispel MagicAbjurationLevel: 0 +Component: M, S, VCasting Time: 1 standard actian
Range: See belowTarget: One spellcaster, creature or objectDuration: 5 minutesSaving Throw: NoneSpell Resistance: NoThis spell functions like Dispel Magic, except that it can dispel any non-instantaneousmagical spell or effect.Spell Maximum
Level Caster Level0 51 92 113 134 155 176 19
7 21
8 239 2510 27
Protection from Chaos/Evil/Good/LawAbjurationLevel: 0 +Component: M, S, VCasting Time: 1 standard actian
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Range: TouchTarget: Creature touchedDuration: 5 minutesSaving Throw: Will negates (harmless)Spell Resistance: NoThis spell functions much as described in the Players Handbook, with two exceptions.First, the deection and resistance bonuses which it grants are as shown below. Second,half of the bonuses shown below apply against neutral-aligned creatures.SpellLevel Bonuses0 +01 +23 +45 +6
7 +89 +10
ResistanceAbjurationLevel: 1 +Component: M, S, VCasting Time: 1 standard actianRange: TouchTarget: Creature touchedDuration: 24 hoursSaving Throw: Will negates (harmless)Spell Resistance: NoThis spell grants the target a resistance bonus on all saving throws.SpellLevel Bonus1 +1
3 +25 +37 +49 +5
ConjurationAlchemists Revenge
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Conjuration (Creation) [Acid]Level: 0 +Components: M, S, VCasting Time: 1 standard actionRange: See belowArea or Effect: See belowDuration: InstantaneousSaving Throw: Reex half or noneSpell Resistance: NoThis spell creates a ball, bolt, burst, cone, ray or touch of acid which deals one die ofacid damage per caster level, up to the maximum listed below. The type of dice rolleddepends on the spells level, as shown below. 0-level Alchemists Revenge can only usethe ray and touch forms.Ball: A balls range is ten times its radius.
Bolt: A bolt is 5 feet wide.Burst: A burst is centered on the caster.Cone: A cone is 5 feet wide at its base and as wide at its end as it is long.Ray: A ray requires a ranged touch attack to hit but does not allow a save.Touch: A touch requires a melee touch attack to hit but does not allow a save.Spell Damage perLevel Caster Level0 1d2
1-2 1d2 + 13-4 1d2 + 25-6 1d2 + 37-8 1d2 + 49-10 1d2 + 5Spell Ball Bolt Burst Cone Ray MaxLevel Radius Length Radius Length Range Dice0 -- -- -- -- 5 61 5 30 10 15 10 102 10 60 20 30 20 143 15 90 30 45 30 184 20 120 40 60 40 225 25 150 50 75 50 266 30 180 60 90 60 307 35 210 70 105 70 348 40 240 80 120 80 389 45 270 90 135 90 42
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10 50 300 100 150 100 46
SummoningConjuration (Summoning)Level: 0 +Component: M, S, V
Casting Time: 1 standard actionRange: See belowEffect: One summoned creatureDuration: Concentration, up to 5 minutesSaving Throw: NoneSpell Resistance: NoThis spell summons an animal. The casters player can describe this animal however hechooses, but all animals have the same basic statistics. An animal has one hit die (d8) percaster level, to a maximum shown below. Animals have an average base attack bonus, anatural armor bonus equal to 1/2 HD, a good fortitude and reex save, a poor will save,1 skill point per HD and gain feats like PCs do. (Animals may take monstrous feats, sizeincreases, Improved Grab, Trip, Burrow 10 ft., Fly 80 ft (average), as well as any other traitwhich the DM deems appropriate as feats.) Animals are small sized, have a land speedof 40 ft. (or a swim speed of 60 ft. if aquatic), a primary natural attack which deals 1d6damage, low-light vision and are always neutral. Animals begin with the following abilitiyscores: Strength 13, Dexterity 13, Constitution 13, Intelligence 1, Wisdom 10, Charisma 10Additionally at every even HD, an animal gains a +2 boost to Strength. At every HD
divisible by four, an animal gains a +2 boost to Constitution and Dexterity.Spell MaxLevel Range HD0 10 31 20 52 40 73 60 94 80 11
5 100 136 120 157 140 178 160 199 180 2110 200 23
WebConjuration (Creation)
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Level: 0 +Component: M, S, VCasting Time: 1 standard actianRange: See belowArea: See belowDuration: 5 minutesSaving Throw: Reex partialSpell Resistance: NoThis spell creates a web of sticky strands which must be anchored to two or more solidand diametrically opposed surfaces, such as a oor and ceiling or opposite walls. Whenthe spell is cast, and each round thereafter, creatures in the area must make a Reexsave or be unable to move. Success indicates that a creature can move at half speedfor one round. Creatures can alternatively opt to to make Strength checks or Escape
Artist checks instead of their saves, although the DC for such checks is 5 higher than
normal. Attacking creatures in a web wont cause you to become entangled. If you haveat least 5 feet of web between you and an opponent, it provides cover. If you have atleast 20 feet of web between you and an opponent, it provides total cover. 0-level Webdoes not restrict movement at all for creatures who succeed their saves and only reducesmovement by half for creatures who fail their saves.SpellLevel Range Radius0 200 20
1 400 402 800 803 1,200 1204 1,600 1605 2,000 2006 2,400 2407 2,800 2808 3,200 3209 3,600 360
10 4,000 400
DivinationPurge the UnseenDivinationLevel: 4 +Components: M, S, V
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Casting Time: 1 standard actionRange: TouchTarget: Creature, object or point touchedDuration: 5 minutesSaving Throw: Will negates (harmless)Spell Resistance: YesThis spell causes all invisible creatures and objects within the spells radius to becomevisible if the caster succeeds a caster level check against such invisibility effects (DC 1 +caster level).SpellLevel Radius4 205 256 30
7 358 409 4510 50
See the UnseenDivinationLevel: 2 +Components: M, S, V
Casting Time: 1 standard actionRange: TouchTarget: Creature touchedDuration: 5 minutesSaving Throw: Will negates (harmless)Spell Resistance: YesThis spell allows the targetted creature to see invisible objects and creatures within thespells radius if the caster succeeds a caster level check against such invisibility effects(DC 1 + caster level).SpellLevel Radius2 203 304 405 506 607 70
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8 809 9010 100
True StrikeDivination
Level: 1 +Components: M, S, VCasting Time: 1 standard actionRange: TouchTarget: Creature touchedDuration: 5 minutes or until dischargedSaving Throw: Will negates (harmless)Spell Resistance: YesThis spell grants the targeted creature an insight bonus on its next attack roll, as shownbelow. Additionally, that attack is not affected by miss chances due to concealmentA creature that gains the benets of this spell cannot gain the benets of any feat orability that allows the user to exchange a penalty to attack rolls for increased damage orincreased damage dice.SpellLevel Bonus1 +52 +10
3 +154 +205 +256 +307 +358 +409 +4510 +50
EnchantmentEnchantments manipulate the mind, either by enhancement or debilitation.Eagles SplendorEnchantmentLevel: 1 +Components: M, S, VCasting Time: 1 standard action
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Range: TouchTarget: Creature touchedDuration: 24 hoursSaving Throw: Will negates (harmless)Spell Resistance: YesThis spell grants the target creature an enhancment bonus to its Charisma, as shownbelow.SpellLevel Bonus1 +23 +45 +67 +89 +10
DominateEnchantment (Compulsion) [Mind-Affecting]Level: 4 +Components: M, S, VCasting Time: 1 standard actionRange: See belowTarget: One creatureDuration: 5 minutesSaving Throw: Will partialSpell Resistance: YesThis spell allows you to control relatively weak creatures; it is only effective againstcreatures whose challenge rating (or level in the case of PCs) does not exceed the casterslevel minus six, to a maximum listed below. Targets who are too powerful to be affected orwho pass their saving throw instead become shaken for 1 round.Spell MaxLevel Range CR
4 40 55 50 76 60 97 70 118 80 139 90 1510 100 17
Fear
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Enchantment [Fear, Mind-Affecting]Level: 2 +Components: M, S, VCasting Time: 1 standard actionRange: See belowTarget: One creatureDuration: 5 minutesSaving Throw: Will partialSpell Resistance: YesThis spell causes relatively weak creatures to become frightened; it is only effectiveagainst creatures whose challenge rating (or level in the case of PCs) does not exceedthe casters level minus two, to a maximum listed below. Targets who are too powerful tobe affected or who pass their saving throw instead become shaken for 1 round.Spell Max
Level Range CR2 20 53 30 74 40 95 50 116 60 137 70 158 80 17
9 90 1910 100 21
Foxs CunningEnchantmentLevel: 1 +Components: M, S, VCasting Time: 1 standard actionRange: Touch
Target: Creature touchedDuration: 24 hoursSaving Throw: Will negates (harmless)Spell Resistance: YesThis spell grants the target creature an enhancment bonus to its Intelligence, as shownbelow.SpellLevel Bonus
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1 +23 +45 +67 +89 +10
Owls WisdomEnchantmentLevel: 1 +Components: M, S, VCasting Time: 1 standard actionRange: TouchTarget: Creature touchedDuration: 24 hoursSaving Throw: Will negates (harmless)Spell Resistance: YesThis spell grants the target creature an enhancment bonus to its Wisdom, as shownbelow.SpellLevel Bonus1 +23 +45 +67 +89 +10
SleepEnchantment (Compulsion) [Mind-Affecting]Level: 3 +Components: M, S, VCasting Time: 1 standard actionRange: See belowArea: See belowTarget: Creatures within areaDuration: 5 minutesSaving Throw: Will partialSpell Resistance: YesThis spell causes relatively weak creatures to fall into magical slumber; it is only effectiveagainst creatures whose challenge rating (or level in the case of PCs) does not exceedthe casters level minus four, to a maximum listed below. Targets who are too powerful to
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be affected or who pass their saving throw instead become shaken for 1 round.Spell MaxLevel Range Radius CR3 30 15 54 40 20 7
5 50 25 96 60 30 117 70 35 138 80 40 159 90 45 1710 100 50 19
EvocationFury of FlameEvocation [Fire]Level: 0 +Components: M, S, VCasting Time: 1 standard actionRange: See belowArea or Effect: See belowDuration: Instantaneous
Saving Throw: Reex half or noneSpell Resistance: YesThis spell creates a ball, bolt, burst, cone, ray or touch of re which deals one die of redamage per caster level, up to the maximum listed below. The type of dice rolled dependson the spells level, as shown below. 0-level Fury of Flame can only use the ray and touchforms. Furthermore, creatures who fail their save may take additional re damage onsubsequent rounds as their clothing or hair catch re. (Affected creatures must makesaves on subsequent rounds as described on page 303 of the Dungeon Master Guide.)Ball: A balls range is ten times its radius.
Bolt: A bolt is 5 feet wide.Burst: A burst is centered on the caster.Cone: A cone is 5 feet wide at its base and as wide at its end as it is long.Ray: A ray requires a ranged touch attack to hit but does not allow a save.Touch: A touch requires a melee touch attack to hit but does not allow a save.Spell Damage perLevel Caster Level0 1d4
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1-2 1d4 + 13-4 1d4 + 25-6 1d4 + 37-8 1d4 + 49-10 1d4 + 5
Spell Ball Bolt Burst Cone Ray MaxLevel Radius Length Radius Length Range Dice0 -- -- -- -- 5 31 5 30 10 15 10 52 10 60 20 30 20 73 15 90 30 45 30 94 20 120 40 60 40 115 25 150 50 75 50 136 30 180 60 90 60 15
7 35 210 70 105 70 178 40 240 80 120 80 199 45 270 90 135 90 2110 50 300 100 150 100 23
Heart of WinterEvocation [Cold]Level: 0 +Components: M, S, VCasting Time: 1 standard actionRange: See belowArea or Effect: See belowDuration: InstantaneousSaving Throw: Reex half or noneSpell Resistance: YesThis spell creates a ball, bolt, burst, cone, ray or touch of cold which deals one die ofcold damage per caster level, up to the maximum listed below. The type of dice rolled
depends on the spells level, as shown below. 0-level Heart of Winter can only use the rayand touch forms. Furthermore, creatures who fail their save take a -1 penalty on attackrolls, AC and Reex saves for 1 round.Ball: A balls range is ten times its radius.Bolt: A bolt is 5 feet wide.Burst: A burst is centered on the caster.Cone: A cone is 5 feet wide at its base and as wide at its end as it is long.Ray: A ray requires a ranged touch attack to hit but does not allow a save.Touch: A touch requires a melee touch attack to hit but does not allow a save.
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Spell Damage perLevel Caster Level0 1d41-2 1d4 + 13-4 1d4 + 25-6 1d4 + 37-8 1d4 + 49-10 1d4 + 5Spell Ball Bolt Burst Cone Ray MaxLevel Radius Length Radius Length Range Dice0 -- -- -- -- 5 31 5 30 10 15 10 52 10 60 20 30 20 73 15 90 30 45 30 9
4 20 120 40 60 40 115 25 150 50 75 50 136 30 180 60 90 60 157 35 210 70 105 70 178 40 240 80 120 80 199 45 270 90 135 90 2110 50 300 100 150 100 23
Holy SmiteEvocation [Good]Level: 0 +Components: M, S, VCasting Time: 1 standard actionRange: See belowArea or Effect: See belowDuration: InstantaneousSaving Throw: Will half or none
Spell Resistance: YesThis spell creates a ball, bolt, burst, cone, ray or touch of holy energy which deals onedie of holy damage per caster level, up to the maximum listed below. The type of dicerolled depends on the spells level, as shown below. 0-level Holy Smite can only use theray and touch forms. This spell has no effect good aligned creatures. Neutral creaturescannot be reduced to less than 0 hit points by this spell.Ball: A balls range is ten times its radius.Bolt: A bolt is 5 feet wide.Burst: A burst is centered on the caster.
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Cone: A cone is 5 feet wide at its base and as wide at its end as it is long.Ray: A ray requires a ranged touch attack to hit but does not allow a save.Touch: A touch requires a melee touch attack to hit but does not allow a save.Spell Damage perLevel Caster Level
0 1d21-2 1d2 + 13-4 1d2 + 25-6 1d2 + 37-8 1d2 + 49-10 1d2 + 5Spell Ball Bolt Burst Cone Ray MaxLevel Radius Length Radius Length Range Dice0 -- -- -- -- 5 31 5 30 10 15 10 52 10 60 20 30 20 73 15 90 30 45 30 94 20 120 40 60 40 115 25 150 50 75 50 136 30 180 60 90 60 157 35 210 70 105 70 178 40 240 80 120 80 19
9 45 270 90 135 90 2110 50 300 100 150 100 23
Mage ArmorEvocation [Force]Level: 1 +Component: M, S, VCasting Time: 1 standard actianRange: Touch
Target: Creature touchedDuration: 5 minutesSaving Throw: Will negates (harmless)Spell Resistance: NoThis spell grants the target an armor bonus to armor class.SpellLevel Bonus1 +4
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3 +55 +67 +79 +8
Mage Bolt
Evocation [Force]Level: 0 +Component: M, S, VCasting Time: 1 standard actianRange: See belowTarget: One or more creatures, none of which can be more than 30 feet apartDuration: 5 minutesSaving Throw: NoneSpell Resistance: YesThis spell creates a bolt of force per caster level, up to a maximum shown below, whichunerringly hit creatures of the casters choice.Spell Max Damage perLevel Range Bolts Bolt0 20 3 1d21 40 5 1d2 + 12 80 7 1d2 + 13 120 9 1d2 + 24 160 11 1d2 + 25 200 13 1d2 + 36 240 15 1d2 + 37 280 17 1d2 + 48 320 19 1d2 + 49 360 21 1d2 + 510 400 23 1d2 + 5
Mage ShieldEvocation [Force]Level: 1 +Component: M, S, VCasting Time: 1 standard actianRange: PersonalTarget: YouDuration: 5 minutesSaving Throw: Will negates (harmless)
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Spell Resistance: NoYou gain a shield bonus to armor class and immunity to all damaging force effects ofequal spell level or lower.SpellLevel Bonus
1 +43 +55 +67 +79 +8
Rage of the Four WindsEvocation [Sonic]Level: 0 +
Components: M, S, VCasting Time: 1 standard actionRange: See belowArea or Effect: See belowDuration: InstantaneousSaving Throw: Reex half or noneSpell Resistance: YesThis spell creates a ball, bolt, burst, cone, ray or touch of sonic energy which deals onedie of sonic damage per caster level, up to the maximum listed below. The type of dicerolled depends on the spells level, as shown below. 0-level Rage of the Four Winds canonly use the ray and touch forms. Rage of the Four Winds ignores object hardness.Ball: A balls range is ten times its radius.Bolt: A bolt is 5 feet wide.Burst: A burst is centered on the caster.Cone: A cone is 5 feet wide at its base and as wide at its end as it is long.Ray: A ray requires a ranged touch attack to hit but does not allow a save.Touch: A touch requires a melee touch attack to hit but does not allow a save.
Spell Damage perLevel Caster Level0 1d21-2 1d2 + 13-4 1d2 + 25-6 1d2 + 37-8 1d2 + 49-10 1d2 + 5
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Spell Ball Bolt Burst Cone Ray MaxLevel Radius Length Radius Length Range Dice0 -- -- -- -- 5 31 5 30 10 15 10 52 10 60 20 30 20 73 15 90 30 45 30 94 20 120 40 60 40 115 25 150 50 75 50 136 30 180 60 90 60 157 35 210 70 105 70 178 40 240 80 120 80 199 45 270 90 135 90 2110 50 300 100 150 100 23
Unholy SmiteEvocation [Evil]Level: 0 +Components: M, S, VCasting Time: 1 standard actionRange: See belowArea or Effect: See belowDuration: InstantaneousSaving Throw: Will half or none
Spell Resistance: YesThis spell creates a ball, bolt, burst, cone, ray or touch of unholy energy which deals onedie of unholy damage per caster level, up to the maximum listed below. The type of dicerolled depends on the spells level, as shown below. 0-level Unholy Smite can only usethe ray and touch forms. This spell has no effect evil aligned creatures. Neutral creaturescannot be reduced to less than 0 hit points by this spell.Ball: A balls range is ten times its radius.Bolt: A bolt is 5 feet wide.Burst: A burst is centered on the caster.Cone: A cone is 5 feet wide at its base and as wide at its end as it is long.Ray: A ray requires a ranged touch attack to hit but does not allow a save.Touch: A touch requires a melee touch attack to hit but does not allow a save.Spell Damage perLevel Caster Level0 1d21-2 1d2 + 13-4 1d2 + 2
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5-6 1d2 + 37-8 1d2 + 49-10 1d2 + 5Spell Ball Bolt Burst Cone Ray MaxLevel Radius Length Radius Length Range Dice
0 -- -- -- -- 5 31 5 30 10 15 10 52 10 60 20 30 20 73 15 90 30 45 30 94 20 120 40 60 40 115 25 150 50 75 50 136 30 180 60 90 60 157 35 210 70 105 70 178 40 240 80 120 80 19
9 45 270 90 135 90 2110 50 300 100 150 100 23
Wrath of the High HeavensEvocation [Electricity]Level: 0 +Components: M, S, VCasting Time: 1 standard actionRange: See belowArea or Effect: See belowDuration: InstantaneousSaving Throw: Reex half or noneSpell Resistance: YesThis spell creates a ball, bolt, burst, cone, ray or touch of lightning which deals one dieof electricity damage per caster level, up to the maximum listed below. The type of dicerolled depends on the spells level, as shown below. 0-level Wrath of the High Heavenscan only use the ray and touch forms. Furthermore, creatures wearing metal armor or
who are primarily composed of metal take an extra 2 points of electricity damage.Ball: A balls range is ten times its radius.Bolt: A bolt is 5 feet wide.Burst: A burst is centered on the caster.Cone: A cone is 5 feet wide at its base and as wide at its end as it is long.Ray: A ray requires a ranged touch attack to hit but does not allow a save.Touch: A touch requires a melee touch attack to hit but does not allow a save.Spell Damage per
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Level Caster Level0 1d41-2 1d4 + 13-4 1d4 + 25-6 1d4 + 37-8 1d4 + 49-10 1d4 + 5Spell Ball Bolt Burst Cone Ray MaxLevel Radius Length Radius Length Range Dice0 -- -- -- -- 5 31 5 30 10 15 10 52 10 60 20 30 20 73 15 90 30 45 30 94 20 120 40 60 40 11
5 25 150 50 75 50 136 30 180 60 90 60 157 35 210 70 105 70 178 40 240 80 120 80 199 45 270 90 135 90 2110 50 300 100 150 100 23
IllusionIllusions manipulate the senses. Illusions are never real, but creatures who believe in themstrongly enough may be affected as though they were.Fascinating RainbowIllusion (Pattern) [Mind-Affecting]Level: 0 +Components: M, S, VCasting Time: 1 standard actionRange: See below
Target: See belowDuration: 5 minutesSaving Throw: Will partialSpell Resistance: YesThis spell fascinates creatures of similar strength as the caster; it is only effective againstliving creatures whose challenge rating (or level in the case of PCs) does not exceed thecasters level, to a maximum listed below. Targets who are too powerful to be affected orwho pass their saving throw instead become shaken for 1 round.
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Spell MaxLevel Range Radius CR0 5 2-1/2 31 10 5 52 20 10 73 30 15 94 40 20 115 50 25 136 60 30 157 70 35 178 80 40 199 90 45 2110 100 50 23Glamour of Unseeing
Illusion [Glamer]Level: 4Components: M, S, VCasting Time: 1 standard actionRange: TouchTarget: One creatureDuration: 5 minutesSaving Throw: Will negates (harmless)
Spell Resistance: YesThis spell renders a creature invisible.
Glamour of Unseeing, MassIllusion [Glamer]Level: 6 +Components: M, S, VCasting Time: 1 standard actionRange: See below
Targets: Any number of creatures, no two of which can be outside the spells radius (seebelow)Duration: 5 minutesSaving Throw: Will negates (harmless)Spell Resistance: YesThis spell renders all targetted creature invisible.SpellLevel Range Radius6 300 30
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7 350 358 400 409 450 4510 500 50
NecromancyCause WoundsNecromancyLevel: 0 +Components: M, S, VCasting Time: 1 standard actionRange: TouchTarget: One creature
Duration: InstantaneousSaving Throw: Will halfSpell Resistance: YesThis spell deals damage to the target by channeling negative energy. Negative energyheals undead, so this spell has the opposite effect on such creatures.Spell Base Bonus Damage Max BonusLevel Damage per Caster Level Damage0 1d4 0 0
1 1d8 1 92 2d8 1 113 3d8 2 264 4d8 2 305 5d8 3 516 6d8 3 57
7 7d8 4 848 8d8 4 92
9 9d8 5 125
10 10d8 5 135Cure WoundsNecromancyLevel: 0 +Components: M, S, VCasting Time: 1 standard actionRange: TouchTarget: One creature
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Duration: InstantaneousSaving Throw: Will halfSpell Resistance: YesThis spell restores hit points to the target by channeling positive energy. The total hitpoints restored equals a base number, shown below, plus 1 per caster level, to a maximumshown below. Positive energy harms undead, so this spell has the opposite effect onsuch creatures.Spell Base Bonus Hit Points Max BonusLevel Hit Points per Caster Level Hit Points0 1d4 0 01 1d8 1 92 2d8 1 113 3d8 2 264 4d8 2 30
5 5d8 3 516 6d8 3 577 7d8 4 848 8d8 4 92
9 9d8 5 12510 10d8 5 135
HarmNecromancyLevel: 1 +Components: M, S, VCasting Time: 1 standard actionRange: TouchTarget: One creatureDuration: InstantaneousSaving Throw: Will halfSpell Resistance: Yes
This spell deals damage to the target by channeling negative energy. This spell cannotreduce a creature to below 0 hit points. Negative energy heals undead, so this spell hasthe opposite effect on such creatures.Spell Damage per MaxLevel Caster Level Hit Points1 5 252 5 353 5 45
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4 5 555 5 656 10 1507 10 1708 10 1909 10 21010 10 230HealNecromancyLevel: 1 +Components: M, S, VCasting Time: 1 standard actionRange: TouchTarget: One creatureDuration: InstantaneousSaving Throw: Will halfSpell Resistance: YesThis spell restores hit points and possibly removes harmful conditions from the targetby channeling positive energy. Harmful conditions that originated from a creature areremoved so long as their spell level is equal to or less than this spells level. (Mundane andsupernatural harmful conditions have an effective spell level equal to half the creaturesCR, rounded up.) Harmful conditions that did not originate from a creature are always
removed. Positive energy harms undead, so this spell has the opposite effect on suchcreatures.Spell Hit Points per MaxLevel Caster Level Hit Points1 5 252 5 353 5 454 5 55
5 5 656 10 1507 10 1708 10 1909 10 21010 10 230
ResurrectNecromancy
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Level: 4Components: M, S, VCasting Time: 1 roundRange: TouchTarget: One creatureDuration: InstantaneousSaving Throw: None (harmless)Spell Resistance: No (harmless)This spell recalls the soul of a once-living creature to life. A creature who is unwilling toreturn to life cannot be affected by this spell. A creature who has been dead (or undead)for more than 24 hours cannot be resurrected. The caster must have some small part ofthe targets body in order to resurrect it, though the condition of such remains are not afactor (the ash from a creature slain by Ashes to Ashes is acceptable).
SlayNecromancy [Death]Level: 4 +Components: M, S, VCasting Time: 1 standard actionRange: See belowTarget: One living creatureDuration: InstantaneousSaving Throw: Will partial
Spell Resistance: YesThis spell snuffs the life out of relatively weak living creatures; it is only effective againstliving creatures whose challenge rating (or level in the case of PCs) does not exceedthe casters level minus six, to a maximum listed below. Targets who are too powerful tobe affected or who pass their saving throw instead take 1 damage per caster level, to amaximum listed below.Spell Max MaxLevel Range CR Damage
4 40 5 115 50 7 136 60 9 157 70 11 178 80 13 199 90 15 2110 100 17 23Turn Undead
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NecromancyLevel: 0 +Components: M, S, VCasting Time: 1 standard actionRange: See belowTarget: See belowDuration: 5 minutesSaving Throw: Will partialSpell Resistance: YesThis spell causes undead of similar strength as the caster to cower in fear; it is onlyeffective against undead creatures whose challenge rating (or level in the case of PCs)does not exceed the casters level, to a maximum listed below. Targets who are too powerfuto be affected or who pass their saving throw instead become shaken for 1 round.Spell Max
Level Range Radius CR0 5 2-1/2 31 10 5 52 20 10 73 30 15 94 40 20 115 50 25 136 60 30 15
7 70 35 178 80 40 199 90 45 2110 100 50 23
Undeath to DeathNecromancyLevel: 0 +Components: M, S, V
Casting Time: 1 standard actionRange: See belowArea or Effect: See belowDuration: InstantaneousSaving Throw: Reex half or noneSpell Resistance: YesThis spell creates a ball, bolt, burst, cone, ray or touch of re which deals one die ofdamage per caster level to undead, up to the maximum listed below. The type of dicerolled depends on the spells level, as shown below. 0-level Undeath to Death can only
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use the ray and touch forms.Ball: A balls range is ten times its radius.Bolt: A bolt is 5 feet wide.Burst: A burst is centered on the caster.Cone: A cone is 5 feet wide at its base and as wide at its end as it is long.Ray: A ray requires a ranged touch attack to hit but does not allow a save.Touch: A touch requires a melee touch attack to hit but does not allow a save.Spell Damage perLevel Caster Level0 1d61-2 1d6 + 13-4 1d6 + 25-6 1d6 + 37-8 1d6 + 4
9-10 1d6 + 5Spell Ball Bolt Burst Cone Ray MaxLevel Radius Length Radius Length Range Dice0 -- -- -- -- 5 31 5 30 10 15 10 52 10 60 20 30 20 73 15 90 30 45 30 94 20 120 40 60 40 11
5 25 150 50 75 50 136 30 180 60 90 60 157 35 210 70 105 70 178 40 240 80 120 80 199 45 270 90 135 90 2110 50 300 100 150 100 23
TransmutationAshes to AshesTransmutationLevel: 1 +Components: M, S, VCasting Time: 1 standard actionRange: See belowTarget: One creatureDuration: Instantaneous
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Saving Throw: Fortitude quarterSpell Resistance: YesThis spell deals damage to a creature or destroys one 10 foot cube of nonliving matter orforce effect per caster level, to a maximum shown below.Ray: A ray requires a ranged touch attack to hit.Touch: A touch requires a melee touch attack to hit.Spell Damage per Max MaxLevel Caster Level Dice Cubes0 1d8 3 31 1d8 + 1 5 52 1d8 + 1 7 73 1d8 + 2 9 94 1d8 + 2 11 115 1d8 + 3 13 13
6 1d8 + 3 15 157 1d8 + 4 17 178 1d8 + 4 19 199 1d8 + 5 21 2110 1d8 + 5 23 23
Bears EnduranceTransmutationLevel: 1 +Components: M, S, VCasting Time: 1 standard actionRange: TouchTarget: Creature touchedDuration: 24 hoursSaving Throw: Fortitude negates (harmless)Spell Resistance: YesThis spell grants the target creature an enhancment bonus to its Constitution, as shown
below.SpellLevel Bonus1 +23 +45 +67 +89 +10
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Bulls StrengthTransmutationLevel: 1 +Components: M, S, VCasting Time: 1 standard actionRange: TouchTarget: Creature touchedDuration: 24 hoursSaving Throw: Fortitude negates (harmless)Spell Resistance: YesThis spell grants the target creature an enhancment bonus to its Strength, as shownbelow.SpellLevel Bonus
1 +23 +45 +67 +89 +10
Cats GraceTransmutationLevel: 1 +Components: M, S, VCasting Time: 1 standard actionRange: TouchTarget: Creature touchedDuration: 24 hoursSaving Throw: Fortitude negates (harmless)Spell Resistance: YesThis spell grants the target creature an enhancment bonus to its Dexterity, as shown
below.SpellLevel Bonus1 +23 +45 +67 +89 +10
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EntangleTransmutationLevel: 0 +Component: M, S, VCasting Time: 1 standard actianRange: See belowArea: See belowDuration: 5 minutesSaving Throw: Reex partialSpell Resistance: NoThis spell causes all manner of plant life, from grass to trees, to twist and wrap around thefeet of all creatures in the spells area. When the spell is cast, and each round thereafter,creatures in the area must make a Reex save or be unable to move. Success indicatesthat a creature can move at half speed for one round. Creatures can alternatively opt to
to make Strength checks or Escape Artist checks instead of their saves, although theDC for such checks is 5 higher than normal. 0-level Entangle does not restrict movementat all for creatures who succeed their saves and only reduces movement by half forcreatures who fail their saves.SpellLevel Range Radius0 200 201 400 40
2 800 803 1,200 1204 1,600 1605 2,000 2006 2,400 2407 2,800 2808 3,200 3209 3,600 36010 4,000 400
Magic VestmentTransmutationLevel: 1 +Component: M, S, VCasting Time: 1 standard actianRange: TouchTarget: Item touchedDuration: 24 hours
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Saving Throw: Fortitude negates (harmless)Spell Resistance: NoThis spell imbues a shirt, a bracer, a suit of armor or a shield with an enhancement bonusto its armor or shield bonus. If the item does not already have a bonus, treat it as havinga base bonus of +0.
SpellLevel Bonus1 +13 +25 +37 +49 +5
Magic Weapon
TransmutationLevel: 1 +Component: M, S, VCasting Time: 1 standard actianRange: TouchTarget: Item touchedDuration: 24 hoursSaving Throw: Fortitude negates (harmless)Spell Resistance: NoThis spell imbues a st, claw or weapon with an enhancement bonus to its wielders attackand damage rolls when wielding the affected weapon.SpellLevel Bonus1 +13 +25 +37 +4
9 +5Natural ArmorTransmutationLevel: 1 +Component: M, S, VCasting Time: 1 standard actianRange: TouchTarget: Creature touched
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Duration: 24 hoursSaving Throw: Fortitude negates (harmless)Spell Resistance: NoThis spell grants the target a natural armor bonus to armor class.Spell
Level Bonus1 +13 +25 +37 +49 +5