The crUX of design - User Experience

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The (cr)UX of Design Building For...Feelings
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    17-Oct-2014
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Transcript of The crUX of design - User Experience

Page 1: The crUX of design - User Experience

The (cr)UX of DesignBuilding

For...Feelings

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Components of Design• User

Experience Design(UX)• Interaction

Design (IxD)• Human-

Computer Interaction(HCI)

• Information Architecture (IA)• Usability

Research• User Interface

Design (UI)

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So What is UX?

User Experience is the way a person FEELS about using a product, system,

or service.

It’s about….emotions.

Design + Psychology = User Experience

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It’s not about what your product does, it’s about how your customer USES it. That is defined by their EXPERIENCE with it.

“Ah! so that’s why

they call it

USER EXPERIENCE!”

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What Are We Trying to Achieve?

Comfort Frustration

Familiarity Confusion

Revisit Mental Trashcan

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A GREAT customer experience is driven by:

• Usefulness• Serves a purpose

• Usability• Easy to use

• Desirability• Is memorable

• Sustainability• Can scale

• Sociability• Can be shared

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“As far as the customer is concerned, the interface is the product”

Jef Raskin, HCI Expert for Apple

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Howza Bout Analogy?

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Good UX

• Simple Register + Log In• Engaging Aesthetic• Friendly Typography• Image > Text• Consistency

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OmmWriter

“The secret to OmmWriter lies in its simplicity and apparent lack of functionality. It pays special attention to audio &

visual effects that contribute to the overall writing experience.”

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Bad UX

• Hidden Calls-to-Action• Too Much Text• Inconsistent Color Schemes• Compressed Layout• Lack of Flow

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What…was…that?!

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Why Should I Care?

“Good Design is Good Business”

Thomas Watson, IBM (1950-ish)

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Good User Experience Tells A Story……

A Visual Story….

The Story of Jess & Russ

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Lean UX

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The 10 Principles of Lean UX

1.) Design + Product Mgr + Dev = 1 Team– Startup Weekend, anyone?

2.) Ship. Do it Anyway. 3.) FLOW: Think ~ Make ~ Check4.) Consistency5.) Solve the Right Problem

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WHEW…..

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The 10 Principles of Lean UX

6.) Outcome-Focused.7.) Generate Many Options.8.) Decide Quickly. Stay Flexible.9.) Recognize Hypotheses & Validate.

- www.LeanLaunchLab.com10.) Research With Users Is The Best Source Of Information (& Inspiration).

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Usability Testing

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UX Hypothesis Validation

Physical & Digital Testing

Do People Actually Like This Thing?

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How Do I Test?

In-person interviews

Landing Pages

Call-to-Actions

Buttons

Sign Up Forms

Heat Maps

Rapid Prototyping

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“Design is the fundamental soul of a human-made creation that ends up expressing itself in successive outer layers of the product or service.

Steve Jobs, 2005

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Thanks a bunch!!

@briantippy

[email protected]