The Reality of Developing HoloLens...

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The Reality of Developing HoloLens Games Ralph Barbagallo Founder, FLARB LLC

Transcript of The Reality of Developing HoloLens...

Page 1: The Reality of Developing HoloLens Gamestwvideo01.ubm-us.net/o1/vault/vrdc2016/Barbagallo_Ralph_Reality of... · The Reality of Developing HoloLens Games Ralph Barbagallo Founder,

The Reality of Developing HoloLens GamesRalph Barbagallo Founder, FLARB LLC

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Getting Started●HoloLens ●Windows 10 PC ●Unity3D 5.5 beta (or 5.4 HTP) ●Holographic Academy

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● Available on Github ● Constantly updated ● Start project with it

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Interface

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Gaze

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Gestures●Air Tap ●Ready ●Hold ●Drag

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Voice

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Spatial Mapping

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Spatial Understanding

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Spatial Understanding●More than just a mesh ●Categorizes surfaces (ceilings, walls, etc.) ●Search for shapes (objects) in scene ●Find spaces to place objects of arbitrary sizes

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Persistence

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Spatial Anchors●Not one world coordinate system ●Anchors GameObject to part of real world ●Spatial Anchors adjust position over time ●Save/Load from Spatial Anchor Store

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Shared Holograms

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Build and Deploy

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Working Around Limitations●FOV ●Battery life ●Mobile GPU / CPU performance issues ●Control constraints

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It’s called MIXED Reality for a reason!

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Thanks!● www.flarb.com ● www.ralphbarbagallo.com ●@flarb