The Elder Scrolls RPG Mosnter Manual

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    INFORMATION

    OBTAINED

    FROM THE

    Unofficial Eldersscrolls pages!

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    Alit

    The Alit is a tail-less, two-legged predator common to the grasslands and ash wastes of Vvardenfell. Built like itslarger and more dangerous cousin, the Kagouti, the Alit has a large head and protruding jaw, and when running onits short, stumpy legs, it looks like a ig toothy mouth with feet

    HP: 1

    MP: "

    #o$l %al$e: &""

    Hi' die: 1d&

    (e)el: *

    Resis'ances: None

    #peed: + s,$ares per '$rn

    #pecial A-ili'ies: None

    http://www.uesp.net/wiki/Lore:Vvardenfellhttp://www.uesp.net/wiki/Lore:Vvardenfell
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    Ancestor Ghost

    The spirits of deceased !unmer, Ancestor "hosts commonly defend the toms of clan and kin, ut may also esummoned and controlled y sorcerers. Ancestor "hosts are aggressive, ut not very dangerous to the preparedadventurer. These ghosts can curse those who attack them, and are immune to disease, poison, frost damage andmundane weapons.

    HP: .

    MP: /"

    #o$l %al$e: 1+""

    Hi' die: 1d0

    (e)el:

    Resis'ances: Fros' Poison

    disease M$ndane 2eapons

    #peed: * s,$ares per '$rn

    #pecial A-ili'ies: Fros' Ball 31d/ da4age 'o a 'arge' $p 'o 5 s,$ares

    a2a67

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    Ancestor Guardian

    A more powerful form of the common Ancestor "host, Ancestor "uardians are immune to disease, frost, normalweapons, and poison. !unmer have a uni#ue, innate aility to summon Ancestor "uardians to Aid them is attle, orto help them avoid lows.

    HP: "

    MP: 1""

    #o$l %al$e: 15""

    Hi' die: 1d1"

    (e)el: 5

    Resis'ances: Fros' Poison

    disease M$ndane 2eapons

    #peed: & s,$ares per '$rn

    #pecial A-ili'ies: Fros' Ball 31d/ da4age 'o a 'arge' $p 'o 5 s,$aresa2a67

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    Ancient Lich

    A $ich is an e%tremely powerful undead humanoid. They are highly intelligent and adept spell casters. &ithril oretter magical weapons are needed to hurt them. They are created when a powerful mage seeks to escapemortality y ecoming undead. The Ancient $ich is a more powerful form of $ich which has created more than one

    'hylactery, and should e avoided at all costs. They always control vast undead legions and a ruined castle.

    HP: .""

    MP: 1""

    #o$l %al$e: 0"""3sen'ien'7

    Hi' die: 1d1*

    (e)el: &.

    Resis'ances: #o$l Trap

    #peed: 5 s,$ares per '$rn

    #pecial A-ili'ies: Er$p' 3+d/ Fire da4age for * ro$nds on all foes

    2i'8in a 0 s,$are radi$s7

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    Betty Netch

    This female of the netch species is smaller than the male, ut is nonetheless fiercely territorial and can edangerous if provoked. The netch is supported y internal sacks of magical vapors allowing it to levitate at will.

    HP: 0"

    MP: "

    #o$l %al$e: 1*""

    Hi' die: 1d/

    (e)el: /

    Resis'ances: None

    #peed: 5 s,$ares per '$rn

    #pecial A-ili'ies: None

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    Black Bear

    A smaller species of ear found throughout the woodlands of Tamriel. (ome (priggans have the aility tomagically summon ears to defend themselves or attack passersy.

    HP: ."

    MP: "

    #o$l %al$e: 0""

    Hi' die: 1d/

    (e)el: .

    Resis'ances: None

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: None

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    Boar

    Boars are small, relatively slow animals with dangerous tusks. )elated to the Tusked Bristleack.

    HP: +.

    MP: "

    #o$l %al$e: /""

    Hi' die: 1d&

    (e)el: &

    Resis'ances: None

    #peed: & s,$ares per '$rn

    #pecial A-ili'ies: 9orge 3lose '8e dis'ance -e'2een '8e cas'er and

    a 'arge' $p 'o & s,$ares a2a6 Do 1d& da4age pl$s '8e n$4-er of

    s,$ares 'ra)eled7

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    BoneLord

    A revenant that is usually found protecting the toms scattered throughout &orrowind. Bonelords are immune to*ormal +eapons, and resistance to frost, poison, andshock.

    HP:1&.

    MP: .

    #o$l %al$e: 1/""

    Hi' die: 1d0

    (e)el: 1*

    Resis'ances: Nor4al ;eapons

    3i44$ne7 Fros' Poison

    #peed: + s,$ares per '$rn

    #pecial A-ili'ies: $rse 3Targe'

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    Bonewalker

    Another form of revenant that guards the tomsthroughout &orrowind and can e summonedy magic users. Though not as powerful asother undead, the Bonewalker is feared for the

    terrile curses it can estow upon its foes.Bonewalkers are resistant to frost, poison, andshock attacks.

    HP: .

    MP: +.

    #o$l %al$e: 1"""

    Hi' die: 1d/

    (e)el: 0

    Resis'ances: Fros' Poison #8oc=

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: (esser $rse 3Targe' Magic=a is red$ced -6 1. for

    '8e d$ra'ion of '8e enco$n'er7

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    BoneWolf

    An undead wolf.

    HP: *"

    MP: "

    #o$l %al$e: 1*""

    Hi' die: 1d&

    (e)el: +

    Resis'ances: None

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: None

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    Brown Bear

    A larger, more dangerous species of ear. $ike other ears, they are typically resistant to the cold and frost typespells.

    HP: ."

    MP: "

    #o$l %al$e: 0""

    Hi' die: 1d0

    (e)el:

    Resis'ances: Fros'

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: None

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    Bull Netch

    The male of the species, the *etch is a large eastthat floats through the air supported solely yinternal sacks of magical gasses. Bull *etcheshave a ranged poison attack that the adventurer

    should e wary of.

    HP: 11"

    MP: "

    #o$l %al$e: 1*""

    Hi' die: 1d/

    (e)el: 1"

    Resis'ances: None

    #peed: 5 s,$ares per '$rn

    #pecial A-ili'ies: Poison dri--le 3Deal 1d1* da4age 'o a 'arge'

    e>ac'l6 & s,$ares a2a67

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    Cave Bear

    (tronger than its lower land cousins,this ear is found in the higherelevations of (kyrim.

    HP: 0"

    MP: "

    #o$l %al$e: 1"""

    Hi' die: *d&

    (e)el: 0

    Resis'ances: Fros'

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: None

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    Centurion Archer

    An enchanted and mechanical artifact of the !wemer, theenturion Archer is an upgraded version of the enturion(phere that has een e#uipped to fire darts from an arm-mounted mechanism.

    HP: 1*"

    MP: "

    #o$l %al$e: 1*""

    Hi' die: 1d1*

    (e)el: 1*

    Resis'ances: None

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: D2e4er Dar' 3(a$nc8 a dar' '8a' deals 1d/

    da4age 'o a 'arge' $p 'o 1" s,$ares a2a67

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    Centurion Sphere

    An enchanted and mechanical artifact of the!wemer which can still e found guarding theirruins. t can transform itself into a uniform spherewhen inactive. The sphere usually have a shock

    shield which protect them from shock damage.

    HP: 1""

    MP: "

    #o$l %al$e: 1"""

    Hi' die: 1d1"

    (e)el: 11

    Resis'ances: #8oc=

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: None

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    Centurion Spider

    A small mechanical and magical artifact of the!wemer which can still e found patrolling theirruins. (piders are immune to poison and can castpoison ased damage spells.

    HP: /.

    MP: "

    #o$l %al$e: 1"""

    Hi' die: 1d1"

    (e)el: /

    Resis'ances: #8oc=

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: Poison #8o' 3#8oo's poisono$s gas '8a' co)ers a+>+ s,$are radi$s and deals 1d& da4age 'o an6one inside '8e -las'

    radi$s7

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    Chaurus

    haurus are large hostile insects found incaves deep elow the surface of (kyrim.They possess a highly poisonous rangedattack and a powerful ite. haurus are redand raised y the almer, later to e killedand have their chitin used for armor.

    HP: 1".

    MP: "

    #o$l %al$e: ""

    Hi' die: 1d1*

    (e)el: 5

    Resis'ances: poison

    #peed: + s,$ares per '$rn

    #pecial A-ili'ies: None

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    Chaurus hunter

    haurus /unters are large hostile flying insectsfound in caves deep elow the surface of (kyrim.They possess a highly poisonous ranged attackand a powerful ite. They are the second life stageof the haurus, which transforms into a /unterafter several days of death-like stillness. Becausehaurus are commonly red y almer for theirchitin, haurus /unters are often found living inclose pro%imity.

    HP: 1.

    MP: "

    #o$l %al$e: 1*""

    Hi' die: *d0

    (e)el: 1+

    Resis'ances: poison

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: None

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    Clanfear

    This is a reptilian !aedra with alarge crested head with severalsmall spikes across its face. Theywalk on two legs and use their

    clawed arms much like a predatorydinosaur would. They are generallythought to e of animal intelligence,though it is possile that they areintelligent enough to ecommunicated with at times.lannfear are not known to activelyuse magic, though some do have adamage shield of some sort.Although they are often associatedwith the !aedric 'rince &ehrunes!agon, they can e foundthroughout the various planes of0livion.

    HP: 1&"

    MP: +"

    #o$l %al$e: 5""

    Hi' die: 1d0

    (e)el: 1"

    Resis'ances: Fire

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    Clanfear Runt

    A lesser version of the lannfear, similar inappearance ut smaller and weaker.

    HP: "

    MP: "

    #o$l %al$e: .""

    Hi' die: 1d/

    (e)el:

    Resis'ances: Fire

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    Corprus Stalker

    !eranged and deformed victims of the dreadedorprus disease which has no known cure. are muste taken when confronting these creatures as theyhave ecome incredily tough due to the disease, andmay infect you with orprus. They are capale of

    regenerating damaged health.

    HP: 1""

    MP: "

    #o$l %al$e: 1""" 3#en'ien'7

    Hi' die: 1d1*

    (e)el: 5

    Resis'ances: Disease

    #peed: + s,$ares per '$rn

    #pecial A-ili'ies: None

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    Crippled Skeleton

    A lower form of undead found throughout the landof Tamriel.

    HP: *.

    MP: "

    #o$l %al$e: 1""

    Hi' die: 1d&

    (e)el: *

    Resis'ances: Poison

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    Daedroth

    These crocodile-headed ipedal !aedra areassociated with &olag Bal, and &ehrunes!agon. They are one of the weaker, moreanimalistic types of !aedra, ut still a

    dangerous foe with powerful clawed arms andmoderate magical aility. Though some haveeen known to use weapons and wear simplearmor, most attack with are claws. Thosefound in &orrowind are man-si1ed and spitpoison or shock magic, while those found inyrodiil tend to e larger and elch fireoltsinstead. These larger !aedroths initiate attley shaking themselves, invoking a protectiveshield. They are similar in appearance to the$esser !aedra.

    HP: /.

    MP: "

    #o$l %al$e: 1"""

    Hi' die: 1d0

    (e)el: /

    Resis'ances: Fire

    #peed: & s,$ares per '$rn

    #pecial A-ili'ies: Fire Brea'8 3Brea'8 a s'rea4 of fire on a ad?acen'

    for 1d/ da4age7

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    Dragon

    The !ragons 2drah-gkon and dov-rha to theancient *ords, or dov in their native language3are a rarely-seen race of large reptilian eastsof Akaviri origin often thought to e e%tinct.

    They are large, scaled creatures, easilyseveral times larger than a human or elf. Theyhave long, slender e%tremities, with thin at-like wings and ridges of spikes along theirack. !ragons have three sharp talons andone vestigial digit known as a dewclaw oneach of their legs, as evidenced y their+ritten language.

    !ragons are well-known for their affinity for

    magic which, among other things, grants them

    the ailities to speak and fly despite their lack of lips or aerodynamic frame. There are several varieties of dragon

    that come in a range of colors. Blessed with remarkale intelligence, they are nonetheless susceptile to feelings of

    pride and melancholy. They are distrustful creatures, even of each other. !espite this, they are also somewhatsocial, and can e driven mad y captivity and isolation. As the immortal children of Akatosh they are specially

    attuned to the flow of time, and they feel an innate urge to dominate others that is difficult to overcome. n the mind

    of a dragon, eing powerful and eing right are the same, thus they make no distinction etween speaking and

    fighting4 attles etween them are actually deadly veral deates.

    HP: 0""

    MP: 0""

    #o$l %al$e: 3#8a''ers so$l ge4s7

    Hi' die: 1"d0

    (e)el: /"

    Resis'ances: None

    #peed: 1. s,$ares per '$rn 3in flig8' . s,$ares 28en gro$nded7

    #pecial A-ili'ies: T8$

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    Dragon riest

    !ragon 'riestsare undead humanoids whichreside in coffins in areas of prominent !ragonworship, particularly *ordic ruins and arrows. ftheir resting place is distured y trespassers,

    they will awake and proceed to attack intruderswith magical attacks and summoned minions.They were once the primary servants of theancient !ragons, who used to e worshiped in(kyrim as gods.

    HP: &""

    MP: .

    #o$l %al$e: 0"""3sen'ien'7

    Hi' die: &d1"

    (e)el: &"

    Resis'ances: #o$l Trap

    #peed: 5 s,$ares per '$rn

    #pecial A-ili'ies: Unrelen'ing Force 3@noc= all foes in fron' of '8e

    cas'er -ac= & s,$ares I4pac' 2i'8 o-s'r$c'ions deals 1d/ da4age7

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    Draugr

    !raugr are a form of ancient *ord dead found in(kyrim, and (olstheim.

    HP: &.

    MP: "

    #o$l %al$e: /""

    Hi' die: 1d0

    (e)el: .

    Resis'ances: Fros'

    #peed: & s,$ares per '$rn

    #pecial A-ili'ies: None

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    Dre!ora

    !remora are a warlike !aedric race associatedwith the !aedric 'rince of !estruction, &ehrunes!agon. They are commonly encounteredthroughout the planes of 0livion. !remora areknown to e intelligent, sentient eings, and make

    capale warriors and mages.

    HP: 1+.

    MP: &.

    #o$l %al$e: 1/"" 3#en'ien'7

    Hi' die: *d0

    (e)el: 1*

    Resis'ances: Fire 3i44$ne7

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    Dur"og

    The !ur1og, a wild creature not dissimilarto a giant reptilian dog, has een semi-domesticated y the "olin people of&orrowind. t is not terrily durale, ut

    can pack a fair punch. The war !ur1oghas een trained y golins to e a

    vicious killer.

    HP: &.

    MP: "

    #o$l %al$e: +""

    Hi' die: 1d/

    (e)el: .

    Resis'ances: None

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: None

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    #aded Wraith

    A weaker form of the wraith witha translucent appearance.

    HP: .

    MP: &.

    #o$l %al$e: 5""

    Hi' die: 1d0

    (e)el: .

    Resis'ances: None

    #peed: + s,$ares per '$rn

    #pecial A-ili'ies: Drain life 3Decrease 'arge's 8p -6 1d1* Increase

    cas'ers 8p -6 '8e sa4e a4o$n'7

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    #al!er

    almer are the near-mythical snow elves,once thought to have disappeared from theworld. They now live deep underground,and have devolved into disfigured, violent

    remnants of their f ormer selves. 'rimitive innature, their weapons and armor are madefrom haurus chitin.

    HP: .

    MP: &.

    #o$l %al$e: 5""

    Hi' die: 1d/

    (e)el: .

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    #ire Atronach

    A powerful ire 5lemental !aedra which can esummoned y mages and hunted as a source of

    ire (alts

    HP: 11.

    MP: &.

    #o$l %al$e: 1*""

    Hi' die: 1d0

    (e)el: 5

    Resis'ances: Fire 3i44$ne7

    #peed: s,$ares per '$rn

    #pecial A-ili'ies: None

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    #rost Atronach

    This powerful 5lemental !aedra not onlycauses damage with its vicious physicalattacks, ut also from the e%treme coldaura it generates, which makes it immuneto cold-ased spells. rost Atronachs cane summoned y mages, and are often

    hunted as a source of rost (alts.

    HP: 1*&

    MP: &.

    #o$l %al$e: 1*""

    Hi' die: 1d0

    (e)el: 5

    Resis'ances: Fros' 3i44$ne7

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    #rost Giant

    rost "iantsare a sentient race of verylarge humanoids. They possess five eyes,and have two curved horns decorating theirforehead. +hite, shaggy hair covers their

    odies. They have regenerative ailitiesthat are stunted y fire and are e%tremelystrong.

    HP: 10/

    MP: "

    #o$l %al$e: 1.""

    3sen'ien'7

    Hi' die: *d1*

    (e)el: 1/

    Resis'ances: Fros'

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    #rost $roll

    rost Trolls are a type of Troll that is foundin ice caves and other cold regions. Theypossess powers of regeneration, ut arenotaly weak to fire.

    HP: ..

    MP: &.

    #o$l %al$e: 5""

    Hi' die: 1d1*

    (e)el: .

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: r$s8 3Hi' an ad?acen' foe for *d1* da4age7

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    #rotst%ite Spider

    rostite (piders are giant arachnidsnative to (kyrim. They can e found intheir underground nests, or roaming thewilderness. Their lairs are often coveredin wes, which can cause ostructions.They spit poisonous venom at their preyfrom a distance, and leap at them toattack with pincers if they get too close.rostite Venom is often harvested fromthe spiders for use as a poison. (pider5ggs can e taken from the sacs intheir we for use in alchemy.

    HP: *5

    MP: "

    #o$l %al$e: &""

    Hi' die: 1d1*

    (e)el: *

    Resis'ances: None

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: None

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    Ghost

    A moderately powerful undead with somespell casting aility, "hosts re#uire silver oretter weapons to e damaged.

    HP: "

    MP: /"

    #o$l %al$e: 1+""

    Hi' die: 1d0

    (e)el:

    Resis'ances: Fros' Poison

    disease M$ndane 2eapons

    #peed: * s,$ares per '$rn

    #pecial A-ili'ies: Fros' Ball 31d/ da4age 'o a 'arge' $p 'o 5 s,$ares

    a2a67

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    Giant

    A tremendously large creature that can deal greatamounts of damage to an unwary adventurer.(peakers of "iantish can stop these rutes fromattacking. The giants native to (kyrim are mostlyharmless while unprovoked, and are known toherd domesticated mammoths. f they areprovoked, however, or their precious mammothsare harmed, they can e highly dangerous and willattack with their giant clus. As part of a long-standing tradition, farmers in (kyrim often leavethem a cow the giants will leave the rest of theirherd alone. The cow is decorated with paint so the

    giants will understand it is a triute to them.

    HP: 1+"

    MP: "

    #o$l %al$e: 1&." 3sen'ien'7

    Hi' die: *d1"

    (e)el: 1*

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    Gloo! Wraith

    An e%tremely powerful +raith which can wieldswords and project curses that damage(trength and 5ndurance. an e harmed onlyy silver, !aedric and enchanted weapons.

    an also e harmed y non-frost ased spellsand some conjurations.

    HP: 1".

    MP: /.

    #o$l %al$e: 1*""

    Hi' die: *d1*

    (e)el: 1*

    Resis'ances: Nor4al 2eapons and fros' 4agic

    #peed: + s,$ares per '$rn

    #pecial A-ili'ies: Drain life 3Decrease 'arge's 8p -6 1d1* Increase

    cas'ers 8p -6 '8e sa4e a4o$n'7

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    Go%lin

    "olins are humanoids found throughoutTamriel. They range in height from threefeet to over eight feet. Their eyes areyellow and resemle a cat6s. The golin,

    much like the orc, is found in various typesall across Tamriel. Although not terrilyskilled in comat, and rarely in magic,golins can ecome dangerous in thelarge numers in which they are usuallyfound.

    HP: 1.

    MP: "

    #o$l %al$e: 1*"

    Hi' die: 1d&

    (e)el: *

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    Go%lin Berserker

    A tougher form of "olin that is oftenfound e#uipped for close in comat.

    HP: *.

    MP: "

    #o$l %al$e: 1/"

    Hi' die: 1d/

    (e)el: &

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    Go%lin Sha!an

    A golin spellcaster that carriespotions and can summon 1omies.Along with the warchief, is one of therulers of golin clan structure.

    HP: +.

    MP: *"

    #o$l %al$e: *"

    Hi' die: 1d&

    (e)el: .

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: 3No)ice 'o Appren'ice des'r$c'ion spells7

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    Go%lin Skir!isher

    A highly aggressive, fairly dangerousgolin warrior. 0ften possesses archeryskills.

    HP: +.

    MP: "

    #o$l %al$e: 1/"

    Hi' die: 1d/

    (e)el: &

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    Go%lin

    Warlord

    'owerful and deadly

    golin commanders.

    HP: ..

    MP: "

    #o$l %al$e:

    *1"

    Hi' die: 1d0

    (e)el: /

    Resis'ances: None

    #peed: & s,$ares per '$rn

    #pecial A-ili'ies: None

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    Guar

    "uars are the primary domesticated herdanimal of &orrowind, and are not usuallyaggressive, with the e%ception of feral +ild"uar. !unmer sometimes use them as pack

    animals.

    HP: 1"

    MP: "

    #o$l %al$e: 0"

    Hi' die: 1d&*

    (e)el: 1

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    &agraven

    /agraven are a horrific cross etween an oldcrone and a ird. 7sually they are e%tremelyhostile ut there are a few non-hostile ones.They are e#ually dangerous up close or when

    casting spells from afar. They can often e foundin the company of the orsworn. who hold themin high reverence. The "lenmoril +itches of(kyrim were known to e /agravens.

    HP: /"

    MP: +"

    #o$l %al$e: 10"

    Hi' die: 1d&

    (e)el: .

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: Appren'ice Des'r$c'ion #pells

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    &orker

    An amphiious creature, with three tusks surroundingits mouth, two long flippers and a strong tail. They arenative to (olstheim and (kyrim, and are activelyhunted y the (kaal for their horns and meat. Although

    usually passive, they will attack when provoked orduring mating season.

    HP: /"

    MP: +"

    #o$l %al$e: 10"

    Hi' die: 1d0

    (e)el: /

    Resis'ances: None

    #peed: * s,$ares per '$rn

    #pecial A-ili'ies: None

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    &unger

    The /unger is one of the many !aedricservants of !aedra $ord Boethiah and isknown for its long tongue, demonicappearance, and uncanny aility to#uickly destroy its opponents6 armor andweapons. (heogorath allows them toroam his realm as pets, as they appeal

    to the demented side of his personality.

    HP: ..

    MP: 1"

    #o$l %al$e: *1"

    Hi' die: 1d/

    (e)el: /

    Resis'ances: None

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: #'eel#8a''er 3Des'ro6 a single piece of non

    daedric gear on '8e 'arge'7

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    'ce Wraith

    (pirits native to (kyrim, ce +raiths aretraditionally hunted y young *ord warriors as arite of passage, so that they may claim full statusas citi1ens. Their fast speed and near-transparency makes them a tough challenge in

    numers.

    HP: /&

    MP: *"

    #o$l %al$e: &1"

    Hi' die: 1d0

    (e)el:

    Resis'ances: Fros'

    #peed: 0 s,$ares per '$rn

    #pecial A-ili'ies: None

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    '!p

    This small,mischievous creatureis slightly intelligentand can cast a variety

    of spells. t can e hitwith steel weapons oretter.

    HP: *.

    MP: .

    #o$l %al$e:

    11"

    Hi' die: 1d&

    (e)el: *

    Resis'ances: None

    #peed: & s,$ares per '$rn

    #pecial A-ili'ies: No)ice Des'r$c'ion spells

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    (agouti

    The more powerful relative to the Alit, theKagouti is a large and aggressive two-leggedanimal with large tusks.

    HP: *

    MP: "

    #o$l %al$e: /""

    Hi' die: 1d/

    (e)el: +

    Resis'ances: None

    #peed: + s,$ares per '$rn

    #pecial A-ili'ies: None

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    (wa!a #orager

    The forager scouts land and caves, searching for newcolonies and prey. Though aggressive, the orager isnot particularly dangerous.

    HP: 0

    MP: "

    #o$l %al$e: 1""

    Hi' die: 1d&+

    (e)el: 1

    Resis'ances: None

    #peed: 1 s,$ares per '$rn

    #pecial A-ili'ies: None

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    (wa!a )ueen

    The largest of the Kwama which produces all of thenest6s eggs. They are usually too large to move andtheir needs are attended to y Kwama +orkers. Theyare not aggressive unless provoked.

    No #'a's of no'e

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    (wa!a Warrior

    Aggressive Kwama which protect the nestfrom invaders. an poison its opponents.

    HP: 10

    MP: "

    #o$l %al$e: 1""

    Hi' die: 1d&

    (e)el: *

    Resis'ances: None

    #peed: & s,$ares per '$rn

    #pecial A-ili'ies: Poison 3poison an Ad?acen' foe for 1d& da4age

    per '$rn7

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    (wa!a Worker

    The primary source of laor in a Kwamacolonies, digging tunnels and attending to the8ueen and eggs. t is not aggressive unlessprovoked. an poison its opponents.

    HP: 1"

    MP: "

    #o$l %al$e: 1""

    Hi' die: 1d&

    (e)el: 1

    Resis'ances: None

    #peed: * s,$ares per '$rn

    #pecial A-ili'ies: Poison 3poison an Ad?acen' foe for 1d& da4age

    per '$rn7

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    (ic8

    $iches arenecromancers whichhave emraced thepower of $ichdom,

    placing their soul in anoject called a6'hylactery6, which isusually a olossal Black(oul "em. They arealways selfish andpower-hungry,destroying all in theirsearches for souls torepair the 'hylactery.They are e%tremelyintelligent and are adeptspellcasters4 along withtheir random effect

    staffs, they carrytremendous power andarcane magic. *ether$iches were normalliches, ut, for a certain time were weakened y a destruction of one of their 'hylacteries. Ancient $iches createdmore than one phylactery, ecoming much more powerful. A $ich is immortal and powerful, always resurrecting iftheir 'hylactery is not crushed. They always have control of at least a small undead army and a tom.

    HP: &""

    MP: "

    #o$l %al$e: +"""3sen'ien'7

    Hi' die: +d1*

    (e)el: +"

    Resis'ances: #o$l Trap

    #peed: 5 s,$ares per '$rn

    #pecial A-ili'ies: (esser Er$p' 3*d/ Fire da4age for * ro$nds on all

    foes 2i'8in an 0 s,$are radi$s7

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    *a!!oth

    $arge wooly east that are generally non-hostileunless provoked, generally found eing herdedacross the tundra of (kyrim y "iants. They arehunted for their meat and tusks. The giants

    produce mammoth cheese for food. 'owderedmammoth tusk can e used in alchemy, ut onlythe giants know how to grind the incredily hardtusks down into powder, making the ingredient rare.

    HP: 1*5

    MP: "

    #o$l %al$e: ""

    Hi' die: *d0

    (e)el: 1/

    Resis'ances: None

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: None

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    *inotaur

    A half ull, half man creature. ommonlyfound roaming the wilderness of yrodiil.

    HP: 5*

    MP: "

    #o$l %al$e: &."

    Hi' die: *d0

    (e)el: 0

    Resis'ances: None

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: None

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    *ountain Lion

    These wild cats are rapid and vicious predators thatroam the wilderness of yrodiil.

    HP: +"

    MP: "

    #o$l %al$e: 1*"

    Hi' die: 1d/

    (e)el: &

    Resis'ances: None

    #peed: 0 s,$ares per '$rn

    #pecial A-ili'ies: None

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    *ud Cra%

    The &udcra 2sometimes spelled &ud ra3is a small, hard-shelled creature foundthroughout all shores. They are not typicallyaggressive unless cornered or provoked./owever if they ever get the taste of meat

    they ecome hunters.

    HP: +

    MP: "

    #o$l %al$e: 1*

    Hi' die: 1d&

    (e)el: "

    Resis'ances: None

    #peed: * s,$ares per '$rn

    #pecial A-ili'ies: None

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    Ni+,hound

    A medium si1ed predator which has een known tohunt in packs.

    HP: 1

    MP: "

    #o$l %al$e: &""

    Hi' die: 1d&

    (e)el: *

    Resis'ances: None

    #peed: + s,$ares per '$rn

    #pecial A-ili'ies: None

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    -gre

    0gres are large, dull-witted humanoids seen inyrodiil. They have greatphysical strength, ut are

    vulnerale to poisons.

    HP: &"

    MP: "

    #o$l %al$e:

    *""

    Hi' die: +d&

    (e)el: .

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: lo--er 3Deal '2ice nor4al da4age for 1 '$rn7

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    -gri!

    These are enormous !aedra withvery little intellect, ut which arechiefly sent into the mortal world tomenace living things for the

    amusement of !aedra 'rinces.0grim are associated with&alacath. They are immune tonormal weapons and canregenerate health.

    HP: 5"

    MP: "

    #o$l %al$e: 0""

    Hi' die: +d/

    (e)el: 5

    Resis'ances: Nor4al ;eapons

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: Regenera'e 3Regain 1 8eal'8 per ro$nd7

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    Rat

    )ats are unclean animals and it is possile tocatch a variety of diseases from their ite

    HP: /

    MP: "

    #o$l %al$e: 1""

    Hi' die: 1d&

    (e)el: 1

    Resis'ances: None

    #peed: + s,$ares per '$rn

    #pecial A-ili'ies: None

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    Sa%re cat

    (are ats are large, hostile cats with si1ale teeth.They are very dangerous and will attack wildlife andpeople without hesitation, often ignoring the former infavor of the latter. They6re found in the wilds of (kyrim.

    HP: &.

    MP: "

    #o$l %al$e: &""

    Hi' die: 1d&

    (e)el: .

    Resis'ances: None

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: None

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    Sca!p

    0ne of the lesser sentient !aedra from0livion, (camps often enter into themortal world to cause mischief andcarry out errands for their 'rinces. t is

    not known whether these eings wereever mortal creatures, or if they aresimply created as-is y the 'rinces forpurposes of servitude. They are weak,rather unintelligent, and cowardly, andare easily defeated e%cept in largenumers. They are most commonlyassociated with &ehrunes !agon.

    HP: /.

    MP: "

    #o$l %al$e: &""

    Hi' die: 1d/

    (e)el:

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    Skeleton

    A common undead creature often foundprotecting the dungeons, forts and ruins ofTamriel. &any varieties of animated skeletone%ist, some stronger than others.

    Although they can e damaged y

    unenchanted arms, any edged weapons

    2swords, a%es, etc.3 do only aout half their

    normal damage. Adventurers are advised to

    used lunt weapons 2maces, hammers, flails,

    etc.3 when fighting these creatures.

    5%perienced adventurers have no troule

    dispatching them. They6re immune to disease, frost and poison and resistant to shock.

    HP: +.

    MP: "

    #o$l %al$e: *""

    Hi' die: 1d/

    (e)el: +

    Resis'ances: Poison

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    Slaughterfish

    A common and aggressive fish found in thewaters surrounding Tamriel. Their scales andeggs are pri1ed for the alchemical properties.The (laughterfish attacks with its many rows of

    ra1or sharp teeth and should e avoided ordealt with cautiously.

    HP: 1.

    MP: "

    #o$l %al$e: 1""

    Hi' die: 1d&

    (e)el: 1

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    Spriggan

    The (priggan is a moderately intelligent creature whichappears to e part fauna and part flora, leading tooservers confusing it with trees and other plant life. tattacks with oth arms as well as its teeth and has a

    surprisingly fast regeneration rate which results inadventurers often having to defeat them several timesefore they remain dead. (ome have the aility tosummon woodland animals to aid them, particularlyBlack Bears. (priggans have their own uni#ue$anguage

    HP: .

    MP: "

    #o$l %al$e: 1""

    Hi' die: 1d0

    (e)el: .

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    Stea! Centurion

    A magical and mechanical !wemerartifact designed in the form of an armoredwarrior. They can e found guarding many!wemer ruins throughout &orrowind.)esistant to fire, frost, poison, and shock

    HP: +.

    MP: "

    #o$l %al$e: "

    Hi' die: *d0

    (e)el: 10

    Resis'ances: Fire Fros' Poisons and #8oc=

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    Shock Atronach

    A powerful (hock 5lemental !aedra which cane summoned y more powerful magic users.mmune to normal weapons and shock, resistant

    to poison and can reflect spells and damage.

    HP: 1&.

    MP: &.

    #o$l %al$e: 1*""

    Hi' die: 1d0

    (e)el: 5

    Resis'ances: #8oc= 3i44$ne7

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: None

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    $roll

    Trolls are dangerous creatures withgreat strength, three eyes andama1ing regenerative properties.(ome elieve a troll can only e

    completely killed if you urned thecorpse4 otherwise, it would come ackto life after a short time. This isn6tnecessarily true. ire is very effectiveagainst trolls, ut it6s not necessary tokill them.

    HP: /.

    MP: "

    #o$l %al$e: /""

    Hi' die: 1d1*

    (e)el:

    Resis'ances: None

    #peed: / s,$ares per '$rn

    #pecial A-ili'ies: Fire 2ea=ness: 3Ta=e an e>'ra 1d1* fro4 fire

    da4age7

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    Werewolf

    The most common of $ycanthropes foundeverywhere in Tamriel. t can attack withoth arms and its teeth and can inflictlycanthropy on anyone it ites. +hile

    (anies $upinus causes all werewolves totransform under the influences of themoons, the memers of The ircle cancontrol their east forms. n return theymust serve /ircine in the afterlife. (ilverweaponry is very effective againstwerewolves.

    HP: 5.

    MP: *"

    #o$l %al$e: 1.""3#en'ien'7

    Hi' die: *d1*

    (e)el: 1*

    Resis'ances: Nonesil)er 2eapons

    #peed: 0 s,$ares per '$rn

    #pecial A-ili'ies: Fire 2ea=ness:

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    .ivilai

    !aedra that look like talland muscular gray-skinned warriors. Theyare similar in manypoints to the !remora,ut do not have a castesystem. Their lack of acaste system fitsperfectly with their hatredof suordination andtendency for etrayal.They are also often inthe service of &ehrunes!agon They can wieldtwo-handed weapons inone hand and summonlanfears.

    HP:

    MP: &"

    #o$l %al$e: /"" 3sen'ien'7

    Hi' die: *d/

    (e)el: 0

    Resis'ances: None

    #peed: . s,$ares per '$rn

    #pecial A-ili'ies: None

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    /o!%ie

    A weak yet durale form of undeadut still to e feared as it can inflictwhoever it touches with terrilediseases. ortunately, it can e

    damaged y any type of weapon.

    HP: +"

    MP: "

    #o$l %al$e: 1""

    Hi' die: *d&

    (e)el: &

    Resis'ances: None

    #peed: + s,$ares per '$rn

    #pecial A-ili'ies: None