The Chain Game Project Overview Current Milestone Schedule Player Abilities Chain Ability for...
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Transcript of The Chain Game Project Overview Current Milestone Schedule Player Abilities Chain Ability for...
The Chain Game Project
Overview
• Current Milestone Schedule• Player Abilities• Chain Ability for Vertical Slice• Design Progress• Art Progress• Programming Progress• What’s next?
Current Milestone Schedule
• Designo 1/24 - Player Abilities Submittedo 1/26 - Player Abilities Finalizedo 1/27 - Personality Profile Meetingo 1/28 - Personality Profiles and Player Rip-O-
Matico 1/28 - Filter All Abilities Through Toneo 1/29 - Blue Box Asset Listo 2/2 - Level Progressiono 2/2 - Create Designs for Environment Puzzles
Current Milestone Schedule
• Designo 2/3 - Play Test Current Buildo 2/4 - Blue Box Sound Asset Listo 2/4 - Outline Finished For Development Plan
• Arto 1/30 - Blue Box 1 Environment Modeled and
Texturedo 1/30 - Player Characters Modeled and Texturedo 2/4 - List of Secondary Characters Narrowed
Down
Current Milestone Schedule
• Animationo 1/27 - Chain Prototype in Engineo 2/2 - Basic Movements Animatedo 2/2 - Jump Animated
• Programmingo 1/25 - PhysX GSA Loadingo 1/27 - Chain Prototype in Engineo 1/27 - Character Loading
Current Milestone Schedule
• Programmingo 1/27 - Character Movemento 1/27 - PhysX Integrationo 2/1 - Character Jumpingo 2/4 - Chain Integration
Player Abilities
• Filtered platforming and chain abilities through our tone.
• Example Abilities:o Punt Kick o Dart Throwo Hammer Swingo Fire Rocketo Garrote
Chain Ability for Vertical Slice
• Needed to be both morbid and humorouso Good representation for the Vertical Slice
• Possible Choices:o Skeleton Whipo Body Sledo Punt Kicko Over the Head Hammero Ceiling/Wall Anchor
• Final Decision:o Punt Kick
Design Progress
• Personality Profileso “Melvin”o “The Bitch”
“Melvin”
• Largely Underappreciated• Tries to succeed, but ultimately fails• Passive, Timid• Self Critical and Under Confident• Bottles his frustrations
o Snaps when his breaking point is reached
“Melvin”
• Relationship with “The Bitch”o Exercise in Patienceo Always Being Undermined and Ridiculed
• Relationship with Secondary Characterso Subject of Ridicule and Mockeryo Persecuted at Every Turn
• Relationship with Environmento Feels Like Homeo Sense of Pride
“The Bitch”
• Spoiled• Type A Personality• Impatient• Distinct Lack of Enthusiasm or
Interest
“The Bitch”
• Relationship with “Melvin”o Needed for Survival, but Nothing Moreo Realizes his Circumstance and Exploits It
• Relationship with Secondary Characterso Treats Them Little Better Than “Melvin”o Mildly Respects Those in Power
• Relationship with Environmento Disinterestedo Mocks the Run Down State of the Afterlife
Art Progress
• Characters Modeledo “Melvin”o “The Bitch”
Art Progress
• Environment Modeled
Animation Progress
• Running• Walking• Stop
Programming Progress
• Character Loading• Character Controls• Character Movement• PhysX Nif Loader
What’s Next?
• Designo Blue Box Asset Listo Level Progressiono Create Designs for Environment Puzzleso Sound Asset Listo Development Plan Outline
• Arto Texture Environmento Texture Player Characterso Secondary Characters Narrowed Down
What’s Next?
• Animationo Jumping Animation
• Programmingo Load Chain Procedurally in Engineo Character Jumpingo Chain Integration
Questions?