Augmented reality and hololens
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Transcript of Augmented reality and hololens
AUGMENTED REALITY AND THE MICROSOFT HOLOLENS
Brad A. Henry
EduTechnologic
The Ohio State University - PHD Researcher
AU
GM
ENTED
REA
LITY
Introduction
AR vs VR vs Holographic?
AR/VR Forecast for Growth
AR Players
Why Digital Overload Is Now Central to the Human Condition
Mixed Reality
Wearables/IOT
Hololens
OD
G/G
LASS/O
CU
LUS/H
OLO
LENSE
AR vs VR vs Holographic
http://video.cnbc.com/gallery/?video=3000485623
15
0 B
BY
20
20
AR/VR Forecast for Growth
http://techcrunch.com/2015/04/06/augmented-and-virtual-reality-to-hit-150-billion-by-2020/#.gmbhs86:R0vA
AR SOFTWARE PLAYERS
Company Software Platforms
Daqri AR Toolkit iOS/Android Open Source
Daqri Industrial 4D Android Heat and digital
sensors
Magic Leap Magic Leap Android Retina Display
Metaio Metaio iOS/Android Gobbled up by Apple
Google Tango Android 3D Augmented Reality
Intel/Recon Recon Android Athletic AR
GoPro/Google Odyssey Android 16 camera VR Rig
Auramsa Aurasma Android/iOS
Blippar Layar Android/iOS/Windows Commercial
Infinity AR
Wikitude (SLAM- 3D
Tracking)
Android/Apple Commercial
mixare Andoid/Apple Open Source
Total Immersion
Structure AR Structure Apple 3D Scanner with AR
capabilities
PT Vuforia Applie/iOS
AR HARDWARE PLAYERS
Maker Name Type of Device Type of Device Audience Price
Microsoft Hololens Augmented Reality Headset Gaming/Office/Medic
al
$3000
Google Glass (Project Aura) Augmented Reality Glasses Enterprise/Medical 1500
Daqri Helmet Augmented Reality Helmet Industrial
Cast AR Augmented Reality Glasses with remote Gaming/Office Recalled
Levano/Google Augmented Reality Phone Gaming/Home/Indus
try
500
Epson Moverio BT-200 Augmented Reality Glasses 700.
Osterhout Design
Group (ODG)/21st
Century Fox
R-7 Smartglasses Augmented Reality 2750
Garmin Varia Vision Augmented Reality
for cyclists
400
Intel/Recon
Instruments
Recon Jet Augmented Reality biking/skiing 499
Intel RealSense
GoPro/Google Odyssey Android 16 camera VR Rig VR/AR 360
experience
15000
Infinity AR/Luminis DK-50
TH
EO
VER
LOR
DS
AR
EU
PO
NU
SWhy Digital Overload Is Now Central to the Human Condition
Average 8 hours per day consuming media
HP
/LEG
O/C
RA
YOLA/D
ISNEY
Education & Learning
Medical
DA
QR
IHELM
ET/FA
CIA
LR
ECO
GN
ITION
/INTER
AC
TIVE
MR
RO
RConsumer vs. Industry
Mixed Reality
BIA
CO
RE
30
00
FOR
CA
NC
ERR
ESEASR
CH
AR Fundamentals
Tango
COMPUTERS AS AN EXTENSION OF YOU
Wearables/IOT
MED
ICA
LWearables/IOT
Hololens
CA
SEW
ESTERN
UN
IVER
SITYHololens
GA
MIN
GHololens
IHolo Cinema