Tierney Thesis Final - Brown Digital Repository
Transcript of Tierney Thesis Final - Brown Digital Repository
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EFFECTS OF EXPERIENCE LEVEL ON
HEAD IMPACT EXPOSURE IN YOUTH FOOTBALL
By
Casey Taylor Tierney
B.S., Brown University, 2018
Thesis
Submitted in partial fulfillment of the requirements for the Degree of Master of Science in the Department of Biomedical Engineering at Brown University
PROVIDENCE, RHODE ISLAND
MAY 2019
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AUTHORIZATION TO LEND AND REPRODUCE THE THESIS
As the sole author of this thesis, I authorize Brown University to lend it to other institutions or individuals for the purpose of scholarly research.
Date________________ Signature: _______________________________ Casey Tierney, Author
I further authorize Brown University to reproduce this thesis by photocopying or other means, in total or in part, at the request of other institutions or individuals for
the purpose of scholarly research.
Date________________ Signature: _______________________________ Casey Tierney, Author
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This thesis by Casey Tierney is accepted in its present form by the Center of Biomedical Engineering as satisfying the thesis requirements for the degree of Masters of Science
Date________________ Signature: _______________________________ Dr. Joseph J. (Trey) Crisco, Advisor
Date________________ Signature: _______________________________ Dr. Celinda Kofron, Reader
Date________________ Signature: _______________________________ Andrea Sobieraj, Reader
Approved by the Graduate Council
Date________________ Signature: __________________________________ Dr. Andrew G. Campbell, Dean of the
Graduate School
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ACKNOWLEDGEMENTS
I am incredibly grateful that I have had the opportunity to continue my education at
Brown University in pursuit of my Master’s degree. The experience has been everything I
could have ever asked for. I am thankful to everyone at the Bioengineering Lab and the
Department of Orthopaedics for their support and guidance. I am beyond grateful to have
had Dr. Joseph “Trey” Crisco as my advisor. He encouraged me to be curious and
explore my own intelligence throughout the project while still being patient and
providing guidance. Dr. Crisco is an incredible role model and his work ethic is
something I can only hope to achieve in the future. I want to acknowledge and thank
Srinidhi Bellamkonda for her positive energy, guidance, and help even when it wasn’t
required of her. I would like to thank Dr. Eric Smith at Virginia Tech University for his
statistical knowledge and for answering any questions I had throughout my analysis. I
would also like to say thank you to my readers on my thesis committee, Dr. Celinda
Kofron and Andrea Sobieraj, for their support and advice. Finally, I would like to thank
my friends at Brown for the most amazing five years and my incredible family for their
unconditional love and endless support.
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Table of Contents
AUTHORIZATION PAGE ............................................................................................. ii
SIGNATURE PAGE ........................................................................................................ iii
ACKNOWLEDGEMENTS ............................................................................................ iv
Table of Contents .............................................................................................................. v
List of Figures ................................................................................................................... vi
List of Tables .................................................................................................................... vi
1.0 Effects of Experience Level on Head Impact Exposure in Youth Football ...... 1
1.1 Abstract ........................................................................................................................... 1
1.2 Introduction .................................................................................................................... 2
1.3 Methods and Materials .................................................................................................. 3
1.4 Statistical Analysis ......................................................................................................... 5
1.5 Results ............................................................................................................................. 6
1.6 Discussion ....................................................................................................................... 9
1.7 Conflict of Interest Disclosure .................................................................................... 13
1.8 Acknowledgement ........................................................................................................ 13
1.9 References ..................................................................................................................... 14
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List of Figures
Figure 1. Distribution of linear head acceleration based on experience level ................ 18
Figure 2. Distribution of rotational head acceleration based on experience level .......... 19
Figure 3. Distribution of number of impacts per player per season based on experience
level .................................................................................................................................. 20
Figure 4. Location of head impacts for the entire study.................................................. 21
Figure 5. Scatter plot of mean linear acceleration for a season in relation to experience
level and age .................................................................................................................... 22
Figure 6. Scatter plot of mean rotational acceleration for a season in relation to
experience level and age .................................................................................................. 23
Figure 7. Scatter plot of mean linear acceleration for a season in relation to experience
level and weight ............................................................................................................... 24
Figure 8. Scatter plot of mean rotational acceleration for a season in relation to
experience level and weight ............................................................................................. 25
List of Tables
Table 1: Location of impacts on the head split up by experience level (group one, two, or
three) and total number of impacts in each location for the entire study Group one, two,
and three correspond to 1-2 years of experience, 3-4 years of experience, and 5+ years of
experience respectively ..................................................................................................... 26
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1.0 Effects of Experience Level on Head Impact Exposure in Youth Football
1.1 Abstract
Concern for football players and their safety, especially regarding head impact
exposure, has been at the forefront of research for the last twenty years. Previous research
within football has focused on high school and collegiate level players, despite the fact
that over 70% of all football players within the US are under the age of 14. This study
aimed to identify the effect of experience level on head impact exposure within youth
population ages 8 to 14. Two hundred and eighty-two different players from twenty-four
youth teams were recruited and equipped with the Head Impact Telemetry (HIT) system
enabling frequency and magnitude of head impacts to be recorded at games and practices.
Over a period of four seasons, 95,229 impacts were recorded and analyzed. These
impacts were separated by individual player and the players were then divided into group
by experience level. Experience level was defined as playing football for 1-2 years (group
1), 3-4 years (group 2), and 5 or more years (group 3). Head impact exposure included
linear acceleration, rotational acceleration, and frequency of impacts. The data showed an
increase in head impact exposure with increased experience level. Covariance analysis
also showed that age can be considered a surrogate for experience level and has the same
effects on head impact exposure, but weight had no effect. This information justifies the
use of age classes in youth football but discourages the use of weight in regards to head
impact exposure. Future research has the potential to look at weight with regard to other
potential injuries to see if the use of weight in team divisions is justified at all.
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1.2 Introduction
Concussions and minor traumatic brain injuries (mTBIs) have become a large
concern within the public, especially when related to sports (Muth 2018; Daneshvar et al.
2011; Clarke 1998). An estimated 1.7 million sports-related concussions happen within
the United States each year (Pfister et al. 2016; Langlois, Rutland-Brown, and Wald
2006; Nathanson et al. 2016). Football garners the most concern because it has the
highest number of participants and approximately 40% of sports-related mTBI occurs as
a result of football (Campolettano, Gellner, and Rowson 2017; Dick et al. 2007; Gessel et
al. 2007; Selassie et al. 2013). Initial research was done within the high school and
college level and found that players were receiving a higher frequency of impacts and
more severe impacts as they moved up in level of competition (ie. High school to college)
and age groups (Urban et al. 2013; Crisco et al. 2012; Duma et al. 2005). However,
approximately 70% of the football participants within the United States belong to the
youth population under the age of 14. Despite the large number of youth players, most
previous head impact research was focused on high school or college level. Research
within recent years has shown increased focus on head impacts within the youth
population (Campolettano, Rowson, and Duma 2016; Cobb, Rowson, and Duma 2014;
Guskiewicz et al. 2000; Bahrami et al. 2016).
Previous research studies that have been performed on the youth level were limited
to the quantification of head impact exposure and the effects of many variables including
practice drill-types, player position, and age on head impact exposure (Kelley, Urban, et
al. 2017; Campolettano, Rowson, and Duma 2016; Campolettano, Gellner, and Rowson
2017). To our knowledge, there has only been one study conducted on the effects of
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experience level (previous years playing football) on head impact exposure. Young et al.
studied the effect of returning players in youth football players ages 7-8 and found that
returning players had significantly more high magnitude impacts than first time players
(Young et al. 2014). The study by Young et al. only focused on one age group and
divided players into two groups based on if a player was a rookie or returning player. The
effect of experience level within different age groups and a wider range of experience
levels remains to be determined.
The divisions of play for most youth football leagues are currently determined based
on an age and weight scale (PopWarner, “Welcome to AYF”). Through this system,
different teams will have similarities in the biological ages of participants but large
differences in the amount of training (experience) each participant has had in the past.
These divisions create the possibility for a more experienced player to be playing on a
“lower” team based on his age or weight. This presents the question of whether head
impact exposure is actually increasing with age, weight, and level of competition or if
level of experience could be playing a larger role. This study aimed to investigate
potential trends in head impact exposures, by quantifying linear head acceleration,
rotational head acceleration, and location of head contact based on the experience level of
youth football players between the ages of 8 and 14.
1.3 Methods and Materials
Over the course of four years, football players from three different youth football
programs and twenty-four different teams participated in a Rhode Island Hospital, Wake
Forest, and Virginia Tech Institutional Review Board approved study. Prior to
participating in the study, written consent was acquired from the recruited players and
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their parents and/or guardians. There were 282 players that participated in the study.
Eighty-nine players participated in more than one year of the study. These players either
participated in two years (n = 63), three years (n = 17), or four years (n = 9) of the study.
Total participants for the 2015, 2016, 2017, and 2018 seasons were 86, 103, 113, and 103
respectively. The participants had an average age of 11.9 ± 2.3 years and a mean body
mass of 52.4 ± 24.0 kg. During preseason testing, surveys were given to parents or
guardians in order to collect each player’s years of experience playing football along with
other medical and demographic data. Participants were then divided into groups for
analysis based on this information. The three groups were 1-2 years of experience (n =
120), 3-4 years of experience (n = 90), or 5+ years of experience (n = 133). A player in
his rookie season was considered to have one year of experience since analysis was run
after the season was completed. Players were excluded from analysis if years of
experience playing football was not provided by the parent/guardian.
Each of the players was equipped with a Riddell Revolution, Speed, or Speed
Flex helmet (Riddell, Elyria, OH). Each helmet was instrumented with a helmet-based
sensor unit from the Head Impact Telemetry (HIT) System (Simbex, Lebanon, NH) that
is a part of the Sideline Response System (Riddell, Elyria, OH). Each unit contains 6
orthogonal single-axis accelerometers which communicate with a sideline receiver so that
head impact accelerations and impact locations can be measured and recorded
(Greenwald et al. 2003; Duma et al. 2005; Daniel, Rowson, and Duma 2012). An impact
and its data was recorded if any of the six accelerometers exceeded 9.6g. When this
happens, the impact data is collected for a total of 40 milliseconds with 8 ms of pre-
trigger data and 32 ms of post-trigger data. The biomechanical data collected includes
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linear head acceleration, rotational head acceleration, and location of impact. The HIT
system has been extensively validated in laboratory and on-field settings with any errors
reported (Beckwith, Greenwald, and Chu 2012; Crisco, Chu, and Greenwald 2004; Funk
et al. 2012; Rowson et al. 2011).
Practices and games were used as data recording sessions. Practices were defined
as a session in which players wore helmets and pads with a potential for impact to the
head. The practices with only helmets or only helmets and shoulder pads were also
included within the definition of a practice. Competitions and Scrimmages were both
included in the definition of a game. A player’s participation in a session was defined as a
player receiving at least one head impact in a practice or game (Bellamkonda et al. 2018).
In order to ensure impacts included in the study were valid, there was a researcher
at each game and practice to record video footage and keep a log of all activities that
occurred. This allowed for impacts during water breaks, before practice, or after practice
to be excluded from the data set. The data set was then filtered to only include impacts
with a peak linear head acceleration that was equal to or exceeded the threshold of 40g.
Impacts over 40g were verified by researchers through video verification protocol in
order to avoid error and limit overestimation when analyzing high magnitude impacts
(Cobb, Rowson, and Duma 2014).
1.4 Statistical Analysis
Data was analyzed using MATLAB (MathWorks Inc., Natick, MA) and exported
to GraphPad (GraphPad Software, San Diego, CA) and SAS (SAS Institute Inc., Cary,
NC) for statistical analysis. To evaluate significance between level of experience
(groups), the linear acceleration and rotational acceleration means were first calculated
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for each subject and year. Statistical tests were carried out for using analysis of variance
(PROC GLM and PROC MIXED) and analysis of covariance (ANCOVA). Assumptions
for the analyses were checked using boxplot displays, scatterplots of data and normal
probability plots of residuals. Normality was evaluated using a Shapiro-Wilk test in
addition to the graphical display. The models focused on the variable of experience and
whether it was affected by the year of play, the team, type of activity (practice or
competition) as well as the weight and age of the player. Because the player may have
participated over multiple years, PROC MIXED was used to model the factors treating
player as a random factor. In addition, models were evaluated using just one year of play
for a player (either the first or last year of play), thus removing the possible temporal
dependence. A p-value less than 0.05 was considered to be statistically significant.
1.5 Results
A total of 95,229 impacts were recorded over the course of four football seasons.
The total distribution of linear acceleration for all three groups had a 50th percentile value
of 18.4 g and a 95th percentile value of 48.5 g. From the total number of impacts, 9.0% of
head impacts (n = 8528) were greater that 40g, 2.3% of head impacts (n = 2159) were
greater than 60g, and 0.66% of head impacts (n = 624) were greater than 80g. The total
distribution of rotational acceleration for all three groups had a 50th percentile value of
887.8 rad/s2 and a 95th percentile value of 2307.9 rad/s2.
When looking at the effect of experience level, the mean linear head accelerations
were 21.2 g for group one, 21.8 g for group two, and 23.0 g for group three (Figure 1).
The data shows a significantly greater mean linear acceleration for group three when
compared to group one (p < 0.0001) and group two (p = 0.0005). There was no
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significant difference in the mean linear acceleration between groups one and two (p =
0.0753). The mean rotational head accelerations for each experience level were 979.7
rad/s2 for group one, 1038.0 rad/s2 for group two, and 1060.3 rad/s2 (Figure 2). The mean
rotational head acceleration for group one was significantly lower than both group two (p
= 0.0043) and group three (p < 0.0001). There was no significant difference between
group two and group three with respect to mean rotational head acceleration (p = 0.2610).
The number of head impacts per player per season, including practices and games,
also changed with experience level. The mean number of impacts for a season was 200
for group one, 299 for group two, and 276 for group three (Figure 3). The ranges of
frequency of impact were quite large with 8 to 1009, 17 to 1099, and 3 to 1437 for groups
one, two, and three, respectively. Group two had the highest frequency of impacts for the
season. This difference in number of impacts was significant when compared to group
one (p = 0.0007) but not when compared to group three (p = 0.2508).
Looking at location of head impacts for the entire study, 10.17% of impacts were
to the top of the head, 18.49% of impacts were to the back of the helmet, 51.69% were to
the front of the helmet, and 19.63% were to the side of the helmet (Figure 4). Location of
head impact was also separated based on experience level (Table 1). Through the
separation of location of head impacts, it can be seen that group one players have slightly
fewer impacts to the front of the head than groups two and three.
The results of covariance analysis as function of experience level and age and
experience level and weight showed the same trends in linear and rotational acceleration
as seen with just experience level by itself. The only group in all three instances that was
significantly higher in regards mean linear accelerations was group three. Analysis of all
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three variables also showed the mean rotational accelerations to be significantly lower in
group one, but did not differ significantly when looking at just groups two and three.
Covariance analysis as a function of experience level and age found mean linear
accelerations were 21.3 g for group one, 21.7 g for group two, and 22.9 g for group three
(Figure 5). Group three had a significantly higher mean linear acceleration than group
one (p < 0.0001) and group two (p = 0.0009), but groups one and two did not differ
significantly (p = .2309). The mean rotational accelerations were 992.7 rad/s2 for group
one, 1032.4 rad/s2 for group two, and 1044.9 rad/s2 for group three (Figure 6). Group one
mean rotational acceleration was significantly lower than group two (p = 0.0481) and
group three (p = 0.0059), but groups two and three were not found to be significantly
different (p = 0.5169). Analysis that only took into account age and the effects on head
impact exposure also found age to be a significant factor for both linear (p < 0.0001) and
rotational (p < 0.0001) acceleration.
Covariance analysis as a function of experience level and weight found mean
linear accelerations were 21.3 g for group one, 21.8 g for group two, and 23.1 g for group
three (Figure 7). Again, group three is considered to have a significantly greater mean
linear acceleration than group one (p < 0.0001) and group two (p = 0.0004). Groups one
and two were found to not differ significantly (p = 0.2717). The mean linear accelerations
were 989.1 rad/s2 for group one, 1037.2 rad/s2 for group two, and 1061.6 rad/s2 for group
three (Figure 8). Group one is significantly lower than group two (p = 0.0269) and group
three (p = 0.0002), but groups two and three were not found to be significantly different
(p = 0.2277). While covariance analysis including both weight and experience level was
significant for linear and rotational acceleration (p < 0.0001, p = 0.001), weight was not
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significant on its own for linear acceleration (p = 0.6655) or rotational acceleration (p =
0.7868).
1.6 Discussion
The purpose of this study was to analyze experience level and the effects it has on
head impact exposure in youth football players (ages 8-14). There was an increase in
head impact exposure that occurred with an increase in player experience level.
Essentially a player with more experience received impacts with greater linear and
rotational accelerations as well as a higher frequency of impacts overall. Additionally,
age was seen to have similar effects to experience level on head impact exposure, while
weight had no effect.
Study-wide, head impact exposure data were compared to values found in other
studies. The 50th percentile linear and rotational head accelerations (18.4g, 887.8 rad/s2)
were towards the higher end of the range of values found in other youth studies by Cobb
et. al (18.0 g, 856.0 rad/s2), Young et. al (16.0 g, 686.0 rad/s2), and Kelley et. al (20.8 g,
1120.7 rad/s2)(Cobb et al. 2013; Kelley, Urban, et al. 2017; Young et al. 2014). The
difference in these values could be attributed to a higher sample size within our study and
a youth age range that is larger than the studies to which we compared. Our results were
only slightly lower than the values found by Urban et al. (21.9 g, 973.0 rad/s2) and
Schmidt et al. (20.2-26.6g, 1212.6-1655.9 rad/s2) in high school football players. (Urban
et al. 2013; Schmidt et al. 2016). Our values landing between the youth and high school
numbers could be a result of our average age of players (11.9 years) being closer to the
high end of our age range. This age would place players in middle school where they
would soon be making the transition to high school football. Our values were lower than
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results for accelerations in collegiate players collected by Crisco et al. (20.5g, 1400
rad/s2) and Bronlinson et al. (20.9g) (Crisco et al. 2011; Brolinson et al. 2006).
The general trend seen throughout the study is increasing linear and rotational head
acceleration with increasing years of football experience. A rise is linear and rotational
accelerations with experience level could be expected when considering the increased
confidence and skill that comes with an increase in experience. Arguments could also be
made for an expected decrease in linear and rotational accelerations with increase in
experience, because a more experienced player should have better knowledge of tackling
and therefore an ability to keep the head out of the play. Young et al. had the same results
as us with linear accelerations and rotational accelerations increasing with experience.
Returning players within their study also had significantly more high magnitude impacts
(impacts greater than 40g) than the rookie players (Young et al. 2014). Our study allows
the trend of increased accelerations with increased experience level to be stated with
more confidence due to the larger sample size and age range within our study.
Frequency of impacts per season also increased significantly for players that were no
longer considered novice players (group two and three). This could be expected based on
increased confidence and training that comes from years of experience, as well as
potential for increased play time. Young et al. found the same results, increased
frequency of impacts with increased experience, with rookie players receiving 75 impacts
per season while veteran players were receiving 211 impacts per season (Young et al.
2014). Players within our study received 255 impacts per season compared to high school
players and collegiate players who were found to have 520 impacts and 1000 impacts
respectively. This large increase that occurs in high school and college can be attested to
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the larger number of practices and games that occur at these levels of competition
(Rowson and Duma 2011; Broglio, Surma, and Ashton-Miller 2012).
When dividing the head impact location analysis based upon group, group one
showed a slightly lower amount of impacts to the front of the head for a novice player
versus a player with more experience. This could be attested to the fact that more novice
players are not anticipating the impacts as much as a veteran player due to lack of
experience. However, interpretation of this data becomes difficult because the head
impact locations differ with team and activity, therefore further analysis is needed.
However, the youth players within our study had significantly more impacts to the front
of the helmet (51.7%) compared to high school (45.3%) and collegiate players (34.01%)
(Broglio, Surma, and Ashton-Miller 2012; Urban et al. 2013). This is an interesting trend
to note with significant drops in impacts occurring to the front of the head at each level
up in competition.
The consistent trend seen in analysis with experience level and age shows that age
may be a good surrogate for experience level in head impact exposure. However, weight
had no effect on head impact exposure without the inclusion of experience level in a
covariance analysis. This becomes important when looking at the way that youth football
teams are currently being divided. The Pop Warner youth football league and the
American Youth Football league both coordinate teams and divisions based on age and
weight (PopWarner, “Welcome to AYF”). This study of experience level allowed for the
ability to see if team divisions could be separated by a more evidence based decision that
would involve age, weight, and experience level, thus creating a three-tier system. The
findings within the study supported the use of age in order to separate teams, because the
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trends seen in head impact exposure from experience level were able to be substituted for
the trends seen in increasing age. Analysis showed that weight should not be considered
in team divisions and could be taken out of the process completely, but this analysis is
only taking into account head impact exposure. The recommendation of using only age
and experience level for team divisions cannot truly be made without making sure that
weight is not an important safety factor for other purposes such as other physical injuries.
This study has several limitations. One potential limitation in our study analysis is
the repetition of individual players over multiple seasons. The initial assumption of
independence could be considered invalid because of these repeated players, so further
analysis was done to evaluate the sensitivity of the assumptions. The two analyses used
were to only include each individual player’s first year in the study or to only include
each individual player’s last year in the study while the others are omitted. Both of these
analyses showed that the repeating players had very little effect on results and
independence of individuals could still be assumed. Another potential limitation is that
weight analysis is slightly biased. The teams that were analyzed within this study were
divided based on weight so we had less participants toward the higher end of the weight
spectrum. This could have effects on analysis that included weight.
Overall, this study suggests that experience level has effects on linear head
acceleration, rotational head acceleration, and frequency of head impacts within a season.
Linear head acceleration increases with experience at the youth levels but becomes most
relevant in players with 5 or more years of experience. Perhaps players become more
aggressive and are more willing to sustain higher magnitude impacts once reaching a
certain point in football experience. Alternatively, rotational head acceleration and
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frequency of head impacts per season both showed tendencies that players with
experience over 1-2 years had an increased number of head impacts and an increased
magnitude of head impacts overall. Increases in both of these numbers could be a result
of players getting over fear that occurs when at the novice level of the sport or the
increase in playing time that likely occurs once a player is more experienced.
1.7 Conflict of Interest Disclosure
Joseph J. Crisco, Richard M. Greenwald and Simbex have a financial interest in
the instruments (HIT System, Sideline Response System (Riddell, Inc)) that were used to
collect the biomechanical data reported in this study.
1.8 Acknowledgement
Research reported in this publication was supported by the National Institutes of
Health under the Award Number NIH R01NS094410. HIT System technology was
developed in part under NIH R44HD40743 and research and development support from
Riddell, Inc. (Chicago, IL). We appreciate and acknowledge the researchers and
institutions from which the data were collected: Virginia Tech University, Wake Forest
University, Brown University. We also acknowledge Simbex for the coordination of all
data collection.
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1.9 References
Bahrami, Naeim, Dev Sharma, Scott Rosenthal, Elizabeth M. Davenport, Jillian E. Urban, Benjamin Wagner, Youngkyoo Jung, et al. 2016. “Subconcussive Head Impact Exposure and White Matter Tract Changes over a Single Season of Youth Football.” Radiology 281 (3): 919–26. https://doi.org/10.1148/radiol.2016160564.
Beckwith, Jonathan G, Richard M Greenwald, and Jeffrey J Chu. 2012. “Measuring Head Kinematics in Football: Correlation between the Head Impact Telemetry System and Hybrid III Headform.” Annals of Biomedical Engineering 40 (1): 237–48. https://doi.org/10.1007/s10439-011-0422-2.
Bellamkonda, Srinidhi, Samantha J. Woodward, Eamon Campolettano, Ryan Gellner, Mireille E. Kelley, Derek A. Jones, Amaris Genemaras, et al. 2018. “Head Impact Exposure in Practices Correlates with Exposure in Games for Youth Football Players.” Journal of Applied Biomechanics, April, 1–22. https://doi.org/10.1123/jab.2017-0207.
Broglio, Steven P, Tyler Surma, and James A Ashton-Miller. 2012. “High School and Collegiate Football Athlete Concussions: A Biomechanical Review.” Annals of Biomedical Engineering 40 (1): 37–46. https://doi.org/10.1007/s10439-011-0396-0.
Brolinson, P Gunnar, Sarah Manoogian, David McNeely, Mike Goforth, Richard Greenwald, and Stefan Duma. 2006. “Analysis of Linear Head Accelerations from Collegiate Football Impacts.” Current Sports Medicine Reports 5 (1): 23–28.
Campolettano, Eamon T., Ryan A. Gellner, and Steven Rowson. 2017. “High-Magnitude Head Impact Exposure in Youth Football.” Journal of Neurosurgery. Pediatrics 20 (6): 604–12. https://doi.org/10.3171/2017.5.PEDS17185.
Campolettano, Eamon T., Steven Rowson, and Stefan M. Duma. 2016. “Drill-Specific Head Impact Exposure in Youth Football Practice.” Journal of Neurosurgery. Pediatrics 18 (5): 536–41. https://doi.org/10.3171/2016.5.PEDS1696.
Clarke, K. S. 1998. “Epidemiology of Athletic Head Injury.” Clin Sports Med 17: 1-12. Cobb, Bryan R., Steven Rowson, and Stefan M. Duma. 2014. “Age-Related Differences
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Cobb, Bryan R, Jillian E Urban, Elizabeth M Davenport, Steven Rowson, Stefan M Duma, Joseph A Maldjian, Christopher T Whitlow, Alexander K Powers, and Joel D Stitzel. 2013. “Head Impact Exposure in Youth Football: Elementary School Ages 9-12 Years and the Effect of Practice Structure.” Annals of Biomedical Engineering, July. https://doi.org/10.1007/s10439-013-0867-6.
Crisco, Joseph J, Jeffrey J Chu, and Richard M Greenwald. 2004. “An Algorithm for Estimating Acceleration Magnitude and Impact Location Using Multiple Nonorthogonal Single-Axis Accelerometers.” Journal of Biomechanical Engineering 126 (6): 849–54.
Crisco, Joseph J, Bethany J Wilcox, Jonathan G Beckwith, Jeffrey J Chu, Ann-Christine Duhaime, Steven Rowson, Stefan M Duma, Arthur C Maerlender, Thomas W McAllister, and Richard M Greenwald. 2011. “Head Impact Exposure in Collegiate Football Players.” Journal of Biomechanics 44 (15): 2673–78. https://doi.org/10.1016/j.jbiomech.2011.08.003.
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Crisco, Joseph J, Bethany J Wilcox, Jason T Machan, Thomas W McAllister, Ann-Christine Duhaime, Stefan M Duma, Steve Rowson, Jonathan G Beckwith, Jeffrey J Chu, and Richard M Greenwald. 2012. “Magnitude of Head Impact Exposures in Individual Collegiate Football Players.” Journal of Applied Biomechanics 28 (2): 174–83.
Daneshvar, Daniel H., Christopher J. Nowinski, Ann McKee, and Robert C. Cantu. 2011. “The Epidemiology of Sport-Related Concussion.” Clinics in Sports Medicine 30 (1): 1–17. https://doi.org/10.1016/j.csm.2010.08.006.
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FIGURE 5. Scatter plot of mean linear acceleration for a season with relation to experience level and age.
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FIGURE 6. Scatter plot of mean rotational acceleration for a season with relation to experience level and age.
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FIGURE 7. Scatter plot of mean linear acceleration for a season with relation to experience level and weight.
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FIGURE 8. Scatter plot of mean rotational acceleration for a season with relation to experience level and weight.
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Table of Group by General Location
Group General Location (%)
Back Front Left Right Top Total
31 20.51
50.80
9.33
9.76
9.60
2 17.51
52.77
9.65
10.18
9.88
3 17.89
51.50
9.20
10.66
10.77
Total (impacts) 16212
45327
8218
8999
8921
87677
Table 1. Location of impacts on the head split up by experience level (group one, two, or three) and total number of impacts in each location for the entire study. Group one, group two, and group three correspond to 1-2 years of experience, 3-4 years of experience, and 5+ years of experience respectively.