TERRAN How to walk the 2.0 roadmap…. Agenda Introduction Concept change: 1.7 versus 2.0 Analyzing...
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Transcript of TERRAN How to walk the 2.0 roadmap…. Agenda Introduction Concept change: 1.7 versus 2.0 Analyzing...
Analyzing TERRAN: The good…
• It works!
• Once used to it, you can do fancy things
• Up to date end-user documentation
• Stable, well tested communication protocol
Analyzing TERRAN: …, the bad…
• Too complex for ‘non-IP address PATS-ers’
• No efficient use of available nodes
• Few documentation available about it’s
internal structure
• No tests/ testsuites are available (neither unit
tests, nor end-to-end tests)
Analyzing TERRAN: … & the ugly
• Functionality was added in a ‘Quick & dirty’
fashion
• ‘No design is also a kind of a design’
• Very high coupling grade between classes
• Classes like to play ping-pong for starting an
action
Analyzing TERRAN: Conclusion
• Ambiguous class names
• Many cross-links between classes and
packages
• Too much distributed functionality
• Interfaces may not have been needed initially,
but were never introduced later
Proposals (1)
• New Design One SuperController Many UserControllers per SuperController Many TestControllers per UserController SuperController contains TestQueue and
Scheduler Every GUI connects via the SuperController to its
UserController
Proposals (2)
• Look ahead… Smart-scheduling Webinterface New node-types … (Johan’s list)
• … and implement in a clean way Refactor if necessary Document ‘the internals’ in the TERRAN-Trac
Proposals (3)
• Make the software testable Old code: leave it Refactored code: provide a unit test New code: unit test
• Suggestion: write tests first
Automate end-to-end tests: provide a testbase of TERRAN tests
Questions
• Who would like to participate in the
development of TERRAN
• Which parts of the code do we Refactor Write from scratch
• How to improve code manageability