Trinity feb. 25 web2.0 short
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Transcript of Trinity feb. 25 web2.0 short
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Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Learners Using Web 2.0 Tools
ANIMOTO
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6-2Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
ConnectingLearners Using Web 2.0 Tools
OBJECTIVEStudents will be able to define Web 2.0
tools in order to use them in the classroom to facilitate and extend learning
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6-3Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
ISTE STANDARDS
ISTE NETS-T:
#2 : Design and Develop Digital Age Learning Experiences#4: Engage in Professional Growth and Leadership
ISTE NETS-S
#1: Creativity and Innovation#5: Critical Thinking, Problem Solving and Decision Making
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6-4Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Introduction
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6-5Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Review – Intro to Web 2.0
1. Define the Difference Between Web 1.0 and Web 2.0.
Define Web 1.0
Define Web 2.0
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6-6Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Review – Intro to Web 2.0
2. Define the three (3) main characteristics of Web 2.0
a.
b.
c.
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6-7Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Review – Intro to Web 2.0
3. List the 7 reasons why Web 2.0 Tools are important in a classroom
1.
2.
3.
4.
5.
6.
7.
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6-8Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Review – Intro to Web 2.0
4. Name 6 categories of Web 2.0 tools
1.
2.
3.
4.
5.
6.
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6-9Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Review – Intro to Web 2.0
4. What do you do when Web 2.0 tools go away?
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6-10Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
http://Cooltoolsforschools.wikispaces.com
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6-11Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Cool Tools for Schools
http://Cooltoolsforschools.wikispaces.com
Name four (4) additional Categories of Web 2.0 Tools
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6-12Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Cool Tools for Schools
http://Cooltoolsforschools.wikispaces.com
Name four (4) additional Categories of Web 2.0 Tools
Collaborative ToolsResearch ToolsSlideshow ToolsAudio ToolsWriting ToolsMusic Tools
Organizing ToolsConverting ToolsMapping ToolsGraphing Tools
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6-13Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6
1. Define Cyberlearning and provide an example of a classroom application.
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6-14Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Cyberlearning
Defined by http://www.wordnick.com“Learning by means of a computer, especially over the Internet”
Defined by Text p. 126“…use of Web 2.0 networked computing and communication technology to support learning”
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6-15Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6
2. Describe cyberlearning literacy and discuss how it may be used in the classroom
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6-16Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6
3. Identify three (3) web 2.0 resources and demonstrate an example of how they might assist learning.
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6-17Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6
4. Explain why social networking issues are important for the classroom
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6-18Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6
5. Identify four (4)social-ethical issues and why they are important in working with students.
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6-19Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Cloud Computing
Open Source
Podcast
Vidcast
Blogs
Wikis
Social Networking
Data Mashups
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6-20Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Cloud Computing
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6-21Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Open Source
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6-22Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Podcast
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6-23Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Vidcast
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6-24Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
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6-25Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define: Blogs
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6-26Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define: Wikis
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6-27Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6Define – Social Networking
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6-28Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6Define – Data Mashup
Broader Term: Mashups
Taking video, sound, animation, original and acquired and combine to make new multimedia
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6-29Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Web 2.0 Tools-Encourage author access and design rather than static information.
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6-30Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Using Web 2.0 Tools in the Classroom
Portable
Easy to produce
Authentic audience
Connectedness
Social awareness
Free
Require sophisticated hardware
Quality of messages
Credibility
Safety issues
Advantages Limitations